Find out what it’s like to play No Man’s Sky in PS VR

Hands-on with Hello Games’ VR version of its sprawling, sci-fi universe

I did it: I played No Man’s Sky in virtual reality! As announced during our first-ever episode of State of Play, Hello Games’ spacefaring epic this summer, and at a recent hands-on event I immediately beelined over to try it out.

No Man’s Sky’s VR implementation is not a separate experience — it’s the full game, completely playable in virtual reality.

The small, Guildford-based team at Hello Games has put in extensive work to rebuild the interface around VR — the demo I played was even set up with dual PS Move motion controllers.

Using this control scheme, holding up your left arm and pointing at it with your right hand brings up a menu with your standard options (Quick menu, torch, mining tool, etc.).

Hello has also implemented teleportation-based controls for getting around: Just hold the left move button to manipulate a marker that you can place anywhere within around 30 in-game feet (by my approximation).

In a clever touch, rotating your right wrist before letting go of the left Move button will allow you to adjust your orientation before initiating the teleport.

All the tools and upgrades you’ve accumulated in the No Man’s Sky universe are present, including the Terrain Manipulator. Just reach your right hand behind your shoulder and squeeze the Move controller’s trigger to grab it, then point and click to reshape the topography in front of you.

Having 1:1 control here should be a boon for all you creative types — especially when perfecting the custom design of your home base!



Climbing into the cockpit (fully built out for VR — nice!) of your trusty starship and exiting a planet’s atmosphere is a powerful experience, and it’s even more stunning in virtual reality. Punching the thrusters for the first time in VR felt similar to the first time I did it in the original game: surprisingly kinetic, and wholly exhilarating.

Ship controls have been revamped for VR, too: manipulate the ship’s throttle with your left hand, and its flight stick with your right. Need to cover a lot of distance in a little time? Hold the left Move button to boost, or hold both Move buttons to activate your Pulse Engine for a dramatic speed increase.

Looking around in the midst of a high-speed jaunt through the stars, pink and purple streaks zipping past the sides of your ship, is a sci-fi dream come true.

I’ve enjoyed checking in on No Man’s Sky as Hello has continued to evolve and improve the game, but the addition of VR support may be the catalyst that gets me to sink dozens more hours into exploring its endless universe.

Learn more about No Man’s Sky’s massive upcoming Beyond update , and stay tuned for more info as we get closer to its summer launch.

0 Author replies

I sure as hell hope they let you walk freely, I refuse to play games with teleportation. Ruins the entire experience. Apart from that I’m totally excited for NMS VR

ClarkusDarkus 02 April, 2019 @ 15:19

PCVR previews said it gives the option for full controls, They just revert to teleport for previews probably as people are more at ease with it.

ClarkusDarkus 02 April, 2019 @ 15:20

The fact they have integrated full VR features and using the moves brilliantly speak volumes, Really looking forward too it. The whole game in VR is the ultimate version of the game now.

I’m just waiting for byteflare’s interesting and insightful thoughts. I’m sure he’ll be along shortly.


Haha. Your timing is in comedy class.

Not that anyone needed another reason to get sick of No Man’s Sky, but there you go.

byteflare – Really. Every. Single. Article. Related to NMS you are the only negative voice. What did Sean Murray and his company do to you personally? It must have been really horrific. Sean Murray made some mistakes and admitted it then stepped away from the limelight and just got on with adding huge **free** updates to NMS.

Stop acting like a petulant child and just grow up and get over it.


^ this.

Using move controllers for flight? I wish the PS4 had a proper controller for flying games.


Aim controller could be the way to go…

Or the move controllers and 3DRudder.


It does have a proper controller, it’s called the HOTAS 4.

Exactly ;) I’ll start it up and give it a go in VR but unless they add hotas support, I’m not really interested.

I think the biggest question is, will it run properly on the base ps4? Yes, the pro can probably hit 60fps and maintain it but the base model struggles with 60fps :/

They have said something along the lines of going back and making the entire base game more efficient, so it should run a lot more smoothly even if you don’t use VR.

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