Darksiders III’s weapons & bosses detailed in new look at upcoming PS4 action sequel

Did you know that the game's central protagonist Fury wields a whip comprised of 347 blades?

Darksiders I and II introduced players to the unforgettable characters of War and Death, the first and second horsemen of the apocalypse. Their larger-than-life forms and weaponry became the signatures for the franchise. In these first two installments of Darksiders, player’s discovery of new gadgets within the game world helped fuel player progression.

Darksiders III represents a giant leap forward for the franchise in terms of character progression. Like War and Death, our central character Fury, the third horsemen of the apocalypse, is a force in battle!

Her primary weapon of choice: a powerful whip comprised of 347 blades! Unlike her brothers, Fury is a mage; her weapon progression tied to actual changes in her physical form. For example, in Force Fury form, she has a new weapon – The Hammer – and her new traversal move is in ball form. Force Fury is among four different forms Fury will unlock as the story progresses.

The result of these various sets of forms, weaponry, traversals and powers is more tactical combat. Players can look forward to more meaningful battles and less mass battles.

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Fury will endure major boss fights with formidable opponents including each of the Seven Deadly Sins. Each sin boasts his own style and presents unique challenges in battle such as Sloth who commands an army of monsters while he leisurely throws globules of poison.

Another important gameplay difference in terms of player progression is that gameplay in Darksiders III is non-linear. Players can decide which bosses to take on at various points in the story.

We believe these changes in gameplay progression create a more sophisticated Darksiders player experience. They serve as a reflection of how complex and defining a character Fury will be for the entire franchise.

2 Author replies

Well, I have to say that I liked the more cartoon-like look of Darksiders 1 and 2 (Vigil Games/Airship Syndicate), more than this more realistic graphics from Gunfire Games. You clearly see the absence of Joe Madureira’s style.

I thought the style was kinda the same, alot darker though it seems.

im more worried they change what made the first two games so extremely good both story and scriptwise. Now with new developers and all.

Hard to explain, but the old style seemed livelier and more original, whereas the new one seems more generic. But hey, that’s just my opinion.

Reinhard Pollice 11 October, 2018 @ 00:07

We totally didnt forget about the core values of the franchise. We just did a slightly different formula as had every Darksiders game so far.

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Is THQ Nordic going to fix unobtainable Platinum trophy in Darksiders II PS3 version?

no they aint gonna fix anything. even darksider 2 on ps4 makes the console shutdown

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