PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Tue, 22 Aug 2017 15:00:17 +0000 en-GB hourly 1 https://wordpress.org/?v=4.7.2 Hands-on with Monster Hunter: World, Capcom’s welcoming PS4 beast-battler https://blog.eu.playstation.com/2017/08/22/hands-on-with-monster-hunter-world-capcoms-welcoming-ps4-beast-battler/ https://blog.eu.playstation.com/2017/08/22/hands-on-with-monster-hunter-world-capcoms-welcoming-ps4-beast-battler/#comments Tue, 22 Aug 2017 15:00:17 +0000 http://blog.eu.playstation.com/?p=254199 With Monster Hunter: World, one of Capcom’s most beloved series returns to console, launching on PS4 in early 2018. Taking on the role of a Guide Researcher, your hunter explores a newly discovered continent, filled with creatures big and small that you can track, discover, study…and of course, hunt. For science! While longtime fans of […]

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With Monster Hunter: World, one of Capcom’s most beloved series returns to console, launching on PS4 in early 2018. Taking on the role of a Guide Researcher, your hunter explores a newly discovered continent, filled with creatures big and small that you can track, discover, study…and of course, hunt. For science! While longtime fans of the series will likely be invested from the get-go, expanding the world beyond handheld platforms opens its doors to a world of new possibilities… possibilities that I got to experience as a first-time hunter at Capcom’s offices.

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If you’ve never played a Monster Hunter title before, don’t be alarmed. Dropping into the game’s lush, responsive world feels immediately welcoming, as the game opens with a narrated tutorial — which I appreciated, given the 14 different weapon options and numerous armour choices you’ll have going into each hunt. On my single-player run I chose my go-to weapon in most games — dual blades — but there’s a weapon here for every kind of player, from traditional greatswords and bows to elemental guns and a massive club that doubles as a spell-casting horn (that one will help during multiplayer hunts).

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In true Monster Hunter fashion, all of these weapons can be upgraded by hunting bigger and more challenging monsters as you progress through the world. The real joy of Monster Hunter: World comes from its larger-than-life battle sequences and finding ways to use the environment to your advantage. I was doing my best stab-a-lot-and-roll strategy before remembering that I could lead the Great Jagras I was fighting into a tree, which would eventually fall over and reveal ensnaring vines to tangle it up. Used strategically, these elements make the battles feel very fluid, and as monsters try to run away, or eat smaller creatures to gain back health, you truly get a sense for how open and alive the map is.

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This feels most rewarding during multiplayer hunts, which you can organise before embarking, or by firing a signal flare during single-player mode. This feature is new to the world of Monster Hunter, and allows for a seamless connection throughout the entire game rather than separating out quests based on a single-player or co-op storyline. Multiplayer makes the hunt a group effort, with every player actively searching for clues to find your prey. Some of my most exciting moments were watching a teammate leap onto the back of a Anjanath while I snuck underneath for a shot, or working together to cause a rock ceiling to cave in and crush our target.

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Monster Hunter: World launches on PS4 in early 2018. Is this your first Monster Hunter game, or are you an experienced hunter? Let me know in the comments below, and I’ll answer any questions I can!

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Uncharted: The Lost Legacy’s is out tomorrow – here’s a launch-day note from Naughty Dog https://blog.eu.playstation.com/2017/08/22/uncharted-the-lost-legacys-is-out-tomorrow-heres-a-launch-day-note-from-naughty-dog/ Tue, 22 Aug 2017 14:01:32 +0000 http://blog.eu.playstation.com/?p=254149 Uncharted 4 was a big deal. It was the end for a hero we’d spent nearly a decade with and, 15 months ago, we got to finally share the conclusion of Nathan Drake’s story with the world. It was amazing to see the reception of Nate’s last adventure, and it made all the team’s effort […]

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Uncharted 4 was a big deal. It was the end for a hero we’d spent nearly a decade with and, 15 months ago, we got to finally share the conclusion of Nathan Drake’s story with the world. It was amazing to see the reception of Nate’s last adventure, and it made all the team’s effort worth it.

Then (after a much needed break), we came back to the studio to think about the seemingly unthinkable: Could we make an Uncharted without Nathan Drake?

To us, Uncharted has always been about the ensemble. Over the years, we’ve spent time with many colourful allies and adversaries, each with their own quirks and personalities. We love that everyone at the studio has their own favourite Uncharted character, so we saw this new project as an opportunity to take characters we love and shine a spotlight on them, to really give them the full Uncharted treatment.

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At Naughty Dog, we don’t embark on a project unless we think we have a story worth telling and new challenges to tackle. With Chloe Frazer and Nadine Ross, we knew we had something special, and the team was on board to dip in for one more helping of adventure.

Today, just over a year later, you can get your hands on Uncharted: The Lost Legacy – the result of hundreds of the most incredibly talented and passionate individuals in the industry pouring just as much of their heart into Chloe’s journey as any of Nathan’s past. We knew this adventure through the Western Ghats of India was an ambitious one: chock full of touching moments, incredible vistas, daring escapes, and epic blockbuster sequences. Somehow, the team has pulled it off again and the result is truly stunning. It’s a humbling reminder that with the right team, even the unthinkable is possible.

We at Naughty Dog thank your continued support that allows us to make the games we love, with the characters we adore. We couldn’t be more proud of this game, and we hope you have room in your heart for another Uncharted hero.

Have fun out there,

Kurt & Shaun

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Newly announced PS4 sci-fi adventure Immortal: Unchained promises to scratch your Dark Souls itch https://blog.eu.playstation.com/2017/08/22/newly-announced-ps4-sci-fi-adventure-immortal-unchained-promises-to-scratch-your-dark-souls-itch/ https://blog.eu.playstation.com/2017/08/22/newly-announced-ps4-sci-fi-adventure-immortal-unchained-promises-to-scratch-your-dark-souls-itch/#comments Tue, 22 Aug 2017 12:06:31 +0000 http://blog.eu.playstation.com/?p=254131 Hi PlayStation fans! It’s Sebastian from Toadman Interactive here to highlight the announcement of our latest PS4 title, Immortal: Unchained, and to shed light on some additional details about the game. Okay, what is Immortal: Unchained? Immortal: Unchained is a new offshoot from the souls-genre. My colleagues and I are all avid fans of the […]

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Hi PlayStation fans! It’s Sebastian from Toadman Interactive here to highlight the announcement of our latest PS4 title, Immortal: Unchained, and to shed light on some additional details about the game.

Okay, what is Immortal: Unchained?

Immortal: Unchained is a new offshoot from the souls-genre. My colleagues and I are all avid fans of the genre and wanted to make our own unique take on it. So what’s new? Well, it’s set in a pretty crazy futuristic fantasy world, currently collapsing in a cosmic event. You are a living weapon, and your goal is to bring an end to this cataclysm. Also, we chose to make it a shooter, with guns.

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Guns!

Yep, guns! Take aim and shoot down your foes, as they try to do the same in thrilling close- to medium range encounters. It’s far from a reflex shooter, though. Mobility, attack direction and well timed dodges are crucial for your survival and victory. Expect to get shot down a lot; just like its sources of inspiration, this isn’t an easy game. The satisfaction once you evade an enemy attack to fire a burst of hot lead (or plasma, or acid, etc.) into its backside cortex and watch it die in a fire will make it worth it.

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Death is a harsh lesson

You are protected by the Monolith; an ancient structure that oversees the flow of the Cosmos. And trust me, this comes very handy at times. It’s mysterious powers will be able to restore you when you die, but (of course) leaving your collected bounty where you were defeated. This lets you learn from every mistake, to come back to the encounter you failed with additional knowledge for your next attempt. This cycle of defeat, pattern recognition, and finally victory is what we believe to be one of the core pillars of the genre.

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Explore many worlds

Immortal’s Cosmos consists of many worlds, some of which you will visit in the game. All worlds are connected via a complex network knows as the Stream. Explore the Stream and its wondrous and deadly worlds on your mission and collect their clues, gear, and rewards to become a weapon strong enough to save the Cosmos.

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Will you figure it out?

So why does it have to be you to save the Cosmos? Well… you’re going to have to find out. The main plot will never be forced upon anyone, at least not in a very large extent. We prefer to make it harder to find out about what has and is happening, and not to be in the way for those that want to get into combat as fast as possible. Once you start digging, there’s going be a lot of untold stories about the world hidden below the surface. The story is written by our excellent narrative team, including Anne Toole (The Witcher) and Adrian Vershinin (Killzone: Shadow Fall, Battlefield: 1). I personally enjoy it a lot, and I hope you will too.

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That’s all for today. Thanks so much for reading! Remember to keep an eye out for updates, as more will come continuously up until release. Cheers!

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Here’s your explosive first look at Star Wars Battlefront II’s Starfighter Assault mode in action https://blog.eu.playstation.com/2017/08/22/heres-your-explosive-first-look-at-star-wars-battlefront-iis-starfighter-assault-mode-in-action/ https://blog.eu.playstation.com/2017/08/22/heres-your-explosive-first-look-at-star-wars-battlefront-iis-starfighter-assault-mode-in-action/#comments Tue, 22 Aug 2017 12:00:40 +0000 http://blog.eu.playstation.com/?p=254143 Star Wars Battlefront II looks set to deliver on the big setpiece-heavy space battles fan have been crying out for in Starfighter Assault mode. Covering multiple conflicts spanning all three eras of the Star Wars mythos, the mode – created by acclaimed UK developer Criterion – sees two factions clash amongst the stars for victory […]

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Star Wars Battlefront II looks set to deliver on the big setpiece-heavy space battles fan have been crying out for in Starfighter Assault mode. Covering multiple conflicts spanning all three eras of the Star Wars mythos, the mode – created by acclaimed UK developer Criterion – sees two factions clash amongst the stars for victory across three multi-objective phases.

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After an eye-melting trailer debuting the mode and teasing its maps and ships on Saturday, check out the mode in action right now in our exclusive 10 minute video, as Rebels combat the Empire at an Imperial shipyard. This massive match showcases the phases, the starfighter classes, the Hero ships and much, much more.

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In the pilot’s seat is Criterion producer Rob Wyle, while co-pilot and fellow designer John Stanley provides detailed commentary. Lock S-foils in attack position and prepare to witness some of the best piloting in the galaxy…

We’ll have much more on Star Wars Battlefront II in the months to come as we countdown to the worldwide release date, 17th November, so keep checking in with PlayStation Blog for all the biggest news from a galaxy far, far away…

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Limited edition Gran Turismo Sport PlayStation 4 console revealed https://blog.eu.playstation.com/2017/08/22/limited-edition-gran-turismo-sport-playstation-4-console-revealed/ https://blog.eu.playstation.com/2017/08/22/limited-edition-gran-turismo-sport-playstation-4-console-revealed/#comments Tue, 22 Aug 2017 07:00:42 +0000 http://blog.eu.playstation.com/?p=254097 Today I’m thrilled to announce that a limited edition Gran Turismo Sport PlayStation 4 console will release across UK, Europe and Australasia from 18th October* to coincide with the release of the latest entry in Polyphony Digital’s celebrated racing series. As you can see from the above, the small, slim and light 1 terabyte unit […]

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Today I’m thrilled to announce that a limited edition Gran Turismo Sport PlayStation 4 console will release across UK, Europe and Australasia from 18th October* to coincide with the release of the latest entry in Polyphony Digital’s celebrated racing series.

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As you can see from the above, the small, slim and light 1 terabyte unit will feature an exclusive Gran Turismo Sport silver faceplate, emblazoned with the logo and a fully-customised silver DUALSHOCK 4 wireless controller with the Gran Turismo Sport logo on the touchpad.

The limited edition console comes with a Day 1 edition of the game which provides access to $250,000 in-game credits, livery sticker packs, a chrome racing helmet and 60 PS4 avatars.

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We will also have a standalone Limited Edition DUALSHOCK 4, as well as a version that’s bundled with a standard copy of the game*.

That’s not all though – we have more bundles available to suit every player which all come with a standard copy of Gran Turismo Sport on Blu-ray disc*:

  • Jet Black PS4 1 TB edition
  • Jet Black PS4 500GB edition
  • Jet Black PS4 1TB + extra Jet Black DUALSHOCK 4 edition
  • Jet Black PS4 Pro edition

*Check local retailers for further details regarding price and stock availability

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Battlefield 1’s upcoming In The Name Of The Tsar expansion detailed https://blog.eu.playstation.com/2017/08/21/battlefield-1s-upcoming-in-the-name-of-the-tsar-expansion-detailed/ https://blog.eu.playstation.com/2017/08/21/battlefield-1s-upcoming-in-the-name-of-the-tsar-expansion-detailed/#comments Mon, 21 Aug 2017 17:34:49 +0000 http://blog.eu.playstation.com/?p=253963 Hey everyone, we’re so excited to share the next chapter of the Battlefield 1 journey through the Great War. Coming this September, Battlefield 1 In the Name of the Tsar adds our most extensive Battlefield expansion yet. With the massive Russian Army joining the fight, including the amazing Women’s Battalion of Death represented by the […]

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Hey everyone, we’re so excited to share the next chapter of the Battlefield 1 journey through the Great War. Coming this September, Battlefield 1 In the Name of the Tsar adds our most extensive Battlefield expansion yet. With the massive Russian Army joining the fight, including the amazing Women’s Battalion of Death represented by the Scout class, you’ll get to experience some of the most dramatic battles involving the Russian Empire during World War I.

We’ve also got six new maps coming as the fight moves to the Eastern Front and the ensuing Russian Revolution. Set against the harsh winter, these were some of the most brutal conflicts of the war. And these maps will prove it!

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Lupkow Pass: The vertical fights are as bitter as the cold as you fight amid snow-covered ravines and treacherous mountains. The first map of Battlefield 1 In the Name of the Tsar, Lupkow Pass pits the Austro-Hungarian forces against the dug-in troops of the Russian Imperial Army. With narrow passes and gorges constantly limiting your sightlines, adapting your tactics is key. You’ll want to gain altitude and get a vantage point on the enemy to help secure the win – but an Armored Train may just change the outcome of the battle.

Albion: Partake in the skirmishes of the Albion assault in this massive invasion of the Baltic peninsula, as the German Empire enacts a brutal coastal bombardment against the heavy gun batteries of the Russian forces. While expert vehicle and artillery use is crucial, sharp-eyed infantry that are able to stay ahead of the mayhem can make a serious impact with each capture point.

Galicia: Set during the epic Brusilov Offensive, you’ll find the Russian Empire committed to pushing back the Austro-Hungarian forces from within the Russian countryside. It’s an open map focused on infantry, cavalry, and light vehicles. With plenty of open space to traverse, it’s a great opportunity to make use of the cavalry charge as both lightning-fast transport and a serious threat to enemies on foot.

Brusilov Keep: The Russians have pushed the Austro-Hungarians back into a secluded mountain town along a critical trade route of the Eastern Front, but the opposition is making a strong stand on this infantry-focused map. Set in the shadow of the Carpathian Mountains, there’s a big emphasis on close-range soldier combat here. Your best bet? Top-notch teamwork with your squad.

Tsaritsyn: The Bolsheviks and the Imperials enter the fray among barricaded streets as the old and new regimes fight for the soul of Russia. This up-close and personal infantry fight is as ruthless as they come. Use the house-to-house fighting to your advantage by setting up ambushes for overextending enemies.

Volga River: A ruined rural battleground sets the stage for a tank fight between the Bolsheviks in red and the Imperial Army in white. Makeshift shelters provide cover from the freezing cold and the constant exchange of heavy firepower. As you trade salvos with enemy tanks, remember to keep yourself from being outnumbered. A strategic retreat can give you time to regroup and prevent losing vehicle resources.

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Along with the maps, we’re going to add 11 Russian-themed weapons, including the Mosin-Nagant M91 and the Russian Standard 1912 grenade. The massive Ilya-Muromets Heavy Bomber will rain devastation down from the sky, but you’ll be able to defend your positions from a unique stationary weapon: the powerful coastal gun battery.

You’ll also get the chance to execute incredible cavalry charges with the legendary Hussar riders using their awesome lances and an evolved set of cavalry moves.

We’ll be introducing a game mode called Supply Drop as well, where you’ll join a fast-paced fight for supplies on the Eastern Front as airdrops descend on strategic capture points, and recovering them gives you everything you’ll need to outgun your opponents. We’re also adding some epic Operations, including the Brusilov Offensive – one of the most lethal offensives of the war.

Battlefield 1 In the Name of the Tsar comes with a ton of new goals and in-game rewards, too. Expect Medals, Dog Tags, Service Stars, and more that will keep you in the fight even longer. I can’t wait to see you in the battle!

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Still Time, a puzzler about time travel & temporal physics, hits PS4/PS Vita next week https://blog.eu.playstation.com/2017/08/21/still-time-a-puzzler-about-time-travel-temporal-physics-hits-ps4ps-vita-next-week/ https://blog.eu.playstation.com/2017/08/21/still-time-a-puzzler-about-time-travel-temporal-physics-hits-ps4ps-vita-next-week/#comments Mon, 21 Aug 2017 15:00:58 +0000 http://blog.eu.playstation.com/?p=254105 Hey, I’m Alan Zucconi and for the past few years I have been working on a game called Still Time with Fabio Consorti and Gavin Harrison. Still Time is a puzzle game about time travel and temporal physics, set in a unique environment which blends pixel art with 3D graphics. Playing as the main character, […]

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Hey, I’m Alan Zucconi and for the past few years I have been working on a game called Still Time with Fabio Consorti and Gavin Harrison.

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Still Time is a puzzle game about time travel and temporal physics, set in a unique environment which blends pixel art with 3D graphics. Playing as the main character, you will have full control over the flow of time. This power allows you to rewind time, interacting with the younger selves from previous timelines. With this unique ability, you can solve puzzles and overcome obstacles that would otherwise be impossible. Still Time is a single player game in which you play with (and against) yourself.

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The story of how Still Time came to life starts in 2012, with a short prototype I made in Flash. Not long after that, I was visiting SIEE’s headquarters in London, where I had the chance to pitch my idea for a much bigger game. Still Time now features more than 40 levels, each one challenging your understanding of time and space in a different way. The story itself spawns over different timelines, making the entire game the ultimate level that you will have to solve.

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The game is planned for release on 29th August. Cross Buy is included: players will receive copies for both PS4 and PS Vita.

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Introducing action-packed cyberpunk tale Ruiner, out 26th September on PS4 https://blog.eu.playstation.com/2017/08/21/introducing-action-packed-cyberpunk-tale-ruiner-out-26th-september-on-ps4/ https://blog.eu.playstation.com/2017/08/21/introducing-action-packed-cyberpunk-tale-ruiner-out-26th-september-on-ps4/#comments Mon, 21 Aug 2017 14:03:31 +0000 http://blog.eu.playstation.com/?p=253955 Cool music, brutal and dynamic gameplay, shady back alleys and equally suspicious hi-tech suburban works of the Rengkok metropolis are soaking with the atmosphere of the cult cyberpunk anime. Ruiner is a dark adventure in an anti-utopian future where not much has changed and the most sophisticated technologies haven’t solved human problems. You’re a perfect […]

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Cool music, brutal and dynamic gameplay, shady back alleys and equally suspicious hi-tech suburban works of the Rengkok metropolis are soaking with the atmosphere of the cult cyberpunk anime. Ruiner is a dark adventure in an anti-utopian future where not much has changed and the most sophisticated technologies haven’t solved human problems.

You’re a perfect example: hacked into killing the boss of HEAVEN, the leading virtual reality corporation. Your brother was kidnapped to make sure you did the job. You’d be over with if it wasn’t for HER. Now you can finally take the matters in your own hands. As you tear through the underground gang lairs and inhumane, industrial complexes, entranced in the cyber-disco/slaughter-party, remember that everything out there wants to kill you. So be prepared.

Don’t waste time

The first rule of Ruiner: movement is life. Move fast and think fast. At the core of Ruiner’s gameplay is the Dash ability which gives you amazing mobility. It has two modes. Basically you can make an instant jump to or from a spot or enemy. Multidash gives you the tactical opportunity to plan out your sequence. Dash is extremely effective with more aggressive playstyles, especially with melee weapons.

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But that’s just the start. Whether you prefer ranged or close combat, direct or tactical – you can pick and try from over a dozen abilities with their 50 upgrades and make use of the 20+ weapons of your fallen foes – or have them delivered by a supply drone. Guns and blades, one- and two-handed, single shot or AOE, electrifying, freezing, blazing – you name it.

And the best part is: you’re never stuck! You can reconfigure on the fly. When you find yourself in a tight spot, simply switch weapons, reshuffle your skills and try a new way. An easier way – or a harder way. You can even try and play Ruiner with no gadgets at all, using your basic weapons: pipe and Ruiner gun. I’m not sure you can beat the game without Dash, though. But we’ll be waiting for your videos.

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Choose and experiment

So what is there? Your basic Ruiner gun can be further developed changing its looks and properties. As can your melee weapon: the rusty metal pipe you start with can be later exchanged for something more stunning.

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If a tactical approach to combat is your thing, you can choose to manage the battlefield with Kinetic Barriers and Ghost Break. Especially the latter enables you a new take on combat where your enemies become your tools in the battle. Kinetic Barriers slow down enemies, too, and can reflect their projectiles. Add Focus Booster to that mix and you can gun down your struggling foes from the comfort of a distance. Or do something completely different.

If your combat style is more direct and aggressive, you might want to invest in Shield, explosive and stun grenades supply and the Overload ability. With that combo you can attack swiftly, stun or blow up groups of enemies and finish their remainders with melee or guns. While Focus Booster slows down time increasing your chance of survival, Overload accelerates your perception. The combination of Focus Booster with Overload slows the world down, powering up your relative movement against the enemies. What more do you need?

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Well, you could upgrade your passive abilities. With Grid Converter you can optimise and manage your basic resources: life, energy and ammunition. Being able to convert between them at any moment makes you super-tough and indestructible.

Enjoy!

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6 big new PlayStation Store releases you need to check out this week https://blog.eu.playstation.com/2017/08/21/6-big-new-playstation-store-releases-you-need-to-check-out-this-week/ https://blog.eu.playstation.com/2017/08/21/6-big-new-playstation-store-releases-you-need-to-check-out-this-week/#comments Mon, 21 Aug 2017 13:30:43 +0000 http://blog.eu.playstation.com/?p=253975 Whether you crave adrenaline-fuelled adventure in exotic locales, the football stadium or on the race track, PlayStation Store has you covered this week. But, as always, variety is rife, with prison escapes and challenging magical puzzles also arriving to test your mettle. find out more about five of this week’s biggest releases below, then read […]

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Whether you crave adrenaline-fuelled adventure in exotic locales, the football stadium or on the race track, PlayStation Store has you covered this week. But, as always, variety is rife, with prison escapes and challenging magical puzzles also arriving to test your mettle. find out more about five of this week’s biggest releases below, then read on for the the full release schedule.

1. Uncharted: The Lost Legacy

In a new standalone adventure from Naughty Dog, fan-favourite Chloe Frazer teams up with Nadine Ross in a tumultuous quest for an ancient Indian artefact. From the Western Ghats mountains to the lost cities of the Hoysala Empire, Chloe and Nadine will have to put their differences aside and learn to work together as they face ruthless warmonger, Asav, and prevent the region from falling into chaos.

2. Madden NFL 18

Madden NFL 18 features a host of gorgeous new stadiums, the series’ first Story mode, as well as three new and unique play styles that’ll allow you to mould each match to your own specifications. If you’ve pre-ordered the GOAT edition you can access the game from the 22nd August. Anyone who buys this version between the 22nd and 25th gets instant access to the game.

  • Why you should play it: Immerse yourself in the franchise’s very first Story mode (written by Adrian Todd Zuniga).
  • Available: 25th August

3. F1 2017

Get behind the wheel with the latest entry in Codemasters’ officially-licensed Formula 1 series. F1 2017 sees the return of classic F1 cars to the series, a new and improved 10-year Career Mode, numerous multiplayer enhancements, as well as a brand new ‘Championships’ game mode.

  • Why you should play it: Race some of the most iconic F1 cars of the last 30 years.
  • Available: 25th August

4. The Escapists 2

Risk it all and find your way to freedom with the return of the acclaimed prison breakout simulator The Escapists 2. Seemingly adhere to the prison rules while you set about engineering your escape!

5. Thimbleweed Park

From Ron Gilbert, the veteran creator of Monkey Island and Maniac Mansion, comes Thimbleweed Park, a surreal point-and-click adventure about murder, investigation and mystery. Switch between five playable characters to unveil the secrets of this strange town. Seriously, why doesn’t anyone care about that dead body under the bridge?

6. Mages of Mystralia

Craft your own spells in the gorgeous action-adventure PS4 game Mages of Mystralia. Play as Zia, a young girl in exile to study the illegal art of magic, and assemble runes to outsmart environmental puzzles and fight enemies. And if you’re looking for a challenge, you can try the arduous Archmage Mode, designed only for the bravest souls.

Here is the full list of this week’s PlayStation Store releases

PlayStation StoreOut this week

ps4

 

 

 

 

 

 

 

 

 

 

 

 

psvita

PS4 DLC

21st August

22nd August

  • Marvel’s Guardians of the Galaxy
     
  • Episode 3

23rd August

  • Darkest Dungeon
     
  • The Crimson Court

24th August

  • Mass Effect: Andromeda
     
  • Asari Adept Multiplayer Recruit Pack (Not in Kuwait, Oman, Saudi Arabia, Ukraine, UAE)
  • Krogan Vanguard MP Recruit Pack (Not in Kuwait, Oman, Saudi Arabia, Ukraine, UAE)
  • Salarian Infiltrator MP Pack (Not in Kuwait, Oman, Saudi Arabia, Ukraine, UAE)
  • Turian Soldier MP Recruit Pack (Not in Kuwait, Oman, Saudi Arabia, Ukraine, UAE)

25th August

  • Madden NFL 18
     
  • G.O.A.T. Edition Content (Not in Ukraine)
  • Dead by Daylight
     
  • The Halloween Chapter

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store.

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Horizon Zero Dawn introduces a low difficulty ‘Story’ mode, out today https://blog.eu.playstation.com/2017/08/21/horizon-zero-dawn-introduces-a-low-difficulty-story-mode-out-today/ https://blog.eu.playstation.com/2017/08/21/horizon-zero-dawn-introduces-a-low-difficulty-story-mode-out-today/#comments Mon, 21 Aug 2017 11:21:01 +0000 http://blog.eu.playstation.com/?p=253971 While development on the Horizon Zero Dawn expansion The Frozen Wilds is in full swing, we’re still finding time to add improvements to the main game. Last month’s Patch 1.30 added a new difficulty setting called ‘Ultra Hard’ which, as the name suggests, provides a greater challenge for hardcore Horizon Zero Dawn players. Today’s patch […]

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While development on the Horizon Zero Dawn expansion The Frozen Wilds is in full swing, we’re still finding time to add improvements to the main game. Last month’s Patch 1.30 added a new difficulty setting called ‘Ultra Hard’ which, as the name suggests, provides a greater challenge for hardcore Horizon Zero Dawn players. Today’s patch adds a difficulty level that does quite the opposite: ‘Story’ difficulty allows you to immerse yourself in the narrative of Horizon Zero Dawn and the exploration of Aloy’s world without having to worry too much about combat.

Among the most noticeable changes, ‘Story’ difficulty boosts the player-inflicted damage and reduces the player-received damage considerably, making the combat encounters manageable for less experienced players. It is our hope that the new difficulty setting will help us welcome more players onto Aloy’s quest to discover her identity and the mysteries of the world she inhabits. In addition to the ‘Story’ difficulty, Patch 1.32 includes several fixes as outlined in the patch notes.

If you have a chance to try out ‘Story’ difficulty, we’d love to hear your thoughts! We’ll have more information on The Frozen Wilds soon, but in the meantime, keep an eye on the official Guerrilla Twitter and Facebook pages for all the latest Horizon Zero Dawn related news and developments.

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Celebrate next week’s Uncharted: The Lost Legacy release with new trailer and downloadable wallpapers https://blog.eu.playstation.com/2017/08/18/celebrate-next-weeks-uncharted-the-lost-legacy-release-with-new-trailer-and-downloadable-wallpapers/ https://blog.eu.playstation.com/2017/08/18/celebrate-next-weeks-uncharted-the-lost-legacy-release-with-new-trailer-and-downloadable-wallpapers/#comments Fri, 18 Aug 2017 15:02:07 +0000 http://blog.eu.playstation.com/?p=253905 With Uncharted: The Lost Legacy out Tuesday on PS4, we’ve curated a collection of wallpapers optimized for your desktop (oooh, 4K!), tablet, or phone. Click the corresponding link under each image to download the full-resolution image. If you haven’t pre-ordered The Lost Legacy yet, you still have a few days to do so and snag […]

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With Uncharted: The Lost Legacy out Tuesday on PS4, we’ve curated a collection of wallpapers optimized for your desktop (oooh, 4K!), tablet, or phone. Click the corresponding link under each image to download the full-resolution image.

If you haven’t pre-ordered The Lost Legacy yet, you still have a few days to do so and snag a download of Jak and Daxter: The Precursor Legacy for PS4!

So adorn your devices with a new wallpaper or two, watch the launch trailer above, and don’t miss Naughty Dog’s latest adventure when it launches next week.

Enjoy!

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Check out Mages of Mystralia’s rock-hard Archmage mode, ahead of PS4 launch next week https://blog.eu.playstation.com/2017/08/18/check-out-mages-of-mystralias-rock-hard-archmage-mode-ahead-of-ps4-launch-next-week/ https://blog.eu.playstation.com/2017/08/18/check-out-mages-of-mystralias-rock-hard-archmage-mode-ahead-of-ps4-launch-next-week/#comments Fri, 18 Aug 2017 13:28:11 +0000 http://blog.eu.playstation.com/?p=253891 I’m really excited to announce that we have developed an all-new mode called Archmage Mode for Mages of Mystralia in anticipation of our launch on 22nd August! It’s designed for hardcore gamers (The type of person who might be reading PlayStation.Blog!) to make sure that you’re challenged throughout the campaign. In general, one of the […]

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I’m really excited to announce that we have developed an all-new mode called Archmage Mode for Mages of Mystralia in anticipation of our launch on 22nd August! It’s designed for hardcore gamers (The type of person who might be reading PlayStation.Blog!) to make sure that you’re challenged throughout the campaign.

In general, one of the hardest aspects of game design is nailing the difficulty curve.

Ideally, you always want the game to be challenging but not too difficult. At the beginning, the game should be easy enough while the player develops the skills that are unique to the game. Over time, as the player has mastered those skills, the game should test them more and more.

If the game is too difficult, it produces anxiety and frustration. Too easy, and the game is boring. Jesse Schell has a great diagram of this concept in his book The Art of Game Design:

 

The reason why this poses such a challenge for game designers is that it’s really difficult to put ourselves in a position of a new player who hasn’t yet mastered the skills. All of us at Borealys Games have played through Mages of Mystralia so many times that we could probably beat it blindfolded by now!

A good way to test the difficulty is through testers. We’ve brought in dozens of testers (not to mention the hundreds of Kickstarter backers!) through the years and started to notice that we actually had two different categories of players – those who just wanted to play around with the spellcrafting system and enjoy the story, and those who really wanted to prove their mastery by facing a much harder challenge.

Archmage Mode was designed for that latter group. When we set about designing a specific mode for players who wanted a deeper challenge, we didn’t want to be lazy about it. It would have been easy to add more enemies, increase the damage they deal, and increase their HP. That would have slowed down some players — and maybe caused them to die more frequently than they otherwise would have, but it would be more grind than fun.

It would be like making runners at a track meet sprint through molasses. About a year ago, the YouTuber Dunkey (of whom we’re all big fans) made a great video criticising poorly designed difficulty levels. We wanted to avoid that. In essence, we wanted to make it almost an entirely different game experience for a very different audience.

So what’s new in Archmage Mode? First, we’ve added four new enemy types – one for each element – that are only found in this mode. These enemies not only deal more damage than typical enemies, they approach the player differently. They can add elemental effects to their attacks, and they anticipate your actions better.

In addition, there are optional puzzles sprinkled throughout the game, many of which have been ramped up in terms of complexity. Broadly speaking, there are two categories of puzzles in the game. The first one is door puzzles. In this puzzle type, you encounter a magical seal that you need to unlock by rearranging the different nodes so that they all connect to each other.

Another category of puzzle is one that tests your spellcrafting skills, as you need to design a spell to achieve a specific goal. As a relatively simple example, you may need to create a spell that will light three braziers simultaneously. In Archmage Mode, many of these puzzles are far more complex and will require players to use advanced techniques like nesting spells.

When we did our playtesting, most players self-selected into which mode they were more interested in trying. You should know that there’s no “best” way to play. Games should be fun, and if you feel like you want to experience a charming story and play around with spellcrafting, regular mode is for you. But if you really want the game to test your skills, we think Archmage Mode will be like mana from heaven. (See what I did there?)

We’re looking forward to hearing what everyone thinks when Mages of Mystralia launches on 22nd August!

The post Check out Mages of Mystralia’s rock-hard Archmage mode, ahead of PS4 launch next week appeared first on PlayStation.Blog.Europe.

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12 big PS4 remasters that are cheaper than you thought this weekend on PlayStation Store https://blog.eu.playstation.com/2017/08/18/12-big-ps4-remasters-that-are-cheaper-than-you-thought-this-weekend-on-playstation-store/ https://blog.eu.playstation.com/2017/08/18/12-big-ps4-remasters-that-are-cheaper-than-you-thought-this-weekend-on-playstation-store/#comments Fri, 18 Aug 2017 12:01:05 +0000 http://blog.eu.playstation.com/?p=253879 Happy Friday, people! We hope the week’s been treating you well. Those who’ve passed this way the last few days may have spotted the Games Under €20 promotion that launched on PlayStation Store this Wednesday. A formidable line-up of over a hundred excellent PS4 titles priced at a heck of a lot less than you’d […]

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Happy Friday, people! We hope the week’s been treating you well.

Those who’ve passed this way the last few days may have spotted the Games Under €20 promotion that launched on PlayStation Store this Wednesday. A formidable line-up of over a hundred excellent PS4 titles priced at a heck of a lot less than you’d normally expect, it contains among it some of the best re-masters of the generation.

So much so in fact, that it made us a little nostalgic. So here it is: a rundown of 12 fully-upgraded classics you can pick up this weekend for a totally-downgraded price.

1. Resident Evil: Deluxe Origins Bundle

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In the twenty years since Resident Evil first appeared on PlayStation what we expect from a video game has changed a lot. Despite that, this 2002 remake of the debut title still holds up remarkably well. Now running at full HD with upgraded character models and effects, this is, without a doubt, the best way to experience the mega-franchise’s humble beginnings.

Not only that, Resident Evil: Deluxe Origins Bundle comes packaged with the lesser-known and somewhat experimental spin-off, Resident Evil 0. A lower budget outing that still sports some of the series’ very best level design and pre-rendered artwork.

2. Dead Rising: Triple Bundle Pack

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Back in 2006, Dead Rising delivered what, for many, had long been envisioned as the dream zombie game: a wide-open sandbox environment where absolutely anything could serve as a weapon.

Set in an overrun shopping centre, the seemingly endless ways of dispatching the undead, from hockey sticks and bowling balls to frying pans, custard pies and even a ride-on lawnmower, made the game an instant classic of pure gameplay hilarity.

The 2016 remaster comes with a range of visual upgrades including full-HD resolution and increased performance. Containing Dead Rising 1, 2 and the ‘Off The Record’ expansion, the Triple Pack Bundle is your hot ticket to the series’ most memorable zombie-killing moments.

3. Sleeping Dogs: Definitive Edition

After decades of Mafia and Yakuza-themed games, 2012’s Sleeping Dogs finally gave a starring role to the China’s long-neglected criminal underworld. Playing as under-cover cop Wei Shin, you explore an open-world recreation of Hong Kong as you work to infiltrate the infamous Sun On Yee Triad.

It’s a lavish mix of brutal combat, illegal street racing and death-defying parkour. Fully-remastered for PS4, not only does it run and play better than ever, it also comes with a whopping 24 additional DLC expansions.

4. Dark Souls II: Scholar of the First Sin

The second outing in the infamous Dark Souls series was probably the most contentious among fans. Making departures with its precursor’s uncompromising design philosophy, Dark Souls II carved out a path that, taken on its own merits, still delivers a bold and unique RPG experience.

PS4’s Scholar of the First Edition acknowledged some criticisms the game received at launch as well as delivering improved visuals and performance right across the board. Packaged with all three critically-acclaimed expansions packs, if you skipped Dark Souls II the first time around, you’d be mad to miss this.

5. Bioshock: The Collection

The brainchild of industry legend Ken Levine, Irrational Games’s Bioshock trilogy set a new high-watermark for aesthetics, design and environmental storytelling over the course of the last console generation.
Combining early twentieth century art deco imagery with dark, high-concept science fiction themes, the team delivered one of the generation’s most iconic game worlds. If you were unlucky enough to miss out on the originals, this remastered trilogy is a great way to finally experience this unique series.

6. Borderlands: The Handsome Collection

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One of the early pioneers of the ‘shoot n’ loot’ genre, Borderlands, 2K’s stylised, neo-western take on the classic co-op shooter, was a hit with both fans and critics alike during its 2009 debut.

The 2012 follow up, Borderlands 2 and subsequent spin-off Borderlands: The Pre-Sequel added to that proven formula with even more outrageous characters, vast interconnected worlds and an ever-expanding supply of procedurally-generated weapons.

Both made the leap to PS4 in 2015 as part of The Handsome Collection, boasting performance enhancements, increased resolution and a vault-load of DLC to sink your teeth into.

7. Darksiders: Fury’s Collection – War and Death

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Earlier this year, THQ Nordic announced that the third instalment in their Darksider’s franchise was in development for PlayStation 4 – a continuation of their ongoing apocalyptic saga inspired by Christian mythology’s Four Horseman.

Not up to date with said saga? Fear not, to mark the announcement, the publishers released Darksiders: Fury’s Collection, which brings together both previous games, originally released for PS3, fully upgraded for the latest generation with a range of visual goodies.

8. Metro Redux

Based on the novel of the same name, Metro 2033 was a breakout hit on PlayStation 3 when it launched back in 2010, spawning an equally tense and skin-crawling sequel Metro: Last Light which launched in the years following.

Noted for its incredible visuals, unique settings and utterly suffocating sense of tension, the series quickly established itself as a cult and critical darling. With increased visuals and a hefty performance boost the series is now available on PS4, looking better than ever.

9. Valkyria Chronicles Remastered

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A true gem of the last generation, Valkyria Chronicles combined stylized, painterly visuals with a highly unique combat system and a surprisingly deep and character-rich story.

The outcome was a complete left-field hit that garnered high levels of critical praise and a string of gaming awards and nominations. 2016’s remaster recreates all that original magic with higher frames rates, increased visual effects and a boost in resolution.

10. Batman: Return to Arkham

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If you were lucky enough to play Batman: Arkham Knight back in 2015, but somehow missed its critically-acclaimed forerunners Batman: Arkham Asylum and Batman: Arkham City, then I’ve some good news for you.

Both games arrived on PlayStation 4 last year, not just remastered, but fully rebuilt, from the ground-up, for the latest console generation. Sporting a huge visual overhaul that ramps up almost every aspect of presentation, you can marvel at all those velvety visuals while you bring yourself up to speed on two games worth of back story.

11. Dishonored: Definitive Edition

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If you’ve been eyeing last year’s Dishonored 2 with a tempted gaze, but were a bit worried about jumping in midway through the story, then might I draw your attention to Dishonored: Definitive Edition.

A dark and sometimes unexpectedly comic tale of betrayal, redemption and rodent infestation, the series debut was met with huge critical applause, taking home countless game of the year awards in 2012 for its intricate level design, endless player choice and mature story telling.

If this is one you did happen to miss the first time round and you’ve a particular soft-spot of supernatural stealth-action games, then this one is a no-brainer.

12. Back to the Future: The Game – 30th Anniversary Edition

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July 5th, 2015 marked exactly 30 years since the box office release of Back to the Future – a budding sci-fi comedy that would go on to become a cultural icon. To celebrate the milestone, Telltale Games released an upgraded, re-polished edition of their spin off episodic game series for the PS3, Back to the Future: The Game.

Written in collaboration with original writer Bob Gale and featuring the voice talent of original cast members Michael J Fox and Christopher Lloyd, if you’re a fan of the films and would to see the old characters in a new adventure, you’ll struggle to find anything more authentic.

Buy Back to the Future: The Game now, discounted on PlayStation Store.

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Explore or spar with friends, mentor students and clash with fellow fighters in PS4’s Absolver, out 29th August https://blog.eu.playstation.com/2017/08/17/explore-or-spar-with-friends-mentor-students-and-clash-with-fellow-fighters-in-ps4s-absolver-out-29th-august/ https://blog.eu.playstation.com/2017/08/17/explore-or-spar-with-friends-mentor-students-and-clash-with-fellow-fighters-in-ps4s-absolver-out-29th-august/#comments Thu, 17 Aug 2017 15:01:32 +0000 http://blog.eu.playstation.com/?p=253825 Greetings dear Prospects, the team here at Sloclap is super excited to present Absolver to the PlayStation community on 29th August and so wanted to dive into one of the game’s biggest feature ahead of launch – online cooperative and competitive play! The new ‘Friends & Foes’ video feature above illustrates some of the online […]

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Greetings dear Prospects, the team here at Sloclap is super excited to present Absolver to the PlayStation community on 29th August and so wanted to dive into one of the game’s biggest feature ahead of launch – online cooperative and competitive play!

The new ‘Friends & Foes’ video feature above illustrates some of the online experiences you can expect in Absolver and we wanted to provide some more insight into what it all means and how these different experiences will affect your time in the ruins of the fallen Adal Empire.

Cooperative combat

Absolver is designed to be a unique mix of solo adventure and online multiplayer experience in a shared world where players can choose to interact with each other in a variety of ways.

When exploring the ruins of Raslan, the fallen capital of the Adal Empire, players are matchmaked together seamlessly: the city is made out of a dozen interconnected zones, and as you go from one zone to another, you will be connected with one or two other players also in that zone, without loading times.

These two players may choose to spar together in an effort to share knowledge on different attacks, engage in a more aggressive fight, purposefully form a team for co-op PvE, or simply pass each other with no interaction at all…

This method of online structure allows for players to both engage with random players from their region as well as intentional meetings: by meditating at an altar, you can decide to invite specific players to your world, from players you have encountered recently, to members of your friends list.

Mentors and students

Another feature our team is excited about is the ability to take the idea of cooperative play one step further and have players enter into a formal, in-game mentor – student relationship. This means that players, usually more advanced ones, can create a ‘Fighting School’ and allow other players to join it, effectively becoming their mentors.

Fighting Schools are based on the mentor’s playstyle, with mentors defining which combat deck, weapons, and powers they will share with their students. By progressing in their mentor’s school, students will be able to use these combat decks, even if they feature attacks they haven’t learnt themselves.

They will also be able to unlock the combat style of their mentor, effectively allowing them to learn and practice a variety of combat styles, and not just the original one of their character. Our hope is that this feature will foster a sense of sharing and player camaraderie amongst the Absolver community, in addition to the more aggressive, competitive angle that comes with a fighting game.

Competitive modes

Absolver is at its heart a complex and nuanced fighting game and nothing puts that front and center more than the raw 1v1 competitive mode.

The first mode available pits two players against one another in one of several distinct versus mode arenas with three health bars each. Players will have access to the set Combat Deck, weapons, and powers during the fight and, in some settings, must also account for environmental variables like changing terrain and deadly cliffs.

Our intention is to expand upon competitive features in the weeks and months after launch with the introduction of 3v3 mode, ranked matches, and a spectator mode.

Hopefully this sheds a bit of light on what awaits you when Absolver launches on 29th August but rest assured we’ve not revealed all that Absolver has to offer, as part of the excitement comes from discovery as you roam the world alone or with others. Launch day isn’t far off now and we look forward to seeing you online, whether you turn out to be friend or foe!

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PS4 system software 5.00 features detailed https://blog.eu.playstation.com/2017/08/17/ps4-system-software-5-00-features-detailed/ https://blog.eu.playstation.com/2017/08/17/ps4-system-software-5-00-features-detailed/#comments Thu, 17 Aug 2017 12:00:13 +0000 http://blog.eu.playstation.com/?p=253821 If you were selected to be a beta tester for the next major PlayStation 4 system software update 5.00 (codenamed NOBUNAGA), today’s the day you can get your hands on the new features. If you were chosen, you’ll receive an email with instructions on how to download the update and get started. Whether you’re in […]

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If you were selected to be a beta tester for the next major PlayStation 4 system software update 5.00 (codenamed NOBUNAGA), today’s the day you can get your hands on the new features. If you were chosen, you’ll receive an email with instructions on how to download the update and get started.

Whether you’re in the beta programme or not, we wanted to give a first look at the features included in this update. We’re introducing Family Accounts, making it easier to manage your friends, and adding a variety of new features for broadcast, notifications, messages and much more.

Families on PlayStation Network

The existing master/sub-account system is being redesigned to be more family friendly. This new “family on PSN” system will offer a more flexible experience, make it easier to set up PSN accounts for children, and customize parental control settings for each family user. Below are the new features that will be introduced with update 5.00:

  • Family Manager, parents/guardians and child accounts

Each family on PSN will now have a Family Manager. In turn, the Family Manager can promote any other adult in the family to be a parent or guardian.

From there, each parent or guardian can customise the parental control levels of each child account, such as restricting certain age ratings or online access.

  • Individual parental controls

Before this update, the same parental controls were applied to all users on the same console, including adults. But with 5.00, all controls (including game age ratings) can be individually controlled for each child account.

Friend list management

In place of the current ‘Favourite Groups’ tab, we’re adding a new ‘Custom Lists’ tab on the ‘Friends’ screen.

This will allow you to create and edit custom lists of your friends and arrange them into specific groups, based on the games you play, or groups of friends you like to hang out with online. For example, you can create a custom list of your Destiny teammates and easily send them raid invites.

PS4 System Software Update 5.00

Broadcast feature updates

  • Communities

If you’ve set up a community on your PS4, you can now link your community to your live gameplay broadcast. When a broadcast is linked to a community, the community button appears on the ‘Live from PlayStation’ spectator screen, allowing any spectator to jump directly into your community page to check out the details or join.

  • PlayStation VR

We’ve added a new setting in PlayStation VR: ‘Display Message to Spectators and Spectators’ Comments’. Once this is enabled, spectator comments sent during a broadcast are displayed not only in cinematic mode, but also in VR mode – so you’ll be able to read comments and interact with spectators from within your PS VR headset.

  • PlayStation 4 Pro

Good news for Twitch users: with this update, PS4 Pro will support 1080p 60fps streaming on Twitch.

Message improvements

You’ve already been able to share your favourite music to Twitter and Facebook via Spotify and PlayStation Music, but now you’ll also be able to share individual tracks by sending a message on PS4.

Your friends will be able to listen to the track directly from the message you send, and if they’re on their mobile device, they can jump directly to their Spotify app from the PS Messages app to check out the song and add it to their own playlist.

PS4 System Software Update 5.00

Notifications updates

We’ve added a new setting that allows you to disable pop-up notifications while you’re watching a movie or TV show on your PS4. This setting is set to ‘off’ by default, so go to Settings > Notifications to enable it.

PS4 System Software Update 5.00

Furthermore, you now have the option to turn off message previews on your pop-up notifications. If you turn this setting off, the pop-up notification will hide the message senders’ online ID and will display a generic user icon and message instead.

Lastly, you’ll have the option to change the colour of your pop-up notifications to either white (default) or black.

PS4 System Software Update 5.00

Quick Menu updates

If you want to keep an eye out on what’s happening in your Notifications tab – like game download progress or new invitations – you can now access this directly from the Quick Menu without leaving your game.

PS4 System Software Update 5.00

Also, we’ve added a ‘Leave Party’ option in the Quick Menu, so you can easily exit a party and go right back to playing your game.

PS4 System Software Update 5.00

Virtual surround sound on PS VR

PlayStation VR now supports 5.1ch and 7.1ch virtual surround sound through your headphones when watching Blu-rays and DVDs in Cinematic Mode, making for an even more immersive viewing experience.

Improved tournaments bracket viewer

We’ve added a new ‘bracket viewer’ that shows full tournament brackets for Single Elimination and Double Elimination tournaments on PS4, making it easier for you to see the current tournament standings.

PS4 System Software Update 5.00

Updated language support

The PS4 user interface now supports Czech, Hungarian, Romanian, Greek, Thai, Indonesian and Vietnamese languages.

As always, if you’ve been chosen as a beta tester, your feedback is really important to us and lets us fine-tune the new additions ahead of the full system software release. We really hope you enjoy using these new features – let us know how you get on in the comments below, and through the usual feedback forums.

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World of Tanks debuts single player campaign in War Stories, out on PS4 22nd August https://blog.eu.playstation.com/2017/08/17/world-of-tanks-debuts-single-player-campaign-in-war-stories-out-on-ps4-22nd-august/ https://blog.eu.playstation.com/2017/08/17/world-of-tanks-debuts-single-player-campaign-in-war-stories-out-on-ps4-22nd-august/#comments Thu, 17 Aug 2017 10:00:38 +0000 http://blog.eu.playstation.com/?p=253815 Listen up Tankers, Wargaming has massive news to share. Beginning 22nd August, we’re introducing the first ever single player campaign mode in World of Tanks history. The mode is called War Stories, and believe me when I tell you, this is a tanking experience like nothing you’ve played before. In War Stories, tankers will be […]

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Listen up Tankers, Wargaming has massive news to share. Beginning 22nd August, we’re introducing the first ever single player campaign mode in World of Tanks history. The mode is called War Stories, and believe me when I tell you, this is a tanking experience like nothing you’ve played before.

In War Stories, tankers will be given the thrill of experiencing story driven, episodic gameplay (solo or co-op), enabling you to relive historical events, play-out alternative histories, and even explore the chaos of fantasy campaigns.

World of Tanks: War Stories

A new tank tutorial will also make it easier for incoming players to immerse themselves into the game thanks to a thorough three-part training mission that covers basic movement, scouting, sniping and a brief overview on tank armor and performance capabilities.

In “Flashpoint Berlin”, a conflict between the Allies and Soviet forces in Germany leads to armoured warfare after the Allied High Commission decides that the Soviet blockade of Berlin is in violation of the Potsdam Agreements. And with the power of PlayStation and PS4 Pro, rewriting history in World of Tanks has never looked better.

World of Tanks: War Stories

And this is only the beginning, as Wargaming promises to introduce new campaigns to War Stories throughout the year, including historic, alternative history and fantasy campaigns ratcheting up the intensity like never before.

The battlefield is about to change, and we can’t wait for everybody to jump inside these War Stories as Wargaming unleashes the ultimate World of Tanks experience exclusive to console.

See you in battle!

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Complusion’s twisted survival horror We Happy Few comes to PS4 on 13th April 2018 https://blog.eu.playstation.com/2017/08/16/complusions-twisted-survival-horror-we-happy-few-comes-to-ps4-on-13th-april-2018/ https://blog.eu.playstation.com/2017/08/16/complusions-twisted-survival-horror-we-happy-few-comes-to-ps4-on-13th-april-2018/#comments Wed, 16 Aug 2017 16:45:54 +0000 http://blog.eu.playstation.com/?p=253739 Attention, everyone! We’ve got a Joyous announcement to make! We at Gearbox Publishing are partnering with Compulsion Games to bring We Happy Few to PlayStation 4 on 13th April! We Happy Few is a first-person action/adventure game that takes place in Wellington Wells, a little English town in an alternate 1960s timeline. There, the citizens […]

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Attention, everyone! We’ve got a Joyous announcement to make! We at Gearbox Publishing are partnering with Compulsion Games to bring We Happy Few to PlayStation 4 on 13th April!

We Happy Few is a first-person action/adventure game that takes place in Wellington Wells, a little English town in an alternate 1960s timeline. There, the citizens block out their traumatic memories of the town’s past by taking “Joy,” a literal happy pill.

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Playing through the storylines of three distinct citizens with wildly different perspectives, you’ll explore Wellington Wells, encounter intriguing characters, and uncover a few secrets along the way. Take advantage of each character’s play style, whether by choosing to fight your way out of conflicts, sneak past unseen, or blend in with the townsfolk to avoid their suspicion. Just don’t get caught off your Joy. Only Downers refuse to take their Joy, and you don’t want people to think you’re a Downer, do you?

We Happy Few’s psychedelic, retro-futuristic world is procedurally generated, so you’ll never experience the same gameplay twice. The world of Wellington Wells is populated by colourful, complex characters and rich quest lines, making each playthrough a unique experience!

We Happy Few for PS4

We Happy Few will be available for €69.99/£54.99 on PlayStation 4 on 13th April, but if you’re a PS Plus member and pre-order, you get 15% off the total price – plus the in-game Jolly Brolly parasol weapon – from now until launch. As an exclusive bonus, PS4 users will receive a We Happy Few PS4 dynamic Theme made by Truant Pixel!

Those who seek further adventures in Wellington Wells can purchase the We Happy Few Deluxe Edition to access the DLC Season Pass! The Season Pass will consist of three pieces of additional game content, which will be released as they become available.

We’re so thrilled to be partnering with Compulsion Games to publish We Happy Few, and we can’t wait to share more information with you. Stay tuned!

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Scandinavian folklore adventure Burly Men at Sea arrives on PS4 & PS Vita 19th September https://blog.eu.playstation.com/2017/08/16/scandinavian-folklore-adventure-burly-men-at-sea-arrives-on-ps4-ps-vita-19th-september/ https://blog.eu.playstation.com/2017/08/16/scandinavian-folklore-adventure-burly-men-at-sea-arrives-on-ps4-ps-vita-19th-september/#comments Wed, 16 Aug 2017 16:01:15 +0000 http://blog.eu.playstation.com/?p=253733 I’m the creative half of indie duo Brain&Brain: drawer of beards and writer of salty exclamations in folktale adventure Burly Men at Sea, coming to both PS4 and PS Vita on 19th September. Burly Men at Sea tells a branching story of the unlikely adventures of the Brothers Beard as they muddle their way through […]

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I’m the creative half of indie duo Brain&Brain: drawer of beards and writer of salty exclamations in folktale adventure Burly Men at Sea, coming to both PS4 and PS Vita on 19th September.

Burly Men at Sea tells a branching story of the unlikely adventures of the Brothers Beard as they muddle their way through encounters with creatures from Scandinavian folklore. You’ll play the role of storyteller, shaping the narrative around our ungainly heroes. With its short branching story and discoverable choices, the game is designed to be played multiple times for entirely different voyages (though we do encourage breaks). There’s even a mystery, of sorts, waiting at the end of each playthrough, for those curious enough to find it.

Burly Men at Sea

As a game that celebrates adventure, it’s fitting that most of Burly Men at Sea’s development and its original release took place during a weird journey of our own. The two of us spent eighteen months traveling North America as nomads, starting out as farmhands in Oregon and ending at the old mill in the Ozarks we now call home. We lived in a tiny house community, an old mining town in the Rockies, and more. You can see a map of the points in between on our website.

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Since its original PC release, Burly Men at Sea has been celebrated by the likes of TIME and Rock, Paper, Shotgun, and nominated for a number of showcases and awards. Of our PS4 demo at E3, Paste said, “It’s whimsical and charming; a real breath of fresh air.”

And so, we’re excited to finally introduce our beardy fellas to you next month, in all their newly 4K vector crispness. The game is cross-buy, with trophies, avatars, and cross-save support. We hope it makes you smile.

 

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Man the tills as shop assistant sim meets mutated killer fruit in PS VR’s hilarious Shooty Fruity https://blog.eu.playstation.com/2017/08/16/man-the-tills-as-shop-assistant-sim-meets-mutated-killer-fruit-in-ps-vrs-hilarious-shooty-fruity/ https://blog.eu.playstation.com/2017/08/16/man-the-tills-as-shop-assistant-sim-meets-mutated-killer-fruit-in-ps-vrs-hilarious-shooty-fruity/#comments Wed, 16 Aug 2017 15:00:47 +0000 http://blog.eu.playstation.com/?p=253705 Hello PlayStation friends! The team here at nDreams and co-developers Near Light are very excited to announce that our new over-the-top multitasking game Shooty Fruity will be launching later this year on PlayStation VR. As the newest employee of Super Megamart, you begin your day only to be set upon by masses of ‘genetically mutated’ […]

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Hello PlayStation friends! The team here at nDreams and co-developers Near Light are very excited to announce that our new over-the-top multitasking game Shooty Fruity will be launching later this year on PlayStation VR.

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As the newest employee of Super Megamart, you begin your day only to be set upon by masses of ‘genetically mutated’ fruit. That’s mutated, not modified. Like human-sized melons, rabid oranges, and raspberries that fire artillery at you. It’s all completely under control though.

Successfully ‘doing your job’ gives you access to an arsenal of high octane, military-grade weapons that you can use to pulp the ripe plump fruit into little pieces. Juicy… Scan a tin of beans, get a pistol. Scan more tins of beans and you get a high velocity submachine gun along with an exploding ammo power-up. You get the idea.

Check out the absurd yet sweet mayhem in our first trailer below:

As you progress through the numerous challenges, striving for illusive promotion in your glowing ‘career’, you get to do even more shop-themed tasks whilst taking on a whole store of fruit types – including exploding pineapples, kamikaze limes & ninja lemons!

Unlock increasingly deadly and fully customisable load outs, to become Super Megamart’s very own human blender (yes, that is an eight-barrel revolver in one of the screenshots).

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So Shooty Fruity combines VR sharp shooting with immersive job simulation, in brand new “shoot and serve” multi-tasking gameplay. Why do we keep going on about multi-tasking? Well it’s a gameplay mechanic we’ve found to be only possible in VR with a couple of PS Move controllers.

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And that’s the kind of VR experience we’ve been wanting to play ourselves. So, ready your PlayStation VR and Move controllers, and start browsing eBay for a suitable supermarket tabard. Things are going to get very juicy very soon…

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Late this year be prepared to scan, shoot and repeat – we guarantee you’ll never look at your local supermarket in the same way again!

If you’d like to find out more about Shooty Fruity, or if you have any questions, leave a comment below, follow the ‘Shooty Fruity’ conversation on Facebook, or tweet @nDreamsVR using the hashtag #ShootyFruity.

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Tower defense meets action platformer in Aegis Defenders, coming to PS4 this winter https://blog.eu.playstation.com/2017/08/16/tower-defense-meets-action-platformer-in-aegis-defenders-coming-to-ps4-this-winter/ https://blog.eu.playstation.com/2017/08/16/tower-defense-meets-action-platformer-in-aegis-defenders-coming-to-ps4-this-winter/#comments Wed, 16 Aug 2017 14:01:00 +0000 http://blog.eu.playstation.com/?p=253727 Hey everyone! My name is Bryce Kho, creative director for Aegis Defenders, and today I’m excited to show off our new trailer and share some more info on what you can expect from its world and gameplay. Aegis Defenders is essentially a “genre-mashup” of our favorite action-platformers and tower defense games. Here’s a quick rundown: […]

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Hey everyone! My name is Bryce Kho, creative director for Aegis Defenders, and today I’m excited to show off our new trailer and share some more info on what you can expect from its world and gameplay. Aegis Defenders is essentially a “genre-mashup” of our favorite action-platformers and tower defense games. Here’s a quick rundown:

Aegis Defenders for PS4

Explore

  • Our exploration is all about classic platforming and puzzles, but with a twist: dynamic character switching! You’ll be able to switch between up to four unique characters at any time, and you’ll need them to work together if you want to make your way past the puzzles and enemies guarding precious resources and treasure.

Build

  • Once you find the base at the end of each level, the build phase is your last chance to set up buildings and collect resources before enemies come pouring in! But building isn’t just about placing structures strategically, you’ll also need to switch between characters and have them fuse buildings together if you want to stand a chance.

Defend

  • And then… the enemies come! Let too many enemies through and it’s game over – so defend the base at all costs! If it gets too tough, you can always bring in a friend to help out with our drop-in / drop-out local co-op!

If you haven’t seen the trailer we posted at the top, take a look. If you’ve been following our game for awhile, you might notice something very familiar about it — that’s because it’s basically a shot-for-shot recreation of our original Kickstarter trailer, remade with new, updated art & gameplay. Here are a few side by side examples:

 

The game’s come a long way since we started the project back in 2014 and nowhere is that more apparent than with the art style. As the sole artist, looking back at some of our old assets can be pretty cringe inducing but for your enjoyment, I’ll show you guys a little bit of what I mean:

Aegis Defenders for PS4

See the difference? The images on the left lack a sense of depth and the muted color palettes feel flat. As development has progressed, the underlying goal has been to focus on using expressive shapes that give you a sense of depth and weight rather than adding detail, though we did a bit of that as well. The end result is a meatier, chunkier style. Just look at how sad and pathetic that Roly Poly on the left is! Now he’s MEAN AND BUFF.

Aegis Defenders for PS4

Aegis Defenders for PS4

Wish I could share more with you guys but that’s all the time I have for today! For more info about Aegis Defenders, please check out our website or follow us at on Twitter or Facebook. Also, we’re pleased to say that we’ve partnered with Humble Bundle as our publisher! Lastly, come find us at the Indie Megabooth at PAX West or Indie Arena Booth at Gamescom this year to say hi because we’ll have a demo for you to try out!

Thanks for checking out our game. Look forward to seeing Aegis Defenders on PS4 this winter!

The post Tower defense meets action platformer in Aegis Defenders, coming to PS4 this winter appeared first on PlayStation.Blog.Europe.

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