PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SCEE region Mon, 27 Mar 2017 16:02:16 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.2 Strategy RPG Valkyria Revolution deploys in Europe on 30th June for PS4 and PS Vita https://blog.eu.playstation.com/2017/03/27/strategy-rpg-valkyria-revolution-deploys-in-europe-on-30th-june-for-ps4-and-ps-vita/ https://blog.eu.playstation.com/2017/03/27/strategy-rpg-valkyria-revolution-deploys-in-europe-on-30th-june-for-ps4-and-ps-vita/#comments Mon, 27 Mar 2017 16:01:05 +0000 http://blog.eu.playstation.com/?p=242677 Attention soldiers! Get your war face ready (obligatory “you call that your war face!?”) and prepare for battle, because Valkyria Revolution is launching in Europe on 30th June for PlayStation 4 and PS Vita! Our previous PS Blog post covered how the game is quite literally a revolution from previous Valkyria games, but let me […]

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Attention soldiers! Get your war face ready (obligatory “you call that your war face!?”) and prepare for battle, because Valkyria Revolution is launching in Europe on 30th June for PlayStation 4 and PS Vita! Our previous PS Blog post covered how the game is quite literally a revolution from previous Valkyria games, but let me give you a brief refresher before you charge once more unto the breach.

First things first, Valkyria Revolution is not a sequel to the Valkyria Chronicles series: spinoff would be right word. It takes place in a whole different timeline, continent, and universe than its predecessors, but familiar elements, such as the precious mineral ragnite and the legendary beings known as the Valkyria, make a return. Instead of a World War II influence, the game is inspired by the European industrial revolution era and focuses on a war of liberation between two vastly different nations.

Valkyria Revolution

Oh, but arguably the biggest difference is the battle system. The turn-based action has been replaced with faster-paced, but no less strategic, combat. This hybrid battle system combines the tactics of customising squad behavior and loadouts with real-time combat for some pretty intense moments on the battlefield.

But at its core, Valkyria Revolution is a very human story about war. The small independent kingdom of Jutland is suffocating from an economic blockade sanctioned by the tyrannical Ruzi Empire, and must resort to war in order to liberate themselves and surrounding lands from the Ruzi’s imperialist conquest.

However, there’s one teensy-weensy problem. The Ruzi Empire have a Valkyria. You know, the living embodiment of death in demi-god form? Yeah, things aren’t going very well for the soldiers of Jutland. However, that’s where the Vanargand come in.

Valkyria Revolution

This elite team of ragnite sensitive warriors have been assembled with the sole purpose of annihilating the Ruzi’s Valkyria with extreme prejudice. Led by the consummate professional Captain Amleth Gronkaer and bolstered by the inspiring presence of Jutland’s Princess Ophelia, the Vanargand are ready to turn the tide of the war in the name of freedom. However, Amleth hides a terrible secret. Is he friend or foe to the country he has sworn to protect?

Oh, and we’ve got one more thing to reveal. Loyal soldiers are always rewarded for their service, so our brothers-in-arms in Europe who pre-order or snag a limited launch copy will receive a 12-track soundtrack by the extremely talented Yasunori Mitsuda (Chrono Trigger, Stella Glow). Quantities are limited, so grab your copy on the double!

Valkyria Revolution will be released physically and digitally for the PlayStation 4, and as a digital-only title for the PlayStation Vita. Check out our website for more details and Godspeed, soldier.

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Kickstart your MLB The Show 17 career in 12 easy steps https://blog.eu.playstation.com/2017/03/27/kickstart-your-mlb-the-show-17-career-in-12-easy-steps/ https://blog.eu.playstation.com/2017/03/27/kickstart-your-mlb-the-show-17-career-in-12-easy-steps/#comments Mon, 27 Mar 2017 15:01:36 +0000 http://blog.eu.playstation.com/?p=242667 This year with MLB The Show has been a wild ride! Starting in October, we announced legendary Ken Griffey Jr as our cover athlete and a load of new features within our greatest modes, such as: New One button Retro Mode (inspired by 90s retro gaming) Expanded Diamond Dynasty Faster games in Franchise Mode New […]

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This year with MLB The Show has been a wild ride! Starting in October, we announced legendary Ken Griffey Jr as our cover athlete and a load of new features within our greatest modes, such as:

Now with all this content to explore, how does one even start chipping at the tip of the iceberg of this massive game? I’m glad you ask! To help those of you who may be new to the franchise, we’ve compiled a list on how to get started in 12 easy steps:

Step 1

Get MLB The Show 17. Doesn’t work if you don’t have the game, right?

Step 2

Kiss Griffey for good luck. There’s no shame in it! He’s bound to give you some luck on your journey to become a legend.

Step 3

Do 17 jumping jacks. Prepare your body. My body is ready.

Step 4

Load up MLB The Show 17 on your PS4.

Step 5

Warm up with a few games in Retro Mode, kickin’ it Ken Griffey Jr Style. Spam that ‘X’ button and hit homers all day.

Step 6

Boot up Road to the Show and start building your character. Will he get a gnarly beard or the good ol’ Rollie Fingers ‘stache? Let’s make him husky with more to love.

MLB The Show 17, Road to the Show

Step 7

And fast? Long hair, don’t care. Gotta go all power or nothing cuz we’re bringing the thunder! While you’re at it, use training points to make him harder, better, faster and stronger.

Step 8

Roll out of the minors. Get a call from my agent with an offer from the Red Sox… Should I stay should I go? Be careful – the path to the majors may not always go how you wanted and is greatly determined by your choices (yup). Only you can determine your true destiny.

Step 9

Want to play only the best bits? Jump into Franchise mode and cut directly to those nail-biting, game-deciding moments when they naturally occur with Critical Situations. Or use Player Lock to hop on the field and get down to business to defeat the bunts.

Step 10

Build your dynasty. Step up to the plate and battle against your friends in Battle Royale with short 3-inning games to settle your grudges. Come at me bro!

Step 11

Conquer the US and take over rival territories in Conquest mode. Dominate in quick 3 inning games to energize your fans and take the world by storm!

Step 12

Do a victory dance and repeat.

As you can see, there are many modes to try and tons of reasons to love The Show! Fun fact – Ninjas and Warriors love The Show. If you don’t believe me, watch the video below!

If you haven’t checked out MLB The Show 17 yet, go to theshow.com to learn more and find out why everybody loves the Show. Keep up to date with the latest MLB The Show news and videos by following us on Facebook, Twitter or Instagram.

And if you want to be one of the first to play MLB The Show 17, preorder and preload from PlayStation Store to start playing from midnight tonight!

See you on the field (of dreams)!

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The untold stories behind the games of Fatal Fury: Battle Archives Vol.2, out tomorrow on PS4 https://blog.eu.playstation.com/2017/03/27/the-untold-stories-behind-the-games-of-ps4s-fatal-fury-battle-archives-vol-2-out-tomorrow-on-ps4/ https://blog.eu.playstation.com/2017/03/27/the-untold-stories-behind-the-games-of-ps4s-fatal-fury-battle-archives-vol-2-out-tomorrow-on-ps4/#comments Mon, 27 Mar 2017 13:30:35 +0000 http://blog.eu.playstation.com/?p=242663 Hello SNK fans, this is Keisuke Nishikawa from SNK. I am happy to announce the release of Fatal Fury: Battle Archives Vol.2 tomorrow, 28th March on PlayStation Store, and to share some untold stories from the original development staff about the birth and evolution of the Real Bout Fatal Fury series. Real Bout Fatal Fury […]

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Hello SNK fans, this is Keisuke Nishikawa from SNK. I am happy to announce the release of Fatal Fury: Battle Archives Vol.2 tomorrow, 28th March on PlayStation Store, and to share some untold stories from the original development staff about the birth and evolution of the Real Bout Fatal Fury series.

Real Bout Fatal Fury

One interesting point regarding the creation of Real Bout Fatal Fury was that it was produced by reusing unsold NeoGeo cartridges of Fatal Fury 3, the prequel to RBFF which was released in 1995.

Unfortunately, Fatal Fury 3 did not hit the high expectations of the company, and is often considered the black sheep of the series. That meant that there were a lot of unsold cartridges on hand, and the engineers at SNK ended up reusing specific chips from those cartridges during the creation of Real Bout Fatal Fury.

The concept of stage borders and “Ring Out” that were introduced in Real Bout Fatal Fury was a popular addition amongst players of the home (AES) version of the game.

“The entire team felt this would offer an extra degree of danger to the battles and it also gave us an opportunity to add in some silly fan service.” says game director Yasuyuki Oda.

Unfortunately not all fans were in agreement – it was criticized and feared by arcade players as they could lose their match from a single mistake which meant their hard-earned coins could easily go down the drain. “This feedback, while somewhat unexpected, was important in dictating how the team approached the next entry in the series,” Oda concluded. Ring outs would never make a return to the Fatal Fury series.

Fatal Fury

Accroding to Oda, not everything goes according to plan in game development, as he examples by another anecdote about the Real Bout Fatal Fury series. “Players not fond of overly complicated commands were especially pleased with Real Bout Fatal Fury upon its release, as the debug mode used during game development was still accessible.

“This meant players could activate any Desperation Move by just pressing down, down and a single button!” he explains, shaking his head with slight exasperation. “I even remember seeing arcades which had signs posted next to the game prohibiting the use of this hidden/forbidden command!”

Real Bout Fatal Fury was originally created with the goal of putting an end to the series’ story and its iconic antagonist Geese Howard. However, the success of the game and popularity of the character meant that he didn’t stay dead for long!

Fatal Fury

Real Bout Fatal Fury Special

SNK’s 1st Planning Division, which was in charge of the development of the Fatal Fury series, put a lot of effort into redrawing certain characters that were making a return in Real Bout Fatal Fury Special. Terry Bogard and Franco Bash were among the characters that were redesigned. Most of these redesigns had a more anime style, going along with the popular trends of that time.

Each member of the 1st Planning Division was in charge of a specific character, and they loved to compete with their other colleagues to make their character the strongest in the cast! However, characters were rebalanced during the debug process (which was carried out by several shifts of employees 24 hours per day, 7 days a week!) leading up to the game’s release.

Geese Howard, who officially died in the previous entry, was included in the new roster due to how popular he was with fans around the globe.

The 4 EX characters (EX Tung Fu Rue, EX Billy Kane, EX Blue Mary, EX Andy Bogard) were created in order to add fun and variety to the game. The original Fatal Fury series had a large focus on story and an overarching plot, but the Real Bout series focused much more on gameplay with story taking a back seat in most cases. These ‘shadow’ characters are also a result of that stance.

Fatal Fury

Regarding Real Bout Fatal Fury Special, game director Yasuyuki Oda reveals an overlooked issue with one fighter in particular.

“In those days patches were obviously not possible like they are now and we actually discovered after release of the first lot of MVS cartridges that Billy Kane’s short hop A had no hitbox!” Oda has a bitter smile on his face as he remembers the incident. “We were forced to recall the cartridges already out in the wild to fix this mistake, which was quite an undertaking.”

The Real Bout Series was developed at a time where AES versions of NeoGeo titles were followed by a NeoGeo CD release, and Real Bout Fatal Fury Special was no exception to the rule.

SNK created new assets for the loading screens of the game, but their style was considered a bit too eccentric by many fans, who actually sent letters directly to SNK demanding that they not to use this style anymore! These loading screens are not in this PS4 release of the game, so everyone can rest easy!

Fatal Fury

Real Bout Fatal Fury 2

The final game in this compilation is another popular title around the world, as it is known for its very high paced battles. Created in only 4 months, the Fatal Fury Team put a lot of effort into significantly increasing the tempo of the battles for Real Bout Fatal Fury 2. The steps they took to accomplish this task included getting rid of the after battle victory poses and simplifying command inputs.

The game was also the first NeoGeo game that featured an opening movie animated image by image (older titles used to have intro movies made with simple slides). This high energy intro movie indicated the frantic and fast-paced atmosphere of the game to come.

Fatal Fury

Thanks in part to the games’ fast pace, Real Bout Fatal Fury 2 was played over 500 times during a “location test” (sessions in which a game is tested by users before its official release), and Terry Bogard was once more proven to be the most popular character.

We hope you enjoyed this retrospective from the original development team of the Real Bout Fatal Fury series. The whole team hopes that old fans and players new to the series will enjoy this trilogy of masterpieces included in Fatal Fury: Battle Archives Vol 2, so make sure you are prepared to GET IN THE RING!

Stay tuned for more exciting “PS2 Classics” release in the coming weeks!

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Favour fortune, not glory in PS4’s Might and Magic-inspired Heroes of the Monkey Tavern https://blog.eu.playstation.com/2017/03/27/favour-fortune-not-glory-in-ps4s-might-and-magic-inspired-heroes-of-the-monkey-tavern/ https://blog.eu.playstation.com/2017/03/27/favour-fortune-not-glory-in-ps4s-might-and-magic-inspired-heroes-of-the-monkey-tavern/#comments Mon, 27 Mar 2017 12:30:09 +0000 http://blog.eu.playstation.com/?p=242659 Hello there, Playstation blog, my name is Cédric and I am the developer of RPG Heroes of the Monkey Tavern, which releases on PlayStation 4 tomorrow. I’m a lifelong fan of such genre classics as Might & Magic, Eye of the Beholder or Lands of Lore, spending many an hour spellbound on them. Games that […]

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Hello there, Playstation blog, my name is Cédric and I am the developer of RPG Heroes of the Monkey Tavern, which releases on PlayStation 4 tomorrow.

I’m a lifelong fan of such genre classics as Might & Magic, Eye of the Beholder or Lands of Lore, spending many an hour spellbound on them. Games that shaped my youth, as amazing developers worked their wizardry on the emerging household computer market, keeping us hooked in front of our screens.

So when 2012’s brilliant Legend of Grimrock resurrected the genre, I realised I also wanted to make my own contribution, with the additional goal of offering such an engrossing experience on Playstation 4.

But while most games sent you out to save the world, I favoured a lighter, more humorous approach.

Heroes of the Monkey Tavern

So in Heroes of Monkey Tavern, you’re introduced to a group of adventurers who are also big party animals. As a result, they’ve ran out of money. So when a stranger appears and promises them – you – the way to the greatest treasure ever, you waste no time and head out on on your newest quest, influenced by fortune rather than glory.

I remember seeing a documentary about Martin Scorsese in which his writing method is discussed; he uses music to influence his story’s scenes as he writes. I used a similar process, first spending hundreds of hours listening to and choosing music tracks that evoked a strong emotional reaction in me. Then, I started to work out what scenes would best highlight them. I liked the result so much that it became obvious that a music player had to be integrated into the game’s menu so that players could listen to them whenever they liked.

Heroes of the Monkey Tavern

The complexity to the controls in games such as these mean they’re best suited for computers. However, I worked hard from the start to make sure Heroes of Monkey Tavern would be as enjoyable with a controller rather than a mouse. Genre aficionados may first be skeptical, but once you have tried it out, you realise that the fights are even faster with the controller. And with the shortcuts, managing your inventory is a breeze.

Don’t believe me? Check out the video below that offers a quick runthrough of the controls, and acts as an introduction to the game world.

Rather than boring you to death with more details, I’d prefer you try the game out yourself through the demo that’ll release alongside the game proper tomorrow!

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Media Player update adds support for 4K video on PS4 Pro https://blog.eu.playstation.com/2017/03/27/media-player-update-adds-support-for-4k-video-on-ps4-pro/ https://blog.eu.playstation.com/2017/03/27/media-player-update-adds-support-for-4k-video-on-ps4-pro/#comments Mon, 27 Mar 2017 12:00:16 +0000 http://blog.eu.playstation.com/?p=242655 Starting tomorrow, the Media Player app is getting an update to support 4K video playback on PS4 Pro. Following this update, 4K videos in mp4 format saved on a USB stick or home server can be played on the Media Player app (remember, you’ll also need a 4K compatible TV to watch the videos in […]

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Starting tomorrow, the Media Player app is getting an update to support 4K video playback on PS4 Pro. Following this update, 4K videos in mp4 format saved on a USB stick or home server can be played on the Media Player app (remember, you’ll also need a 4K compatible TV to watch the videos in 4K).

Your home server will appear as a media option in the Player automatically so finding your media is simple and quick. Just a reminder, USB storage that’s already been formatted as extended storage for your PS4 can only be used to save games and apps – it can’t be used to save and play the videos.

For those of you that own a PlayStation VR system in addition to PS4 Pro, Media Player will also update to support playback of 4K VR video content. PS VR’s display resolution is 1920 x RGB x 1080, therefore 4K VR videos will be displayed in a higher image quality compared to HD VR videos. Capture stunning 360 degree 4K footage, and then immerse yourself in that footage in VR at home – just as if you’re right back in the scene you shot.

And while on the topic of 4K, many of you have already been enjoying 4K streaming on PS4 Pro, but in case you weren’t aware, streaming video apps including Netflix and YouTube have 4K content available, so make sure to check them out.

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14 eccentric PlayStation exclusives to rediscover in this week’s PS Store discounts https://blog.eu.playstation.com/2017/03/24/14-eccentric-playstation-exclusives-to-rediscover-in-this-weeks-ps-store-discounts/ https://blog.eu.playstation.com/2017/03/24/14-eccentric-playstation-exclusives-to-rediscover-in-this-weeks-ps-store-discounts/#comments Fri, 24 Mar 2017 16:00:17 +0000 http://blog.eu.playstation.com/?p=242597 There’s been no shortage of triple-A blockbuster razzmatazz on PlayStation 4 of late, with the likes of Horizon Zero Dawn, Nioh, Resident Evil 7 and Mass Effect Andromeda delivering plenty of bang for your buck in the first few months of 2017. But now, with the weather mellowing and Spring finally breaking through, what better […]

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There’s been no shortage of triple-A blockbuster razzmatazz on PlayStation 4 of late, with the likes of Horizon Zero Dawn, Nioh, Resident Evil 7 and Mass Effect Andromeda delivering plenty of bang for your buck in the first few months of 2017.

But now, with the weather mellowing and Spring finally breaking through, what better time to catch up on some of the quieter gems that may have slipped under your radar?

With that in mind, we’ve pinpointed just a few of the more understated and unusual titles included in PlayStation Store’s Only On PlayStation promotion, which kicked off on Wednesday. It’s time to plug some gaps in your library…

1. Bound (PS4)

Almost indescribable in typical gaming terms, Bound is a refreshingly different adventure, relying on the power of dance to tell its unusual story. Don’t be fooled by its serene sense of style – Bound has moments of hair-raising drama and spectacular visuals, made all the more impressive through its PlayStation VR compatibility. Try it and become a believer.

2. Siren: Blood Curse (PS3)

Before Keiichirō Toyama turned his ample imagination to Gravity Rush, the talented designer was known for scaring the snot out of players in Siren: Blood Curse.

A spine-chilling adventure in the style of the best Japanese horrors, if you thought The Ring or The Grudge were terrifying, then watch Siren: Blood Curse ask those chumps to coolly hold its beer and go to work on shredding your nerves. All four main chapters are available to buy in the sale… if you’re brave enough, of course.

3. Dark Cloud (PS4)

We’re going back some years now, but this PlayStation 2 action role-playing classic feels right at home on PS4 thanks to a visual bump into High Definition and trophy support. And it’s not all dungeon crawling and monster bashing, either. Rather uniquely for its time, Dark Cloud also tasked you with a spot of city creation, where you must rebuild settlements and keep villagers happy.

4. CounterSpy (PS4, PS Vita, PS3)

Warring superpowers, silenced weapons and a slick secret agent make up this hugely fun platform shooter. Nestled within its retro styled visuals, CounterSpy sneaks in a deep combat system, a variety of different weapons and even a leader-board based competitive mode to keep you and your friends on their toes. And to top it all off, it’s Cross-Buy, so you can get a piece of the action which will leave you shaken and stirred, no matter which system you own.

5. Flower and flOw (PS4, PS Vita, PS3)

We’ve grouped these two together, because they both equally deserve your time. While the BAFTA award-winning Journey got many well deserved plaudits and attention, let’s give it up to the two titles which helped put developer thatgamecompany on the map.

Flower and flOw are beautiful, relaxing games that anyone can pick up and get into, transporting you to worlds that still capture people’s imagination to this very day. There’s very little out there like them, so sit back and enjoy the ride.

6. Vib-ribbon (PS3, PS Vita, PSP)

It’s a bit of a cult classic these days, but if you’ve not heard of this funky rhythm action game starring a female vector line rabbit called Vibri then now’s the time. Vib-ribbon lets you use your own music to generate its unique levels, creating a distinctively personalised game full of obstacles and pitfalls of your own making.

7. rain (PS3)

Originally introduced at gamescom 2012 against the gentle piano patter of Fredrick Chopin’s Raindrop Prelude, rain is an atmospheric escapade that evokes the mystery and understated danger of a Studio Ghibli movie.

Ghostly creatures, puzzles and a young boy’s journey to save an invisible girl create a memorable combination that’s different from your standard adventure game.

8. When Vikings Attack (PS3, PS Vita)

Hilarious, colourful and an absolute blast to play, When Vikings Attack is pure joy. The concept of fending off a horde of Vikings (armed with bad teeth and questionable facial hair) using everything from telephone boxes to road signs is as fun as it looks, helped by an assortment of amusing sound effects that keeps things entertaining even if you’re just watching.

There are also a variety of Cross-Play enhanced multiplayer modes where you can demolish the Vikings with up to three friends, or go head-to-head across 20 arenas.

9. Tumble VR (PS4)

Sure, you were enticed in by the likes of Batman: Arkham VR and Until Dawn: Rush of Blood, so we’ll forgive you if you let this one slip by. But Tumble VR remains a PlayStation VR must-buy, literally adding a new dimension to an already addictive game.

Having the ability to look around your precarious block tower in full 3D before attempting your next shaky handed move is utterly compelling. And if that wasn’t enough, there’s a head-to-head two player social screen mode where you can mercilessly heckle your friend into losing their nerve as you watch their moves via the TV.

10. Hohokum (PS4, PS Vita, PS3)

Okay, guiding a strange looking kite in a psychedelic world looks a bit… unusual. But trust us, Hohokum is the sort of game that can gleefully steal hours of your time through its delightful mysteries.

Here is a title which explains very little and trusts you to work out its secrets as you swoop around bizarre characters, swirl through outlandish landmarks and do everything you can to uncover its wonderful array of surprises. Hohokum is a feast for the senses.

11. Tokyo Jungle (PS3)

You’ve seen what happens when the world gets taken over by giant machines in Horizon Zero Dawn – well, here’s what happens when animals rule the roost. Tokyo Jungle is one of the most original survival games out there, challenging you to stay alive in a city where everything from lions to dinosaurs roam the streets.

Surprisingly poignant and savage, Tokyo Jungle is a challenging but compelling adventure… and the only game we know where you watch a super cute Pomeranian go feral. Aces.

12. Ape Escape (PS3, PS Vita, PSP)

King Kong ain’t got nothing on these guys. Originally swinging onto PS one back in 1999, Japan Studio’s iconic platformer puts you in the shoes of plucky young hero Spike, who’s tasked with foiling super-evil white-haired monkey Specter, and his hordes of crazed time-travelling chimps.

But it’s not just about rounding up slapstick simians. Look out for mini-games like Ski Kidz Racing, which puts you on the slopes in a madcap race to the finish, and Specter Boxing, which lets you take your frustrations out on another polygonal primate. Oh, and don’t forget Galaxy Monkey (we’re not making this up), a fast paced shoot ’em up against… wait for it… no, not monkeys… but aliens. Wonderfully weird.

13. MediEvil (PS3, PS Vita, PSP)

Before Aloy, Nathan Drake and Kratos, was a skeletal knight by the name of Sir Dan Fortesque, who defended the noble kingdom of Gallowmere. We think it’s time he was reborn on your PlayStation, so why not dig up another chance to take on the dark sorcerer Zarok in this PS one classic action adventure?

This is just a small selection of the games discounted in the Only On PlayStation promotion. Check out the full list on PlayStation Store – and let us know which ones you pick up.

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Weekend deals on Ghost Recon Wildlands, Resident Evil 7, FFXV start today https://blog.eu.playstation.com/2017/03/24/weekend-deals-on-ghost-recon-wildlands-resident-evil-7-ffxv-start-today/ https://blog.eu.playstation.com/2017/03/24/weekend-deals-on-ghost-recon-wildlands-resident-evil-7-ffxv-start-today/#comments Fri, 24 Mar 2017 14:50:11 +0000 http://blog.eu.playstation.com/?p=242583 We have a host of great offers available this weekend on PlayStation Store, starting with Ghost Recon Wildlands. You can make a saving on both the Deluxe Edition and Gold Edition on PS4 until Monday 27th March. Head to PlayStation Store today and don’t miss out on this great deal! Resident Evil 7 Biohazard (until […]

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We have a host of great offers available this weekend on PlayStation Store, starting with Ghost Recon Wildlands.

You can make a saving on both the Deluxe Edition and Gold Edition on PS4 until Monday 27th March. Head to PlayStation Store today and don’t miss out on this great deal!

Resident Evil 7 Biohazard (until 27/03/17)

Menace and isolation see the through the rotting walls of an abandoned farmhouse in our next weekend offer, Resident Evil 7 Biohazard! With both the Standard and Deluxe Editions available on offer, you won’t want to miss this terrifying deal!

NBA 2K17 (until 27/03/17)

Finally, we have a selection of NBA 2K17 content available on offer this weekend. Whether it’s the Standard Edition, Kobe Bryant Legend Edition, Kobe Bryant Legend Edition Gold or Virtual Currency (200,000 / 450,000 only), you can forge a career among basketball’s elite on PlayStation 4.

Final Fantasy XV (until 05/04/17)

Just a reminder too, we have a two week promotion on the amazing Final Fantasy XV! Grab a great deal on the Standard and Deluxe editions on PS4 today!

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These expert Disc Jam tips will give you the edge in the PlayStation Plus multiplayer gem https://blog.eu.playstation.com/2017/03/24/these-expert-disc-jam-tips-will-give-you-the-edge-in-the-playstation-plus-multiplayer-gem/ https://blog.eu.playstation.com/2017/03/24/these-expert-disc-jam-tips-will-give-you-the-edge-in-the-playstation-plus-multiplayer-gem/#comments Fri, 24 Mar 2017 13:00:25 +0000 http://blog.eu.playstation.com/?p=242587 Hi everyone! Jay and Tim here with some helpful tips for Disc Jam, our arcade sports game that’s part of this month’s PS Plus promotion. In our previous post, we announced the beta and detailed the updates to our doubles game mode. Now that the game has launched, we are going to dig into some […]

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Hi everyone! Jay and Tim here with some helpful tips for Disc Jam, our arcade sports game that’s part of this month’s PS Plus promotion.

In our previous post, we announced the beta and detailed the updates to our doubles game mode. Now that the game has launched, we are going to dig into some core mechanics and give an overview of our key design pillars to help you get the winning edge against your opponents!

Disc Jam

Disc Jam’s scoring system: the basics

Firstly, and perhaps most importantly, we want to talk about how scoring works in Disc Jam.

You win a rally by either getting the disc behind the other team or getting the disc to hit the ground on their side of the court. Longer rallies are worth more points; each time the disc is thrown its top speed increases and the value of the rally goes up by one.

Although rallies start at 5 points, aces are worth double if you’re able to sneak one by off the serve. First team to 50 points wins the set and best two out of three sets wins the match. Now that we’ve covered the basics of scoring, let’s talk about the keys to success in Disc Jam.

Increasing your throwing power is often the difference in winning a rally

The two fundamental pillars central to Disc Jam’s design are timing and positioning. Every mechanic in the game is related to these principles in one way or another.

You execute ‘PERFECT’ throws by timing your input just as you catch the disc. If you throw three perfects in a row, you become ‘JUICED’ which significantly increases throw power across the board and is often the difference maker in who wins the rally.

If you’re out of position and forced to slide, you won’t be able to achieve a perfect throw which in turn breaks your juiced streak and gives the upper hand to your opponent. If you find yourself getting beaten often, remember to center up after making your shot!

With the exception of juiced throws, every shot in the game can be retrieved from the center dot on the court. Once you’ve mastered these fundamentals, it’s time to move on to advanced throw techniques.

Disc Jam

How and why to perform skill curves, quick curves and wall skips

There are several ways to negotiate the disc about the court. Although we have already covered perfect throws and getting juiced, we have yet to touch on curving the disc.

In Disc Jam, there are two ways to apply spin: Skill Curves and Quick Curves. Skill Curves are performed by rolling the left stick after you press the throw button (X by default). You aim the left stick as usual and then immediately press throw while rolling the stick in the direction of the desired spin.

Quick Curves, on the other hand, are easier to execute and have less windup than Skill Curves, but take a more predictable flight path. To Quick Curve, simply aim left or right to control how wide you want the disc to curve and then tap the corresponding Quick Curve button (L2/R2 by default).
Finally, Wall Skip throws are performed by executing a Skill Curve into the near-side wall. If you apply enough spin (about 75% of the maximum curve), the disc will skip along the wall. This can be a useful mix-up when your opponent isn’t respecting the wide lanes.

Disc Jam

That about wraps it up for this guide! Thanks for checking it out and be sure to grab your copy of Disc Jam if you haven’t already. It’s free for PlayStation Plus subscribers this month and we have a lot of exciting updates planned for the months ahead!

If you have any questions about these mechanics, feel free to chat with Jay and me in our Discord or on the official Disc Jam subreddit.

See you on the court!

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Play Dark Souls-inspired action RPG Salt and Sanctuary on PS Vita next week https://blog.eu.playstation.com/2017/03/24/play-dark-souls-inspired-action-rpg-salt-and-sanctuary-on-ps-vita-next-week/ https://blog.eu.playstation.com/2017/03/24/play-dark-souls-inspired-action-rpg-salt-and-sanctuary-on-ps-vita-next-week/#comments Fri, 24 Mar 2017 12:00:18 +0000 http://blog.eu.playstation.com/?p=242541 We launched Salt and Sanctuary one entire year ago on PS4. Our dreary, heavily Souls-inspired 2D action RPG was incredibly well received, and while we’ve been overjoyed and overwhelmed by the range of emotions your feedback held — Excitement! Frustration! Enthusiasm! Rage! — we felt your resounding reminder of a promise we made in our […]

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We launched Salt and Sanctuary one entire year ago on PS4. Our dreary, heavily Souls-inspired 2D action RPG was incredibly well received, and while we’ve been overjoyed and overwhelmed by the range of emotions your feedback held — Excitement! Frustration! Enthusiasm! Rage! — we felt your resounding reminder of a promise we made in our very first trailer: that Salt and Sanctuary would come to PS Vita.

It’s been long. But despair not, the wait is nearly at an end.

We’re Ska Studios, a two-person husband and wife studio that lives somewhere around Seattle, and Salt and Sanctuary is our fourth major game. Salt and Sanctuary is our studios’ heartfelt love letter to the Souls series: a 2D platforming RPG that seeks to capture the danger and mystery of a haunted, unforgiving world, with the freedom of exploration and customization, and the weight of your choices impacting each playthrough in significant ways.

Would you believe we originally were aiming to launch on PS Vita and PS4 at the same time? After all, a complex, deep RPG like Salt and Sanctuary would be a perfect fit for PS Vita. We may have been overambitious — reckless, even! But we think the wait will be worth it, and we hope you’ll agree when Salt and Sanctuary finally launches on PS Vita this coming Tuesday, 28th March.

In collaboration with Sickhead Games

Salt and Sanctuary for PS Vita marks the first Ska Studios title that, well, we didn’t make! That honor goes to Sickhead Games, the studio behind the console versions of Stardew Valley, Darkest Dungeon, and more. They’re as talented as they are overworked.

Salt and Sanctuary

We had a small hand in the PS Vita version: nudging some HUD elements here, tightening up the camera there, tweaking an effect or two when we needed to, but our contribution on the project was pretty minimal. The fantastic, talented folks at Sickhead Games were the ones behind all of the low-level, nightmare-inducing logic that will make games like Salt and Sanctuary on PS Vita even possible.

Cross-buy and thanks

As promised, Salt and Sanctuary will be cross-buy across PS Vita and PS4. If you bought it a year ago for PS4, congratulations: on 28th March, you’ll own it on PS Vita!

Of course, a big thank you for your patience and support. No game studio can survive without the respect of its customers, and the last thing we want is to feel like we’re letting you down. You’ve all been so awesome. Keep expunging heretics, making OP builds, doing naked level 1 runs, and abusing glitches.

Above all, keep surviving.

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You can play Titanfall 2’s epic time traveling campaign mission The Beacon for free next week https://blog.eu.playstation.com/2017/03/23/you-can-play-titanfall-2s-epic-time-travelling-campaign-mission-the-beacon-for-free-next-week/ https://blog.eu.playstation.com/2017/03/23/you-can-play-titanfall-2s-epic-time-travelling-campaign-mission-the-beacon-for-free-next-week/#comments Thu, 23 Mar 2017 16:03:30 +0000 http://blog.eu.playstation.com/?p=242533 Hello PlayStation Nation! We’ve got some exciting new things happening in Titanfall 2. First, we’ll be kicking off another free trial weekend that will start on 30th March and run through 3rd April. This time, in addition to having full access to multiplayer, you can also play the Training Gauntlet and one of the missions […]

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Hello PlayStation Nation! We’ve got some exciting new things happening in Titanfall 2.

First, we’ll be kicking off another free trial weekend that will start on 30th March and run through 3rd April. This time, in addition to having full access to multiplayer, you can also play the Training Gauntlet and one of the missions from our critically acclaimed single-player campaign called The Beacon.

The Beacon was one of the first missions the team designed, and it really helped us discover what Titanfall 2 single player would feel like. It’s a great way to bring players into the world of Titanfall 2.

After the trial, both the Training Gauntlet and The Beacon will remain free to play in perpetuity.

That’s not all! On 30th March we will also be launching our next free DLC drop for Titanfall 2 called Colony Reborn. Here’s everything you need to know.

Titanfall 2

Free for all Titanfall 2 players

  • New Map: Colony

This classic should be familiar to long time Titanfall fans. Set among a sleepy settler town, the dense center is filled with narrow streets, interiors, and rooftops surrounded by open Titan lanes.

  • Weapon: R-101

Universally well regarded for its unique versatility, the R-101 platform has been a mainstay of human conflict since the first settlers arrived from the Core Systems. This version is outfitted with ACOG scope.

  • New execution

Curb Check.

For purchase: new cosmetics

  • Titan Art Nose Art

5 new designs, 1 new Warpaint per Titan

  • Camo pack

20 camos

  • Callsign pack

20 banners, 20 patches

  • Prime Titans

Northstar, Legion.

Patch updates

In addition to the above there will also be a patch with a plethora of bug fixes, balancing, and game improvements. We’ll be releasing full patch notes closer to launch.

Titanfall 2

Lastly, we’ll be running Double XP from 30th March through 2nd April to celebrate. So whether you’re new to Titanfall, a returning player, or just waiting anxiously for more stuff, we’ve got you covered.

See you on the Frontier!

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WRC5, Grid Autosport and F1 2014 lead a pack of racing titles joining PS Now today https://blog.eu.playstation.com/2017/03/23/wrc5-grid-autosport-and-f1-2014-lead-a-pack-of-racing-titles-joining-ps-now-today/ https://blog.eu.playstation.com/2017/03/23/wrc5-grid-autosport-and-f1-2014-lead-a-pack-of-racing-titles-joining-ps-now-today/#comments Thu, 23 Mar 2017 15:00:16 +0000 http://blog.eu.playstation.com/?p=242547 To celebrate the start of the Formula 1 season which accelerates into the sporting schedule this weekend, we’ve gone full throttle with 12 racing games that are bound to keep you burning rubber for hours. This month’s additions: WRC 5 FIA World Rally Championship Grid Autosport BlazeRush Motorcycle Club F1 2014 MotoGP 15 MXGP – […]

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To celebrate the start of the Formula 1 season which accelerates into the sporting schedule this weekend, we’ve gone full throttle with 12 racing games that are bound to keep you burning rubber for hours.

This month’s additions:

If you’re not a subscriber yet then there’s no better time to join PlayStation Now* – give it a test drive with a one week free trial today on PC and PS4. Once you’ve enjoyed your trial, you can continue to experience the freedom to play for just £12.99/€16.99 per month.

I think that’s all my driving puns exhausted…

*This service is currently available in the UK, the Netherlands and Belgium.

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A new adventurer joins PS4 action remake Wonder Boy: The Dragon’s Trap https://blog.eu.playstation.com/2017/03/22/a-new-adventurer-joins-ps4-action-remake-wonder-boy-the-dragons-trap/ https://blog.eu.playstation.com/2017/03/22/a-new-adventurer-joins-ps4-action-remake-wonder-boy-the-dragons-trap/#comments Wed, 22 Mar 2017 13:02:30 +0000 http://blog.eu.playstation.com/?p=242517 Hi, I’m Ben Fiquet, co-founder and art director at Paris-based Lizardcube. We’re a new company founded by Omar Cornut and myself. I’m the artist responsible for all the visuals in Wonder Boy: The Dragon’s Trap. Originally released in 1989, Wonder Boy: The Dragon’s Trap (aka Wonder Boy III) helped define the “Metroidvania” genre with its […]

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Hi, I’m Ben Fiquet, co-founder and art director at Paris-based Lizardcube. We’re a new company founded by Omar Cornut and myself. I’m the artist responsible for all the visuals in Wonder Boy: The Dragon’s Trap.

Originally released in 1989, Wonder Boy: The Dragon’s Trap (aka Wonder Boy III) helped define the “Metroidvania” genre with its unique blend of action, exploration, platforming, and role-playing elements. Over the years the game has attracted a large following and is now widely considered one of the 8-bit era’s finest titles.

The Lizardcube and DotEmu teams loved the original game so much that we decided to team up and restore it, creating a new version with carefully crafted, hand-drawn 2D animations and a re-orchestrated soundtrack. Over the past few months we’ve showcased the various half-animal, playable characters, along with the popular Retro feature. But we haven’t yet revealed the new human hero design, and speculation has been rampant.

There’s a simple explanation for keeping the character’s identity a secret: we wanted it to be a surprise. But now it’s time for the grand unveiling.

Along with Wonder Boy in his classic form, you can now play as the totally awesome, totally radical Wonder Girl!

Over the years we’ve seen many different versions of Wonder Boy, depending on the specific game or console. Even the concept art had radically different characters. With such a diverse foundation to build from, it was on me to decide which direction to move in for this latest contribution to the Wonder Boy saga.

I remember as a kid, just looking at those tiny little pixels on my TV made my imagination run wild. So the obvious design choice was to start with the material I’d spent countless hours enjoying. I began with the original sprites from the Master System, aiming for a 21st-century reinterpretation.

Here’s a look at some early character development:

It’s tricky redesigning a game that players worldwide hold dear. I hope we did it justice and that new and veteran players alike will love the game and its “new coat of paint.”

Of course, you still need a contingency plan, right? In this case, if a player really digs the old-school style, he/she can switch from the new HD visuals to the original graphics (and original soundtrack) just by pressing the handy Retro button. Go ahead. Do it. I won’t judge you.

Working on this beloved classic was an amazing, once-in-a-lifetime experience. Our love and passion is infused throughout, and we hope you like it. Thanks for reading, and remember the PS4 release date is just around the corner: 18th April 2017!

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Big savings start today on PlayStation exclusives https://blog.eu.playstation.com/2017/03/22/big-savings-start-today-on-playstation-exclusives/ https://blog.eu.playstation.com/2017/03/22/big-savings-start-today-on-playstation-exclusives/#comments Wed, 22 Mar 2017 12:19:48 +0000 http://blog.eu.playstation.com/?p=242497 Starting today and running until 5th April, we have the biggest ever PlayStation exclusive promotion on PlayStation Store, titled Only On PlayStation, where you can save up to 55% on selected PS4, PS3 and PS Vita-only titles! Grab discounts on Uncharted 4, Bloodborne, The Last of Us Remastered, The Last Guardian, Gravity Rush 2 and […]

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Starting today and running until 5th April, we have the biggest ever PlayStation exclusive promotion on PlayStation Store, titled Only On PlayStation, where you can save up to 55% on selected PS4, PS3 and PS Vita-only titles!

Grab discounts on Uncharted 4, Bloodborne, The Last of Us Remastered, The Last Guardian, Gravity Rush 2 and more! The list is huge so we’ve provided the PS4 titles on offer below, but head to PlayStation Store for a full list and regional pricing.

Totally Digital (until 05/04/17)

We’ve also got a ‘Buy one get one free’ Totally Digital offer on PlayStation Store. Pick two selected digital only and indie titles such as Grow Up, Virginia, Hitman: Go, Tomb Raider Go, and more, and get the cheapest free!*

Totally Digital pre-orders

And remember, you can still make savings on the following Totally Digital pre-orders (these are not included in the “Buy one get one free” offer)

*Please Note: terms and conditions apply.

Deal of the Week (until 29/03/17)

Pro Evolution Soccer 17

Be part of the beautiful game with a week-long discount on Pro Evolution Soccer 17! We have both the PS4 and PS3 versions available on offer so head to PlayStation Store and pick up a great deal today.

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Control and reshape atoms, galaxies and everything in-between in PS4’s Everything, out today https://blog.eu.playstation.com/2017/03/21/control-and-reshape-atoms-galaxies-and-everything-in-between-in-ps4s-everything-out-today/ https://blog.eu.playstation.com/2017/03/21/control-and-reshape-atoms-galaxies-and-everything-in-between-in-ps4s-everything-out-today/#comments Tue, 21 Mar 2017 15:01:54 +0000 http://blog.eu.playstation.com/?p=242455 Hey friends, David OReilly here. I’ve been living in a cave for a while, and I’m back to let you know that Everything is finally here — you can get it on PS4 today! We had a huge response to our announcement last year and have been hard at work ever since. This game has […]

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Hey friends, David OReilly here. I’ve been living in a cave for a while, and I’m back to let you know that Everything is finally here — you can get it on PS4 today!

We had a huge response to our announcement last year and have been hard at work ever since. This game has evolved into something I couldn’t have imagined. There were many things which seemed impossible to pull off in the beginning which we managed to do — and we’re really excited about getting it into your hands.

As you may know, the game is centered around being things, and creating an experience where you can not just be things in the world, but you can be the world itself. You’re both the foreground and the background.

You discover abilities as you progress through the game, and whatever you can do with one thing you can do with everything. So even though what you are is always changing — and each journey through the game is different — the core experience is structured and designed.

everything

Everything is narrated by recordings of the great British philosopher Alan Watts. He was an incredible mind and had an extraordinary talent for describing the indescribable. I hope when playing this you’ll find that philosophy isn’t something trapped in books, but something you can experience directly, without using anything but your own imagination.

Aside from the core adventure, it’s also a giant sandbox — an interconnected universe which you can explore intuitively as well as design yourself. Just by playing the game you change its level design. Say you travel into a particular galaxy and you keep scaling down until you’re a single atom. You can travel all the way back up to the original galaxy — it all connects to itself.

Also, you can transform into anything you’ve already been before. Say you didn’t like trees and wanted to change all the trees into horses; you can do it with the tap of a button. You can change every single object in the universe to horses.

This goes even further. You can transform the atoms inside a galaxy into other galaxies, and keep traveling into those, and keep going and going and going.

everything

Maybe you don’t have time to do this. Everything has a default 0-Player mode, so if you let go of the controller, it plays automatically. And it’s controlled by rules which you can set. If you want it to do a certain thing more often, you can tell it to. Everything can play itself automatically for weeks at a time. It will get itself really mixed up, and you can come back to it whenever you want.

Because of the huge creative potential of these systems, it’s impossible for us to know what’s going to happen when it’s in your hands, so please share any interesting moments from your experience!

Everything is a very new kind of game, and it’s something I truly believe games are great at, which is giving us a different way of looking at our own world. Creating this feeling of freedom to move around, explore, talk to things — to really enjoy getting lost. A game where you cannot make a mistake, no matter what you do.

Our colossal development team of three people worked really hard on this, and we can’t wait to see what you do with it. Everything is out today; we really hope you enjoy it!

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How the post-WWII setting and couch co-op shape PS4 adventure Troll and I https://blog.eu.playstation.com/2017/03/21/how-the-post-wwii-setting-and-couch-co-op-shape-ps4-adventure-troll-and-i/ https://blog.eu.playstation.com/2017/03/21/how-the-post-wwii-setting-and-couch-co-op-shape-ps4-adventure-troll-and-i/#comments Tue, 21 Mar 2017 13:00:39 +0000 http://blog.eu.playstation.com/?p=242439 Troll and I is a mythical adventure game from Maximum Games and Spiral House, out this week on PS4. The game explores the themes of friendship and survival, as two unlikely companions are driven from their homes and must battle evil forces both human and otherwise. Troll, the elusive beast never before seen by the […]

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Troll and I is a mythical adventure game from Maximum Games and Spiral House, out this week on PS4. The game explores the themes of friendship and survival, as two unlikely companions are driven from their homes and must battle evil forces both human and otherwise.

Troll, the elusive beast never before seen by the human eye, and Otto, an adolescent boy living in peace in the Scandinavian forest, experience an unexpected bond after being ripped from their homeland by trophy hunters. Their perilous journey is driven by their shared longing to return home, their keen wisdom of the wilderness, and their desire to outwit and outmaneuver their rivals.

Today we pick the brains of Maximum Games and Spiral House to answer some of the pressing questions from our community.

What is the most defining feature of this game? What will players appreciate the most?

Kevin Oxland, Spiral House: When we started developing Troll and I, we wondered how difficult it would be to design environments and mechanics that would cater to two controllable characters of vastly different sizes and abilities. This was a challenge, to say the least, and took a lot of trial and error until we eventually established a set of ground rules.

The two characters are worlds apart in terms of the way they play, the way they feel, and their function within the game; yet, they ultimately work together as a team. This defines the game and is what gamers will find unique: playing as two vastly different protagonists that share the same goal.

The game is set in a 1950’s post-World War II Scandinavia. How does this setting impact the game?

Kevin Oxland: We didn’t want modern technology to get in the way, like mobile phones and sophisticated military equipment, etc. Setting the game in the 1950s prevented that from being an issue. We also liked the idea of the world returning to some semblance of peace after the Second World War, yet still struggling to regain normalcy.

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Where did the concept for the game originate from?

Kevin Oxland: The idea of two characters that have very different characteristics yet become best friends fascinated me. I had the idea swirling around for a while and knew it was something we had to go for.

We know Troll and Otto are vastly different, but how are they alike?

Andrew Nguyen, Maximum Games: They are alike in many ways. Like Otto, Troll is smart and adept, yet has many things to learn. You discover this during your adventure. Both characters have been torn from their home and are struggling to survive away from their comfort zones. They both have a common goal, and a common enemy. It is these elements that bring Troll and Otto together and forge a mighty friendship.

Is it possible to play through the game as one character or are you required to switch back and forth?

Andrew Nguyen: The game is all about teamwork, so you will be required to switch back and forth to progress through the story. At times, you will need to act as Troll, using his brute strength to pick up a heavy object; at other times, you will need to play as Otto, crafting spears from tree limbs in order to take on advancing enemies.

The exception to this, of course, is when playing in local couch co-op mode, where you can complete the game as one character while your friend plays through as the opposite character.

What made you decide to offer couch co-op?

Kevin Oxland: Couch co-op was something we always played in the past and it’s rarely offered in games nowadays. We wanted to bring that back. We also thought it was a feature that suited the game very well, and made sense with the dynamic between Troll and Otto. With split-screen, the social interaction that happens between players is similar to the interaction between Troll and Otto throughout the entire game.

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How does magic come into play? What magical qualities does Troll possess?

Kevin Oxland: We gave Troll qualities that are renowned in Scandinavian mythology. Trolls are believed to be elusive creatures, so we played on that with Invisibility. They have a mighty roar, and they have magical powers, so we combined those aspects to create the following functions: Bellow (Troll will stun enemies in range); Heal (Troll can heal himself when injured); Hide (Troll can make himself invisible for a period of time).

What features do you think fans will enjoy the most about Troll and I?

Andrew Nguyen: The ability to swap between two very different characters at the press of a button is very cool and feels very intuitive. But one feature that feels satisfying is the ability to squash monster enemies using the Troll’s punch or stomp. Although later in the game, the enemies get smart and start dodging Troll’s swipes and blows, so the player must adopt a new strategy.

Otto’s ability to vary his gameplay is quite rewarding, also. You can fight your way through enemies using melee and ranged weapons, or you can sneak around and take them out using stealth, so the player can use whatever feature and strategy that suits his or her playstyle.

The post How the post-WWII setting and couch co-op shape PS4 adventure Troll and I appeared first on PlayStation.Blog.Europe.

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New on PlayStation Store this week: Mass Effect Andromeda, Gravity Rush 2 DLC, more https://blog.eu.playstation.com/2017/03/21/new-on-playstation-store-this-week-mass-effect-andromeda-gravity-rush-2-dlc-more/ https://blog.eu.playstation.com/2017/03/21/new-on-playstation-store-this-week-mass-effect-andromeda-gravity-rush-2-dlc-more/#comments Tue, 21 Mar 2017 11:40:45 +0000 http://blog.eu.playstation.com/?p=242389 This week’s big release sees the return of Bioware’s lauded sci-fi action RPG series, with the launch of Mass Effect Andromeda on Thursday. But that’s not all – PlayStation Store also welcomes action/fantasy sequel Toukiden 2, ambitious indie adventure Everything, brutal role-player Vikings: Wolves of Midgard, and new DLC for Call of Duty: Modern Warfare […]

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This week’s big release sees the return of Bioware’s lauded sci-fi action RPG series, with the launch of Mass Effect Andromeda on Thursday. But that’s not all – PlayStation Store also welcomes action/fantasy sequel Toukiden 2, ambitious indie adventure Everything, brutal role-player Vikings: Wolves of Midgard, and new DLC for Call of Duty: Modern Warfare Remastered, Gravity Rush 2 and Ghost Recon Wildlands. See below for all the details.

PlayStation StoreOut this week

ps4

 

 

 

 

 

 

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store on your mobile, tablet or computer.

Free for PlayStation Plus subscribers in March

The post New on PlayStation Store this week: Mass Effect Andromeda, Gravity Rush 2 DLC, more appeared first on PlayStation.Blog.Europe.

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PS4’s Goat Simulator goes intergalactic with Waste of Space DLC, out 21st March https://blog.eu.playstation.com/2017/03/20/ps4s-goat-simulator-goes-intergalactic-with-waste-of-space-dlc-out-21st-march/ https://blog.eu.playstation.com/2017/03/20/ps4s-goat-simulator-goes-intergalactic-with-waste-of-space-dlc-out-21st-march/#comments Mon, 20 Mar 2017 14:01:25 +0000 http://blog.eu.playstation.com/?p=242323 Welcome, recruit. Please take a moment to familiarise yourself with the change in gravity and your stretchy new space suit (space-wedgies are a very serious issue and should not be ignored), then we’ll begin your orientation. The base has fallen on tough times and we need you, brave spacegoat, to help us rebuild this futuristic […]

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Welcome, recruit. Please take a moment to familiarise yourself with the change in gravity and your stretchy new space suit (space-wedgies are a very serious issue and should not be ignored), then we’ll begin your orientation.

The base has fallen on tough times and we need you, brave spacegoat, to help us rebuild this futuristic colony. The colony plays an important role in our economic, scientific, and diplomatic growth, but we’re losing investors left and right since everyone only seems to be interested in this new Star Wars stuff nowadays.

This is where you come in: by getting to know your new home, helping your fellow base-dwellers, and headbutting every crate and person you see, we should be able to save enough space-cash to crowd fund ourselves back into relevance.

Goat Simulator

Once you’ve funded and unlocked all of the high-tech new features of the base, you can gain all of the skills you need to be the ultimate sci-fi captain. Visit the Commando Deck where you can practice space diplomacy, space tech control, and space yelling. All very important skills for a budding captain. Test your hoof control with speed bike racing, but try not to hit any crew members or giraffes. Visit the museum to learn some legit history, fly your very own ship and destroy space pirates, and even help our top scientists bend the laws of physics and reality at the Test Labs.

Watch out for the alien invasion, though — a hostile race has started caging up some of our inhabitants. We were going to go do something about it but it was meatloaf night at the canteen. Plus, their eyes glow bright green which freaks out the recruits. Good luck with that one!

We’ve got ample and luxurious crew quarters, where you can hang around to your heart’s content. We don’t encourage intercrew relationships, but there are some friendly people who might offer to show you around if you can find a way to help them out.

Goat Simulator

Goat Simulator: Waste of Space DLC is out next week for PS4. In summary, here’s what to expect from the newest, most space-tastic Goat Simulator map to date:

  • Crowdfund a space colony and get other people to pay for it and do all the work!
  • Endless space full of planets to visit. But seriously it would take forever to go there so why bother? There is one planet nearby, though. Go to that one.
  • Fly and shoot stuff in space, because nobody makes games about flying and shooting in space anymore.
  • Learn how to be a real bridge commander!
  • The biggest map in goat simulator history, filled to the brim with exclusive content.

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The unexpected pairings, combat options and huge locales of Uncharted: The Lost Legacy https://blog.eu.playstation.com/2017/03/20/the-unexpected-pairings-combat-options-and-huge-locales-of-uncharted-the-lost-legacy/ https://blog.eu.playstation.com/2017/03/20/the-unexpected-pairings-combat-options-and-huge-locales-of-uncharted-the-lost-legacy/#comments Mon, 20 Mar 2017 13:00:42 +0000 http://blog.eu.playstation.com/?p=242299 Last month, I was lucky enough to get a sneak peek at an early version of Uncharted: The Lost Legacy. Though still early in development, it’s showing loads of promise. I was able to get unprecedented access to the minds at developer Naughty Dog to learn more about Naughty Dog’s next Uncharted adventure. First, the […]

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Last month, I was lucky enough to get a sneak peek at an early version of Uncharted: The Lost Legacy. Though still early in development, it’s showing loads of promise. I was able to get unprecedented access to the minds at developer Naughty Dog to learn more about Naughty Dog’s next Uncharted adventure.

First, the setting. In moving the action to the southern tip of India, The Lost Legacy injects a fresh surge of colour and personality – closer to the pulpier feel of the original Uncharted, in some ways. “Beautiful, big landscapes to traverse and explore, that sense of a surprise around every corner,” Creative Director Shaun Escayg told me. “We wanted to bring more of that back.”

The Lost Legacy is a new story set six to 12 months after the events of Uncharted 4. The action kicks off with a search for a priceless relic – the Tusk of Ganesha – and a decidedly unlikely pairing.

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How and why Nadine and Chloe are Lost Legacy’s co-leads

Chloe Frazer and Nadine Ross are reluctant partners who don’t see eye-to-eye, but who must work together to obtain the priceless Tusk from a mysterious warlord named Asav. “I like to figure things out as I go,” Chloe mutters at one point in the gameplay demo. “I noticed,” Nadine snorts.

“Asav, Chloe, and Nadine all have different reasons for wanting the Tusk.” — Josh Scherr, writer, Uncharted: The Lost Legacy

Why revisit Chloe? For Naughty Dog, it was an easy decision. “She’s an interesting character with a darker moral compass compared to Drake,” Writer Josh Scherr remarks: “They’re both treasure hunters. Drake has a bit of a hero complex, but Chloe looks out for number one, first and foremost.” It’s Chloe who initiates the hunt for the Tusk.

Nadine reenters the picture for different reasons, partially born out of the consequences of her actions in Uncharted 4. With Shoreline crumbling, she’s out of work and desperate.

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“Chloe would need somebody with military expertise,” Escayg said. “In all of Uncharted, Nadine is probably the most rational and practical character we’ve ever introduced,” Scherr added. “She tends to take a direct approach.”

Bringing them together helps each character accentuate the other. “They’re opposites. Chloe is spontaneous and impulsive, where Nadine is by the book, structured,” Escayg explained. “That made for a good pairing.”

And you better believe that relationship is going to develop over the course of the game. “Both of them are in positions they aren’t used to being in,” Game Director Kurt Margenau said. “Chloe, in terms of taking charge. Nadine, who is used to running the show, is now the hired gun. They’re both figuring it out as they go.”

The biggest Uncharted levels yet

With characters and the setup out of the way, it was time to get a closer look at the game itself. Based on what I saw, The Lost Legacy’s overall gameplay style will be familiar to Uncharted 4 veterans. But Naughty Dog is determined to add further refinements and enhancements based on lessons learned during Uncharted 4’s lengthy development cycle.

Starting with the level design. In one pivotal section of the game, the team wants to provide a more expansive environment that gives players more ways to explore at their own pace – “the biggest [area] ever for an Uncharted game,” Margenau mentioned.

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While developing Uncharted 4, Naughty Dog had hoped to go even bigger on certain huge locations such as Madagascar, Art Director Tate Mosesian explained to me. But some concessions had to be made in the interests of maintaining the game’s development schedule. Not so with The Lost Legacy, where the game will benefit from an updated production process that can see up to five teams working on one location at a time.

“It’s got a bigger, more organic feel, with more player choice.” — Kurt Margenau, game director, Uncharted: The Lost Legacy

In The Lost Legacy, this translates into a sprawling level with traversal challenges, environmental puzzles, shootouts, and more.

It’s honeycombed with secrets too, with new hidden treasures that will reward persistent players who try to traverse everything they can see.

There’s loads of environmental variety, too, partly thanks to the natural diversity seen in the Western Ghats region of southern India. You’ll explore lush jungles, soaring mountains, and ancient temples, in addition to the war-torn urban environment seen in the PSX 2016 reveal.

The new weapons and tools of the game

There is some new combat gear to master, too. A silenced pistol (The first lethal stealth weapon in Uncharted history!) will add new tactical wrinkles to The Lost Legacy’s stealth play and expand your combat options.

Meanwhile, C4 proved so popular among Uncharted 4’s loyal multiplayer community that Naughty Dog couldn’t resist adding it to The Lost Legacy. Why not?

There also seems to be an increased range of options available for combat encounters. “There are entire combat setups that you can skip, go around, or approach from any direction,” Margenau explained. “It’s got a bigger, more organic feel, with more player choice and more stealth options.”

Another new mechanic, lockpicking, was first seen in the game’s PlayStation Experience 2016 debut trailer. Though the exact lockpicking mechanics are still a work in progress, the team was so fixated on capturing the tactile feel of the act in-game that they purchased a real lockpicking kit to practice with. That’s dedication!

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One thing that definitely won’t be changing, though, is Naughty Dog’s approach to the series’ iconic action setpieces – some of the most memorable moments in gaming. “We obviously love them,” Margenau teased, adding that The Lost Legacy will include setpieces that do “things we’ve never done.” Sorry folks – I couldn’t squeeze anything more out of him than that.

About a possible Nathan Drake cameo…

It’s worth noting that The Lost Legacy, which will be launching later this year as a standalone game, will be a lengthier experience than The Last of Us: Left Behind, but shorter than Uncharted 4.

As for fans hoping for a Nathan Drake cameo in The Lost Legacy? “We entertained a few possible ideas around including Nate as a secondary character,” Scherr explained. “But everything we did felt superfluous because we tied it all up with Uncharted 4.” Margenau was even more direct. “We’re not going to touch on Nathan Drake in this, at all.” So, uh, maybe don’t hold your breath.

“You can sort of imagine Drake sitting on the couch playing Crash Bandicoot while Chloe and Nadine are off galavanting,” Scherr joked. “Yeah, the Crash Bandicoot remaster,” Margenau added.

The post The unexpected pairings, combat options and huge locales of Uncharted: The Lost Legacy appeared first on PlayStation.Blog.Europe.

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Real-time strategy defence title Korix hits PlayStation VR on 28th March https://blog.eu.playstation.com/2017/03/17/real-time-strategy-defence-title-korix-hits-playstation-vr-on-28th-march/ https://blog.eu.playstation.com/2017/03/17/real-time-strategy-defence-title-korix-hits-playstation-vr-on-28th-march/#comments Fri, 17 Mar 2017 16:00:29 +0000 http://blog.eu.playstation.com/?p=242257 If you are not aware of Korix yet (and let’s be honest, you’re probably not) Let me start by asking you a few questions… Do you like RTS games? What about tower defense? How about in VR and supporting multiplayer? Hopefully I have your attention now! Hello, my name is Mark Taylor and I am […]

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If you are not aware of Korix yet (and let’s be honest, you’re probably not) Let me start by asking you a few questions… Do you like RTS games? What about tower defense? How about in VR and supporting multiplayer? Hopefully I have your attention now!

Hello, my name is Mark Taylor and I am the developer for Korix. Korix has been a real labour of love over the past year with my sole goal being to release a game with old-school gameplay reminiscent of RTS’s from the late 90’s on PlayStation VR. I am so excited to see Korix released and more importantly, I finally get to play with you!
 
 
 
Korix

Korix places you deep in space, fighting for your race’s survival after your homeworld is destroyed. With nothing left to lose you are put in the role of commander with the sole mission of taking the fight back to the enemy. Build up your defenses, capture the resources and build your own army to exact revenge.

I am also very proud to announce that Korix has been optimised to run at 120fps natively on both PlayStation 4 and PlayStation 4 Pro with those lucky enough to own a Pro seeing higher image quality through improved local shadows.

Korix

With a single player campaign, skirmish mode and online multiplayer (2 to 4 players in co-op or vs) there is plenty to get your teeth into.

I had a lot of fun creating Korix and can’t wait to see you (literally) in the game!

The post Real-time strategy defence title Korix hits PlayStation VR on 28th March appeared first on PlayStation.Blog.Europe.

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7 things you need to know before you play brutal PS4 battler Vikings – Wolves of Midgard https://blog.eu.playstation.com/2017/03/17/headmaster-on-playstation-vr-gets-huge-multiplayer-party-mode-update-today/ https://blog.eu.playstation.com/2017/03/17/headmaster-on-playstation-vr-gets-huge-multiplayer-party-mode-update-today/#comments Fri, 17 Mar 2017 15:23:02 +0000 http://blog.eu.playstation.com/?p=242221 Greetings, PlayStation fans! It’s Peter here from Games Farm in Slovakia, where we’re putting the finishing touches to our upcoming Action RPG epic Vikings – Wolves of Midgard! As of today we’re just one week away from release, so we thought this would be a good time to sharpen your axes by presenting a rundown […]

The post 7 things you need to know before you play brutal PS4 battler Vikings – Wolves of Midgard appeared first on PlayStation.Blog.Europe.

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Greetings, PlayStation fans! It’s Peter here from Games Farm in Slovakia, where we’re putting the finishing touches to our upcoming Action RPG epic Vikings – Wolves of Midgard!

As of today we’re just one week away from release, so we thought this would be a good time to sharpen your axes by presenting a rundown of the best features of our Asgardian adventure.

From shining a spotlight on key gameplay features to tips, extra modes and replayability, we’ll be showing you that there’s more to Vikings – Wolves of Midgard that meets the eye and making sure that you’ve got all the insider knowledge to make the most of your adventures in Midgard when the game launches on 24th March!

So without any further ado, before the frost of Fimbulwinter freezes us over – here are seven things that you need to know before you play Vikings – Wolves of Midgard:

1. New Game +

You know how this one works, I’m sure. Blast your way past the ending credits of your first playthrough of Vikings – Wolves of Midgard and you’ll find yourself with the option of wiping down your blade and readying yourself for another blood-soaked jaunt through the wilds of Midgard, keeping all of your previous level and gifts intact, but also allowing you to master every combat style to further increase your dominance in battles. And if your skills are formidable enough, then you can also take on…

2. The Trials of the Gods

This mode is a personal favourite of mine, and is a great way to push your combat skills to the limit while unlocking all sorts of goodies for your Viking warrior or shieldmaiden.

In the Trials of the Gods, you must withstand wave after wave of increasingly-challenging enemies or play through tough boss challenges to earn equipment and runes to further boost your character’s abilities. There are some great rewards to be won, and there’s nothing like throwing your flagon of ale to the ground after a hard-fought victory!

And if you get tired of adventuring alone, maybe it’s time to consider…

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3. Two-player online co-op

What’s better than obliterating hordes of enemies with savage weaponry and devastating spells in a frenzy of carnage and bloodlust? Doing it with a friend, of course!

In Vikings – Wolves of Midgard, when you load up a game you will be given the option of making your game a private or public session, enabling drop-in, drop-out co-op adventures with old friends and new allies alike on the PlayStation Network.

We’ll see you there – but if you’re going to team-up, you’ll need to make sure that you…

4. Optimise your equipment and weapon sets

There’s a huge variety of weapons and armour in Vikings – Wolves of Midgard, and each choice will determine your play style in various ways. Heavy armour will increase your defense but will also increase the cooldown timers for your abilities, which may favour a melee-focused combat style but hinder those who rely on spellcasting to flay their enemies.

But never fear – we’ve made it so that you can easily switch between primary and secondary configurations so that you can change your tactics depending on the threat at hand. Equipment isn’t everything, though – to win the day you’re going to have to…

5. Master positioning and unleash your rage

Not all enemies can be bested by a direct attack – shielded warriors will punish your wayward strikes, and monstrous giants will quickly give you a lesson in pain if you don’t learn to position yourself and take down your foes in the right way.

Dart around slower enemies to attack weak spots from behind, and remember that certain environmental features can be used to your advantage! During combat, you’ll also notice your rage meter building – when charged, this ability will show those that oppose you what true power is.

To improve and customize the devastating effects of rage, as well as your other abilities and weapons, you’ll also need to…

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6. Upgrade Ulfung Village and perform blood sacrifices

Early on in the game you will be tasked with rebuilding and upgrading the various buildings and features of the village in order to unlock a whole host of benefits.

The weaponsmith, armourer, Skald and runesmith will prove vital allies in your quest – but you’ll also want to pay attention to the altar, which demands you sacrifice the blood of your enemies to improve your core stats, which will in turn have an effect on your other abilities.

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We’re almost done now, but there’s one more thing we’d like to talk about – an extra special bonus for our fans playing on PS4…

7. PlayStation Store exclusive pre-order bonus DLC pack

Fans that pre-order the digital version of Vikings – Wolves of Midgard on the PlayStation Store can look forward to unlocking an additional tattoo, hairstyle and clan symbol for their Viking, with an extra beard style for male warriors and tribal jewelry for shieldmaidens! Not only that, but PlayStation Plus members can also get a 10% discount on the game.

There we go, folks – seven things that you now know as you head into the world of Vikings – Wolves of Midgard. We can’t wait to finally get the game out there in the wild, and we look forward to meeting you on the PlayStation Network as we battle our way through the hordes of Ragnarok!

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The post 7 things you need to know before you play brutal PS4 battler Vikings – Wolves of Midgard appeared first on PlayStation.Blog.Europe.

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