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How PS VR adventure Astro Bot Rescue Mission pushes the boundaries of the platforming genre

New behind-the-scenes video reveals how the game casts aside genre conventions

Hi PS VR fans! This is Nicolas Doucet, Creative Director on Astro Bot Rescue Mission and I’ve got some good news… Astro Bot Rescue Mission has gone gold and is being readied to launch on 3rd October, exclusively on PS VR!

We’re super excited about this game and have packed in lots of content for you. There are 26 levels ranging from city, sky, water and fire stages, epic bosses to beat (including a memorable final boss battle), a range of challenge stages, collectibles and loads of extra replay value. We can’t wait to see what you think!

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As we get closer to launch, we wanted to tell you some more about the development of the game before you get the chance to play for yourselves.

One of our goals was to take classic platforming to new heights; this was made possible thanks to the unique capabilities of PS VR. I took the opportunity to sit down with Gento Morita, our Lead Designer and Sebastian Brueckner, our Art Director to discuss what makes Astro Bot level design different from classic TV platformers.

This video gives you a unique BTS look at some particular aspects of Astro Bot Rescue Mission that we are especially proud of.

From how we created 360 gameplay in VR while keeping the experience comfortable, to exploring how moving your body gives you a unique perspective, lets you interact with the scenery and your location more fully.

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You can now pre-order Astro Bot Rescue Mission physically or digitally. By reserving your copy you will be able to play as soon as we launch, get the full game soundtrack (courtesy of PlayStation veteran Kenneth C M Young) and a specially created dynamic theme.

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So that’s it from me for now, stay tuned as we will be back soon with even more behind-the-scenes footage of the ASOBI! Team and more information about Astro Bot Rescue Mission.

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Hi Nicolas. Can I just give you some constructive feedback? After playing this at the recent insomnic63 game festival i was very impressed and see this as the Mario of playstation! However i was very frustrated the amount of times i had to get the person demonstrating this to me to reset the tracking, the joypad needed to be placed in a virtual joypad that you see but it would not do what i wanted because the tracking had gone out and the camera thought the joypad was elsewhere. It has so much potential this title as being a PSVR seller but if you dont get this correct and given i was experiencing this at a stand where potentially i would maybe of been getting my first try of astro bot or even PSVR as a whole this could of lost you a sale of both! I very much wanted to say this was perfect except for a few tweaks but its the tracking that lets it down. I hope this is something you can fix with software and hope its not just a hardware failure. I wish you the highest success with thi...

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Hi Nicolas. Can I just give you some constructive feedback? After playing this at the recent insomnic63 game festival i was very impressed and see this as the Mario of playstation! However i was very frustrated the amount of times i had to get the person demonstrating this to me to reset the tracking, the joypad needed to be placed in a virtual joypad that you see but it would not do what i wanted because the tracking had gone out and the camera thought the joypad was elsewhere. It has so much potential this title as being a PSVR seller but if you dont get this correct and given i was experiencing this at a stand where potentially i would maybe of been getting my first try of astro bot or even PSVR as a whole this could of lost you a sale of both! I very much wanted to say this was perfect except for a few tweaks but its the tracking that lets it down. I hope this is something you can fix with software and hope its not just a hardware failure. I wish you the highest success with this but i feel if you dont tweak this its going to let you and PSVR down and a missed huge opportunity this will become. I hope you can give me some re-assurance because this WAS a day one purchase for me but right now its , wait and see after trying it, at the show. I know settings can be adjusted etc but this was also a failing (however not as bad) with playroom VR demo.  I would consider you are marketing this to a family audience and you should do, but how are you going to get over the 12 yr old recommendation tag of VR? 

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Looking very much forward to rreceive your feedback please dont just ignore as so many on this blog do, if the title is not the last post.

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