PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Fri, 19 Oct 2018 15:03:59 +0100 en-GB hourly 1 https://wordpress.org/?v=4.9.6 Retro City Rampage sequel Shakedown: Hawaii comes to PS4 early next year https://blog.eu.playstation.com/2018/10/19/retro-city-rampage-sequel-shakedown-hawaii-comes-to-ps4-early-next-year/ https://blog.eu.playstation.com/2018/10/19/retro-city-rampage-sequel-shakedown-hawaii-comes-to-ps4-early-next-year/#comments Fri, 19 Oct 2018 15:03:59 +0000 http://blog.eu.playstation.com/?p=282153 After many years in development, Shakedown: Hawaii is finally in the… well, final stretch. This latest trailer pulls back the curtain and dives deep into the game – the world, story, empire building, characters, and customization. Take a look and see what’s been brewing! Meet the CEO Shakedown: Hawaii follows an aging CEO, struggling to […]

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After many years in development, Shakedown: Hawaii is finally in the… well, final stretch. This latest trailer pulls back the curtain and dives deep into the game – the world, story, empire building, characters, and customization. Take a look and see what’s been brewing!

Meet the CEO

Shakedown: Hawaii follows an aging CEO, struggling to make sense of the modern world. Online shopping killed his retail stores, ride sharing his taxi business, and streaming his video stores. His company’s stuck in the past, and so is he! To save the company, he’ll need to learn the methods of modern business, and use them to rebuild his empire.

Shakedown: HawaiiShakedown: Hawaii

 

Build a business empire

The entire island is up for grabs… or at least, could be… with the right business model. Build a “legitimate” corporation by completing open-world missions, acquiring businesses, sabotaging competitors, and “rezoning” land.

Shakedown: HawaiiShakedown: Hawaii

Questionable subsidiaries, misleading ads, fine print, service fees, and marketing spin are your building blocks. Acquired businesses can be used to generate cash, access more weapons, or gain landlord perks such a free haircuts. Feeling extra greedy? Upgrade your businesses by adding multipliers such as “convenience” fees, unnecessary best-before dates, store credit cards, or lobbyists!

Shakedown: HawaiiShakedown: Hawaii

 

16-bit open world

Shakedown: Hawaii features a 16-bit destructible open world, spanning from the city to the suburbs, the beach to the water, to farms, parks, and the jungle. Just about everything (aside from the buildings themselves) can be destroyed and will stay destroyed until you respawn.

Shakedown: HawaiiShakedown: Hawaii

You can explore the world by foot, by car, or by boat, or go inside the 200+ enterable buildings. It’s filled with stores to shop at (or shoplift from), houses to burgle, civilians to interact with, and secret areas to discover.

Swing by the clothing shops, market stalls, or backyard clotheslines to customize your characters from head to toe. Your shirt, tie, glasses, hat, and even those little pixel “shoes” are all customizable. You can also head to barber shops to change your hairstyle or add some color. Bald is a choice in Shakedown: Hawaii!

It doesn’t end with cosmetics though! You can equip your characters with double jump by getting a knee replacement, or grab some orthotics to run faster!

As for vehicles, the city’s loaded with paint shops. Some are fully loaded, while others offer more niche detailing. Vehicles can also be repaired, or upgraded with nitro boost. You can also use parking garages to save your vehicles.

Shakedown: Hawaii

Game modes

Shakedown: Hawaii includes a full Story Mode (including side quests), Arcade Challenges for fast paced pick-up-and-play action, and Free Roam Mode for when you just want to dive into the world and play.

It also includes over 80 stores to shake down for protection money (essentially micro missions). Found across the entire city, they can be completed in any order. From smashing shelves, to scaring customers, to jacking their delivery trucks, destroying their reputation with flyers, or clogging their toilets with paper towels, you’ll get your protection money one way or another!

However, some shopkeepers will fight back, or even more dastardly, some are already protected by someone else! You might be walking into a fight, so be ready!

Shakedown: Hawaii

The three protagonists

The story follows three protagonists. Although there is in-depth character customization, those teaser clips you’ve been seeing were in fact, different characters the whole time.

First is the CEO, who you’ve already met! Next, his son, an aspiring DJ in search of “gangsta cred”… and about to get in with the wrong crowd. Third, the CEO’s right hand “consultant,” ready to take care of all the dirty work.

Shakedown: Hawaii

So… when?!

The good news is that it’s finally content complete. However, it still has a few months of playtesting, polish, and platform certification left. However, it’s finally close enough to lock down a release window — it’ll be in your hands Q1 2019… and it’ll be Cross-Buy for both PS4 and PS Vita!

I look forward to hearing your thoughts in the comments below, and am here to respond!

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Battlefield V’s single-player anthology War Stories lets you experience WW2 from multiple perspectives https://blog.eu.playstation.com/2018/10/19/battlefield-vs-single-player-anthology-war-stories-lets-you-experience-ww2-from-multiple-perspectives/ https://blog.eu.playstation.com/2018/10/19/battlefield-vs-single-player-anthology-war-stories-lets-you-experience-ww2-from-multiple-perspectives/#comments Fri, 19 Oct 2018 14:04:20 +0000 http://blog.eu.playstation.com/?p=282131 In addition to massive multiplayer warfare, Battlefield V lets you experience World War 2 through the eyes of men and women who helped change the world forever. War Stories are an anthology of single-player tales that will take you on a global journey – from the frozen mountains of Norway to the searing deserts of […]

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In addition to massive multiplayer warfare, Battlefield V lets you experience World War 2 through the eyes of men and women who helped change the world forever. War Stories are an anthology of single-player tales that will take you on a global journey – from the frozen mountains of Norway to the searing deserts of North Africa. Each story is unique, unexpected, and unforgettable.

The Battlefield V team’s goal was to avoid the familiar portrayals of WW2, breaking fresh ground and bringing unknown stories to light. The focus is on “different voices, different nationalities, and different adventures” according to Eric Holmes, the War Stories design director at DICE.

This new anthology of War Stories is introduced by Mark Strong, who lends his familiar voice to the prologue and trailer and help sets the tone for Battlefield V. As Strong put it, “There is an attempt to create an emotion in the player and viewer that accesses how we feel about war in general, what it does to people, what it means, even though it has, in terms of gameplay, elements of thrill about it, of excitement and danger.”

Your war stories

What will you be able to play at launch (or shortly after)? The Prologue will give you a great introduction to the world of Battlefield V as you take on the roles of multiple World War 2 characters and sample the Classes, vehicles, and weapons you’ll experience in the game.

Under No Flag is an amazing redemption story set in the Royal Navy’s Special Boat Section. Tirailleur focuses on the Senegalese units of the French Colonial Forces and their battles in the south of France. The Last Tiger (scheduled for December of 2018) takes a look at the waning days of the war from the perspective of a Tiger tank crew.

And then there’s Nordlys, set during the occupation of Norway in 1940. The German army is building something dangerous in the blisteringly cold mountains. Something secret, something that could change the course of the war. And it’s up to you to stop them.

Let’s take a more in-depth look at this War Story and what you’ll face in the land of the Northern Lights.

The coldest war

Step into the boots of a young Norwegian resistance fighter, rising up against German forces both to help free her country from occupation and to save her captured mother. She will have to brave the numbing cold of an arctic winter and face overwhelming odds to succeed.

Discover the German force’s plans are plotting at the heavy water plant, sabotage their plans, and free your mother – but most importantly, don’t get caught.

Strike hard, move fast

While there are multiple ways for you to achieve your goals in Nordlys and complete this critical mission, the keys will be stealth, intelligence, and the use of very precise (and quiet) weapons.

Your character’s expertise on skis will keep her one step ahead of the enemy, and allow her to sneak past their forts and patrols. Her single-shot weapons will require more precision but are less likely to raise any alarms. Your pair of throwing knives, easily hurled as you speed past enemies, will make sure they never know what hit them.

Make too much noise by failing to wipe out or sneak past the German forces you encounter, and you’ll soon find yourself up against even greater odds. Don’t give enemies a chance to call in reinforcements, or you’ll face far tougher fights.

And remember, keep moving. Your greatest foe is the surrounding frozen landscape, and hypothermia will end your resistance just as effectively as a bullet.

Are you ready to fight for your home, your family, and your people in this untold story of World War 2?

Deploy on PS4 starting 15th November for Battlefield V Deluxe Edition early enlister access, and 20th November for the Battlefield V Standard Edition.

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The best GT Sport drivers in Europe clash in Madrid this weekend https://blog.eu.playstation.com/2018/10/19/the-best-gt-sport-drivers-in-europe-clash-in-madrid-this-weekend/ https://blog.eu.playstation.com/2018/10/19/the-best-gt-sport-drivers-in-europe-clash-in-madrid-this-weekend/#comments Fri, 19 Oct 2018 10:50:09 +0000 http://blog.eu.playstation.com/?p=282073 30 of the best GT drivers from 14 European countries clash in Madrid this weekend to see who will be crowned the first ever Nations Cup European Champion. The top 10 of those drivers will also qualify for the World Finals so there is a lot at stake for the competitors! The event will take […]

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30 of the best GT drivers from 14 European countries clash in Madrid this weekend to see who will be crowned the first ever Nations Cup European Champion.

The top 10 of those drivers will also qualify for the World Finals so there is a lot at stake for the competitors!

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The event will take place at Madrid Games Week, the largest games show in Spain now in its sixth iteration. At the GT Sport stand you will be able to see a whole host of racing events as well as try the game on one the racing rigs.

You can watch the race in person if you have a ticket for Madrid Games Week and there are a number of VIP tickets which will guarantee you a seat during the stream and includes some exclusive rare merchandise for the event. Find out more here.

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You can also find us at the GT Sport Garage located in Nuñez de Balboa 52 in central Madrid. The garage is open to the public today, Friday 17th October, so if you are coming to the event, drop by to see some of the world’s finest automobiles.

You can find further details including tournament structure and race formats here.

Where can I watch the action?

Watch the YouTube stream with commentary for your respective language here.

You can catch the race live at the following times:

Friday 19th October 16:00 – 18:15 (CEST)
Nations Cup: World Finalist Selection Match

Saturday 20th October 16:00 – 18:00 (CEST)
Nations Cup: European Final

Remember, you can find all the latest info on upcoming GT Sport content here on PlayStation Blog or on the official Gran Turismo website.

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PlayStation’s Worldwide Studios’ release line-up: the next wave of PS4 games https://blog.eu.playstation.com/2018/10/19/playstations-worldwide-studios-release-line-up-the-next-wave-of-ps4-games/ https://blog.eu.playstation.com/2018/10/19/playstations-worldwide-studios-release-line-up-the-next-wave-of-ps4-games/#comments Fri, 19 Oct 2018 07:00:03 +0000 http://blog.eu.playstation.com/?p=282081 In retrospect, 2018 has been a banner year for Worldwide Studios, with great games like God of War, Astro Bot Rescue Mission, and MLB: The Show, as well as other PS4-exclusive games – each of which demonstrate what makes PlayStation the best place to play. But the Worldwide Studios team is hard at work. We […]

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In retrospect, 2018 has been a banner year for Worldwide Studios, with great games like God of War, Astro Bot Rescue Mission, and MLB: The Show, as well as other PS4-exclusive games – each of which demonstrate what makes PlayStation the best place to play.

But the Worldwide Studios team is hard at work. We wanted to give you a status check on the next wave of innovative experiences from our studios in Bend, Oregon; Tokyo; San Mateo, California; London; and more. Each title is as varied as its hometown!

Déraciné

Release date: 6th November 2018

As previously announced, Déraciné from Sony Interactive Entertainment, SIE Japan Studio, and FromSoftware is scheduled for release exclusively on PlayStation VR* this 6th November 2018.

In an emotionally deep narrative, players will take the role of an unseen faerie who forges a personal bond with the children in a secluded boarding school. While moving around the boarding school in frozen time, players will collect and piece together various bits of information that serve to unfold an overarching mystery. Déraciné is the VR debut from Bloodborne director Hidetaka Miyazaki, and FromSoftware.

Days Gone

Release date: 26th April 2019 (UPDATED)

Days Gone

We want to share a change in release date for this highly anticipated title from Bend Studio. We recently decided to move the release of Days Gone from the crowded February timeframe to 26th April 2019.

While the studio is eager to see Days Gone in the hands of fans, Bend Studio will take the opportunity to further polish Days Gone.

As PlayStation fans already know, Days Gone is an open-world action game set in the high-desert of the Pacific Northwest. Traversing harsh landscapes on their drifter bike, players must fight for resources as they attempt to survive broken roads, unpredictable weather, attacks from other human factions, infected wildlife and roaming Freakers — a brutal, dynamic world that is dangerous both day and night.

Concrete Genie

Release timeframe: Spring 2019

Developed by the Pixelopus team at PlayStation, Concrete Genie follows a bullied teenager named Ash who escapes his troubles by painting spectacular living landscapes and mischievous creatures in the walls of his abandoned hometown of Denska. Using a magical paintbrush, Ash discovers his paintings can purify Denska’s polluted walls and bring life back to the town.

Pixelopus, a development studio at PlayStation’s San Mateo campus, is targeting an early 2019 release date for Concrete Genie for the PS4 system. We’ll have more details to share in the weeks and months ahead!

Everybody’s Golf VR

Release timeframe: Spring 2019

Everybody's Golf VR

The hit golf franchise, Everybody’s Golf, makes its PS VR* debut in Spring 2019! Developed by Clap Hanz in association with SIE Japan Studio, players will use the Dualshock 4 or PlayStation Move motion controllers to swing their virtual golf clubs.

PS VR allows players to experience the world of Everybody’s Golf in ways they have never been able to before: getting a better sense of the terrain, reading wind direction to evaluate shots, and more.

We know many of you will want to know about key upcoming titles such as the beta for Dreams, Blood & Truth, Death Stranding, Ghost of Tsushima and The Last of Us: Part II. The studios are hard at work polishing up these epic PS4 games, but we aren’t yet ready to share a release timeframe. When that news is available, rest assured – you’ll be the first to know!

* Please review and follow all safety guidelines for use of PlayStation®VR. PlayStation®VR is not for use by children under age 12. PlayStation®4 system, PlayStation®VR and PlayStation®Camera are required to experience VR functionality.

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7 things you need to know about Thronebreaker: The Witcher Tales, coming soon to PS4 https://blog.eu.playstation.com/2018/10/18/7-things-you-need-to-know-about-thronebreaker-the-witcher-tales-coming-soon-to-ps4/ https://blog.eu.playstation.com/2018/10/18/7-things-you-need-to-know-about-thronebreaker-the-witcher-tales-coming-soon-to-ps4/#respond Thu, 18 Oct 2018 18:02:56 +0000 http://blog.eu.playstation.com/?p=282005 Hi, my name is Mateusz Tomaszkiewicz. I’m the Game Director for Thronebreaker: The Witcher Tales — a brand new adventure set in the dark world of witchers and monsters you might remember from The Witcher 3: Wild Hunt. Today, I’m thrilled to tell you more about how what started out as a simple card game […]

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Hi, my name is Mateusz Tomaszkiewicz. I’m the Game Director for Thronebreaker: The Witcher Tales — a brand new adventure set in the dark world of witchers and monsters you might remember from The Witcher 3: Wild Hunt.

Today, I’m thrilled to tell you more about how what started out as a simple card game adventure evolved into a single player RPG that combines narrative-driven exploration with unique puzzles and turn-based card battle mechanics.

First, let me give you some context.

Thronebreaker: The Witcher Tales

1. It draws inspiration from genre classics

For as long as I can remember, I was always drawn toward card games, their illustrative and fantastical format always thrusting my imagination into overdrive. I think the first digital card game I ever played and completely fell in love with was Arcomage in Might & Magic VII. I also remember watching my friends play Magic: The Gathering a lot back when I was a kid. After that it was Etherlords, which I thought was a marvelous idea — combining mechanics of Heroes of Might & Magic, of which I’m a huge fan, with the card game format. Over the years I also had multiple run-ins with other digital card games — different editions of Magic: The Gathering, Duels of Champions, just to name a few.

So when I was asked three years ago if I would like to work on GWENT’s single player campaign, memories of how much fun I had playing these kinds of games in the past instantly came rushing back to me.

Thronebreaker: The Witcher Tales

2. It’ll introduce an all-new story set in the morally-grey world of The Witcher

The idea seemed like a great vessel for telling new stories in The Witcher universe, and doing so from new perspectives both gameplay and story-wise. New genre, characters, mechanics, and possibilities, and all of it set in the morally-grey world of The Witcher, where every choice you make has a tangible consequence. As a developer, a gamer and card game enthusiast, as well as huge Witcher fan, I was blown away. Needless to say, but I’ll say it anyway — I was totally in.

3. It’ll centre on a familiar, but yet-unexplored character

Development started off with a simple design. Exploration would take place in an isometric perspective. Players would travel between nodes on a world map, each one representing different story bits, with combat taking place in the form of GWENT battles.

At this point I would write very general ideas for the story. One of those ideas involved having the game follow the tale of Queen Meve of Lyria and Rivia — a prominent, yet up until this point largely unexplored character from The Witcher saga. The idea quickly caught on within the team, and we kept building up from there.

Thronebreaker: The Witcher TalesThronebreaker: The Witcher Tales

 

4. We wanted to capture the sense of exploring a huge, varied world…

It wasn’t long before we started testing what would happen if we introduced free movement on the exploration map instead of the node-based design. An inevitable discussion about asset scale started soon after — how big should the player’s character be compared to objects in the world? A realistic scale would limit the size of playable areas.

On the other hand, a full out-of-scale approach didn’t seem to fit all that well, either. The answer we were looking for was right in the middle — a scale that is closer to realism, but still undefined enough to allow players the possibility of exploring vast and varied areas, with Meve’s character representing both her, as well as her army.

5. …and as a result the game kept growing (and growing) during development

The side effect was that maps ended up getting significantly bigger. As the world around the player kept growing, we had to find ways to further breathe life into it, which meant creating more content. This included not only quests, but also NPCs, locations, events, and encounters taking place on the map, as well as systems such as buried treasures, interactive objects players can engage with, and so on.

At the same time, the story was getting bigger, too, and we found ourselves requesting more and more assets: cutscenes, additional systems on top of the ones we already had, both within the game world, as well as in the player’s customisable battle camp.

Thronebreaker: The Witcher Tales

6. The result: a standalone, story-driven RPG

One discussion led to another, and soon what was 10+ hours of gameplay became an actual RPG featuring over 30 hours of story-driven gameplay, where card battles are just one of the parts of a much bigger experience.

This is when we started considering dividing GWENT and Thronebreaker into two separate games. We wanted to communicate it clearly that the tale of Queen Meve is no longer a short story adventure for GWENT. It’s a fully-featured, standalone game, and a Witcher tale through and through, that you can fully enjoy whether you’re a long-time fan, or new to this universe.

Making the game was a thrill for the team. It is our hope that you’ll love playing Thronebreaker when it launches on PlayStation 4 this December 4th, as much as we enjoyed creating it.

Thronebreaker: The Witcher Tales

7. Thronebreaker is coming packed with free digital goodies

As is CD PROJEKT RED tradition, Thronebreaker will come with a bunch of free digital goodies, whether you pre-order the game right now on PlayStation Store or buy it post-launch.

These include Thronebreaker’s epic soundtrack and beautiful concept art, “GWENT: Art of The Witcher Card Game” artbook and “Fox Children” graphic novel from Dark Horse, as well as Card Kegs, player titles and avatars for GWENT.

For more information regarding these, as well as all things The Witcher Tales, make sure to keep an eye on on the game’s official website, as well as follow The Witcher on Facebook and Twitter.

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Watch the Red Dead Redemption 2 launch trailer https://blog.eu.playstation.com/2018/10/18/watch-the-red-dead-redemption-2-launch-trailer/ https://blog.eu.playstation.com/2018/10/18/watch-the-red-dead-redemption-2-launch-trailer/#comments Thu, 18 Oct 2018 15:10:28 +0000 http://blog.eu.playstation.com/?p=282041 America, 1899. The end of the Wild West era has begun. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal […]

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America, 1899. The end of the Wild West era has begun. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

Red Dead Redemption 2, an epic tale of life in America at the dawn of the modern age, arrives for PlayStation 4 on 26th October.

Watch the new Launch Trailer, and pre-order now to get the War Horse and Outlaw Survival Kit, or select the Special Edition or Ultimate Edition to receive additional bonuses and exclusive content. And tonight at midnight, pre-loading for digital pre-orders on the PlayStation Store will be unlocked. All digital pre-orders also receive bonus GTA$ for GTA Online.

Don’t forget, both Red Dead Redemption 2 and Red Dead Online will come with exciting benefits for PS4 players at launch, plus much more to come in the months ahead.

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Everything you need to know about SoulCalibur VI, out tomorrow on PS4 https://blog.eu.playstation.com/2018/10/18/everything-you-need-to-know-about-soulcalibur-vi-out-tomorrow-on-ps4/ https://blog.eu.playstation.com/2018/10/18/everything-you-need-to-know-about-soulcalibur-vi-out-tomorrow-on-ps4/#comments Thu, 18 Oct 2018 15:05:34 +0000 http://blog.eu.playstation.com/?p=282049 It’s time to step back onto the Stage of History! SoulCalibur VI arrives on PS4 tomorrow, 19th October, with over 20 playable characters and multiple game modes to experience. Story modes On launch day, you will have the opportunity to play through two different types of story modes. The first mode is called Soul Chronicle […]

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It’s time to step back onto the Stage of History! SoulCalibur VI arrives on PS4 tomorrow, 19th October, with over 20 playable characters and multiple game modes to experience.

Story modes

On launch day, you will have the opportunity to play through two different types of story modes. The first mode is called Soul Chronicle which dives into the canon storyline of SoulCalibur VI. With character dialogue sequences and cutscenes, this mode expands on the SoulCalibur lore and builds upon your favorite warrior’s backstories.

The second story mode is called Libra of Soul, which gives you the opportunity to create a custom character and build your own story. Traversing across a world map, fight through different missions to build your character’s level and challenge higher-level enemies. As you progress, you’ll upgrade your character’s weapons, earn resources, and carve their fate.

SoulCalibur VI

Character creation

Another fan-favourite mode that returns in SoulCalibur VI is character creation. Customise your character’s appearance and battle style to your heart’s desire. Modify every small detail from of your character’s race, gender, physicality, armor, and weapons before taking them into the ring!

SoulCalibur VI

Online and offline battles

After creating your character, you can try your hand at both online and offline battles. With online battles, you play either ranked matches or casual matches. Fight your way up the leaderboards by earning ranked points and take on the fiercest competitors around the globe. There is also a replay feature that allows you to watch previous battles to fine tune your technique.

For offline battles, there is the option to play through arcade mode which has the player battling against eight CPU characters in a classic arcade-style. There is also versus mode which has you going head to head with either a player-controlled character or CPU. This mode offers endless matches with friends and family, as you relentlessly battle each other in one-on-one combat. Finally, we have training mode which gives you the ability to reference combos, move lists and tinker with situational/environmental conditions to prepare yourself for battle!

The game that defined weapon-based fighters returns for a new generation! Sharpen your weapon and fasten your armor. It’s time to step into the ring and become true master of SoulCalibur VI when it hits PS4 tomorrow.

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In new “Soulsborne” action RPG Sinner: Sacrifice for Redemption, you get weaker after every boss fight https://blog.eu.playstation.com/2018/10/18/in-new-soulsborne-action-rpg-sinner-sacrifice-for-redemption-you-get-weaker-after-every-boss-fight/ https://blog.eu.playstation.com/2018/10/18/in-new-soulsborne-action-rpg-sinner-sacrifice-for-redemption-you-get-weaker-after-every-boss-fight/#comments Thu, 18 Oct 2018 13:00:24 +0000 http://blog.eu.playstation.com/?p=281987 “What if it was only boss fights?” was the conversation that started it all. As avid fans of the Soulsborne genre, myself and the rest of the Dark Star team have laughed, wailed and screamed at those game types for years. But as we got older we noticed a growing problem: we just didn’t have […]

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“What if it was only boss fights?” was the conversation that started it all. As avid fans of the Soulsborne genre, myself and the rest of the Dark Star team have laughed, wailed and screamed at those game types for years.

But as we got older we noticed a growing problem: we just didn’t have the time anymore. Kids, work (even sleep) took priority and suddenly our favourite genre was being neglected. It was while we discussed this – as friends, long before we founded Dark Star – that the core idea of Sinner: Sacrifice for Redemption (out today on PS4) was born.

All of us agreed that the boss fights were the moments we loved most about the Souls-like games. And so a concept was solidified (though we bounced around the idea for about a year before we decided to turn those late night musings into an actual game).

By this time, we had a solid concept: a nameless warrior facing his sins. And, as our lead artist is passionate about European religion and medieval art, we already had a head start.

Sinner SinnerSinner

 

The game’s core concept was strong from the get-go and early design work proved we had the solid foundations of something. But we had a few major issues.

The game’s core concept came together pretty solidly, and we were confident we were onto something, but we had a few major issues. The biggest was the player getting stuck.

We had taken a lot of inspiration from the game Furi. But its style of linear progression and our slower-paced action wasn’t proving to be a good pairing. Our solution? Allow all bosses (with the exception of the final boss) to be approachable at any point rather than gate access to them.

Simple, right? Variety is the spice of life, after all! And it worked. Our play testers loved it, our publisher was dancing for joy. But there was still something missing: progression.

Sinner is a big project and we are a small team, so we always knew that massive skill trees, hordes of weapons, and shiny upgrades were off the table for us. This presented a serious problem: how then do we make the player feel like their character is developing the more they play?

TITLETITLE

 

Nobody can remember who exactly suggested we weaken the player as a ‘reward’ come the end of each and every boss fight. But we all remember that eureka moment vividly.

In Sinner: Sacrifice for Redemption, you don’t get stronger, you get weaker. You start as the most powerful you will be and you get weaker as you progress.

This solved the feeling of progression and the game’s difficulty curve. The enemies don’t get tougher: you get weaker.

As we began showcasing the game throughout China, and eventually America and Europe, we realised that players wanted something like this. Brutal, punishing, but open and varied. The response so far has been amazing.

We cannot wait for Sinner: Sacrifice for Redemption to land on PS4 today! It will be our first time launching on the platform and we are overwhelmingly happy to be here.

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Oddball dating sim Dream Daddy: Dadrector’s Cut is coming soon to PS4 https://blog.eu.playstation.com/2018/10/17/oddball-dating-sim-dream-daddy-dadrectors-cut-is-coming-soon-to-ps4/ https://blog.eu.playstation.com/2018/10/17/oddball-dating-sim-dream-daddy-dadrectors-cut-is-coming-soon-to-ps4/#comments Wed, 17 Oct 2018 15:00:33 +0000 http://blog.eu.playstation.com/?p=281977 Summer 2017 was a simpler time: Despacito ruled the airwaves, fidget spinners were still a hot commodity, I didn’t have crippling anxiety, and the world got to date dads. Dream Daddy: A Dad Dating Simulator took the world by storm with an extremely specific visual novel about dating dads that nobody necessarily knew that they […]

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Summer 2017 was a simpler time: Despacito ruled the airwaves, fidget spinners were still a hot commodity, I didn’t have crippling anxiety, and the world got to date dads. Dream Daddy: A Dad Dating Simulator took the world by storm with an extremely specific visual novel about dating dads that nobody necessarily knew that they wanted, but were seemingly very happy to have.

Dream Daddy Dream DaddyDream Daddy

The smash hit game went on to be featured in numerous best-of lists, garnering mentions in Wired, the BBC, and Pitchfork (for its slamming theme song by Baths). It somehow superseded Overwatch as the most talked-about game on Tumblr, and for one day it managed to outsell PUBG as the most-bought PC game on Steam. Afterward, Oni Press published a comic book starring all the Dream Daddies.

My own Dad still has not played it.

Dream Daddy
With all that said, it is my extreme pleasure to announce that Dream Daddy: Dadrector’s Cut is coming to PS4 in Europe very soon. This is the game’s first foray into the console world, and as a longtime PS4 owner I couldn’t be happier to see this game alongside titles like Bloodborne and Metal Gear Solid 5. Also, those who’ve already purchased the game on Steam will receive a free update!

Dream DaddyDream Daddy

The Dadrector’s Cut features cut content, new sidequests, the ability to replay minigames that you’ve discovered throughout the game, and a brand-new minigame for your enjoyment!

You and your daughter have just moved into the sleepy seaside town of Maple Bay only to discover that everyone in your neighbourhood is a single, dateable dad! Will you go out with Teacher Dad? Goth Dad? Bad Dad? Or any of the other cool dads in this game? With a variety of paths and endings, Dream Daddy: A Dad Dating Simulator hopes to be the year’s most anticipated dad-based game for the second year in a row.

Dream DaddyDream Daddy

Dream Daddy features seven dateable dads featuring voice acting from Arin Hanson and Dan Avidan of Game Grumps, writing from Leighton Gray and Vernon Shaw, and artwork and pinups by Shanen Pae, J.N. Wiedle, Anna Pan, Tyson Hesse, Ellen Alsop, Evan Palmer, Ego Rodriguez, and many more!

Are you ready? Hi Ready. I’m Dad.

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Save on 100+ PS4 horror games in PlayStation Store’s Halloween discounts, starting today https://blog.eu.playstation.com/2018/10/17/save-on-100-ps4-horror-games-in-playstation-stores-halloween-discounts-starting-today/ https://blog.eu.playstation.com/2018/10/17/save-on-100-ps4-horror-games-in-playstation-stores-halloween-discounts-starting-today/#comments Wed, 17 Oct 2018 00:00:09 +0000 http://blog.eu.playstation.com/?p=281939 If you’re anything like us, poor weather and the increasingly brief appearance of daylight are welcome excuse to settle in for an epic evening of gaming. And as the nights draw long and the Halloween season slowly creeps upon us, PlayStation Store has suggestions for how to turn your gaming delights into PS4 frights. Over […]

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If you’re anything like us, poor weather and the increasingly brief appearance of daylight are welcome excuse to settle in for an epic evening of gaming. And as the nights draw long and the Halloween season slowly creeps upon us, PlayStation Store has suggestions for how to turn your gaming delights into PS4 frights.

Over a hundred of them, in fact, thanks to our new Halloween promotion, starting today and running until 2nd November 2018.

Favour sci-fi horror? Try Prey, The Persistence or Alien: Isolation. Got a taste for the supernatural? Look to The Evil Within 2, Here They Lie or The Inpatient. Got an appetite for unholy destruction? Slice and dice in Dead Cells, slaughter demonic hordes in Doom or kick the undead in the face in Dying Light.

Halloween Sale

See below for the full list of titles discounted in the promotion, then click through to PlayStation Store for regional pricing.

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Marvel’s Spider-Man first DLC, The Heist releases next week https://blog.eu.playstation.com/2018/10/16/marvels-spider-man-first-dlc-the-heist-releases-next-week/ https://blog.eu.playstation.com/2018/10/16/marvels-spider-man-first-dlc-the-heist-releases-next-week/#comments Tue, 16 Oct 2018 14:06:01 +0000 http://blog.eu.playstation.com/?p=281907 Since we launched Marvel’s Spider-Man, we’ve been absolutely floored by the amazing response from everyone. Since then, one of the most common questions we have received is, “when can I get more content to play?” You’ll be happy to know that our first chapter of our Marvel’s Spider-Man: The City That Never Sleeps DLC Series, […]

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Since we launched Marvel’s Spider-Man, we’ve been absolutely floored by the amazing response from everyone. Since then, one of the most common questions we have received is, “when can I get more content to play?”

You’ll be happy to know that our first chapter of our Marvel’s Spider-Man: The City That Never Sleeps DLC Series, Marvel’s Spider-Man: The Heist, will release in one week on 23rd October. We’re thrilled to continue expanding our original Spider-Man universe with this first of three add-on chapters.

As we have throughout the year for the base game, we worked with Marvel artists on some brand new art for Marvel’s Spider-Man: The Heist. This art illustrating Spider-Man and Black Cat, comes from famed Marvel illustrator and suit designer Adi Granov.

The Heist

As you play Marvel’s Spider-Man: The Heist, you’ll encounter the beginning of a new, interconnected story taking place over the three chapters of Marvel’s Spider-Man: The City That Never Sleeps. A robbery at an art museum entangles Spider-Man and MJ with an old flame from Peter Parker’s past, Felicia Hardy, aka Black Cat.

Beyond new story missions, there’s a whole new faction of enemies, new crimes, new challenges, new trophies, and of course, three brand new suits.

The Heist

Here’s a first look at the three new suits.

One we’d love to highlight is the Resilient Suit, by famed Marvel illustrator Gabriele Dell’Otto. We loved bringing original suits to the game, starting with our Advanced Suit, and continuing with Adi Granov’s Velocity Suit, and this is another great one.

Additionally we have two more suits that fans of the comics will recognize, Spider-Man’s suit from Scarlet Spider II, and the Spider-UK suit from the Spider-Verse.

Marvel’s Spider-Man: The Heist can be purchased on PlayStation Store. If you want to save money, you can order the entire Marvel’s Spider-Man: The City That Never Sleeps series, which will get you Marvel’s Spider-Man: The Heist, as well as the two additional chapters releasing later this year.

The Heist

Haven’t picked up Marvel’s Spider-Man yet? Check out the Digital Deluxe Edition – which gets you the full game, as well as all three chapters of Marvel’s Spider-Man: The City That Never Sleeps upon their respective individual release!

Marvel’s Spider-Man: The Heist releases on 23rd October. In case you missed it, here’s another look at the teaser!

That’s all for now, be sure to keep an eye on the Insomniac Games twitter, Facebook and Instagram feeds for all the latest!

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New on PlayStation Store this week: SoulCalibur VI, Lego DC Super Villains and more https://blog.eu.playstation.com/2018/10/15/new-on-playstation-store-this-week-soulcalibur-vi-lego-dc-super-villains-and-more/ https://blog.eu.playstation.com/2018/10/15/new-on-playstation-store-this-week-soulcalibur-vi-lego-dc-super-villains-and-more/#comments Mon, 15 Oct 2018 15:30:41 +0000 http://blog.eu.playstation.com/?p=281831 Whether you want to play the conquering hero or cause chaos as the villain, PlayStation Store has something for you in the action-packed week ahead. Prove your worth as a warrior on the stages of history, blast your way across the galaxy in epic space battles, or channel your inner super-villain (without the risk of […]

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Whether you want to play the conquering hero or cause chaos as the villain, PlayStation Store has something for you in the action-packed week ahead.

Prove your worth as a warrior on the stages of history, blast your way across the galaxy in epic space battles, or channel your inner super-villain (without the risk of getting into real trouble).

1. SoulCalibur VI

Grab your weapon of choice and get ready for a fight! Bandai Namco’s SoulCalibur VI is the epic return of the famous fighting franchise. Battle across stunning 16th-century stages and kick butt from a robust roster of both familiar and new characters, each with their own unique weapons and combat styles.

2. Lego DC Super-Villains

It’s good to be bad. Lego has given us a huge selection of colourful characters to play such as the Joker, Harley Quinn, and Deathstroke. Embrace your mischievous side as you solve puzzles, battle whacky enemies, and pull some pranks in your quest to become the greatest super-villain ever.

3. Starlink: Battle for Atlas

Board your starship and soar into battle to save Atlas from the clutches of Grax and his Forgotten Legion. Starlink: Battle for Atlas lets you build a unique craft to explore a living star system full of enchanting planets. Assemble your crew and get ready to send some evil space robots flying.

This week’s new demos

Astro Bot Rescue Mission

Have you yet to check out the critically-acclaimed PS VR platforming hero? Now’s the perfect time to find out whether you want to join Astro Bot on his mission thanks to a two-level demo, offering a sample of Japan Studio’s unique take on the genre.

This week’s new pre-orders

A handful of impending new releases are now available for pre-order:

  • Tetris Effect (release date: 9th November 2018)
  • Left Alive (release date: 5th March 2019)
  • Borderlands 2 VR (release date: 14th December 2018)

PlayStation StoreOut this week

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Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store.

Free for PlayStation Plus subscribers in October

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Defiance 2050’s new update brings Halloween-themed content to the PS4 MMO shooter https://blog.eu.playstation.com/2018/10/15/defiance-2050s-new-update-brings-halloween-themed-content-to-the-ps4-mmo-shooter/ https://blog.eu.playstation.com/2018/10/15/defiance-2050s-new-update-brings-halloween-themed-content-to-the-ps4-mmo-shooter/#comments Mon, 15 Oct 2018 14:06:18 +0000 http://blog.eu.playstation.com/?p=281873 Greetings, Ark Hunters! Today we celebrate the launch of the Trouble in Paradise update for Defiance 2050! This massive update will unleash Hulker Hell on Paradise. Hulker Hell is a Halloween celebration of tricks and treats that brings a special delivery of frights to Paradise until 5th November. Dive into the fray and take down […]

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Greetings, Ark Hunters! Today we celebrate the launch of the Trouble in Paradise update for Defiance 2050! This massive update will unleash Hulker Hell on Paradise.

Hulker Hell is a Halloween celebration of tricks and treats that brings a special delivery of frights to Paradise until 5th November. Dive into the fray and take down these powerful enemies to unlock increasingly epic rewards. Teamwork makes the dream work for the revamped ark falls with rewards directly tied to the efficiency with which you mow through the hellish hordes.

On top of that, we’re also introducing a powerful new enemy faction to Defiance 2050, the Grid. These cybernetic EGO constructs possess devastating energy weaponry and a bad attitude.

With Trouble in Paradise, you’ll be able to play through all-new story missions to learn more about the Grid. We have an exclusive first look at the devastatingly vicious new addition to the Grid’s forces: Harvesters.

Defiance 2050

Trouble in Paradise also brings a brand-new weapon skin system that allows you to customise your weapons with spectacular new styles to suit the Halloween season. Pick up weapon skins by taking part in the Hulker Hell event or by picking them up in the store, with many more skins to come in future updates.

This massive update also brings the devastatingly powerful new Crusader class. This brutal brawler thrives on the frontlines of combat. Wield a massive two-handed hammer and an array of epic abilities to pound enemies into submission.

Race headlong into enemies with the brutally bombastic Blitz ability or summon a meteor from orbit to slam down on foes caught in the point of impact. There has never been anything like this in Defiance 2050 before!

Defiance 2050: Trouble in Paradise will be live later today and we’ve only just scratched the surface of what’s coming in this huge update. We can’t wait to see you back in the New Frontier!

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Call of Duty: Black Ops 4 is out today, get future content drops first on PS4 https://blog.eu.playstation.com/2018/10/12/call-of-duty-black-ops-4-is-out-today-get-future-content-drops-first-on-ps4/ https://blog.eu.playstation.com/2018/10/12/call-of-duty-black-ops-4-is-out-today-get-future-content-drops-first-on-ps4/#comments Fri, 12 Oct 2018 16:00:31 +0000 http://blog.eu.playstation.com/?p=281769 Activision is proud to announce that Call of Duty: Black Ops 4 is now available worldwide. Treyarch’s latest installment in the world of Black Ops returns players to the most-played series in Call of Duty with new ways to play in a game-changing experience. Black Ops 4 features the most tactical, team-based Multiplayer experience in […]

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Activision is proud to announce that Call of Duty: Black Ops 4 is now available worldwide. Treyarch’s latest installment in the world of Black Ops returns players to the most-played series in Call of Duty with new ways to play in a game-changing experience.

Black Ops 4 features the most tactical, team-based Multiplayer experience in the series, the biggest Day One Zombies offering with three different adventures, and of course Blackout, the all-new battle royale mode that brings the Black Ops universe to life with fan-favourite characters, iconic locations, and the biggest map in Call of Duty history. In fact, it’s so big that it includes land, sea and air vehicles!

For Multiplayer, the Pick 10 system is back, along with innovations with weapons, combat flow, player movement, and health regeneration.

Specialists, both new and returning operators, are back and they each have their own unique weaponry and equipment. Be sure to check out the Specialists HQ in Multiplayer where you can learn about each Specialist and get hands-on intel about their special equipment and weapons.

Black Ops 4 will debut the biggest Day One Zombies offering in franchise history. Players will have access to three fully-featured Zombies experiences at launch: IX, Voyage of Despair, and Blood of the Dead.

With immersive new adventures and a brand-new cast of characters, Black Ops 4 Zombies features the deep gameplay and easter eggs that the community is so passionate about.

Additionally, it is more customisable than ever before, with new systems for creating and completing challenges, social systems designed to connect players, adjustable difficulty levels, and an in-game tutorial to help onboard players who are new to the Zombies universe.

What a way to celebrate the 10-year anniversary of the original Call of Duty Zombies, we can’t wait to play!

And for the first time ever in Call of Duty, Black Ops 4 introduces an all-new, battle royale mode that brings together characters, locations, weapons and gear from across the Black Ops universe… Blackout. This sprawling, intense experience features the signature Black Ops gameplay they players know and love.

Load your squad into a truck, zoom across the map on an ATV, or take to the skies in a helicopter while you fight in iconic locations inspired by Black Ops locales like Nuketown, Firing Range, Raid, Cargo, and more. And you can play as classic characters like Mason, Reznov and Woods, Specialists like Crash, Battery and Seraph, and Zombies characters like Richtofen and Takeo while you loot, shoot, and survive.

This is just the beginning, with the release of Call of Duty: Black Ops 4, players can look forward to an active calendar of events, content and more. Remember, all new playable content comes first to PlayStation 4, including new Specialists and maps. Here is just a sampling of what’s in store for free following launch:

  • Nuketown: This fan-favourite map returns in November in an all-new take.
  • Specialists: The first of several new characters will debut in December.
  • Blackout: Launch day is only the start; Blackout will continue to evolve after launch with regular map updates, expansions and new Blackout modes.
  • Events: Seasonal, weekly, and time-limited events bringing new game modes and content to players.
Call of Duty: Black Ops 4 Call of Duty: Black Ops 4Call of Duty: Black Ops 4

 

Call of Duty: Black Ops 4 is available now, and your hardest decision may be figuring out where to go in the game first. Whatever choice you make, we hope to see you on the field!

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Race your opponent in Hitman 2’s new 1v1 multiplayer mode to prove who’s the better assassin under pressure https://blog.eu.playstation.com/2018/10/12/race-your-opponent-in-hitman-2s-new-1v1-multiplayer-mode-to-prove-whos-the-better-assassin-under-pressure/ https://blog.eu.playstation.com/2018/10/12/race-your-opponent-in-hitman-2s-new-1v1-multiplayer-mode-to-prove-whos-the-better-assassin-under-pressure/#comments Fri, 12 Oct 2018 13:01:44 +0000 http://blog.eu.playstation.com/?p=281759 Ghost Mode is a brand-new game mode coming to Hitman 2! It’s a 1-versus-1 competitive multiplayer mode done our way, with our rules and promises to put all of your assassination skills to the test. What is Ghost mode? Your mission in Ghost mode is to kill targets faster and cleaner than your opponent. You’ll […]

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Ghost Mode is a brand-new game mode coming to Hitman 2! It’s a 1-versus-1 competitive multiplayer mode done our way, with our rules and promises to put all of your assassination skills to the test.

What is Ghost mode?

Your mission in Ghost mode is to kill targets faster and cleaner than your opponent. You’ll race to eliminate the same target to earn a point and then you’ll both move on to the next target. The first to earn five points will win. So far, so good.

The twist with Ghost Mode is that you and your opponent will hunt targets in separate realities. You both play in the same location, for example Miami, and have the same target to hunt, but the status of your reality is only affected by your actions.

To add to the fun (and tension!), you can see a Ghost version of your opponent in your reality, so you can see how close they are to the target, what disguise they have on and any items they’re holding.

Stay in the game

When your opponent eliminates a target in their reality, you’ll have a short time window to successfully kill your own target to equalize the score and stay in the game. But don’t panic because if you kill non-targets, your score will decrease. Next time, you’ll want to put the pressure on your opponent by getting that first kill and starting that countdown timer.

Ghost Mode is not always about being the fastest – you also need to be smart and precise. Your target kills need to be unnoticed to earn points and start with a limited loadout.

To find more items, you’ll need to find and open Ghost Crates that are located within the location. Each Ghost Crate contains a selection of items, which are the same for both players.

If you’re the first one to open it, you’ll be able to choose the item you want and stop your opponent from taking it. If you choose to run straight for a Ghost Crate, that might mean your opponent gets the first point, but you’ll be prepared for the next one.

TITLETITLE

 

You’ll be able to play Ghost Mode and test your assassination skills when Hitman 2 launches on 13th November. The game will invite you into a world of assassination, where Agent 47 will travel across the globe to multiple continents as he hunts the mysterious Shadow Client.

Hitman 2 will also include the brand-new Sniper Assassin game mode at launch for all players. Sniper Assassin allows you to complete a sniper mission in online co-op, a first for the Hitman franchise, and anyone who pre-orders the game will get early access to Sniper Assassin, available to play now!

As we move closer to our November 13 launch, it’s a genuine thrill to talk more about our game and reveal details to our players. Everyone on the team at IOI has worked extremely hard to make Hitman 2 the best game possible, and we look forward to hearing what you think of Ghost Mode!

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For Honor gets new modes, heroes & dazzling graphical enhancements in next week’s update https://blog.eu.playstation.com/2018/10/11/for-honor-gets-new-modes-heroes-dazzling-graphical-enhancements-in-next-weeks-update/ https://blog.eu.playstation.com/2018/10/11/for-honor-gets-new-modes-heroes-dazzling-graphical-enhancements-in-next-weeks-update/#comments Thu, 11 Oct 2018 16:31:27 +0000 http://blog.eu.playstation.com/?p=281727 For Honor Marching Fire is set to release 16th October on PlayStation 4. The expansion is bringing with it a host of updates including four new Wu Lin faction Heroes and a new Arcade mode that offers unlimited PvE content. Additionally, Marching Fire will introduce a 4v4 Breach mode and a graphical remaster with enhanced […]

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For Honor Marching Fire is set to release 16th October on PlayStation 4. The expansion is bringing with it a host of updates including four new Wu Lin faction Heroes and a new Arcade mode that offers unlimited PvE content.

Additionally, Marching Fire will introduce a 4v4 Breach mode and a graphical remaster with enhanced lighting and textures that will be free for all players. The remaster will update all multiplayer maps in the game as well content in the story mode.

To learn more about the graphical changes coming to For Honor, including updates specific to the Temple Garden map, we spoke with Christian Diaz, Art Director on For Honor.

How did you decide to take on this remaster project?

Christian Diaz: It actually started early in 2017, just before the game launched. I had thought of a few things that I was hoping we could improve down the line and spoke with some team members before we decided to try to make it happen. We knew that if the art team could utilize the new and improved features from the 3D programming team that we could improve the visuals of the game.

What impact do you think this remaster will have on For Honor players?

CD: We’re not expecting players to look at these enhancements as brand new maps. I think the goal of these changes is really to give players a better feeling of what they are already playing. I find the overall image to be more harmonious and players will definitely see more details.

For HonorFor Honor

What part of these graphical improvements are you most proud of?

CD: The whole thing really. The amount of work that went into this remaster was huge. Usually when you ship a game, you don’t have a chance to rework the stuff you just shipped, but since the beginning we knew we were a platform, and if we wanted this platform to be alive then we needed to do anything we could to improve the game on every level.

It’s an opportunity you don’t get often. I’m still so happy that we were able to do it at all, because it’s so rare to get to immediately improve on your work.

Have the remasters allowed you to do anything new from a visual storytelling perspective?

CD: I think we can convey a better sense of what you’re supposed to be feeling at any given point with the remaster. If you’re playing a Valkenheim map and it’s supposed to look and feel cold, we can convey that sense of temperature much more now. Similarly, the warmth of a place like Ashfeld will be more apparent now. The campaign and the cinematics have receive a refresh as well so players looking to revisit the campaign will also notice new visual aspects.

What do you feel the team has changed the most in Temple Garden?

CD: I think it’s the Valkenheim mood lighting of the map that gives it a different feeling. We added a lot more snow and I think it’s the location that’s changed the most. In Temple Garden, when you take a look at the rooftops or the ground, you’ll see a lot more snow, it really feels like a cold winter. Not only is there more snow, but we’ve enriched the textures so it looks better than ever before.

For HonorFor Honor

 

What specific changes did you make to the lighting to make the map shine?

CD: One thing that really pops for me are the details and the volumes. Right now, the updated lighting tech gives you more directionality with the lighting and allows you to read details in the map more easily. These elements bring the details of the map to light. There’s suddenly a filter of color that comes out much more in the map. I feel like the image becomes more harmonious, smooth, and richer.

Is there a particular aspect of the map that you’re excited for players to experience?

CD: I think there are a few in this map, but the one that interests me most is indoors next to the defender’s spawn point. I think the lighting in the L-shaped corridor nearby shines really well. The propagation of lighting is super convincing. This area is in the dark, but you have some lighting coming through the windows and it makes the area very rich compared to how flat it felt before.

Do you think the remaster will make people feel better about getting thrown into the pond?

CD: I hope so, if you get pushed into the pond, you’ll get to see the reworked textures of the Koi fish in the water!

All players will have access to the graphical remaster and new 4v4 Breach mode when For Honor – Marching Fire launches on 16th October.

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Next week’s free update for PS VR horror The Persistence includes new game modes, accessibility features https://blog.eu.playstation.com/2018/10/11/next-weeks-free-update-for-ps-vr-horror-the-persistence-includes-new-game-modes-accessibility-features/ https://blog.eu.playstation.com/2018/10/11/next-weeks-free-update-for-ps-vr-horror-the-persistence-includes-new-game-modes-accessibility-features/#comments Thu, 11 Oct 2018 14:00:57 +0000 http://blog.eu.playstation.com/?p=281697 Here at Firesprite Games we have been beavering away on some great new features for The Persistence, and we are delighted to announce that it will be coming to you, for FREE, on the 18th October. The update has 4 brand new game modes, a whole host of accessibility features, and even the screen display […]

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Here at Firesprite Games we have been beavering away on some great new features for The Persistence, and we are delighted to announce that it will be coming to you, for FREE, on the 18th October.

The update has 4 brand new game modes, a whole host of accessibility features, and even the screen display is sharper!

The Persistence

New game modes

Right now, the game has the main Campaign, plus Survival Mode where you are challenged to play through Campaign again using only 10 clones. The new modes add a massive amount of variety to the game.

  • Glass cannon
     
    This is an all action challenge mode which proved really popular at EGX last month. In it, you need to make it through 24 increasingly difficult rooms to get to an escape pod at the far end of the Deck.

    You get to select a gun at the start of each attempt, which comes with infinite ammo – the downside is that you only have 1 hit point, and there are no health pickups! Each time you enter a room, the doors lock and the mutants attack. You need to take them out as quickly as possible as the game is against the clock. How quickly can you get to the escape pod?

  • Campaign+
     
    In Campaign+ you keep all your Gear and Upgrades from your previous Campaign playthrough, and are now challenged with an ultra hardcore difficulty mode.

    The rules of the game have been changed to make it feel different too. You can no longer use SuperSense to spot enemies hiding in cover, and you will notice that a Bloodhound just keeps following you! To combat this, there are all new character upgrade levels, and ‘Platinum’ rarity Gear items to give you a fighting chance.

  • The Persistence

  • First blood
     
    First Blood is a stealth based challenge mode where you need to make your way through another huge procedurally generated deck to the escape pod. Only equipped with a Peacekeeper knife and totally outnumbered, can you sneak your way through to the escape pod?
  • Permadeath
     
    As the names suggests, in this mode once you die, that’s it. You’re dead! The challenge is to complete the entire campaign on a single life (it’s not for the feint hearted!). However, there is a big change that makes a big difference. There are Deck Porters in this mode that take you instantly between all Decks, and to Recovery, to quickly upgrade and buy Gear.

All new accessibility features

We really focussed on designing The Persistence to be a tough challenge, but we also believe that games should be fun and inclusive for players of different skill levels, and also for players with disabilities.

It’s because of this we have included a comprehensive suite of accessibility features with this FREE update. You can check some of them out in this video.

  • Assist mode
     
    You can turn on Assist Mode in the Pause Menu at any time, in any Mode or Playthrough. It gives you fine tuning of the game’s difficulty to help you get through parts of the game that are proving too challenging.

    • Game speed. Slows down the game speed to assist players with less ability to react quickly.
    • Damage. Reduce the damage taken to help survive longer.
    • Infinite teleport. Get around more quickly with less reliance on the Sticks.
    • Infinite ammo. Ideal for players with less ability to aim with their head.
    • All enemies ‘tagged’. See enemies through walls at all times, to reduce the need for quick reactions.
    • Auto shield. Automatically deploy the shield reducing the need for fast twitch reactions.
  • The Persistence

  • Assistance for hearing impaired gamers
     
    For hearing impaired gamers there are several features to make the game more inclusive, most notably, the visual representation of key audio events. A lot of the strategy in The Persistence comes from hearing where the danger is and reacting to it, so displaying this information on screen gives that vital communication to all players.
  • The Persistence

  • The perfect time to pick up a spooky bargain
     
    And the good news keeps coming! To coincide with launch of the big FREE update, the game will be going on sale over the Halloween period, with 25% off the store price, and an additional 10% off for PlayStation Plus subscribers.

So if you haven’t already gotten on board The Persistence, now is the perfect time!

The post Next week’s free update for PS VR horror The Persistence includes new game modes, accessibility features appeared first on PlayStation.Blog.Europe.

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FIFA 19 and Marvel’s Spider-Man were the best-selling games on PlayStation Store in September https://blog.eu.playstation.com/2018/10/10/fifa-19-and-marvels-spider-man-were-the-best-selling-games-on-playstation-store-in-september/ https://blog.eu.playstation.com/2018/10/10/fifa-19-and-marvels-spider-man-were-the-best-selling-games-on-playstation-store-in-september/#comments Wed, 10 Oct 2018 16:00:52 +0000 http://blog.eu.playstation.com/?p=281643 Time for your regular countdown of the monthly movers and shakers on PlayStation Store. FIFA 19 took the crown on the PS4 chart for September, ahead of a raft of new entries including Marvel’s Spider-Man, NBA 2K19 and Shadow of the Tomb Raider. Elsewhere, Firewall Zero Hour stormed to the top of the PS VR […]

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Time for your regular countdown of the monthly movers and shakers on PlayStation Store. FIFA 19 took the crown on the PS4 chart for September, ahead of a raft of new entries including Marvel’s Spider-Man, NBA 2K19 and Shadow of the Tomb Raider. Elsewhere, Firewall Zero Hour stormed to the top of the PS VR list in its second month on sale, while there was no budging Fortnite from the top of the DLC rundown.

Read on for all the details:

PS4

  1. FIFA 19 (New)
  2. Marvel’s Spider-Man (New)
  3. NBA 2K19 (New)
  4. Battlefield 1 (11)
  5. Shadow of the Tomb Raider (New)
  6. Grand Theft Auto V (1)
  7. Pro Evolution Soccer 2019 (8)
  8. Minecraft (10)
  9. Tom Clancy’s Rainbow Six Siege (3)
  10. Rocket League (9)
  11. FIFA 18 (RE)
  12. Gran Turismo Sport (13)
  13. Gang Beasts (2)
  14. Dragon Quest XI: Echoes of an Elusive Age (New)
  15. NHL 19 (New)
  16. The Crew 2 (Re-entry)
  17. Tom Clancy’s Ghost Recon Wildlands (19)
  18. Persona 5 (RE)
  19. Detroit: Become Human (RE)
  20. Life is Strange 2 (New)

PS VR

  1. Firewall Zero Hour (3)
  2. Job Simulator (5)
  3. Creed: Rise to Glory (New)
  4. The Elder Scrolls V: Skyrim VR (RE)
  5. RollerCoaster Legends (RE)
  6. Superhot VR (4)
  7. Doom VFR (6)
  8. Rick and Morty: Virtual Rick-ality (2)
  9. Catch & Release (RE)
  10. RollerCoaster Legends II: Thor’s Hammer (RE)

DLC

  1. Fortnite Battle Royale – The Ace Pack (1)
  2. Destiny 2 – Forsaken (New)
  3. Destiny 2 – Expansion Pass (6)
  4. Fortnite – Standard Founder’s Pack (3)
  5. Marvel’s Spider-Man – The City that Never Sleeps (New)
  6. Tom Clancy’s Rainbow Six Siege – Year 3 Pass (RE)
  7. Dead by Daylight – Shattered Bloodline (New)
  8. Dragon Ball Xenoverse 2 – Extra Pack 3 (7)
  9. Call of Duty: WWII – Shadow War (8)
  10. Destiny 2 – Warmind (RE)

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Darksiders III’s weapons & bosses detailed in new look at upcoming PS4 action sequel https://blog.eu.playstation.com/2018/10/10/darksiders-iiis-weapons-bosses-detailed-in-new-look-at-upcoming-ps4-action-sequel/ https://blog.eu.playstation.com/2018/10/10/darksiders-iiis-weapons-bosses-detailed-in-new-look-at-upcoming-ps4-action-sequel/#comments Wed, 10 Oct 2018 14:00:33 +0000 http://blog.eu.playstation.com/?p=281611 Darksiders I and II introduced players to the unforgettable characters of War and Death, the first and second horsemen of the apocalypse. Their larger-than-life forms and weaponry became the signatures for the franchise. In these first two installments of Darksiders, player’s discovery of new gadgets within the game world helped fuel player progression. Darksiders III […]

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Darksiders I and II introduced players to the unforgettable characters of War and Death, the first and second horsemen of the apocalypse. Their larger-than-life forms and weaponry became the signatures for the franchise. In these first two installments of Darksiders, player’s discovery of new gadgets within the game world helped fuel player progression.

Darksiders III represents a giant leap forward for the franchise in terms of character progression. Like War and Death, our central character Fury, the third horsemen of the apocalypse, is a force in battle!

Her primary weapon of choice: a powerful whip comprised of 347 blades! Unlike her brothers, Fury is a mage; her weapon progression tied to actual changes in her physical form. For example, in Force Fury form, she has a new weapon – The Hammer – and her new traversal move is in ball form. Force Fury is among four different forms Fury will unlock as the story progresses.

The result of these various sets of forms, weaponry, traversals and powers is more tactical combat. Players can look forward to more meaningful battles and less mass battles.

Darksiders 3Darksiders 3

 

Fury will endure major boss fights with formidable opponents including each of the Seven Deadly Sins. Each sin boasts his own style and presents unique challenges in battle such as Sloth who commands an army of monsters while he leisurely throws globules of poison.

Another important gameplay difference in terms of player progression is that gameplay in Darksiders III is non-linear. Players can decide which bosses to take on at various points in the story.

We believe these changes in gameplay progression create a more sophisticated Darksiders player experience. They serve as a reflection of how complex and defining a character Fury will be for the entire franchise.

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PSN Online ID Change feature enters PlayStation Preview Program soon https://blog.eu.playstation.com/2018/10/10/psn-online-id-change-feature-enters-playstation-preview-program-soon/ https://blog.eu.playstation.com/2018/10/10/psn-online-id-change-feature-enters-playstation-preview-program-soon/#comments Wed, 10 Oct 2018 12:00:00 +0000 http://blog.eu.playstation.com/?p=281669 We’re happy to announce that we will soon begin testing the long-awaited feature that will allow users to change their PlayStation Network Online ID from their PlayStation 4 system. The PSN Online ID Change feature beta will be a part of the PlayStation Preview Program, and will become available to select users that have pre-registered […]

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We’re happy to announce that we will soon begin testing the long-awaited feature that will allow users to change their PlayStation Network Online ID from their PlayStation 4 system. The PSN Online ID Change feature beta will be a part of the PlayStation Preview Program, and will become available to select users that have pre-registered as testers for previous PlayStation 4 system software betas.

During the preview, you will be able to change your online ID as many times as you want. The first change is free, and changes after that will cost €9.99/£7.99. For PlayStation Plus members, it will cost €4.99/£3.99 after the first change. Changes to online ID can be made through the Settings menu or the Profile page of your PS4.

When you change your online ID, you will have the option to display your previous ID with your new ID, so your friends can recognize you. Once you decide to display your old ID or not, you won’t be able to adjust this after completing the online ID change process.

This feature is compatible with PS4 games originally published after 1st April 2018, and a large majority of the most played PS4 games that were released before this date. However, please note not all games and applications for PS4, PS3 and PS Vita systems are guaranteed to support the online ID change, and users may occasionally encounter issues or errors in certain games.

If for any reason you experience issues after changing your ID, you can revert back to your original ID for free at any time (you will only be able to revert once during the preview program). Reverting back to an old ID will resolve most issues caused by the ID change. In addition, when this feature officially launches, a list of compatible games published before April 1, 2018, will be provided on PlayStation.com for reference before you make a change.

The preview program for this feature is planned to conclude at the end of November 2018. The full roll-out of the feature to all PS4 owners is planned for early 2019, so stay tuned for updates down the road!

The post PSN Online ID Change feature enters PlayStation Preview Program soon appeared first on PlayStation.Blog.Europe.

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