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Team-based PS VR shooter Firewall Zero Hour’s upcoming gameplay updates detailed

Plus, the development team offers expert tips to help newcomers get a head start

Hi guys, Shabs here, Game Director at First Contact Entertainment. We’re the developers behind Firewall Zero Hour — the multiplayer FPS that just launched exclusively on PS VR!

Here’s our launch trailer, in case you missed it:

First up, we’ve been so excited to see the overwhelmingly positive feedback from the Firewall Zero Hour community since launch last week! We have loved seeing all of your posts, comments, and livestreams. Thank you, everyone, from the bottom of our hearts.

We wanted to reconvene, and get a tip sheet ready for those who are just now learning about the game. Here are some tips for how to get started in Firewall Zero Hour, straight from the devs:

  1. Take Aim
  2. If you’re new to PS VR, you can play the game with a PS VR headset and either a Dualshock 4 controller or PS VR Aim Controller. Firewall Zero Hour is also currently available as a game bundle with the PS VR Aim Controller, so it’s the perfect opportunity to get both, if you don’t have them yet.

  3. Get comfortable
  4. Say you’ve just got the game. Awesome! If you’re new to VR in general, once you fire up Firewall Zero Hour, it’s great to experiment with the different comfort settings available for VR locomotion. In the game menu settings, you can toggle between smooth turning and snap turning. You can also change the “vignette” settings, where you toggle on/off blinders for sprinting.

  5. Learn loadouts without battlefield stress
  6. Stepping into the game. On your first outing, try out the Tutorial, then try out solo training for a few different maps. In Solo Training* you’ll go up against AI, and get a feel for what it’s like to be an Attacker or Defender. You can also experiment with different default loadouts and their weaponry (Assault, CQB, Support).

  7. Fight AI to build your communication skills
  8. Once you get the hang of different game mechanics, you’re ready try out multiplayer training.** You and your teammates will play co-op, going up against AI and learning the value of teamwork by communication. Try out different Contractors in this mode and see how their Primary skills play out.

  9. Get thinking offensively and defensively
  10. Now you’re ready for multiplayer contracts mode — the creamy center of Firewall Zero Hour. In this mode, teams of 4v4 go head to head in public PVP, and the stage is set for unpredictable outcomes. You’ll experience what it’s like to play as an Attacker, and a Defender, as your role switches after every round. Strategise together in the lobby and throughout the match. Who’s staying together? Who’s going to flank? Who’s going to place mines by the laptop? Who’s bringing the revive pistol? Vocal communication with your teammates is crucial to your success.

  11. Use the environment to your advantage
  12. Experiment with different default loadouts. As a Defender, try the Support loadout, and lay your mines strategically around the laptop. Backs of chairs, tops of tables, and all around doors are fair game when it comes to mine placement locations. As an Attacker, the Assault loadout is great for a variety of maps, thanks to its mid-range assault rifle and powerful frag grenades.

  13. Look for bonus XP
  14. So you’ve been playing lots of Contracts, gaining XP and Crypto along the way. What are some other ways you can gain XP and Crypto in the game? Look carefully in maps — each match has an Intel pickup that any player can obtain for bonus XP, as well as stacks of Crypto coins scattered around the map.

  15. Unlock long range revivals
  16. Weapon and equipment challenges are another great way to improve your skills and earn XP. Every time you activate an Access Point, revive a teammate, or take out an enemy with C4, you are earning XP and leveling up. On that note–did you know you can revive your teammates from afar? Just equip a Revive Pistol as a secondary weapon, unlocked at level 26.

  17. Test out attachments
  18. Once you’ve reached level 4, you can start experimenting with customising your loadout in the menu. What to spend your Crypto on first? Try experimenting with different weapon attachments. How about a Red Laser Sight, a Suppressor, or a Grip? Perhaps you’re saving up for a whole new weapon entirely. The Kruger assault rifle is a favourite for long-range maps, like Docks and Warehouse.

  19. Contractors offer different perks

Continue to progress and keep leveling up. Unlock new Contractors. Suit them up to your liking, with camo, facepaint, and a weapon trinket.

Is being quick-on-your feet is of utmost importance? Try playing as Diaz (unlocked at level 15), his Primary skill of “Double Time” allows for faster movement speed–or, try equipping his skill as the Secondary skill of one of your other Contractors.

Are you ‘nades, ‘nades, grenades all day? The “Bang Bang” skill gives you an extra frag grenade. Is frantically looking for signal modifiers making you short on time to hack the laptop?
Try equipping your Contractor with the Hacker skill as their Secondary skill, which allows you to initiate the laptop hack faster.

There are a vast number of things you can do to personalise the way you want to play in Firewall Zero Hour.

Community update

We wanted to reiterate that we’ve been reading and listening to all the community feedback. Thanks for all the messages you’ve been sending us!

We wanted to acknowledge some early questions and concerns from the community, and let you know we are working on various bug fixes and improvements to the game. Every patch has to undergo rigorous testing to make sure we don’t add to a problem, or create new bugs. This can take time. Here are some of the items that we are currently working on:

  • Setting up a squad with squadmates: We’re continuing to evaluate and improving squad handling. We are aware that players who join as squads are having issues with their lobbies, and we are working hard on a fix that addresses this.
  • Host performance: We currently use a peer-to-peer format, so please be aware that it is possible that quitting early may affect everyone else’s game. We are working on improved in-game messaging and a way to protect the loss of progression (Crypto and XP) for players when this happens.

Lastly, we wanted you to know we are reading all the feedback we can, and our goal is to continue to improve the game so that it’s a great experience for everyone. We wanted to note that we are focused on supporting the game post-launch with additional new content, and will have more to share about that soon!

Thanks again for playing the game and making the launch such an amazing experience. We can’t wait to play with you online in PS VR!

*An internet connection is required for all modes of Firewall Zero Hour, including single player training mode.
**PS Plus is required for multiplayer training and multiplayer contract modes.

10 Comments
0 Author replies

Hey Guys, hopefully you’re reading this comment page as well!

First of all, fantastic game. You’ve really smashed it on this one, so much so that if Sony aren’t pushing a sequel as a release copy for whatever psvr 2.0 has to offer on the ps5 then they’re really missing a trick.

Just a couple of things I hope you could include though.

First off, is there any chance you can add a compass around the edge of the mini-map on your wrist? One that rotates with the mini map as you turn? It would make communication a lot easier as all players will have a reference point for call outs.

Secondly, can you add an option to have R1 as reload? It’s positioned as a mag release on the aim controller, so makes sense to me and you could just have an option to swap the button mappings around for Square and R1.

Thanks a lot for a great game!

I’ll echo the above – this is my game of the year so far, you’ve all done a cracking job!

Compass would be a welcome addition to the wrist-display thingy, and the R1 to reload would be cool as well.

Looking forward to seeing what else comes down the pipe for the game in the coming months!

Absolutely loving this game, as well. If I may add a couple of feature wishes:

* renaming the loadouts would be cool

* the game should remember the last loadout and contractor separately for attack and defense

* I’m sure you’ve heard this before, but to reduce the waiting time in lobbies, make the matches something like best of three or best of five, so there’s no returning to lobby after every single round

Anyway, I can’t believe this game came out as amazing as it did. I haven’t had this much fun in an online shooter since CoD4 or Bad Company 2.

Awesome game.

Couple of suggestions

(1) more game battle options like a 4v4 spawn in and out until one team wins objective. Would be nice to have this as an additional game choice.

(2) options to turn off music in battles but leave it on during menus and lobby waiting area.

(3) ability to see level of other players in the lobby.

(4) more options for the host or by group vote to change in battle options like no cctv cameras. I feel sometimes the after death cameras take away the tactics of creeping up on enemy because those already dead are giving away my position.

Again, great game. Just looking at more available options to make it even better.

Holy moly this looks amazing. Definitely getting this for christmas to play with my brother.

Slightly off topic, but is ROM Extraction still planned as a PSVR release from you guys?

7

I second the match duration suggestion. Having multiple rounds per match would make the wins even more satisfying and the ratio of playing to waiting would be a lot better.

Maybe have the option of 1/best of 3/best of 5 rounds, where both teams could vote at the start to see how many they’d want to play?

I don’t post comments, however this game is so fantastic that I have been inspired to write.  I know myself I have played nothing else since this launched, and really have no interest in going back to flat screen shooters.  However here are some key game mechanics that could use tweaking:

signal jammer – one is a great, two make you sweat, three is way too much, four is game breaking. I have played rounds where the other team puts down 4 of those things and there is no way the other team can find all 4 in under a min.  Limit this equipment to 2 per map or even one per map

A compass would sure make communication better, as would being able to talk to your team on the other side of the map….. they are using radios…

seeing levels of other players in lobby

possibly having something else to do in the lobby, put up a few targets that we can plink at while we wait, already have the aim controller in our hands

Get rid of the enemy names above their heads. Sometimes I cant  see the guy at al...

Show full comment

I don’t post comments, however this game is so fantastic that I have been inspired to write.  I know myself I have played nothing else since this launched, and really have no interest in going back to flat screen shooters.  However here are some key game mechanics that could use tweaking:

signal jammer – one is a great, two make you sweat, three is way too much, four is game breaking. I have played rounds where the other team puts down 4 of those things and there is no way the other team can find all 4 in under a min.  Limit this equipment to 2 per map or even one per map

A compass would sure make communication better, as would being able to talk to your team on the other side of the map….. they are using radios…

seeing levels of other players in lobby

possibly having something else to do in the lobby, put up a few targets that we can plink at while we wait, already have the aim controller in our hands

Get rid of the enemy names above their heads. Sometimes I cant  see the guy at all bu…

Show full comment

Good game lads. To reduce waiting time in the lobby how about 2v2 or 3v3 player games?

Target range in the lobby whilst you’re waiting wouldn’t hurt either 👍

I hope you guys are reading this: After playing counter Strike for years I can say, Hands down the best shooter to date!! You guys are taking it to the next level. qq: when are you going to enable purchases in the Playstation store for trinkets/accessories/weaponry?

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