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Inside the art of The Last Remnant Remastered

Art director Yusuke Naora sheds light on the process of updating the RPG for PS4

Hello everyone! Yusuke Naora here. You may know me as art director for many Square Enix titles, including the original release of
The Last Remnant
in 2008. For The Last Remnant Remastered, which released yesterday, I was on the team to review the graphics upgrades and illustrate the new key visual.

Personally, I consider The Last Remnant one of its kind, even within the Square Enix RPG lineup. It is a title in which we took on many challenges, as there were many things the staff were unable to realize or include back then with the Final Fantasy series, due to limitations on specs and technology. The Last Remnant Remastered turned out to be so much more than we had envisioned back then. Various additional work was done, so it almost feels like a remake rather than a remaster. Even 10 years after its initial release, I don’t find it feeling inferior to other titles.

Looking back on the creation of the original, we really wanted to make sure we took the time to fully express the characters and the world. For the characters, in order to depict the ensemble cast as well as the battle system, rather than create features that are largely unique to each and every character, the focus was placed on how a given character appears within a given group or race.

Take Rush for example. He is the main character of The Last Remnant and one you will get to know closely. I am quite proud of how his design came out. He starts out as just an ordinary young man from the countryside who gains a better understanding of the world with the same perspective as the player, so we were constantly conscious about depicting him as a neutral figure. With his design, the motif was based on Japanese school uniforms, but we made it a design that would be considered normal in remote regions, and very different from global standards.

We were also quite particular when it came to his animations. For example, there were subtle additions to his equipment to go along with his growth throughout the game. I also asked to include a movement where he brushes his hair back with his fingers when he’s thinking, since he’d be encountering many new and different situations.

In creating the world of The Last Remnant, we also thought about how to portray the “Remnants,” mysterious powerful objects. Our overarching goal was to determine how to depict the largest feature, the Remnant, in a world that is high fantasy, but also while incorporating central Asian design aesthetics.

Specifically for the Remnants, I went about depicting it as something that the people inhabiting the area took for granted in their day to day lives, although they are unsure of who and for what purpose it was created in the past, similar to the Nazca Lines or Stonehenge.

So many details within the world of The Last Remnant work well together, not just from the design sense, but also the soundtrack. I am particularly fond of guitar tracks, so I did listen to the battle songs among others to ramp up my energy as I was working on the game. Please be sure to pay attention to the music as well.

For all those reading, whether you are a fan or a newcomer, I hope that you will give The Last Remnant Remastered a try for its timeless story, beloved characters and beautiful new graphics. Check out the new launch trailer and embark on an adventure I’m so glad to have been a part of creating!

12 Comments
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Great article, glad to see passion resurfaced !

One thing though – found around the internet that this release doesn’t have the Japanese VO available to be selected, and possibly only way you can change it is by changing the Console’s language to Japanese.

Is there any way, please, where you could add it changeable for everyone ?

For me, at least, it’s one of the strongest selling point of this Remaster – without it, prefer sticking to the X360 version.

Thanks!

LE: my fault, wrote PS3 instead of Xb

I was always curious about this game, kudos for bringing to the PS4 and at such a good price!

PLEASE RELEASE IN PHYSICAL FORMAT! SQUARE-ENIX, THIS GAME WAS PROMISED FOR THER PS3 AND NEVER CAME OUT, THE LEAST YOU GUYS CAN DO IS TO RELEASE IT IN PHYSICAL FORMAT FOR THE PS4.

I WON’T BUY IT UNTIL IT COMES IN PHYSICAL FORMAT!!!

I’ll get it once the JP audio gets patched in, no reason to remove that option from the original PC release…

No thanks. You wouldn’t give me this game a decade ago Square Enix when your games were purchasable, sought after and your name meant something. You actually want me to give you money for this now lol? Get out of here.

Now where is Final Fantasy VIII for PS4, the only thing I want off you the rest of this gen?

5.1

Not sure if FF VII is really something desirable anymore. Especially with Tetsuya Nomura put in charge for some bizarre reason.

You know, the guy who ruined the FF series, piloted the quadrillogy of XIII, and drove it below the ground with XV before handing it off to a lackey to screw up something else. Somehow, he’s the character designer (and plot writer) in basically everything SE, even though he draws like a child and has no original ideas (especially now that the guy he used to steal from has quit) and makes everything boring, generic and nonsensical. He’s already said he’s “changing” FFVII and “removing stuff”, apparently because they can’t fit it in, though at the same time adding some “new stuff” he came up with. Coupled with his billionth attempt at a bland one button “action battle system” no one asked for.

Until he’s sacked, there’s no real hope of anything good coming from there. The only good FF titles or Square Enix RPGs in recent memory are the few that have had not...

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Not sure if FF VII is really something desirable anymore. Especially with Tetsuya Nomura put in charge for some bizarre reason.

You know, the guy who ruined the FF series, piloted the quadrillogy of XIII, and drove it below the ground with XV before handing it off to a lackey to screw up something else. Somehow, he’s the character designer (and plot writer) in basically everything SE, even though he draws like a child and has no original ideas (especially now that the guy he used to steal from has quit) and makes everything boring, generic and nonsensical. He’s already said he’s “changing” FFVII and “removing stuff”, apparently because they can’t fit it in, though at the same time adding some “new stuff” he came up with. Coupled with his billionth attempt at a bland one button “action battle system” no one asked for.

Until he’s sacked, there’s no real hope of anything good coming from there. The only good FF titles or Square Enix RPGs in recent memory are the few that have had nothing to do with him (other than SO, which manages to be terrible by itself most the time).

Hi..i would like to know if the remastered version has the dlc content just like the pc and xbox..i owned the xbox version and just got the ps4 version now..Thank you for the reply in advanced…

The PC version included all the DLC content into the main game and this version is based on the PC version, so I would guess it’s included too. I wouldn’t know though, I haven’t bought it for the PS4.

i miss playing it honestly, i will get it after i am done with DQ11

JustinJack1221 10 December, 2018 @ 09:28
8

The gameplay is very convoluted, but I don’t think there’s much you can miss, the original Xbox 360 version was a bit messed up because people mistakenly did the usual JRPG grind on weak enemies..which didn’t increase their stats much but raised their Battle Rank, which basically made the game harder and harder. The PC version rectified a lot of that though.

The game is based around Units and Unions. Units being individual characters, Unions being squads of Units. This was another problem with the 360 version, you were limited in the number of unique leader Units, so you had a handful of these interesting looking characters with their own little stories, and the other 2/3 of your force was generic grunts who shared a model and had palette swaps. In the PC version you could have your full 18 Unit force(Starts lower, increases as you progress) as Unique Leaders.

Each Unit has their own abilities/equipment and level up as you fight, you can arrange these (http://whatstatus.co) Units in...

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The gameplay is very convoluted, but I don’t think there’s much you can miss, the original Xbox 360 version was a bit messed up because people mistakenly did the usual JRPG grind on weak enemies..which didn’t increase their stats much but raised their Battle Rank, which basically made the game harder and harder. The PC version rectified a lot of that though.

The game is based around Units and Unions. Units being individual characters, Unions being squads of Units. This was another problem with the 360 version, you were limited in the number of unique leader Units, so you had a handful of these interesting looking characters with their own little stories, and the other 2/3 of your force was generic grunts who shared a model and had palette swaps. In the PC version you could have your full 18 Unit force(Starts lower, increases as you progress) as Unique Leaders.

Each Unit has their own abilities/equipment and level up as you fight, you can arrange these (http://whatstatus.co) Units into Unions as you see fit, between 1 and 5 Units per Union, you then arrange them in formations which have stat buffs. Union names will change based on the 1st Unit in the Union.

Skills level up as you use them, so use “Knee Splitter” a bunch and it’ll turn into “Knee Splitter II” then it’ll unlock “Cutting Lunge” > “Cutting Lunge II” > “Blue Streak” > etc > etc.

Stats increase as you do things, so do physical damage, STR increases, take damage, DEF or HP will increase, etc.

There’s also RNG involved with the combat, the abilities each unit can use is a bit random. You can tell a Union to do all Physical attacks, and each Unit in the Union will do either a standard attack or one of their physical Combat Arts, same for Magic Arts, you can tell them to Keep their HP up, anyone with a healing skill will use that while anyone that doesn’t will attack.

There are very few missable things, but there are a couple of points of no return where once you start it, you can’t go back..so rotate those saves!

The best tips I can give new players are focus on a weapon type, you can do it all, but the higher tier Arts are much better than the rest, so stick with one til you max it out. And secondly, Item Arts consume items, Vivification Herb (one of the resurrect skills) needs materials to use, as does Healing Herb, make sure you have plenty of materials on you at all times.

9

Bought. Downloaded. Prepared to play it, as it’s far more convenient to armchair game on my PS4 than my laptop. Plus this is the remastered version, so it’ll look nicer…

And it lacks the Japanese audio that my Steam copy has. Although I never finished it, I played enough to be used to those voices and have zero interest in the English ones I switched away from in the first place.

Deleting and seeking refund until this gets remedied/patched. Who releases a remaster with features (even optional ones…) removed?

FantasyMeister 13 December, 2018 @ 17:53
10

Thank you for releasing The Last Remnant on PS4. I finished it on XBox 360 and am enjoying playing through it again with all the extra polish. I’m very grateful to everyone involved in its creation and remastering.

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