PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Fri, 27 Mar 2020 16:00:43 +0000 en-GB hourly 1 https://wordpress.org/?v=5.3.2 What’s new in Dreams: Media Molecule highlights community favorites https://blog.eu.playstation.com/2020/03/27/whats-new-in-dreams-media-molecule-highlights-community-favorites/ https://blog.eu.playstation.com/2020/03/27/whats-new-in-dreams-media-molecule-highlights-community-favorites/#comments Fri, 27 Mar 2020 16:00:00 +0000 http://blog.eu.playstation.com/?p=316944 The Dreamiverse has been live for just over a month now and we’re seeing so many creative and exciting Dreams get published every day. We’ve even seen Dreams made…in Dreams. What does that even mean?! If you’re new to Dreams or thinking of getting involved – welcome and thank you! Below, you can find what’s […]

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The Dreamiverse has been live for just over a month now and we’re seeing so many creative and exciting Dreams get published every day. We’ve even seen Dreams made…in Dreams. What does that even mean?! If you’re new to Dreams or thinking of getting involved – welcome and thank you! Below, you can find what’s new in the Dreamiverse, what we’re playing at the studio and hear from one of our favorite creators in Dreams.

Our first updates

We’ve started to roll out regular updates to Dreams. We kicked things off earlier in the month with our 2.06 update, which includes a brand new pack – the Welcome Garden Art Pack. You can use it to create scenes in Dreams or customise your homespace. We’ll be adding more to the kit over the coming weeks, with the next drop focusing on characters. Check out a preview of the art kit here.

Alongside our content drops, we’ll be implementing new features (such as our recent online friends indicator) and improving the overall Dreams experience based on community feedback. You can stay up-to-date with everything happening in the Dreamiverse by following us on our social channels, tuning in to our streams or keeping an eye on the What’s New section in-game.

This month’s Mm picks

In Dreams, we highlight creations that have caught our eye in the Mm Picks playlist. Here are just a handful of games worth playing right away.

The Pilgrim

The winner of our Medieval Fantasy Community Jam, The Pilgrim is a collaboration between Dreamers Majoneskongen and Narvikgutten. You take control of The Pilgrim as he goes on an adventure through a mystical and genre-defying world. The Pilgrim is a beautiful showcase of what’s possible in Dreams, and features some great puzzles and platforming action. Find it on indreams.me here.

The Ornithologist’s Private Collection

Ready for some eerie horror-laden puzzle solving? The Ornithologist’s Private Collection, created by mattizzle1, is super spooky, super clever and delightfully retro. It’s definitely one to go in to with your thinking cap on and probably the lights on too. Check out the trailer, or head to indreams and add it to your Play Later queue here.

Rally 2020

The Twin Brothers are becoming a household name in Dreams – their recently published Rally 2020 is a great introduction to their work. Rally 2020 feels great to play, and puts you in the driver’s seat (literally) as you speed through a rally track, tackling jumps, sharp corners and even a cheeky lake! It has one of the most competitive and fast changing leaderboards in Dreams right now. Try it out for yourself.

Vineland

Dreams is full of beautiful scenery, as well as games, animations, music and everything in between! Vineland is a hauntingly gorgeous series of scenes, depicting a dystopian near-future world with amazing set pieces (huge robot in the middle of a cornfield, anyone?). Our friends at Naughty Dog were blown away by Vineland on their stream last month! Check it out for yourself in Dreams now.

Damned

Damned, by creator Evarra, follows a heroic vampire as they find themselves stuck in Hell with no way out. We love the art style in Damned, it’s full of great storytelling and features gameplay reminiscent of classic platformers. We recently added it to Mm Picks in Dreams, and you can check it out here.

Meet a Dreams Creator – MrCaseyJones
Each month, we chat to a member of our Community for our monthly newsletter (which you can subscribe to here). For February’s letter, we spoke to the creator of the fantastic Opposite Day series in Dreams – MrCaseyJones. Check out his answers to our questions below, and take a look at his Dreams creations on indreams.me.

What do you like to do in the Dreamiverse?
I like to make spaces to walk around in a first person view, to make games that challenge and confuse the player, too! Most of what I make is off the top of the dome, and I like filling spaces with stuff for players to see as they roam. But the thing that most pleases me, is just interacting with the lovely community!

If you could give other members of the CoMmunity a piece of advice for their time in Dreams, what would it be?
I know starting a big project can cause trepidation, but like a house your Dream needs a good foundation. Big or small you just have to start somewhere, so open a new scene and start putting stuff in there! The small details can come near the end, the journey of a thousand miles begins with a single step, my friend.

What was the first thing you created in Dreams?
My first day in EA I made a futuristic sofa/chair, it has a overhead light and some sci-fi flair. The top spans the chair like canvas bed, I wanted to make something simple and that popped in my head.

How can people find you in the Dreamiverse?
Search MrCaseyJones and you’ll find my creations, just make sure you have low expectations.


Don’t miss the brilliant Opposite Day series in Dreams – it’s one of a kind! If you want to see Dreams in action, you can tune into our weekly streams, every Tuesday and Thursday at 5PM BST. On Tuesdays, our in-house experts give their best tips for creating in Dreams and on Thursdays we share everything we’ve been playing throughout the week.

Thank you to everyone who’s joined in on the fun in the Dreamiverse over the past month, it’s been so lovely to see your reactions! Remember to share anything you create on social by tagging it with #MadeInDreams or #DreamsPS4 so we can see it! If you haven’t picked up Dreams yet – you can buy the game here.

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Unleash Your Creativity in Tilt Brush, Available Today for PS VR https://blog.eu.playstation.com/2020/03/27/unleash-your-creativity-in-tilt-brush-available-today-for-ps-vr/ https://blog.eu.playstation.com/2020/03/27/unleash-your-creativity-in-tilt-brush-available-today-for-ps-vr/#comments Fri, 27 Mar 2020 15:00:00 +0000 http://blog.eu.playstation.com/?p=316932 For years you’ve all been asking for it, and today I’m very happy to announce that Tilt Brush is available for PlayStation VR! We’ve teamed up with the excellent folks over at Outerloop Games, creators of Falcon Age, to bring the full Tilt Brush experience to your PlayStation. The team at Outerloop has been working […]

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For years you’ve all been asking for it, and today I’m very happy to announce that Tilt Brush is available for PlayStation VR!

We’ve teamed up with the excellent folks over at Outerloop Games, creators of Falcon Age, to bring the full Tilt Brush experience to your PlayStation. The team at Outerloop has been working with the PS VR since 2015, and is exactly the caliber of technical expertise we needed to bring Tilt Brush to life. They’re also great people, so that helps.

The above sketch was created with a very early, pre-launch version of Tilt Brush, back in 2015. The Tilt Brush team shared this version with some early VR developers, and a good friend of ours, Chandana Ekanayake, made this. Chandana went on to form Outerloop Games, so having them help us with this project brought everything full circle. In his words: “Tilt Brush is one of the first experiences that made me fall in love with VR all those years ago and we’re thrilled to be working with the team on bringing it to the PS VR audience”.

Tilt Brush on PS4

Tilt Brush is a staple in the VR content creation space, benefiting from years of development and over 20 major updates. The team focuses on the experience first, emphasizing expression over precision, and encourages free-flowing creation with paint brushes ranging from the expressive to the mind-bending. Our goal as developers is to get users in a creative space where they’re not concerned about how to create, they’re just enjoying the process of creating.

Like this bird, below, whose name happens to be ‘Noodle’. Noodle is not concerned about how to create, they’re just happy being in that cabin, streaming tunes to their headphones, and enjoying the process of creating.

Tilt Brush on PS4

Tilt Brush has an amazing existing community of artists and we can’t wait for new PlayStation users to become a part of it. You’ll be able to browse the Showcase of art in Tilt Brush to check out sketches from the community, as well as share your sketches with the world by uploading them to Poly, our online viewing platform.

Tilt Brush on PS4

We’re all excited for you to get painting and can’t wait to see what you create. Cheers and happy painting!

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Action-soaked bullet ballet My Friend Pedro comes to PS4 2nd April https://blog.eu.playstation.com/2020/03/27/action-soaked-bullet-ballet-my-friend-pedro-comes-to-ps4-2nd-april/ https://blog.eu.playstation.com/2020/03/27/action-soaked-bullet-ballet-my-friend-pedro-comes-to-ps4-2nd-april/#comments Fri, 27 Mar 2020 14:00:00 +0000 http://blog.eu.playstation.com/?p=316954 Hey PlayStation Blog, how’s tricks? You’re probably thinking “When will I stop screaming meaninglessly into the void for My Friend Pedro on PlayStation 4?” It’s a question we’ve asked ourselves countless times, but today is the day we finally get to answer you! My Friend Pedro still isn’t available on PS4. But it will be […]

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Hey PlayStation Blog, how’s tricks?

You’re probably thinking “When will I stop screaming meaninglessly into the void for My Friend Pedro on PlayStation 4?” It’s a question we’ve asked ourselves countless times, but today is the day we finally get to answer you!

My Friend Pedro still isn’t available on PS4. But it will be on 2nd April!

Deadtoast, along with the formidable team at 22nd Century Toys and their imaginary friends Devolver Digital, have been hard at work to bring the best possible version of the critically-acclaimed banana-hell shooter to the platform, and we can’t wait for PS4 owners to bring their legendary prowess to My Friend Pedro next month.

My Friend Pedro on PS4My Friend Pedro on PS4

 
If you’re new to the wonderful world of Pedro, here’s what you need to know:

My Friend Pedro is a violent, bullet-ridden ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path at the behest of a sentient banana. The strategic use of split aiming, slow motion, and the ol’ stylish window breach create one sensational action sequence after another in an explosive battle through the violent underworld.

My Friend Pedro on PS4

Oh, what about a motorcycle? We got it! Skateboards, you say? We got those, too!

But that’s not all! The PS4 version of My Friend Pedro will arrive complete with extra Code Yellow content, bringing fourteen full-throttle game modifiers to the slow-motion gun ballet along with much-requested features like an in-game timer for speedrunners, hidden HUD option, and more!

My Friend Pedro on PS4

We can’t wait to see your ridiculous combos, brutal takedowns, and artfully customized banana buddies when My Friend Pedro releases on PS4. Thank you to the PlayStation team and community for your interest in our game! We can’t wait to finally share it with you.

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No Straight Roads brings music-based action to PS4 on 30th June https://blog.eu.playstation.com/2020/03/27/no-straight-roads-brings-music-based-action-to-ps4-on-30th-june/ https://blog.eu.playstation.com/2020/03/27/no-straight-roads-brings-music-based-action-to-ps4-on-30th-june/#comments Fri, 27 Mar 2020 13:00:55 +0000 http://blog.eu.playstation.com/?p=316948 Hey PlayStation fans! We are thrilled to be back on PS Blog with some awesome news: No Straight Roads is rocking onto PS4 on 30th June! Yessss! A release date! We really can’t wait for you to experience the world of Vinyl City and lead the musical revolution against EDM empire NSR this summer. But […]

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Hey PlayStation fans! We are thrilled to be back on PS Blog with some awesome news: No Straight Roads is rocking onto PS4 on 30th June!

Yessss! A release date! We really can’t wait for you to experience the world of Vinyl City and lead the musical revolution against EDM empire NSR this summer.

But that isn’t the only bit of news we have to share with you today… We’re thrilled to announce the No Straight Roads Collector’s Edition, an extra special physical edition coming to PS4 that packs in a range of exclusive collectible items, including a 10-track vinyl record featuring an awesome selection of tracks from the game’s OST, a 64-page ‘The Art of NSR’ artbook featuring never-before-seen artwork, and a set of collectible No Straight Roads drumsticks, so you can jam out to NSR’s music at home.

The NSR Collector’s Edition is available to pre-order now, so be sure to check in with your favourite retailer for availability.

Since leaving Square Enix in 2017 (editor’s note: Wan Hazmer was lead game designer on Final Fantasy XV), I have learned so much about what it takes to launch a game as a new indie studio. As it is for any indie team, it’s been a journey full of challenges and success stories, and I’m so thankful to our partners at Sold Out for their support and making our dreams of launching a collector’s edition a reality. I am incredibly excited for everyone to get their hands on the game soon.

Of course, being indie means this may be the first time you’ve been introduced to No Straight Roads, so if you’re wondering what it’s all about, let me explain…!

No Straight Roads is an action-adventure game that mashes together rhythm-infused combat with a vibrant offbeat world and a killer soundtrack. In fact, music plays a central role in the game, and while No Straight Roads isn’t a rhythm-action game, listening to the music can be critical to mastering the combat. This means that while enemies attack to the beat, players can attack, parry, jump and move freely in action-packed third-person combat while listening out for cues to dodge enemy attacks.

No Straight Roads on PS4No Straight Roads on PS4

 

The game pits two passionate indie rock band members, Mayday and Zuke, against EDM empire NSR, whose tight grip on Vinyl City is smothering the expression of other music genres. Playing as Mayday and Zuke, it’s up to you to lead the musical revolution in Vinyl City and take the fight back against NSR’s musical megastars.

Because music is so important to No Straight Roads, we’ve been working with amazingly talented artists like James Landino, Andy Tunstall, Funk Fiction, Masahiro “Godspeed” Aoki, Az Samad and Clyde, along with our music director Falk Au Yeong, to deliver an incredible soundtrack that shifts between EDM and rock as you progress throughout each stage. We’re so excited by the soundtrack that we really wanted to share one track with you today, and give you a taste of what’s to come in the full game.

We’re also excited to bring you a new look at 1010, NSR’s superstar boy band and the coolest group in Vinyl City. Get ready for a high-speed skirmish against these stylish stars in a pop music encounter unlike anything you’ve seen before!

Thank you again for joining us on our journey. We can’t wait to share the world of No Straight Roads with you this summer.

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Colossal Order fishes up a new expansion on PS4 for Cities: Skylines https://blog.eu.playstation.com/2020/03/26/colossal-order-fishes-up-a-new-expansion-on-ps4-for-cities-skylines/ https://blog.eu.playstation.com/2020/03/26/colossal-order-fishes-up-a-new-expansion-on-ps4-for-cities-skylines/#comments Thu, 26 Mar 2020 16:00:00 +0000 http://blog.eu.playstation.com/?p=316869 Hello city builders! I’m Henri Haimakainen, Cities: Skylines game designer at Colossal Order. We are excited to bring players on PlayStation 4 a host of new features in the latest Cities: Skylines DLC, Sunset Harbor. I’ll be walking you through the details that you can look forward to including new transportation methods and a brand […]

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Hello city builders! I’m Henri Haimakainen, Cities: Skylines game designer at Colossal Order. We are excited to bring players on PlayStation 4 a host of new features in the latest Cities: Skylines DLC, Sunset Harbor. I’ll be walking you through the details that you can look forward to including new transportation methods and a brand new industry!

First of all, I want to introduce the core feature of the Sunset Harbor expansion: the Fishing Industry!

The Fishing Industry is a new addition to the industry selection of Cities: Skylines. It is a type of industry separate from the Industries DLC and neither production chain requires the other in order to function. Fishing is such a normal part of any harbor city so it always seemed like a natural fit to add to the game and we were all excited to finally get to do it.

In Sunset Harbor, you take control of the fishing industry in the city and manage everything in the process from simple fishing route planning all the way to final commercial production where you ship your canned fish to stores for profit. You get to decide how you run the whole gamut of nurturing your lovely fish farms on the shoreline to making sure they end up on the plates of your citizens.

Cities: Skylines - Sunset Harbor on PS4

I want to dive into the basics of creating your fishing industry and what to expect when starting up for the first time. In the beginning, you will build a non-specialized Fishing Boat Harbor and define the fishing routes for the boats. Similar to other harbor buildings, the Fishing Harbor comes with a built-in road and has two built-in fishing route nodes from the outset. One will be for outgoing boats and the other is for incoming boats.

From these points, you can create the route with a special fishing route tool. This is where we wanted you to be able to get a little creative and think strategically. You can draw the route as you see fit to connect the two nodes. The route shape and length is entirely up to you, and multiple fishing routes can overlap each other so you really have all the freedom with what you set up.

Cities: Skylines - Sunset Harbor on PS4

With a completed fishing route and a functioning Fishing Harbor, fishing boats are sent out to catch fish automatically. We kept the catch rates fairly moderate and set the storage capacity to be fairly low but boats are able to catch any kind of fish. We also tweaked the speed of your boats depending on what its current action is. When it is busy catching fish it moves much slower but when it fills up to capacity and heads home, it picks up the pace.

After your filled boats make it back to the harbour you can finally start the packing process, load them up on the fish trucks and export them out to fish markets! Like all of our industries, we really wanted to capture as much of the process of the whole fishing industry as possible to make it feel real and that it has a noticeable impact on the city.

Our programmer Lukas Kallenbach, who was responsible for implementing this feature, and I spent several days figuring out how we could implement the feature without interfering with other industries and that the process would be clear yet meaningful. I am extremely happy with what we came up with and hope everyone will love building this new addition to their city!

For fans of public transportation, we are happy to announce the most requested vehicle is now available in this new expansion! From the day Cities: Skylines was released, our CEO Mariina Hallikainen has pressured us for a new form of transportation: Trolleybuses! It seems our old fans from our mass transit simulation days were shocked to notice trolleys were missing in the vanilla version of the game and as an insult to the injury we implemented trams with Snowfall expansion with no plans to implement trolleys too.

We had debated whether or not they were too difficult to implement or too niche of a feature. I can personally let every player know that we are indeed constantly listening to your feedback. We consider every single idea when we begin deciding new content! The team at Colossal Order is just as interested and excited about public transport as our community.

Cities: Skylines - Sunset Harbor on PS4

The true reason Trolleybuses were never added prior is due to their technical complexity. These vehicles are “trackless trams,” and draw their power from overhead wires throughout the city. But unlike traditional trams, they use two wires and two poles to complete the electrical circuit and are able to change lanes and stop on the side of the road.

Specifically, the trolley poles are the most tricky part of this entire system. It actually took two programmers, Tai Benvenuti and Felix Schmidt, to take the task on and finally they found a way to overcome the technical challenges, which makes me and the boss happy. Hopefully you as well!

Tai and Felix explains that on every road segment, you will find three catenary masts: One at the start, one in the middle and one at the end. The electrical wires span the masts, and with some mathematical calculations we can find out the start and end coordinate of each wire section.

When the bus is on the road segment, we want its pole to connect to the overhead wire. The game knows how the bus is positioned and rotated in the world, and from that it is possible to calculate the coordinate where the trolley pole is attached to the bus. The trolley pole cannot stretch, so the distance between the coordinate where the pole is attached to the bus and where the pole is attached to the wire must always be equal to the length of the pole.

Now that we know where the pole is attached on the bus and where the pole is attached to the wire, it is possible to render the pole in the correct position and rotation.This was just one small step our team took to make sure trolleybuses were as realistic as possible.

Cities: Skylines - Sunset Harbor on PS4

Last but certainly not least, we are introducing Intercity Buses as a public transport service. In addition to transporting tourists, the Intercity Bus Service also makes traveling easier for your citizens and ultimately decreases traffic, as people leave their own vehicles at home.

Cities: Skylines - Sunset Harbor on PS4

The new intercity bus stations and terminals are located in the same build menu tab as the local bus service. There is no need to create any stops or lines, just build an intercity bus station or terminal and you’ll notice that intercity buses start making frequent stops at your city.

I’m happy with how everything turned out for this new feature. We made sure to add in a brand new intercity bus vehicle model which we are sure our community will enjoy! As an added tip from our team to all the PlayStation 4 city builders out there, be sure to adjust the old bus budget slider to encourage your citizens to use intercity buses more. We want to make sure you can start seeing intercity buses as quickly as possible to ensure your city benefits from this awesome new transportation method!

My team and I put in a lot of thought and care into Sunset Harbor, and we look forward to seeing what the entire Cities: Skylines community on PlayStation 4 creates with all of the new features we’ve added. Besides the new Trolleybuses, Fishing Industry, and Intercity Buses, be sure to check out the other new features and maps we’ve painstakingly crafted just for our city builders!

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Star Wars Jedi Knight: Jedi Academy launches on PlayStation 4 today https://blog.eu.playstation.com/2020/03/26/star-wars-jedi-knight-jedi-academy-launches-on-playstation-4-today/ https://blog.eu.playstation.com/2020/03/26/star-wars-jedi-knight-jedi-academy-launches-on-playstation-4-today/#comments Thu, 26 Mar 2020 15:00:00 +0000 http://blog.eu.playstation.com/?p=316851 Follow the path of the Jedi in Star Wars Jedi Knight: Jedi Academy, available today on PS4! Welcome Padawan, to the Jedi Academy. Here you will undergo training in the ways of the Jedi, from using the Force to defending yourself with a lightsaber. You will learn more about yourself than you can possibly imagine […]

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Follow the path of the Jedi in Star Wars Jedi Knight: Jedi Academy, available today on PS4!

Welcome Padawan, to the Jedi Academy. Here you will undergo training in the ways of the Jedi, from using the Force to defending yourself with a lightsaber. You will learn more about yourself than you can possibly imagine but remember: the path to the dark side is ever present. Let the light guide you in all of your decisions.

The first step in your journey to becoming a Jedi Master is creating your character. Customize your species, appearance, and gender before entering the Academy to learn the power and dangers of the Force.

No Jedi is complete without the Jedi weapon of choice: the lightsaber. You’ll forge your own lightsaber from handle to blade, choosing from nine hilts and five saber colors. As you progress, discover the power of wielding two lightsabers or the ultimate double-bladed lightsaber made famous by Darth Maul.

Of course, your lightsaber combat ability isn’t the only thing that will evolve on your path to becoming a true Jedi. As you become more attuned to the Force, new powers will be granted and your existing powers can rise in rank. Experienced Jedi can use the Force to heal, enhance their combat abilities, and leverage the classic Jedi Mind Trick.

Star Wars Jedi Knight: Jedi Academy on PS4

Once you’ve entered the Academy, you’ll learn from the greatest Jedi Masters in the galaxy and experience the next chapter of Kyle Katarn’s story. You’ll recognize quite a few classic Star Wars characters and locations as you face the ultimate choice: fight for good and freedom on the light side or follow the path of power and evil to the dark side.

Our team wanted players new and old to experience the thrill of victory in online multiplayer, which is why we’ve brought it back with modern controls. In Star Wars Jedi Knight: Jedi Academy, you can play with up to 16 players in six online multiplayer modes. We’re bringing back the classics you loved: Siege, Power Duel, Capture the Flag, Duel, and Free For All (both solo and teams).
One of the biggest challenges we faced when bringing back online multiplayer was how to keep the original spirit of the game modes while updating the controls for modern systems. Luckily, the team here at Aspyr is full of Jedi Academy fans who dedicated themselves to recreating the feeling they got playing in 2003 with the updated controls of 2020.

Looking for even more to explore in a galaxy far, far away? Stay tuned for more details on the upcoming release of Star Wars Episode I: Racer, coming soon to PS4.

May the Force be with you, no matter what path you take in Star Wars Jedi Knight: Jedi Academy!

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Making old-school new again (again) with Operencia: The Stolen Sun https://blog.eu.playstation.com/2020/03/26/making-old-school-new-again-again-with-operencia-the-stolen-sun/ https://blog.eu.playstation.com/2020/03/26/making-old-school-new-again-again-with-operencia-the-stolen-sun/#comments Thu, 26 Mar 2020 14:00:00 +0000 http://blog.eu.playstation.com/?p=316889 When I say I work for Zen Studios, your first reaction probably isn’t “Oh, that kickass RPG developer!” It’s probably more like, “So, which pinball tables are you working on?” And that’s totally cool — ’cause we’re certainly known for Pinball FX3 above anything else, and I honestly don’t see that changing anytime soon. But […]

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When I say I work for Zen Studios, your first reaction probably isn’t “Oh, that kickass RPG developer!” It’s probably more like, “So, which pinball tables are you working on?” And that’s totally cool — ’cause we’re certainly known for Pinball FX3 above anything else, and I honestly don’t see that changing anytime soon. But if we’ve done our job well with Operencia: The Stolen Sun — and as we approach the 31st March release date, I humbly suggest that we have — it’s my hope that you’ll start to see just how much more the biggest little studio in Hungary is capable of.

Operencia pretty much defines the term “passion project.” I wasn’t on board myself at the time, but about three years ago, a non-pinball-focused team at Zen was tasked with incubating a new project. After dabbling with some possible VR concepts, the team surmised that the best step forward was to shift gears toward a genre many of them grew up loving but that they just weren’t seeing much of today. The result: a first-person dungeon-crawling RPG in the spirit of seminal titles like Wizardry, The Bard’s Tale and Eye of the Beholder. This was the kind of game they very much wanted to play, and they just weren’t seeing many games like it out there — so they opted to make one themselves.

At the same time, though, the team realized that simply creating our own proving grounds of a mad overlord wasn’t really going to cut it in 2020. So, we’ve modernized things — from more manageable menu navigation and automapping (turn it off if you need to put that pad of graph paper by your desk to use) to a greater emphasis on story, complete with memorable characters and voice acting to go with them. And the Unreal 4-powered graphics certainly don’t hurt, either.

Operencia: The Stolen Sun on PS4

But I think what really sets Operencia apart and gives it its own identity is the setting. From the start — long before I was on board, myself — the team decided that to really make this entry to the “blobber” genre their own, they could set it in a world of the Central European folktales and mythology. Almost every one of the 13 tile-based maps in this game is based around some type of folktale or mythology our Hungarian developers grew up with, whether it’s as general as enchanted forests, táltos shamans and multi-headed dragons, or it’s as specific the Copper Forest of the god of war Hadúr or the terrible curses behind the fortresses of Deva and Balvanyos.

Operencia: The Stolen Sun on PS4

By the way, those last two locations I mentioned are completely real. You can visit them both today — well, their ruins, anyway. Likewise, Operencia also introduces legendary versions of actual historical figures like Attila, his wife, and the Seven Chieftains of the Magyars, to name a few. Don’t go to this game as a substitute for history class — but do go to it for some fun, if admittedly extremely loose, interpretations of history.

I personally came on to this project about a year into development, and I loved it from the start. A solid foundation was already in place — basic level designs and looks, character designs, that sort of thing — but aside from a basic story backbone, there wasn’t much in terms of pulling everything together. That’s where I came in. It was my job to take everything developed to that point and not only to tighten up the narrative, but also establish a new cohesive gaming universe rooted in tales and mythology… most of which, quite frankly, I knew next to nothing about as an American.

Operencia: The Stolen Sun on PS4

But what an incredible journey it was to immerse myself in all this, from books like The Folk-Tales of the Magyars and Tales of Superhuman Powers by Csenge Virag Zalka (her constantly updated website is an amazing resource!) to a charming cartoon called Hungarian Folk Tales that many of my co-workers watched as kids, like I did Sesame Street or The Electric Company. None of the stories that we touch upon — told and passed down from storyteller to storyteller hundreds of years ago — were ever intended to live in a larger world… but now they do, thanks to Operencia. And putting them all under one big digital roof has been a true career highlight.

Operencia: The Stolen Sun on PS4

The name “Operencia” itself comes from these tales. As I researched, I kept seeing that word pop up as if it were a location I should know about. Turns out, it basically translates to “far, far away,” and it was just sort of universally accepted to be a “real fake place” for these stories to mention. We liked the name so much, we decided to make this faraway land the name of the world where all of these tales come together. And eventually, we thought it’d make a pretty cool title for the game as a whole, as well.

At the end of the day, Operencia represents the single largest production for Zen Studios. The power of Pinball FX — which only continues to mature as we introduce more and more real-life Williams tables into our portfolio — set the stage for an entirely different resurrection of an underserved old-school niche. And likewise, we certainly hope that the response enables us to continue pumping out Operencia titles for the next decade-plus to come.

The post Making old-school new again (again) with Operencia: The Stolen Sun appeared first on PlayStation.Blog.Europe.

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Get ready for Predator: Hunting Grounds Trial Weekend with these gameplay tips https://blog.eu.playstation.com/2020/03/26/get-ready-for-predator-hunting-grounds-trial-weekend-with-these-gameplay-tips/ https://blog.eu.playstation.com/2020/03/26/get-ready-for-predator-hunting-grounds-trial-weekend-with-these-gameplay-tips/#comments Thu, 26 Mar 2020 13:00:00 +0000 http://blog.eu.playstation.com/?p=316839 I hope everyone is getting excited for the trial weekend starting 27th March*! As you are getting ready to join the hunt, the team here at IllFonic wanted to share some tips and tricks that will help you in the jungle. Playing alone as the Predator or as part of a 4-person Fireteam will have […]

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I hope everyone is getting excited for the trial weekend starting 27th March*! As you are getting ready to join the hunt, the team here at IllFonic wanted to share some tips and tricks that will help you in the jungle. Playing alone as the Predator or as part of a 4-person Fireteam will have very unique playing styles and advantages. Here are some of the most helpful tips the community have enjoyed when playing the game at hands-on events. Of course, you will find your own ways of surviving the hunt!

Focus

First of all, be focused on your goals to win the match. If you are the Predator, your mission is clear- take out the Fireteam and collect your trophies. Nothing else matters. If you are the Fireteam, you will have specific objectives against AI that you will need to accomplish, get that done and escape with your lives to win the match. You definitely have the option to hunt the Predator which will earn you more XP, but consider risk vs. reward especially when you are playing to win.

Fireteam

Stay Close Together, but Not Too Close – Staying nearby to help each other out is imperative. If the Predator does manage to attack someone, everyone can be right there to fight the Predator off or hunt him down. One guy goes down, two push the Predator back while the last player revives their buddy, then regroup. Being apart allows the Predator to set up potential traps with downed teammates that will never end well. And of course, being too close will be an easy target for plasma splash damage.

Mud Up Consistently – Remember the original movie when Dutch covered himself with mud to hide himself from the Predator? You can do that in our game! There is no shortage of muddy areas in the jungle, so mud up consistently to hide your heat signature from the Predator. The Predator can easily miss a mudded up Fireteam member when it uses its thermal vision similar to the films. This avoids the Predator auto scanning you when in close vicinity, is a great way to break up your silhouette and stay out of the Predator’s view when in foliage, and it also makes it harder for AI to detect you.

Predator on PS4Predator on PS4

 

Spot and Pay Attention to Spots – If you can’t communicate via chat, you can use the spotting system to let your teammates know what you see. Whether it’s a health pack hidden, AI enemies, or the Predator jumping through the trees. When everyone can see the threat, it is much easier to act quickly on.

Roles and Classes – To be effective as a 4-person Fireteam, everyone should know their role and play to their class’ strengths. During the trial, you can choose to play 3 of the 4 classes that will come with the full game: Assault, Support, or Scout. A Scout excels at speed and agility, allowing them to run ahead to discover helpful items and complete objectives. Being a versatile class, Assault can cover the Scout, help complete missions, fight AI enemies, and prepare for when shit hits the fan. Lastly, Support can carry more helpful gear to resupply their team, help soak up damage in large battles with AI, and draw the Predator’s attention. A properly structured team will force the Predator to be extremely careful.

Keep Moving – Keep things moving. The more you can adjust your position, the more work the Predator has to do to find you. If the mission advances, try not to stay around and wait for nothing.

Predator

Tracking Down Your Prey – The Predator’s most powerful tool for tracking is their vision mode. Using this mode will allow the Predator to see sound disturbances (Gunfire/Explosions) across large distances to zero in on chaos that could potentially be caused by the Fireteam. The Predator can also use Target Isolation, a cooldown-based ability which sends out a pulse of energy that highlights the general area of the Fireteam members in the map.

Once closer, Fireteam targets will be scanned and marked to help distinguish them from NPC targets. Beware though, do not fully rely on these systems as they can be countered by Fireteam covering themselves in mud or suppressing their weapons.

Pick Your Battles – Not every opportunity is going to work out. If you feel things are getting chaotic, don’t be afraid to retreat so you can heal and recharge your weapons. This allows the Fireteam shift focus back to their mission and NPC enemies, allowing you a chance to re-strategize and hunt again. A full Fireteam is very well-equipped and will take down a Predator very quickly when working together, so beware of direct fights out in the open.

Keep the Fireteam Guessing – Use the jungle and trees to your advantage. Mix up your approach styles and angles so the Fireteam never knows where you are coming from next. If they manage to spot you in the trees on one side of the camp, get to the ground, circle the camp, and attack from a completely different angle.

Take Your Time – Play the long game. As the Predator you have the advantage of only a singular objective, and that is killing your prey. While the Fireteam is progressing through objectives and waves of enemies, you can be planning attacks and waiting for the right moment to strike. Charging in early can lead to a well-equipped Fireteam destroying even the best of Predators, so wait until their resources have been stretched for a much better chance of success. Sometimes poking enemies from a distance a few times throughout the match is enough to exhaust their healing supplies. Also, the point value of your prey increases the further they get into the mission, another incentive to wait before your strike.

As you develop your own playstyle, I hope these tips will aid you as you hunt or are hunted. Everyone at IllFonic looks forward to seeing you in the game 27th-29th March for the trial! Don’t forget the full game releases globally on 24th April on PS4 and PC.

PREDATOR TM & © 2020 TWENTIETH CENTURY FOX FILM CORPORATION. ALL RIGHTS RESERVED.

* You’ll need an internet connection and PS Plus subscription to play on PS4. PS Plus is a paid-for ongoing subscription and a recurring fee will be charged automatically at the frequency chosen by the consumer at purchase until cancelled.

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Convoy: A tactical roguelike crash-lands on PS4 on 8th April https://blog.eu.playstation.com/2020/03/25/convoy-a-tactical-roguelike-crash-lands-on-ps4-on-8th-april/ https://blog.eu.playstation.com/2020/03/25/convoy-a-tactical-roguelike-crash-lands-on-ps4-on-8th-april/#respond Wed, 25 Mar 2020 17:00:00 +0000 http://blog.eu.playstation.com/?p=316757 On 8th April 2020, Convoy Games’ hit indie-title will crash-land on PlayStation 4! Drive a convoy of futuristic, armored trucks through a barren wasteland and scavenge parts for your stranded spaceship through clever dialogue and tactical combat. Put your wits to the test against the dangerous factions of Omek Prime and risk losing everything … […]

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On 8th April 2020, Convoy Games’ hit indie-title will crash-land on PlayStation 4! Drive a convoy of futuristic, armored trucks through a barren wasteland and scavenge parts for your stranded spaceship through clever dialogue and tactical combat. Put your wits to the test against the dangerous factions of Omek Prime and risk losing everything …

At Convoy Games, we’ve always had the ambition to bring our hit indie-title to consoles. With the upcoming release, this is finally becoming a reality thanks to our partnership with Triangle Studios. As a small team, it’s quite difficult to release a game to more than one platform. Something that seems quite trivial can take months of work to accomplish. Fortunately, we were able to join the Triangle Studios team, and use their experience which made the whole transition much easier, allowing us to focus on making the Playstation version as good as it can be.

Even though many indie games make their way from PC to Playstation nowadays, this transition isn’t as obvious as you might think. There are hundreds of small details to think about, and of course since the original was playable with the mouse, we needed to make the game as enjoyable to play with the controller. On top of that, we made sure that we added fresh vehicles such as the Kyran and Shredder and their accompanying storylines, ensuring that the PlayStation version is the most enjoyable version of Convoy ever!

Convoy: A Tactical Roguelike on PS4

Hundreds of thousands of players have enjoyed Convoy on PC, now it’s your turn to explore the world of Convoy from the comfort of your couch!

For those of you who are new to Convoy: a tactical roguelike, the game is best described as a squad-based, tactical roguelike, where you travel with your crew of combat vehicles across a wasteland to find parts needed to repair your downed spaceship. During your journey, you will pick up radio signals from strangers of different factions in randomized scenarios.

Depending on the choices that you make as a player, these encounters can lead to tactical combat, dialogue or chance based role-play. Whatever choice you end up making, you need to keep your Convoy and its cargo safe from raiders, warriors and other threats and use your resources wisely in upgrading and customizing your vehicles.

Combat plays out in real time in the form of high-speed chases, where positioning your vehicles and using their abilities is imperative to survival.

In the world of Convoy, three factions compete for control of the planet. Your actions may distort the balance, making you an enemy to everyone. As each faction grows in strength, it’s up to you to keep up. And if knowing that a wrong move could be the end of you isn’t enough: Death is permanent. Stay vigilant.

Convoy: A Tactical Roguelike will be available on PS4 on 8th April.

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Dark and deadly dungeon crawler Below descends onto PS4 next month https://blog.eu.playstation.com/2020/03/25/dark-and-deadly-dungeon-crawler-below-descends-onto-ps4-next-month/ https://blog.eu.playstation.com/2020/03/25/dark-and-deadly-dungeon-crawler-below-descends-onto-ps4-next-month/#comments Wed, 25 Mar 2020 16:00:21 +0000 http://blog.eu.playstation.com/?p=316715 We’re super excited to finally announce that Below, our dark & deadly dungeon crawler, is coming to PlayStation 4 in two weeks, 7th April, along with a brand new mode called Explore, geared for players who enjoy adventure and discovery. If you’re hearing about Below for the first time, here’s a quick primer: Below is […]

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GameTitle on PS4

We’re super excited to finally announce that Below, our dark & deadly dungeon crawler, is coming to PlayStation 4 in two weeks, 7th April, along with a brand new mode called Explore, geared for players who enjoy adventure and discovery.

If you’re hearing about Below for the first time, here’s a quick primer:

Below is our survival-roguelike; a dungeon crawler with no hints or tutorials, and a quiet world, which offers no guidance, aside from the game’s title. You play the role of a Wanderer, one of many, who arrives on a forbidden island to Explore its unfathomably deep, dangerous underworld. Reaching the bottom of The Depths and discovering what lies Below is your sombre quest, but from the moment your sailboat touches The Isle’s sacred shore, you are on your own…

Fans who have already played Below know it is uniquely brutal; originally designed to be an unforgiving killing machine, with a challenge that appeals to the kind of player who relishes extreme video game punishment. If you’re a fan of the types of games that require blood sacrifice (and maybe a little bit of your hair and scalp) to complete, Below is exactly the razor’s edge you’ve been waiting to dance on.

GameTitle on PS4

Reading that, some players may be thinking: “Below sure sounds like a game I don’t want to play!” And if so: you’re right. The game’s original mode, now called Survive, was not for everyone.

When we launched Below a year ago, feedback proved to us that many players were intrigued, and enamored of the game’s mysterious underworld, unique art style & dreamy atmosphere, and loved its haunting & hypnotizing soundtrack by Jim Guthrie, but these players’ desire to delve into Below required surmounting a difficulty that made the journey seem impossible..

So while some fans loved the punishing challenge, others desperately wanted to be able to spend more time simply bathing in the dripping darkness of Below’s environments, without having to surmount the sheer cliff of the game’s difficulty. The Explore Update was created exactly for these players, designed for everyone to enjoy.

The Explore update invites players to Explore, without suffering the exquisite pain of Below’s original, unforgiving design.

GameTitle on PS4GameTitle on PS4

 

The Explore Update features these changes to Below’s core rules:

  • No Survival Mechanics: Hunger + Thirst never drain.
  • Traps, Damage & Death: No instant kills + All damage depletes player Health slowly through bleeding, giving players a chance to recover.
  • Permanent Campfire Checkpoints: Checkpoints can always be returned to after death, allowing players to continue progressing deeper into the underworld with greatly reduced backtracking.

GameTitle on PS4
And of course, Survive mode exists in its pure, untouched form for every player excited to test their mettle against Below’s original challenge.

Along with the PS4 release of Below, we’re also super excited to announce that Jim Guthrie has released Volume III of Below’s masterful, mesmerizing soundtrack. If you’re a fan of Jim’s music, head over to his Bandcamp to listen to Volume I, Volume II & Volume III of Below’s award-winning soundtrack, and snag a limited-run Below Double Vinyl LP while you’re there.

GameTitle on PS4

Volume 1
Lost Lanterns:

Volume 2
A Sinking Feeling:

Volume 3
The Frozen Layer:

We can’t wait for PlayStation fans to Explore the mysterious world of Below, arriving very soon on PS4.

And remember: Tread lightly, pack well… and bring a light. Good luck down there, Wanderers!

The post Dark and deadly dungeon crawler Below descends onto PS4 next month appeared first on PlayStation.Blog.Europe.

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The Birds of Prey soar into DC Universe Online this April https://blog.eu.playstation.com/2020/03/25/the-birds-of-prey-soar-into-dc-universe-online-this-april/ https://blog.eu.playstation.com/2020/03/25/the-birds-of-prey-soar-into-dc-universe-online-this-april/#comments Wed, 25 Mar 2020 15:15:00 +0000 http://blog.eu.playstation.com/?p=316704 Hey everybody! Our next DC Universe Online episode is Birds of Prey, and it launches on 16th April, 2020. Plus, the event versions of the whole episode will be available free to all players level 15+ for a limited time. Whether you are just starting the game or already an expert, you will be able […]

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Hey everybody! Our next DC Universe Online episode is Birds of Prey, and it launches on 16th April, 2020. Plus, the event versions of the whole episode will be available free to all players level 15+ for a limited time. Whether you are just starting the game or already an expert, you will be able to jump in and experience the new story and content right away.

New Episode: Birds of Prey

The Birds of Prey has always been a strong, female-led team of kickass Super Heroes. Generally lacking the more convenient Superpowers like invulnerability, super strength or flight, the team relies on their martial skills, intelligence, and can’t-stop-us attitude to get the job done together. Following tech-guru and genius-hacker Oracle (Barbara Gordon, previously Batgirl), their diverse strengths come together with an unshakable moral compass to save the day.

Our story begins in the formative stage of this team. Black Canary, Harley Quinn, The Huntress, and Poison Ivy know of each other, and every hero knows and works regularly with Oracle, but they haven’t become the supergroup they are destined to be. They haven’t needed to – at least until now. In Metropolis, an increasingly unhinged Lex Luthor has just risen to new heights of insanity. He has blown up his own LexCorp Tower, causing the citizens of Metropolis to go berserk and plunging Metropolis into panic. And to get to the bottom of it, the world needs a new team.

A new team

Throughout the episode, whether you have chosen to be a Super Hero or Supervillain, you will bump into Black Canary, Harley Quinn, The Huntress, and Poison Ivy as you too scramble to assist Oracle. Just as they are figuring out how to trust each other and work as a team, so will you, which means you will end up working with and fighting against these powerful characters along the way.

Black Canary is perhaps Oracle’s oldest friend and confidant, taking to the streets to fight crime with her exceptional skills in martial arts and her legendary Canary Cry. Her scream can render enemies hurt or even unconscious in a single breath. Lately, her off-work endeavours have seen her using her singing voice in a less menacing way, and her new style reflects that.

DC Universe Online: Birds of Prey - Black Canary on PS4

The Huntress is another core member of the team traditionally, and she has grown tremendously under Oracle’s guidance. Previously singularly focused on violent revenge, working with a team for an even greater good is unlocking even more potential as a Superhero. Her new style still reflects her darker past fighting the Gotham City mob, but with a new focus on adaptability.

DC Universe Online: Birds of Prey - The Huntress on PS4

Harley Quinn is a newer addition to the team. Finding herself and stepping out of Joker’s incredibly unhealthy shadow and influence, she is still a bit of loose cannon (or giant mallet). But Oracle’s patience is honed by years of personal sacrifice that she can relate to Harley with. Harley’s let’s say creativity is already hugely benefiting this new partnership, and her new style reflects that confidence.

DC Universe Online: Birds of Prey - Harley Quinn on PS4

Poison Ivy is an on-again-off-again Supervillain who is motivated almost entirely to protect the natural world she exists in. Oracle has recognized that noble intent, despite Ivy’s sometimes cruel actions, and has worked to harness Ivy’s drive to save the planet for the greater good. Her perspective and powers amplify the team’s potential in battle, as long as she can stay in control. Her new costume is a statement, that she and the natural world will not be destroyed by careless thugs or the petty agendas of Supervillains who would ignore or pretend the threat is not real.

DC Universe Online: Birds of Prey - Poison Ivy on PS4

Get started

You won’t want to miss this episode, so download and play DCUO today for free. The game is free to play, the event versions of Birds of Prey are free for months, and you don’t even have to have PlayStation Plus. All you have to do is:

Download DCUO from PlayStation Store.

Create your own unique Super Hero or Supervillain, with special powers and a look all your own.

Start playing.

It’s a great time to get into or back into the game, because ALL episodes are also free-to-access with Open Episodes and bonus events up to the launch of Birds of Prey on 16th April, 2020. Come join the team!

The post The Birds of Prey soar into DC Universe Online this April appeared first on PlayStation.Blog.Europe.

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Mobile Suit Gundam Battle Operation 2’s new Battle Simulator mode launches this week https://blog.eu.playstation.com/2020/03/25/mobile-suit-gundam-battle-operation-2s-new-battle-simulator-mode-launches-this-week/ https://blog.eu.playstation.com/2020/03/25/mobile-suit-gundam-battle-operation-2s-new-battle-simulator-mode-launches-this-week/#comments Wed, 25 Mar 2020 15:00:00 +0000 http://blog.eu.playstation.com/?p=316709 Pilots! Assemble your Mobile Suits and prepare to dive into the battlefield with the new Battle Simulator mode! While this mode delivers a new option for solo play, you also have the freedom to interact with others in a co-op, with up to 2 other friends. We won’t leave you behind, so to get you […]

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Pilots! Assemble your Mobile Suits and prepare to dive into the battlefield with the new Battle Simulator mode! While this mode delivers a new option for solo play, you also have the freedom to interact with others in a co-op, with up to 2 other friends. We won’t leave you behind, so to get you ready for battle, we’ve put together some notes.

Co-op Play:

  • Select NPCs or your friends to be on your team
  • Fight for survival as a team of 3 and fulfill missions

Battle Simulator Missions:

Experience original work!

Select from your favourite Mobile Suits from the “Mobile Suit Zeta Gundam” series (Zeta Gundam, Type-100, Rick Dias) and clear the stage by passing through multiple phases.

Test your skills with the aforementioned Mobile Suits even if you don’t own them, just try them out! Defeat the final Boss to complete the mission.

Gundam Battle Operation 2 on PS4Gundam Battle Operation 2 on PS4

 

Challenge yourself to defeat hordes of enemies!

Show off what you got by defeating enemies in the fastest record clear time! Enemies will gradually multiply and become stronger, so bring out your A-game with your best strategy (and choose your friends wisely). Survival of the strongest!

Gundam Battle Operation 2 on PS4Gundam Battle Operation 2 on PS4

Defeat special foes – and a big bad boss!

Fight special enemies, such as PSYCHO GUNDAM and its companions! Annihilate the Boss to succeed.

Gundam Battle Operation 2 on PS4 Gundam Battle Operation 2 on PS4Gundam Battle Operation 2 on PS4

 

So there you have it, pilots! With this new Battle Simulator Mode, we’re sure you’ll have a blast in your fight for justice! Suit up – the fate of the Gundam universe depends on you on 26th March, 2020.

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Dandara: Trials of Fear Edition brings new content, reworked difficulty for the PS4 platformer https://blog.eu.playstation.com/2020/03/25/dandara-trials-of-fear-edition-brings-new-content-reworked-difficulty-for-the-ps4-platformer/ https://blog.eu.playstation.com/2020/03/25/dandara-trials-of-fear-edition-brings-new-content-reworked-difficulty-for-the-ps4-platformer/#comments Wed, 25 Mar 2020 14:00:00 +0000 http://blog.eu.playstation.com/?p=316698 When Dandara launched on PS4 two years ago, we were elated to finally share it with the world. After the launch, the huge reception to the game felt magical and we were just floored by it. Something about Dandara and the world of Salt spoke to people and it amazed us. Alongside this mind-blowing reception, […]

The post Dandara: Trials of Fear Edition brings new content, reworked difficulty for the PS4 platformer appeared first on PlayStation.Blog.Europe.

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When Dandara launched on PS4 two years ago, we were elated to finally share it with the world. After the launch, the huge reception to the game felt magical and we were just floored by it. Something about Dandara and the world of Salt spoke to people and it amazed us. Alongside this mind-blowing reception, we also received a lot of incredibly positive feedback. And we also got a fair amount of constructive criticism, some of it aligned with what we were already feeling and other bits were of things that never occurred to us. Since then, we’ve been tinkering on Dandara implementing some of this into our ultimate version of the game which we’re calling Dandara: Trials of Fear Edition.

When we started to think about how to continue developing and improving Dandara, our first thought was about the cuts we had to make before shipping the original version—every game has some sort of compromise it needs in order to launch—and the most interesting one was, by far, the secret ending we had originally planned. Our vision for this true path was a little too ambitious and we, unfortunately, had to keep it out in order to launch a quality game. We started jotting down ideas about how we would include it in the existing base game but in an interesting way.

Based on ideas that came to us from the community themselves, we thought that Trials of Fear could be not only about awesome new content but also address some of that feedback we received.
One of the most asked topics was the narrative itself, lots of people wanted to see more from the Salt and its inhabitants. We promise that the Trials of Fear Edition now delivers on this! The original content in Dandara has got some buffed-up descriptions and more detailed conversations that weren’t included in the vanilla edition, and it lines up really well with the new content present in Trials of Fear. When creating Dandara the first time, we inserted a lot of references to our Brazilian culture (and these are, of course, still in here) and with Trials of Fear, you could think of it as us inserting the community into Dandara. Take a look, you may find something you suggested!

On the art side of the game, you can see how much the artists evolved as they continued development after Dandara launched. The new music tracks, sound effects, and píxel art featured are on another level. Thommaz, the composer for Dandara, even went so far as to remaster all the original tracks as well!

If you’ve experienced Dandara before, we encourage you to dive back in for another playthrough because the new content and extra details to the story really make it shine again. Plus, we reworked its difficulty curve, and the new content intertwines with the original path in a way that things can play a lot differently this time. If you’ve yet to experience the world of Salt, now is a perfect time.

Dandara’s actions will not be forgotten! And we will not forget the passion of you the players, that led to us creating this new edition.

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Battle evil robots as a samurai dog in platformer Dogurai, out this Friday on PS4 https://blog.eu.playstation.com/2020/03/24/battle-evil-robots-as-a-samurai-dog-in-platformer-dogurai-out-this-friday-on-ps4/ https://blog.eu.playstation.com/2020/03/24/battle-evil-robots-as-a-samurai-dog-in-platformer-dogurai-out-this-friday-on-ps4/#comments Tue, 24 Mar 2020 16:00:00 +0000 http://blog.eu.playstation.com/?p=316662 Dogurai was initially made for a GameBoy themed GameJam in 2014. Heavily inspired by platforming classics and videogame mascots from the 90s, the game was born of the simple idea of a samurai dog fighting robots. At first we were uncertain if we wanted to actually finish the game, so we left it untouched for […]

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Dogurai was initially made for a GameBoy themed GameJam in 2014. Heavily inspired by platforming classics and videogame mascots from the 90s, the game was born of the simple idea of a samurai dog fighting robots.

At first we were uncertain if we wanted to actually finish the game, so we left it untouched for about two years. After taking it to a local indie games event though, and seeing the positive response, we decided that Dogurai would be our first commercial release.

One of the biggest challenges making it was our own lack of experience. We already had some certain familiarity with GameJams, but the difference between quickly prototyping something and actually finishing a game, with lots of stages, mechanics and boss fights is huge!

Dogurai on PS4

The development process was very iterative. Each stage was made and remade some times, as we figured and refined each one’s own identity and feel, as well as adjusting the game’s general dificulty level. We wanted it a bit challenging, but definitely not impossible, and taking the game to lots of local events and letting a lot of people playtest it was key!

Dogurai on PS4

  • From motorbike rides to running away from a giant lava wall, the game has 8 distinct stages, each with it’s own challenges!
  • Different and challenging bossfights! No boss is like the other!
  • Crispy pixel art and catchy tunes, all wrapped up in solid platforming action!
  • Dogs. Swords. Robots.

Dogurai on PS4

Developing Dogurai was a blast, and I’m super proud of the end result! Just hope you have fun with our game too!

Dogurai on PS4Dogurai on PS4

 

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19th Century roguelike sim Curious Expedition comes to PS4 this month https://blog.eu.playstation.com/2020/03/24/19th-century-roguelike-sim-curious-expedition-comes-to-ps4-this-month/ https://blog.eu.playstation.com/2020/03/24/19th-century-roguelike-sim-curious-expedition-comes-to-ps4-this-month/#comments Tue, 24 Mar 2020 15:00:00 +0000 http://blog.eu.playstation.com/?p=316608 Hi there! We’re Maschinen-Mensch, a small indie studio from Berlin. Curious Expedition, our roguelike simulation game set in the 19th century is arriving on PlayStation 4 on 31st March, and we’re thrilled to see the adventures you’ll soon be experiencing. When you start the game, you can choose from 7 different explorers, and you’ll be […]

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Hi there! We’re Maschinen-Mensch, a small indie studio from Berlin. Curious Expedition, our roguelike simulation game set in the 19th century is arriving on PlayStation 4 on 31st March, and we’re thrilled to see the adventures you’ll soon be experiencing.

When you start the game, you can choose from 7 different explorers, and you’ll be able to unlock more as you play: these are all based on real historical figures. Selecting your explorer is important, and depends on your strategy. Here’s some of our favourite characters.

Curious Expedition: Ada Lovelace on PS4

Ada Lovelace was a British mathematician and writer known for her work on Babbage’s early mechanical general-purpose computer, the Analytical Engine. She is often regarded as the first computer programmer. In the game, Ada Lovelace is a completionist-strategy explorer.

Her British Soldier companion is a great source of sanity from combat, and the party’s well-rounded dice allow for decent combos. She also starts with the Abacus item, which helps reveal nearby stone circles and statues.

Howard Phillips Lovecraft was an American author who achieved posthumous fame through his influential works in horror fiction. In Curious Expedition he’s a unique and formidable explorer. Though his max sanity level is quite low, his starting companions and pistol are ideal for a hunting strategy. Lovecraft is the only explorer that starts out with the Necronomicon item: his character has a greater probability of getting positive outcomes (like portals and tome pages) from using the book.

Harriet Tubman was an African-American abolitionist, humanitarian, and – during the American Civil War – a Union spy. Born into slavery, Tubman escaped and subsequently made some thirteen missions to rescue approximately seventy enslaved family and friends. We recommend using this character in the game if you want to go for a pacifist strategy. She comes equipped with an overwhelming amount of climbing gear and fireworks, both of which can be used to escape/avoid enemies. Her Dreams Visions perk helps reveal distant locations, easing map Exploration.

These are just 3 of the many available characters in Curious Expedition. There’s one for every play type, and no matter who you choose, prepare to test the limits of your explorer in search of great fame… now go explore, adventure awaits!

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Preserving Internet access for the entire community https://blog.eu.playstation.com/2020/03/24/preserving-internet-access-for-the-entire-community/ https://blog.eu.playstation.com/2020/03/24/preserving-internet-access-for-the-entire-community/#comments Tue, 24 Mar 2020 14:02:29 +0000 http://blog.eu.playstation.com/?p=316681 Playing videogames enables players all over the world to connect with friends and family and enjoy much-needed entertainment during these uncertain times. Sony Interactive Entertainment is working with internet service providers in Europe to manage download traffic to help preserve access for the entire Internet community. We believe it is important to do our part […]

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Playing videogames enables players all over the world to connect with friends and family and enjoy much-needed entertainment during these uncertain times. Sony Interactive Entertainment is working with internet service providers in Europe to manage download traffic to help preserve access for the entire Internet community.

We believe it is important to do our part to address Internet stability concerns as an unprecedented number of people are practising social distancing and are becoming more reliant on Internet access.

Players may experience somewhat slower or delayed game downloads but will still enjoy robust gameplay. We appreciate the support and understanding from our community, and their doing their part, as we take these measures in an effort to preserve access for everyone.

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Here’s what to expect in the upcoming Predator: Hunting Grounds Trial Weekend, starting this Friday https://blog.eu.playstation.com/2020/03/24/heres-what-to-expect-in-the-upcoming-predator-hunting-grounds-trial-weekend-starting-this-friday/ https://blog.eu.playstation.com/2020/03/24/heres-what-to-expect-in-the-upcoming-predator-hunting-grounds-trial-weekend-starting-this-friday/#comments Tue, 24 Mar 2020 14:00:00 +0000 http://blog.eu.playstation.com/?p=316596 I hope you are sharpening your hunting skills for the upcoming Predator: Hunting Grounds Trial Weekend* starting 27th March. Here at IllFonic, we wanted to give you a preview of what you can expect this weekend where you will get to immerse yourself into the Predator universe as either the Predator or a member of […]

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I hope you are sharpening your hunting skills for the upcoming Predator: Hunting Grounds Trial Weekend* starting 27th March.

Here at IllFonic, we wanted to give you a preview of what you can expect this weekend where you will get to immerse yourself into the Predator universe as either the Predator or a member of an elite 4-person Fireteam. Each with their own set of weapons, abilities and tactics to survive. Whether you’re playing on your PS4 or PC during the trial this weekend, you will be spending time in one of our multiple maps, called Overgrowth.

The map

Nestled deep in the South American mountains lies Overgrowth. As you enter the map you will feel the claustrophobic environment of the dense jungle. It will make you feel a bit lost as you try to make your way on the jungle ground or up in the trees, depending on which character you are playing as.

This hot, remote jungle location harbours a significant presence of hostile guerrilla forces and operatives from the rogue Project Stargazer, a former government program now attempting to gain financially from discovering alien tech. Both Fireteam and Predator players will have to contend against these dangerous enemies while facing each other.

The occupation of this hidden valley has uncovered a wealth of hidden ancient ruins surrounding a winding river. Something about this location seems to allow temperatures to climb higher than just about anywhere else in these mountains…a perfect place for the Predator to hunt.

Team up against the Predator

If you choose to play as a member of the Fireteam, know this isn’t your average group of soldiers. This group is elite and extremely deadly. While taking on the Predator one on one is very difficult, as a group you can work together to turn the tables on the hunter, or to complete the mission and escape. Each time you enter the jungle, one of a number of missions is randomly selected to present a constantly shifting gameplay experience. Each mission consists of multiple smaller objectives that must be completed in order to get to the chopper.

In one mission, you and your team are asked to cut off fuel to the local guerrillas, who are buying massive fuel shipments from an elusive black market contact. You’re being sent in to find the fuel stores and destroy them, disrupting operations in the area for the foreseeable future. Once the fuel has been dealt with, you will need to find the black market operative and take them off the board. In addition to this mission, and hunting the Predator if you choose, you could be asked to accomplish multiple other random missions like sabotage an expensive solar array in enemy camps, destroy dangerous weapon stores, set fire to narcotics, clean up contaminated water sources, and many more.

There are four Fireteam classes in Predator: Hunting Grounds, and during this trial weekend we will be showcasing three: Assault, Scout and Support. The Assault class is a well-rounded specialist with an affinity for leading the mission. If staying light on your feet is important, choose Scout, a quick, agile soldier that can cover the combat areas at great speed. Lastly, you can choose to play as Support, this is the Fireteam member they call in to really soak up the damage with their extra health and damage resistance. In addition to choosing your Fireteam class, you can choose from a wide range of weapons providing different tactical options. During the trial weekend, you can choose from a selection from each weapon type category, eg. shotgun, assault rifle, sniper, etc.

As you level up weapons in-game you will be able to unlock upgrades like scopes, magazines, and suppressors to improve their efficiency. While you are playing over the trial weekend, keep in mind that as a member of the Fireteam there are perks, medkits, ammo bags, and other tools available to you. These tools will prove useful while in the midst of battles with the enemy AI forces, and the Predator who is somewhere hunting you!

Hunt as the Predator

Now, if you decide you want to jump into the jungle as the Predator, there is a lot happening for you in-game as well. You are the hunter, but do not forget you can be hunted too. Your mission in our game is to hunt for the best trophies. And by trophies, I mean the skulls of your prey. You want to take out the best of the best.

In Predator: Hunting Grounds there are three classes of Predator: Hunter, Berserker, and Scout. Every class of Predator has its strengths and weaknesses. During the trial weekend, you will be able to navigate across treetops as the Hunter class. This Predator class is well-balanced and an adaptive warrior capable of taking on a number of situations with ease. Players will be able to choose between the Female and Male Hunter and even select different armour to customize their own look.

As the deadliest hunter in the universe, you have access to a plethora of off-world tech and weaponry. The classic arsenal will be the foundation of each Predator loadout. The Plasma Caster for ranged combat, the wrist blades for close encounters, infrared vision mode to track down your prey, and advanced cloaking for staying stealthy. Other weapons, perks, and gear will be available for unlock as players level up, such as the Smart Disc, Combistick, and more.

And, not to worry, if the Fireteam bands together and gives you a run for your money, you have one last chance to end their efforts, by using your self-destruct.

Now that you know what to expect this weekend, we hope you make some time to hunt with us! The trial will be available to download this Friday in Japan at 3pm JST, in Europe at 4pm GMT, and in North America at 5pm PST.

We’ll be sharing some tips and tricks here soon so be on the lookout!

PREDATOR TM & © 2020 TWENTIETH CENTURY FOX FILM CORPORATION. ALL RIGHTS RESERVED.

* You’ll need an internet connection and PS Plus subscription to play on PS4. PS Plus is a paid-for ongoing subscription and a recurring fee will be charged automatically at the frequency chosen by the consumer at purchase until cancelled.

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These are your PlayStation Store releases this week https://blog.eu.playstation.com/2020/03/23/these-are-your-playstation-store-releases-this-week/ https://blog.eu.playstation.com/2020/03/23/these-are-your-playstation-store-releases-this-week/#comments Mon, 23 Mar 2020 18:05:20 +0000 http://blog.eu.playstation.com/?p=316565 With PlayStation Store’s releases this week, take a masterclass in intense musou action, question your sanity in an off-world Lovercraftian horror, or be spellbound exploring an alien world built for PS VR by a gaming legend. Let’s take a look. One Piece Pirate Warriors 4 Omega Force, the Japanese studio who’ve specialised in the musou […]

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With PlayStation Store’s releases this week, take a masterclass in intense musou action, question your sanity in an off-world Lovercraftian horror, or be spellbound exploring an alien world built for PS VR by a gaming legend.

Let’s take a look.

One Piece Pirate Warriors 4

Omega Force, the Japanese studio who’ve specialised in the musou genre, brings its combat expertise once more to popular manga and anime series One Piece. Pick your favourite character and get to showcasing increasingly-stylish takedowns of masses of enemies.

Moons of Madness

‘Lovecraftian cosmic horror’ is the kind of enticing description that should make genre fans sit up and take note. Originally due out earlier this year, Rocket Pocket Games’ nightmarish, Mars-set adventure is finally ready for launch. Get ready to question what’s real while trying to escape some horrifying monstrosities.

Paper Beast

Éric Chahii creator of seminal 90s puzzle platformer Another World, returns with another intriguing vision of an alien world. PS VR makes this new creation, a journey through a surreal-like landscape interacting with unique creatures, all the more immersive. For PS VR owners, it’s definitely a title you should read more about.

*All game releases correct at time of publication

The post These are your PlayStation Store releases this week appeared first on PlayStation.Blog.Europe.

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Music-driven, side-scrolling shooter Freedom Finger launches tomorrow on PS4 https://blog.eu.playstation.com/2020/03/23/music-driven-side-scrolling-shooter-freedom-finger-launches-tomorrow-on-ps4/ https://blog.eu.playstation.com/2020/03/23/music-driven-side-scrolling-shooter-freedom-finger-launches-tomorrow-on-ps4/#comments Mon, 23 Mar 2020 16:00:00 +0000 http://blog.eu.playstation.com/?p=316540 Hey gang! Jim from Wide Right Interactive here. Before I dive in, I need to ask you a very serious question. Have you ever wanted to fly across the universe in a spaceship shaped like a hand, blasting music, and destroying everything in sight? If you said “YES!” or are generally intrigued, read on. I’d […]

The post Music-driven, side-scrolling shooter Freedom Finger launches tomorrow on PS4 appeared first on PlayStation.Blog.Europe.

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Hey gang! Jim from Wide Right Interactive here. Before I dive in, I need to ask you a very serious question. Have you ever wanted to fly across the universe in a spaceship shaped like a hand, blasting music, and destroying everything in sight? If you said “YES!” or are generally intrigued, read on. I’d love to tell you why you should check out Freedom Finger, a crazy cartoon shooter, when it launches tomorrow, 24th March!

Freedom Finger is a music-driven, side-scrolling shooter that sends you shooting and punching through 40 levels of action. It features the superb voice talents of Nolan North (Uncharted), John DiMaggio (Futurama, Adventure Time), Sam Riegel (Critical Role), and Eric Bauza (Rick & Morty).

On the music side of things, we have original music by Aesop Rock and over 30 licensed tracks from Red Fang, METZ, Power Trip, Com Truise, Ty Segall, Makeup and Vanity Set, Drab Majesty, Danimal Cannon, and more.

Freedom Finger on PS4Freedom Finger on PS4

 
So yeah, that’s a lot of bands and voice over dudes, but what about the gameplay? Freedom Finger combines the fast-paced shootouts of side-scrolling shooters and forges it with the melee combat of beat ’em ups.

Since your aforementioned spaceship is shaped like a hand, it has the ability to shoot, punch, and grab enemies. Shooting (from the middle finger, of course) inflects damage via laser cannon. Punching takes it a step further, allowing you to stack damage and deliver a devastating uppercut combo.

Grabbing lets you capture the enemy and use their guns as your weapon. This is how you gain access to power-ups and alternative weaponry. Throwing the captured enemies turns them into a projectile. Time your toss correctly and you’ll knock out incoming enemies and rack up some serious points! It also looks pretty cool.

Speaking of looks, everything in Freedom Finger was hand-drawn by artist Travis Millard. And when I say everything, I mean it. At last count we had well over 2,000 individually hand-drawn assets.

This artwork plays a big role in bringing Freedom Finger’s story to life. The story is told through fully animated cutscenes, over 70 total, which together span over an hour of content. Highly satirical and over-the-top, the story features branching paths and multiple endings. Not a fan of story in your game? No problem. Head to arcade mode where all 40 levels are unlocked and fully playable from the start. Not a cutscene or plot point in sight!

When it comes to the levels, each one is driven by a unique music track. These tracks drive the pace and influence the timing and movement of enemies. For example, a level featuring the synthwave beats of Com Truise might move a bit slower, making each enemy attack more deliberate and calculated.

Freedom Finger on PS4

On the other hand, a level featuring music by thrash metal band Power Trip would be cranked up to 11. Lots of enemies, bullets, and mayhem. The variety within the soundtrack allows us to create an experience that will keep you on your toes level-to-level.

We wanted to make the PS4 version of Freedom Finger even better, so we’ve added three new levels featuring original music by legendary hip-hop artist, Aesop Rock!

Freedom Finger on PS4Freedom Finger on PS4

 
We know players have a ton of great choices when it comes to gaming on PS4, so we wanted to absolutely pack Freedom Finger full of great music, hand crafted art, top-notch voice talent, and a lot of laughs.

Freedom Finger launches tomorrow on PS4. We hope you’ll join us as we fly across the universe in a spaceship shaped like a hand, blasting music and punching everything in sight!

The post Music-driven, side-scrolling shooter Freedom Finger launches tomorrow on PS4 appeared first on PlayStation.Blog.Europe.

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How Fireproof Games brought puzzle sensation The Room to PS VR https://blog.eu.playstation.com/2020/03/23/how-fireproof-games-brought-puzzle-sensation-the-room-to-ps-vr/ https://blog.eu.playstation.com/2020/03/23/how-fireproof-games-brought-puzzle-sensation-the-room-to-ps-vr/#comments Mon, 23 Mar 2020 15:00:00 +0000 http://blog.eu.playstation.com/?p=316547 Hello players! My name’s Barry Meade from Fireproof Games, an independent games developer from Guildford, UK. Today I want to tell you about our journey from making mobile games to releasing a Virtual Reality game. Way back in 2012 we released our first game, a small and creepy puzzler called ‘The Room’ on mobile devices. […]

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Hello players! My name’s Barry Meade from Fireproof Games, an independent games developer from Guildford, UK. Today I want to tell you about our journey from making mobile games to releasing a Virtual Reality game.

Way back in 2012 we released our first game, a small and creepy puzzler called ‘The Room’ on mobile devices. At that time most mobile games used a virtual d-pad as a control method, which as console gamers we felt was lacking compared to a real controller such as a DualShock 4.

So, we decided to design The Room using the touchscreen itself as a control method. The universe of The Room would exist just under the surface of the glass, where players directly pushed objects around the game world using their fingers.

We modelled the physics of every switch, lever, lock and clasp for realism so each object and piece of bizarre machinery you meet in The Room had weight and heft, adding a fun element to the snap and twirl of metal interlocking with metal as the player solved one conundrum after another. After listening to feedback, we know that our players loved the tactile feel of control this gave them.

The Room VR: A Dark Matter on PS4

So now you know we’ve made a game famous for manipulating 3D objects using your hands – why is this important? Well, because every day since 2012 we’ve known The Room could make a killer VR game. But only if it’s done right – as an entirely new game designed exclusively for VR, where we can take the tactile gameplay we’re famous for and properly translate it to new technology and hardware. And now, after more than 1.5 years in development, our new game ‘The Room VR: A Dark Matter’ demonstrates that an idea we came up with for mobile devices in 2012 may find its purest expression on console VR in 2020.

So, am I here to tell you just how brilliant and perceptive Fireproof were eight years ago? Well, as much as that sounds appealing, no. In fact, I want to tell you the opposite. We thought The Room would translate perfectly to VR but sometimes what seems obvious on the surface is only that – obvious on the surface. I want to give you an insight into how our assumptions went stupidly wrong.

The Room VR: A Dark Matter on PS4

Here’s just four ways VR schooled our asses:

1) We should totally watch people playing the game to learn their reactions to gameplay

No, no we shouldn’t. It’s hard playing a VR game for the first time especially with people you don’t know. We design The Room to be played at the players pace, lost inside an interactive world they enjoy. When people know you are watching they don’t play in their natural state or pace and they make more mistakes.

Solution: Leave players alone; ask them the annoying questions once finished.

2) The Room is already so tactile on mobile, we’ll ace the feeling of interaction in VR

Ah ha ha ha. Fools. With Room Mobile games we could fill small spaces with detail knowing the camera will see it. In VR, the player can look anywhere at any time and they prefer to look around than focus on every surface. Secondly touchscreens are exact one-to-one feedback interfaces. By contrast, placing a hand in VR space is about modelling a feel and consistency to the controls in three dimensions. Above all we didn’t want the players hands to flap uselessly about or the objects they play with to feel weightless.
Solution: We had to put a lot of effort into modelling weight and resistances and adjusting the controls to make the players hand movements feel direct, physical, and impactful.

The Room VR: A Dark Matter on PS4

3) Getting stuck is bad, no wait, getting stuck is good

Puzzle games are strange beasts because human minds are strange things. Different brains interpret our puzzles differently, especially in VR, so if we estimate someone takes too long to figure a puzzle out the temptation is there to simplify, to smooth it out. This can be a Very. Bad. Call. The thing is, people like bumps. They enjoy figuring stuff out. Getting stuck and then unsticking yourself is the satisfaction players crave in the puzzles.

Solution: Is thinking ever a waste of time for a brain? Leave some hard problems hard to add some grit. Done right, the toughest challenges give the highest payoff.

4) The camera is the best part of a VR game to play… and the worst part to make

This was a doozie. Making mobile games we used to be able to take control of the camera away from the player to guide it to all the pretty things they needed to see in the world. Move that camera all you want, Mobile didn’t care. In contrast to this if you even think of grabbing the camera from the player VR will shoot the tires out of your car. This is because with VR the players head is the camera, and really, tossing the players head around VR space is bad form, especially if they have an aversion to vomit. Coupled with the fact that our players had to see every reaction to their actions on-screen, we radically changed how we approached visualising puzzles and the narrative sequences between them.

Solution: Make sparkly things! In other words, we did a lot of work on leading the players eye, making them want to look in a certain direction so they knew what was going on at all times.

The Room VR: A Dark Matter on PS4

These are just a few of the many, many non-obvious things we’ve been taught by working in VR. At the time we made our mistakes we thought our problems were unique but now we see they’re the same many developers go through. Believe it or not there’s a comfort in that – it meant we didn’t go too off the rails, didn’t ask too much from the software, we just had naïve expectations for how hard and counter-intuitive some aspects would be.

Now that the game is done, all we can hope is that our efforts to make The Room VR: A Dark Matter super-playable were worth it and our learnings are there on the screen for all our players to see. If you do pick up a copy, you will let us know, won’t you?

The post How Fireproof Games brought puzzle sensation The Room to PS VR appeared first on PlayStation.Blog.Europe.

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