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New modes, weapons and more come to Battlefield V this week as Tides of War Chapter 2 launches on PS4

DICE details the additions coming to its multiplayer shooter in Lighting Strikes, out 17th January

Battlefield V is less a destination than a journey – one that will take you through some of the most unexpected battles of World War II. We call that ongoing journey the Tides of War, and with each upcoming Chapter, you’ll be introduced to new gameplay, experiences, battlefields, and game improvements.

Hopefully, you had a chance to check out all the incredible content introduced in Chapter 1: Overture. From the brutal, mechanized Panzerstorm map to the single-player War Story, “The Last Tiger,” Chapter 1 was packed full of new combat experiences and rewards. And Chapter 2: Lightning Strikes is bringing even more.

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Skill, squad play, and speed

If you like fast-paced, intense combat, you’re going to love the additions coming with Lightning Strikes. Let’s start with a more streamlined and aggressive version of the classic Conquest mode. Squad Conquest is an eight vs. eight map domination mode where the defenders start with control of all the flags. With limited respawns, they must try to hold their ground against an onslaught of determined attackers or risk being wiped out.

The pace doesn’t let up in March, either, with the return of a re-vamped fan-favourite, Rush mode. As the name implies, this one’s all about staying one step ahead of your opponents. Attackers press forward attempting to arm multiple bombs with only a limited number of respawns. Defenders have unlimited respawns, and they’ll need them in this frenzied 16 vs. 16 mode.

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Both Squad Conquest and Rush mode are only available for a limited time, so don’t miss out.

The Chapter also brings a new Grand Operations, featuring the power of the German war machine as it attempted to crush Allied resistance in Belgium. What’s a Grand Operation? It’s the ultimate multiplayer experience in Battlefield V, letting you experience vast historical battles across several maps and modes over several in-game “days.” In Lightning Strikes you’ll start with air combat and end with brutal close-quarters fighting.

When it comes to skill and squad play, the new co-op Combined Arms mode gives players the opportunity to work on both, with up to three friends. With endless variation regarding objectives, locations, and challenges, players can set their own difficulty levels and work on playing the objective, learning the subtleties of each of the Classes, and how best to work with your squad. It’s a perfect place for anyone new to the game to get the hang of the fundamentals or for vets to challenge themselves on hardcore.

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Weekly challenges, rewards, and more

Each week will bring you the opportunity to take on Chapter Events; these are sets of challenge trees where you choose your path and work your way toward fantastic rewards. What kinds of rewards can you win? Weapon unlocks, visual customisations, Company Coin (in-game currency), and more. Everything you do during each Chapter helps you earn XP and work toward increasing your Chapter Rank. The more you play, the more you can earn, and the better you’ll get at Battlefield V.

What else will you find in Chapter 2? A wide variety of new weapons, skins, Dog Tags, and Emblems for you to unlock, to start. And an added class of vehicles is coming your way as well – the Tank Hunters. As the name implies, they’ve got one job, and they do it very well. Want to join the hunt? Get ready to climb into a Mosquito combat aircraft, the Archer Tank, or the fearsome Sturmgeschütz – they’ll be joining the fight soon.

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There’s more to discover on the ever-evolving front lines of Battlefield V. Enlist now and join the fight as Lightning Strikes, out 17th January.

11 Comments
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A advice for Dice: Go the Bungie Way, or get lost forever.

1.1

Or you could just play a different game if you don’t like it

I don’t play it – just something to think of.

Im enjoying the game. Single player was short tho. The reload speed for bombs in planes is ridiculously slow, just like trying to get the death from above trophy. Would be easier having a plane with anti aircraft placements mode

I know its annoying to add new gameplay modes which split off the player base (At last we don’t have stupid paid DLC maps splitting the player base, free doing it better than paying you…)

Still why waste your time, our money we spent on this game on game modes that are only playable for a limited time!? Limited time stuff GO AWAY DEVS or we’ll have enough of your bs as many already have.

I like to play games in my own time when I get around to them. This seasonal BS is all about demanding time and attention and hooking players in. I’d have bought BFV if not for my skepticism on this model, & now reading “limited time Rush mode” I know I was right to stay away. Sad face.

mikeCelticDragon 15 January, 2019 @ 11:10
5

Why are EA Launching Tides of War Chapter 2 ? When they have not sorted out all the problems with the game like the problem with the company coins. I’ve played 188 hours and only getting daily coin it’s taking me over a week to upgrade anything. Is anybody else still having this problem.

6

I would be more excited for new, free DLC (weapons in particular, maps at a lesser extent, the rest not really at all) if the base game weren’t so low on content. They hype you up for free DLC but then it feels like they just removed half the content from the base game to offer that as DLC.

As a rare specimen that always constantly spotted everything I’m obviously not very happy with the lack of that and the camping it promotes, but the thing that ended up annoying me most is the attrition (at least for infantry). BF has always been anti-lone wolf but now it’s ridiculous beyond reason. Besides the fact that a person playing with a squad has 3 guys backing him up versus a lone player (which, obviously, is more than plenty of an advantage) they don’t have to worry about the attrition and their health since they probably got at least one medic on their team. Meanwhile a lone wolf or basically anyone playing with random players is up against 4 guys by himself, at less than half his hea...

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I would be more excited for new, free DLC (weapons in particular, maps at a lesser extent, the rest not really at all) if the base game weren’t so low on content. They hype you up for free DLC but then it feels like they just removed half the content from the base game to offer that as DLC.

As a rare specimen that always constantly spotted everything I’m obviously not very happy with the lack of that and the camping it promotes, but the thing that ended up annoying me most is the attrition (at least for infantry). BF has always been anti-lone wolf but now it’s ridiculous beyond reason. Besides the fact that a person playing with a squad has 3 guys backing him up versus a lone player (which, obviously, is more than plenty of an advantage) they don’t have to worry about the attrition and their health since they probably got at least one medic on their team. Meanwhile a lone wolf or basically anyone playing with random players is up against 4 guys by himself, at less than half his health most of the time. How is there any good balance in that?

I understand incentivising people to play in teams but this is not the way. Let’s face it, random players (your largest playerbase by far, I imagine) aren’t going to work together closer than spawning on each other and taking your kills in the process, not once have I gotten help from a squad mate when I needed it, and I’m over 90hrs in.

I don’t even understand how people can play that way, following some guy around like a puppy like as if his playstyle and tactics are better than your own. I can see a guy’s girlfriend doing that, or a squad that knows each other, but the random lone wolf?

Stop making this series worse and worse for us. We were always at a major disadvantage to begin with. Now we’re up against multiple players banding together at a quarter health. Maybe next you’ll highlight every lone wolf in the game so he loses his element of surprise as well?

6.1

(replying to myself because edit is broken on large posts:)

You know, I’ve been thinking about it and since you’re so big on attrition now, really the fair/balanced thing to do would be to basically handicap every player that plays in a squad to the point of cutting their health to 25% when in a certain close proximity to each other (so that a 4 man squad equals a lone player’s health in numbers, assuming he’s at full health even);- That would be as crazy as this squad system has been to lone wolves in this series since it first appeared, and it’s even more palpable and irritating in this one. :)

Also, an idea I haven’t seen noticed anywhere or much at all. Could we maybe get some more scopes and sights? Because so far it feels like I need scopes for almost all weapons, for all classes except Medic, and each weapon has the same scope or sight, so they all feel very similar to each other in ADS and miss that unique feel. Like half the time I don’t realize if I’m playing with an Assau...

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(replying to myself because edit is broken on large posts:)

You know, I’ve been thinking about it and since you’re so big on attrition now, really the fair/balanced thing to do would be to basically handicap every player that plays in a squad to the point of cutting their health to 25% when in a certain close proximity to each other (so that a 4 man squad equals a lone player’s health in numbers, assuming he’s at full health even);- That would be as crazy as this squad system has been to lone wolves in this series since it first appeared, and it’s even more palpable and irritating in this one. :)

Also, an idea I haven’t seen noticed anywhere or much at all. Could we maybe get some more scopes and sights? Because so far it feels like I need scopes for almost all weapons, for all classes except Medic, and each weapon has the same scope or sight, so they all feel very similar to each other in ADS and miss that unique feel. Like half the time I don’t realize if I’m playing with an Assault’s semi auto rifle or a Sniper’s self loading rifle when ADS and not shooting, not feeling the rate of fire and recoil at that moment, because they have the exact same scopes… The same problem with all the Medic’s submachine guns if you choose to equip (hydar/reflex) sights, they all feel very similar to each other in ADS. From the very start of the game I also hated the lack of a hydar/reflex type of sight with more zoom. It’s ridiculous that all those type of available sights are at a lower zoom than basic iron sights, so you’re always at a zoom disadvantage if you prefer sights over irons (and I believe iron sights already have slightly quicker ADS to begin with?). I really miss a good dot-type of sight with slightly higher zoom than iron sights (which are 1.5, so like, zoom 2?)

6.2

Going to post this on the BF forums as well, because the other time some guy complained about my wall of text here. It’s just that I’m thinking this up while I’m visiting this post :) This is more towards Dice than readers :)

MiseryPrincess 16 January, 2019 @ 02:21
6.3

The “free DLC” was a bit silly as the base game was as expensive as a normal game + season pass.

Which I like the idea of no silly DLC, they just forced you to get the season pass, however little content it contained.

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