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Bone up on MediEvil with new video series ahead of the PlayStation classic’s impending resurrection

A Bonehead's Guide to Gallowmere will equip you with the skills you need to survive the undead romp

Brave soldiers of Gallowmere, every kingdom has its share of threats, and the ones you’re about to face seem to have a bone to pick with you! If you think you might have trouble parsing through zombie parts, demolishing demons and mashing these monsters, we’ve got just the trick.

For those slightly fuzzy on the ways of the land (and who wouldn’t be after a few decades?) I present to you the Bonehead’s Guide to Gallowmere – four episodes of a new weekly video series to remind every loyal knight, new or old, of the essential skills needed to defend the kingdom. No more skulking in the shadows for you!

So pay close attention – the lessons within might just be what you need to win the day. We’ll update this post with the latest info as we rattle closer to launch, so stay tuned!

MediEvil launches for PlayStation 4 on 25th October 2019.

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21 Comments
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1

Still can’t believe you aren’t releasing this on October 31st. You missed the spooky day by less than a week!

MiseryPrincess 03 October, 2019 @ 16:43
2

Is there going to be any optimization before the release??

The demo felt like it was running at 10-15fps, even in the crypt, and there was quite bad input delay.

As much as I like the game series, it would help to make it a more certain purchase hearing you’re working on improving things…

Shazam-Superguy 03 October, 2019 @ 18:41
2.1

Either buy it or stop complaining besides medievil is 4 male gamers developers told me so

2.2

Unfortunately commas, spelling and actually reading what’s written aren’t for you. Apparently..

I hope so too, but I doubt it will happen. The PS5 will be backwards compatible and boost performance on PS4 titles, so at least we got that option when it’s released! :D

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3

Demo seemed good but will there be an option to invert X and Y camera in the full game? Without that I probably won’t buy…

MiseryPrincess 03 October, 2019 @ 21:10
3.1

Isn’t there an option to “invert camera” already? Though it’s either both or none.

Re configuring the keymap would be nice too.

3.2

There is an invert option in the demo – it’s the first thing I changed (it was actually checked by default). I didn’t like the demo. The style and story are cool but the gameplay felt super clunky.

3.3

There definitely is an option to invert the Y axis, i did it the first minute of play.

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2

Camera did feel a bit weird but I wondered whether it was just a case of getting a little more familiar with it… It is a remake of a PS1 game afterall, it won’t ‘feel’ like a modern game altogether. Played around with the modern and classic controls and stuck with the modern ones.

The one thing I did feel was a bit off, was the ‘impact’ of the weapons. I don’t remember if this was the case with the original but the weapons don’t seem to carry a lot of weight. It feels like swinging them wildly and hitting enemies in the process (looking ridiculously awesome), but I don’t really feel the ‘impact’ of them.

Carnivius_Prime 04 October, 2019 @ 17:11
4.1

Crash and Spyro were remakes of PS1 games and they felt excellent to control. I haven’t played all that much Crash but I’ve played a lot of Spyro and the remakes do feel like modern games.

I didn’t think the controls of Medievil remake were bad per se. The old one was played with the Dpad so it’s great to play with joysticks now. I just felt it was a bit slow even on the highest sensitivity, but it’s probably just a case of spending a while with it and getting used to the camera :)

4.3

@Carnivius_Prime That’s because the originals of Crash and Spyro were already excellent to control. Medievil was always a bit clunky. I guess they translated it too well.

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1

Thanks for giving us a demo to try, saved me £20

Was never a good game, and looks like a horrible remaster.

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