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Everything you need to know about horror-themed fighter Omen of Sorrows, out on PS4 tomorrow

Details on the roster, combat, gameplay modes and more for the one-on-one arcade battler

Hey guys, this is Sebastian Gana, Co-Founder and Technical Director here at AOne Games, creators behind the fighting game Omen of Sorrow.

Today is a very important day for us, where we are presenting our fans (and those of you who might not know of us yet!), our brand new release trailer — in which we are introducing two new characters: Arctorious, the Headless Horseman, and Thalessa, the Invisible Queen. Please enjoy the video above!

Omen of Sorrow

The roster

Omen of Sorrow is a 2D fighting game which is inspired in classical horror, but with our own twist for each of them.

Some of these characters include Caleb, the fearsome werewolf, or Adam, Frankenstein’s monster. The famous Dracula has inspired our own Vladislav III; and Quasimodo, the Watcher, hails from the classic tale of the Hunchback of Notre Dame. With a dark tone, you will feel the intensity of battle in different stages, such as a flaming forest, Doctor Frankenstein’s Lab, or the bell tower of a derelict church in the heart of Paris.

Game modes

It has been our intention to provide players with varied single player content, which is why we’ve added a dark Story mode, in which you will be able to be part of the despair and madness in which the characters are involved in, as they search for the manuscript known as the Omen of Sorrow.

The story plays out in branches, and you will have to play as different characters as you continue to progress and unlock new chapters in the story. Staying in the single player mode offerings, you will also find a classic Arcade mode, in which you will have to go through the gauntlet and end up facing a final boss. You will have to learn to dominate these battles so that you can unlock new characters for your roster!

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For fans of the genre, and for those who want to learn more about the mechanics present in Omen of Sorrow, we’ve provided a full fledged Training mode in which you will be able to test all the different options that will lead you to dominate in combat!

The game will include a local Versus mode for one or two players, as well as a robust Online mode in which you will be able to engage in casual or ranked matches, as well as join or create a lobby that supports up to 12 players at once!

We’ve not forgotten those who live to collect, which is why we’ve also added ways to unlock a ton of content in the Image Gallery, as well as videos, custom avatars and player titles — more than 200 unlockables in total!

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Unique character traits

One thing we really want to do is to surprise players with our unique roster. In them, we’ve worked really hard to include unique gameplay mechanics that will allow you to take advantage against your opponents with different styles of play.

For example, Caleb is able to walk while crouching – a unique feature that can even allow him to avoid projectiles! Radegonda, our Gargoyle, can fly around the screen, where she is much more effective thanks to unique moves only available while doing so.

The decrepit mummy, Imhotep, can switch to an exalted state in which his body separates into different parts to confuse your adversary. Another great example is Quasimodo, who can summon a bell that traps both you and your opponent inside of it, reducing the size of the arena and letting him use his agility in a very effective way!

The importance of fighting aggressively

One of the defining characteristics of the game is how aggressive the combat is: being offensive during battle is rewarded by increasing your Fortune gauge, which in turn lets you go into “Blessed” state.

In this mode you will be able to chain attacks and special moves in new and unique ways that, when matched to your agility and cunning, might create insane upsets that turn the tide of battle! The flipside to this is, of course, playing defensively.

Do so too much, and your Fortune will decrease while your Destiny gauge increases – once this gauge reaches its limit, you will fall into “Doomed” state, a very bad thing! While doomed, your attacks and special moves will be significantly hindered, so be careful or you might lose the battle!

Omen of Sorrow

We’ve worked hard to make sure that the game mechanics are entertaining to both casual and experienced players. The different levels of depth in the systems and mechanics will allow that anyone that grabs a controller will have a fun and challenging battle, whether that’s on the couch with friends for a few matches, or even to organize a complete tournament to determine who is the best!

Online gameplay

We know just how important a good online gameplay experience is to the fighting game community at large. This is why we’ve really gone all out, and based our online mode on an implementation of the reknown GGPO middleware for our netcode, which will allow for battles to feel good and smooth. Additionally, we’ve complemented this feature with a custom built matchmaking system, that allows us to future-proof the online experience in the game.

Omen of Sorrow

Before signing off, we need to give a special shoutout to all players who’ve enjoyed Omen of Sorrow during development. We’ve gone to great lengths to be present at countless local and international events, in order to make you a part of this development process too — and believe me when I say that your feedback has been invaluable to make the game as good as it can be.

We really hope that this sneak peek, and the new trailer, has you hungry for more! You will be able to enjoy amazing battles with Omen of Sorrow when it launches tomorrow on PlayStation Store!

6 Comments
0 Author replies
Carnivius_Prime 05 November, 2018 @ 20:23
1

Looks neat!

What no demo? Just saying that might a good thing for a new comer in the genre :)

“Everything you need to know”: Not in Bahrain, Belgium, Denmark, Finland, Kuwait, Lebanon, Netherlands, Norway, Oman, Poland, Portugal, Qatar, Russia, Saudi Arabia, Sweden, Turkey, UAE & Ukraine, btw.

Another successful ‘`”EU(ropean)”`’ launch, for sure.

I think the game looks cool, I hope we’ll get it here in Sweden soon aswell

Looks neat but taking a jump on a new fighter needs a demo of some kind to get the feel.

MiseryPrincess 09 November, 2018 @ 04:01
6

Basically all fighters need masses of single player content, at least a full game length. Competent and challenging AI, lots of stuff to do, unlockables etc.

Kind of sick of fighters where there’s barely anything to do but online against the 2 people left, 2 weeks after launch, both with 2 bar connections. In any other genre it wouldn’t be allowed, but in fighters it’s considered fine and normal. Some recent titles haven’t even bothered to include proper offline VS modes.

Soo, basically it comes down to if this game provides 20+ hours of content, interesting characters and proper offline VS.

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