PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SCEE region Sat, 18 Feb 2017 04:00:56 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.2 PS4 and PS Vita action RPG Ys VIII: Lacrimosa of Dana hits Europe in 2017 https://blog.eu.playstation.com/2017/02/18/ps4-and-ps-vita-action-rpg-ys-viii-lacrimosa-of-dana-hits-europe-in-2017/ https://blog.eu.playstation.com/2017/02/18/ps4-and-ps-vita-action-rpg-ys-viii-lacrimosa-of-dana-hits-europe-in-2017/#comments Sat, 18 Feb 2017 04:00:56 +0000 http://blog.eu.playstation.com/?p=240097 Hi everyone! Chris King from NIS America here to give you a complete list of all the PlayStation announcements we made at our annual press event in San Francisco. We announced three new game localisations, release dates for Danganronpa V3: Killing Harmony, and two other games — and brand new content coming to Suda 51’s […]

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Hi everyone! Chris King from NIS America here to give you a complete list of all the PlayStation announcements we made at our annual press event in San Francisco.

We announced three new game localisations, release dates for Danganronpa V3: Killing Harmony, and two other games — and brand new content coming to Suda 51’s The Silver Case for PS4! Brace yourself — there’s a ton of news here!

Ys VIII: Lacrimosa of Dana

PS4, PS Vita | Autumn 2017

We’re proud to announce our partnership with Nihon Falcom to bring the action RPG Ys VIII: Lacrimosa of Dana to PS4 and PS Vita in Fall 2017! We’re also happy to share that the game will have dual audio (English and Japanese), as well as in-game text in English and French.

This will be the first brand-new Ys adventure in eight years! The story begins with Adol, shipwrecked and stranded on a cursed island. There, he and the other castaways establish a village to challenge fearsome beasts and explore mysterious ruins on the island. Amidst this, Adol begins to dream of a mysterious blue-haired maiden named Dana living in an unknown world. Join Adol as he unravels the riddle of the cursed isle and the blue-haired maiden in Ys VIII: Lacrimosa of Dana!

Touhou Kobuto V: Burst Battle

PS4, PS Vita (Digital) | Summer 2017

The latest and greatest Touhou game awaits with Touhou Kobuto V: Burst Battle, coming to PS4 and PS Vita (digital-only) in Summer 2017.

Touhou Kobuto V: Burst Battle is a fast-paced, one-on-one fighting game set on 3D square areas where your goal is to deplete your opponent’s life bar using a wide variety of bullet-hell patterns, melee attacks, and spell cards. You can also perform dashes, double-jumps, and mid-air dashes to avoid bullets and demoralise your opponent!

Tokyo Tattoo Girls

PS Vita | 2017

The strategy title Tokyo Tattoo Girls will be arriving on PS Vita in 2017! In this game, Tokyo has been devastated and some of the city’s survivors find themselves with mysterious yet powerful abilities bestowed upon them by colourful tattoos. The city has been divided into 23 wards, each controlled by a powerful group known as “Kumi”. Together, these Kumi form the “Union.”

As the player, you will choose a companion character who will help you defeat all of Tokyo’s 23 wards and escape the city. Develop your companion’s abilities by giving her powerful tattoos to defeat the “Union” and make your escape!

In addition, we officially revealed the release dates for all of the following PlayStation games:

Danganronpa V3: Killing Hamony will release on both PS4 and PS Vita on 29th September, 2017.

Operation Babel: New Tokyo Legacy will release on PS Vita on 19th May, 2017.

Cladun Returns: This is Sengoku! releases on PS4 and PS Vita (digital-only) on 9th June, 2017.

Last but not least, we announced that Suda 51’s The Silver Case for PS4 will include two brand-new chapters: “Yami”, which takes place several months after the last chapter and serves as a conclusion to the initial game, and “White Out Prologue,” which occurs afterward with a time leap, linking The Silver Case universe with Suda 51’s episodic sequel The Silver Case: Ward 25!

I really hope you’re excited for our lineup this year everyone, and thank you all for your support over the years.

If you’d like to check out the complete list of all the games we announced at our press event, visit our NISA blog. With that said, we’ll have much more information to share for these games soon, so stay tuned!

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Disc Jam beta begins today on PS4 https://blog.eu.playstation.com/2017/02/17/disc-jam-beta-begins-today-on-ps4/ https://blog.eu.playstation.com/2017/02/17/disc-jam-beta-begins-today-on-ps4/#comments Fri, 17 Feb 2017 16:00:22 +0000 http://blog.eu.playstation.com/?p=240047 Hey folks! Tim and Jay here from High Horse Entertainment. We’re thrilled to announce the online beta test for Disc Jam, an action sports game for 1-4 players! During our alpha phase, the top two requests we received were “Please do a PS4 beta!” and “Please add doubles!” So today, we’re announcing both! Throughout development, […]

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Hey folks! Tim and Jay here from High Horse Entertainment. We’re thrilled to announce the online beta test for Disc Jam, an action sports game for 1-4 players! During our alpha phase, the top two requests we received were “Please do a PS4 beta!” and “Please add doubles!” So today, we’re announcing both!

Throughout development, it’s been critical for matchmaking that we only offer the singles mode (1v1) to help players around the world find opponents with a good connection. Now that Disc Jam is nearing completion, and with the hopes of getting some solid stress testing on our network, we are activating singles and doubles for the PS4 beta. In addition, we’ve made some exciting new changes to the mode including an updated court, as well as a complete overhaul to the pass mechanic.

When we initially implemented doubles, we wanted to see whether the mode would be fun in exactly the same play space as singles. Our assumption was that the additional player would add tension to the frantic pace on offense. With the passing mechanic, players could set up more powerful offensive shots which we believed would compensate for the extra defender.

This was true for the most part, but it became quite clear during high-end tournament play that some adjustments were needed. The singles court was simply too small to make defending your end zone as challenging as it should be. After some tweaking, a simple widening of the court by a few feet proved to be a simple and effective solution. This small adjustment to the play space compensates incredibly well for the extra player (not unlike the sport of tennis).

Another issue we had with doubles was the first implementation of the pass mechanic. Our main problem was that there wasn’t any significant punishment for poor timing on a pass. This basically created a situation where passing was always the optimal strategy. It slowed the game down and directly opposed our key design pillars: positioning and timing.

Disc Jam beta

To address this, we redesigned passing so that your timing is graded just like the other throws in the game. Your teammate can now only throw as hard as the incoming pass, so a poorly timed pass to your teammate at the net will severely hamper their offensive power. With this new implementation, choosing to pass is a much more strategic decision which includes a layer of difficulty that the previous mechanic lacked. However, if executed properly, the pass mechanic is still quite powerful, enabling teams to charge the net and maximize their offensive potential!

It has been very important for us that singles and doubles each feel like first-class citizens in Disc Jam. We want to ensure that both modes remain competitive and that both lone wolves and team players have a home. So far, we have heard great feedback on both modes with many players gravitating to one or the other, but enjoying both.

We believe these simple yet game-changing updates have made doubles a unique experience without straying too far from Disc Jam’s core gameplay. Of course, we may just have our “developer blinders” on, so we hope you’ll join us in the beta and share your thoughts!

We are accepting signups for the PlayStation 4 beta on our website, so be sure to hit the link above and keep an eye on your inbox!

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Designing the ultimate Motocross track in MX Nitro https://blog.eu.playstation.com/2017/02/17/designing-the-ultimate-motocross-track-in-mx-nitro/ https://blog.eu.playstation.com/2017/02/17/designing-the-ultimate-motocross-track-in-mx-nitro/#comments Fri, 17 Feb 2017 15:02:11 +0000 http://blog.eu.playstation.com/?p=240065 Hey. I’m Vladimir Volokhov, Environmental & Level Designer of MX Nitro. Red Rock Descent, one of my favourite MX Nitro tracks, is a good place to showcase how I created the courses for the game. Each track has its visual part and gameplay part. Red Rock Descent’s creation started with the visual; a canyon – […]

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Hey. I’m Vladimir Volokhov, Environmental & Level Designer of MX Nitro. Red Rock Descent, one of my favourite MX Nitro tracks, is a good place to showcase how I created the courses for the game.

Each track has its visual part and gameplay part. Red Rock Descent’s creation started with the visual; a canyon – Grand Canyon style – with vibrant red and orange rocks. I collected some photo references and set to work figuring out how the track’s backdrop would look. With a rough idea in place, I put visual ideas behind then began focusing on the gameplay – certainly the more important of the two!

I started constructing the track prototype from grey boxes. The design had to fit in with the locale, while gameplay needs to fit the visuals adequately and convincingly.

I decided that this track is all about mindless downhill. There’d be a constant slope downwards, with some outcrops that the rider will bump into and push away from. Then I added a few ledges, chasms, even spans, pits. We tested the course with the project lead and made adjustments based on feedback.

When we thought it finally captured the sense of that frantic motocross spirit, we approved it and returned to developing and finalising the visuals.

Dirt Rally

Art design has it’s own stages. Usually I start with basic look of the initial part of the track: I thoughtfully define a lot of detail there – what assets, materials, and textures are required, what the lighting will be. Then I create everything on my list, put everything on place, and see how everything works together. When I think that this initial part of the track is good enough and fits my initial vision, I move on to the rest of the track.

I do environments in layers, much like a pie. On Red Rock Descent I first created all surfaces, the ground where the racer will ride. Then I add stones, vegetation, separate background objects and decals. That is, I start with large features then gradually refine the track. From broad strokes to fine detail. Then I tune lighting, materials, and the background. Then we start optimisation to make sure it all holds together.

The final stage is thorough testing the track. We make sure that there are no objects hanging in thin air, collision calculation works fine from start to finish, and continue to fine-tune the gameplay by adjusting parts of the track.

How tricky is to balance the difficulty of a stage? This involves long, tedious, repetitive trials on different bikes. Extensive testing, on all kinds of bikes available in the game, helped polish the track to its final, perfect state.

As far as realism… well, in practice realism does not play a role here. The speed, the jumps, how bikes hit corners – these things are not even possible in reality, but not that you’d notice. You’re likely too busy enjoying the thrill of the race – and the great course design!

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Try out the new co-driver mode in Dirt Rally’s PS VR upgrade, out on PS4 today https://blog.eu.playstation.com/2017/02/17/try-out-the-new-co-driver-mode-in-dirt-rallys-ps-vr-upgrade-out-on-ps4-today/ https://blog.eu.playstation.com/2017/02/17/try-out-the-new-co-driver-mode-in-dirt-rallys-ps-vr-upgrade-out-on-ps4-today/#comments Fri, 17 Feb 2017 14:00:45 +0000 http://blog.eu.playstation.com/?p=240057 Hello! I’m Christina McGrath, Senior Community Manager for Dirt Rally. As you may’ve heard, Dirt Rally PS VR powerslides onto PlayStation VR headsets today – so we thought you’d like to know what you can expect from its top-notch PlayStation VR experience. It’s the whole game First things first: when you pick up the Dirt […]

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Hello! I’m Christina McGrath, Senior Community Manager for Dirt Rally. As you may’ve heard, Dirt Rally PS VR powerslides onto PlayStation VR headsets today – so we thought you’d like to know what you can expect from its top-notch PlayStation VR experience.

It’s the whole game

First things first: when you pick up the Dirt Rally PS VR upgrade, you get to enjoy all of Dirt Rally’s content in glorious VR. Whether it be racing through the forests of Finland, climbing the iconic Pikes Peak International Hill Climb course, or going bumper-to-bumper with other supercars in the FIA World Rallycross Championship, you can do it all with your PlayStation VR headset on. Every track, stage, car and discipline is available for PlayStation VR users – there’s nothing off-limits when it comes to immersing yourself in Dirt’s off-road racing world.

Dirt Rally

It includes an innovative new co-driver mode

The co-driver is one of the most crucial elements of rally. Imagine: you’re racing on a cliff side and about to throw your car around a blind corner, with only your co-driver’s pacenotes providing you an idea of what lies around the next bend. You need those calls to be well-timed, clear, and reliable… Well, we’re literally putting those calls in your hands. Or, rather, the hands of Player Two.

Dirt Rally

That’s right – featuring a never been-seen-before co-driver mode, a second player can be entrusted with the important responsibility of sending the right calls at the right time. Press the wrong button at the wrong time, and your rally pilot won’t have a clue about what to expect from the next few turns. However, get the timings right from the social screen, and the calls will be delivered crisply and cleanly to the person in the driver’s seat.

After the end of each stage, an accuracy rating will be given too – so there’s nowhere to hide if your coordination is off or your reactions aren’t quite quick enough!

The update is PS4 Pro optimised

We know that a lot of you have upgraded your hardware to optimise your PlayStation VR experience, so we’re making sure that our PlayStation VR upgrade makes the most of your extra performance power. The PS VR update comes PS4 Pro optimised, and you’ll literally be able to see the difference with the graphical improvements it brings – so those of you with the hardware can enjoy the benefits of your PS4 Pro.

It’s launching with an introductory offer

The best news of all? We’re running an introductory offer when the DLC drops! From today and up until the 27th February 2017, you can pick up the entire PlayStation VR bundle – so the 2D game, the PS VR upgrade, and our Fully Loaded DLC Add-on packs – for a discounted price! And if you already own the game, you can pick up the DLC upgrade separately. Check here for your local pricing.

Want to know more? Feel free to fire away any questions in the comments below, or quiz us over on @dirtgame – we’re all ears!

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Watch Dogs 2’s Human Conditions DLC hits PS4 on 21st February https://blog.eu.playstation.com/2017/02/16/watch-dogs-2s-human-conditions-dlc-hits-ps4-on-21st-february/ https://blog.eu.playstation.com/2017/02/16/watch-dogs-2s-human-conditions-dlc-hits-ps4-on-21st-february/#comments Thu, 16 Feb 2017 18:00:23 +0000 http://blog.eu.playstation.com/?p=239901 Human Conditions, the second DLC for Watch Dogs 2, will be released 21st February on PS4. This is our biggest content addition yet, adding more than five hours of gameplay with three brand new DedSec operations, and an Elite Co-op challenge with endless replayability for hardcore hackers. To give you a little more insight into […]

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Human Conditions, the second DLC for Watch Dogs 2, will be released 21st February on PS4. This is our biggest content addition yet, adding more than five hours of gameplay with three brand new DedSec operations, and an Elite Co-op challenge with endless replayability for hardcore hackers.

To give you a little more insight into the narrative and gameplay experience of Human Conditions, we asked producer Fabian Salomon (from the Ubisoft Paris team who developed this DLC) and scriptwriter Ethan Petty some questions.

Watch Dogs 2

How will Human Conditions build upon the main story of Watch Dogs 2?

Ethan: These operations fit snugly into the middle of the main story where DedSec has upped its game and is looking to tackle more hacktivist issues. They’re picking targets that will help them not only gain followers and positive press, but also to fight back against abusive technology. With that said, you will need to have met a couple of the key players in your game before you can dive into these.

What kind of enemy is DedSec up against this time?

Ethan: The stories here will primarily put you up against several corporations and their high-tech security as well as the Bratva (Russian Mafia).

What do you think fans will be most surprised by in the story?

Ethan: The characters. Fans of either Watch Dogs games should find plenty of surprises here and some really fun character moments. I want to say more but I don’t want to spoil anything! It’s a really fun experience overall!

Raymond “T-Bone” Kenney shows up in Watch Dogs 2 to help DedSec find their purpose. What impact will Jordi have now that he’s being thrown into the mix?

Ethan: Jordi is a creature of chaos and he brings that with him. I think it’s pretty clear he’s never going to get a membership badge, but his goals may temporarily align with theirs. They just need to stay out of his scope.

What’s most exciting about having old characters interact with the new ones?

Ethan: By the time you’re bringing back old characters in a new game, you know everything about them. You know the mannerisms by heart. You know the actors behind them and can write to their strengths. These are your tested (And approved!) building blocks. Bringing them face to face with new characters is going to help you refine the newcomers. What does it take for somebody to stand up to T-Bone? To Jordi? When we brought back Ray, we already knew how he would react to each DedSec member and had a good idea what he could bring out in them. The fans probably did, too.

Watch Dogs 2

What new gameplay elements are being introduced in Human Conditions?

Fabian: In Human Conditions, we wanted to build and expand upon what made Watch Dogs 2 such a great game with many new gameplay opportunities that players can experiment with.

Our team had a lot of fun expanding on a variety of well-established mechanics like drone navigation, net hack or VR puzzles, and really bringing them to the next level!

We don’t want to spoil too much, but you can expect a lot of dynamic and action-packed missions!

Are we adding new co-op missions or just upping the difficulty?

Fabian: The Elite Co-op challenge is a brand new harder mission designed to be a lot more challenging than the one in the base game. In this new challenge, DedSec is trying to learn more about, and stop, a new group of hackers called Hooks. They are making deals with criminal groups all across the bay, and they are packing a punch!

Unlike regular co-op missions, they take place in much larger parts of the world, blurring the lines between the open world and the mission area.

They also combine multiple objectives spread throughout several zones, bringing more than 10 new mission objective combinations for these areas, and more than 30 new locations!

They will also include the new enemy archetype, the Jammer.

They are compatible with our Guest mode, which allow the DLC owner to invite a non DLC owner to join Elite missions (and mayhem) for free.

What was the main design intention behind adding the Jammer enemy archetype?

Fabian: The Jammer is a new enemy archetype that wears a new device that deactivates all hackable objects and hacking opportunities in a limited range around him.

We felt that it would be interesting to enrich the player experience with a new mechanic that forces him to adapt his playstyle dynamically. When there is a Jammer around, you really need to quickly adapt and change your strategy. Of course, Marcus has different ways to counter the Jammer, but I’ll let you discover them by yourself!

Watch Dogs 2

Are you expanding the map or adding to the world in Human Conditions? If so, does this mean the online community will be split?

Fabian: We are not expanding the map per se, but we’re adding and updating tons of new locations within it for our players to discover. You will be able to find new interiors, like tech companies and corporate HQs, but also revamped and updated areas from the main game like a new medical mobile clinic, a homeless camp, or a massive yacht (named Tachanka) in the middle of the bay! There is definitely a lot of new locations to explore.

We also wanted to make sure these changes would not split our community by tying them to the DLC! All of the new locations will be accessible to all players through the title update.

How did feedback on the base game influence the content and design of this DLC?

Fabian: We’re always listening to the community in order to create a better experience. For example, we know some of our players felt the missions in Watch Dogs 2 did not have enough checkpoints and this is something that has been addressed in our new DedSec operations. It makes for a less punishing experience. We’re constantly updating the game outside of DLC releases, and you can read about changes and improvements in the Patch Notes posted on our website.

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Cosplaying Aloy: how Horizon Zero Dawn fans are bringing the heroine to life https://blog.eu.playstation.com/2017/02/16/cosplaying-aloy-how-horizon-zero-dawn-fans-are-bringing-the-heroine-to-life/ https://blog.eu.playstation.com/2017/02/16/cosplaying-aloy-how-horizon-zero-dawn-fans-are-bringing-the-heroine-to-life/#comments Thu, 16 Feb 2017 16:40:49 +0000 http://blog.eu.playstation.com/?p=239859 Even before Horizon Zero Dawn has released, protagonist Aloy has managed to capture imaginations worldwide, inspiring reams of fan art and some incredible handmade garb. Googling “Aloy cosplay” will call up over 100k results – she’s already a star of the cosplay circuit. It wasn’t unprompted that creator Guerrilla Games released a free 13 page […]

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Even before Horizon Zero Dawn has released, protagonist Aloy has managed to capture imaginations worldwide, inspiring reams of fan art and some incredible handmade garb. Googling “Aloy cosplay” will call up over 100k results – she’s already a star of the cosplay circuit. It wasn’t unprompted that creator Guerrilla Games released a free 13 page cosplay guide last year. Within is detailed the various elements of her costume, while high-res artwork offers easy reference material for cosplayers capturing her look.

In short, even a month out from launch, it’s clear Aloy has arrived in a big way.

You may have caught glimpses of fan-made get-ups at conventions even in the last year. Just some of those cosplayers came together for an immersive Horizon Zero Dawn event last month, part of a preview event in the studio’s home city of Amsterdam. Ask any about the first time they saw Aloy, and all will admit to having an immediate attraction to her.

“I just fell in love.” Nadia Baiardi puts simply.

The Italian cosplayer, with ten years of experience under her belt, recollects the immediacy of Aloy’s presence in the announcement trailer. “I could see she’s really strong, really proud of herself. She decides, despite everything, to find her solution.”

Strong personality resonated with the others too. “She was instantly someone I admired,” echoes Raven Star, a six year cosplay veteran. “She was so cool in the way she was running around, not taking anything from anyone. I said ‘this girl’s a badass. I’m going to try and be her'”.

Horizon Zero Dawn

Raven Star

Executing the outfit took dedication. Raven Star documented her creation as a helpful ‘how to’ guide for other fans (“I’m really grateful [to her] and I’m going to keep saying it,” explains cosplay newcomer Klaudia Baltica Wojnarowicz, who benefited from the online videos, and who’s here with fellow Polish and full-time professional cosplayer Małgorzata Janikowska), totalling up around 300 hours in creating Aloy’s look.

Horizon Zero Dawn

Klaudia Baltica Wojnarowicz – Miss Baltica

Both Nadia and Germany’s Sophia Ditzell (another experienced cosplayer of 12 years) totted up between three to four weeks on theirs. The Polish cosplayers took two months apiece.

Where the creators differ however, is on what was the hardest element to design.

Nadia points to capturing the different colours and styling of her wig (“I’m good at sewing. It’s making other things like the wig that’s difficult”). Hair work was heaven compared to the skirt, according to Sophia. Similarly, Klaudia struggled to complete the skirt with only one working hand after injuring her other months prior. “[That] was the worst!” she recalls of struggling with the piece.

While Raven Star notes that a full third of the 300 hours she sunk into the costume was spent on that particular garment (“Just because it’s leather. There’s no machine, so you have to do everything by hand”) she admits it to being her favourite, as it let her appreciate the finer details of the outfit.

“It took me a good 50 hours to realise there are actually horizons on the skirt,” she laughs.

Horizon Zero Dawn

Małgorzata Janikowska – Margaret

Handcrafting at least kept things authentic to the fiction. The guide highlights that while stitching in tribal culture was “primitive and limited to simple techniques” Aloy still “puts great care” into her clothing. “While I was making this I could imagine her sitting by some kind of fire and adding little touches, crafting little necklaces,” enthuses Raven Star. “Every single detail on the costume makes sense for the universe she’s in.”

“I learnt so much,” comments Małgorzata, who saw the detailed cosplay as a welcome challenge, and later jokes that the real skill needed to create winning cosplay is patience. While some of her peers went for a spear, she created realistic arrows and a wooden bow as part of the cosplay, though we don’t get an opportunity – possibly for the best – to test how authentic they are.

All are seeing a rapid transition in the public’s awareness of Aloy in the past year. Sophia’s spent 12 years losing herself in high profile characters from comics and games, and points to people picking up on her cosplay a previous Gamescom (“although some people thought I was [Game of Thrones character] Ygritte, because even without the costume I look a bit like her!”), while Raven Star’s hearing her name more and more.

Horizon Zero Dawn

Sophia Ditzell – Skunk

“I got a lot of ‘oh, it’s that girl from that game – with the dinosaurs!'”, she laughingly recounts. “But the last couple of months I’ve been getting a lot of ‘hey, it’s Aloy’ – People are starting to catch on and recognise her. It’s really amazing.”

With the game’s release rapidly approaching, the ‘Aloy army’ will likely only continue to grow. But it’s never about a cookie cutter rendition. Raven Star takes a moment to consider her peers that are wandering through the halls of the event. “There are four or five Aloys walking around here tonight, and they all look different. We all work from the same reference, use some of the same materials even, and everyone brings something unique to it. It’s what makes cosplay so cool. Everyone gives it their own little twist.”

“It’s about the technique,” Klaudia responds immediately when we ask her whether costume accuracy is more important than embodying the character. “It doesn’t have to be so accurate.” One is as different from the other, yet all embody Aloy in their own way.

Horizon Zero Dawn

Anne Torstensen – Ibelinn

All will more than likely carry on the cosplay at future events and conventions. But as for the immediate future, they’ve the pressing concern of successfully hacking a ferocious Watcher nearby. With practiced ease, they disappear back into the shadows; the hunt is on.

Follow Raven Star  on Facebook, Instagram and Twitter.

Follow Klaudia Baltica Wojnarowicz on Facebook and Twitter.

Follow Małgorzata Janikowska on Facebook.

Follow Sophia Ditzell on Twitter and DeviantArt.

Follow Nadia Baiardi on Facebook, Instagram and Twitter.

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PlayStation Plus open multiplayer event starts next week https://blog.eu.playstation.com/2017/02/16/playstation-plus-open-multiplayer-event-starts-next-week/ https://blog.eu.playstation.com/2017/02/16/playstation-plus-open-multiplayer-event-starts-next-week/#comments Thu, 16 Feb 2017 16:01:02 +0000 http://blog.eu.playstation.com/?p=239853 With PlayStation Plus, you can unlock the full potential of some of the biggest games on your PS4 by taking them online. Not a subscriber? Well, now’s your chance to give it a try. From 10.00am on 22nd February until 23.59pm on 26th February we’re opening up the world of online multiplayer to everyone. That’s […]

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With PlayStation Plus, you can unlock the full potential of some of the biggest games on your PS4 by taking them online. Not a subscriber? Well, now’s your chance to give it a try.

From 10.00am on 22nd February until 23.59pm on 26th February we’re opening up the world of online multiplayer to everyone. That’s right – between those dates you don’t have to be a PlayStation Plus member to get online and play the games you love with your friends, family and the rest of the world.

All you need to do is get comfy, pick out your favourite games from your collection, pop them in your PS4 and you’ll find all the online modes unlocked and ready to play!

So you don’t really have anything to lose by trying it out and you never know you might find that PlayStation Plus takes you to places you never thought possible where you can meet likeminded gamers all looking for people to play with.

You don’t need to sign up for anything – just get online and play. If you really enjoy the experience, don’t forget that if you sign up to a full PS Plus membership you also get access to two PS4 games every month, as well as exclusive discounts on PlayStation Store!

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Samurai Warriors: Spirit of Sanada releases on PS4 in Europe on 26th May https://blog.eu.playstation.com/2017/02/16/samurai-warriors-spirit-of-sanada-releases-on-ps4-in-europe-on-26th-may/ https://blog.eu.playstation.com/2017/02/16/samurai-warriors-spirit-of-sanada-releases-on-ps4-in-europe-on-26th-may/#comments Thu, 16 Feb 2017 15:00:04 +0000 http://blog.eu.playstation.com/?p=239707 Hi everyone I’m Osamu Mieda, a producer with Koei Tecmo Games, and I’m really excited to share some information on our newest title with you! I’m pleased to announce that the next entry in the Samurai Warriors franchise will be released in the West this spring as Samurai Warriors: Spirit of Sanada. As you know, […]

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Hi everyone I’m Osamu Mieda, a producer with Koei Tecmo Games, and I’m really excited to share some information on our newest title with you! I’m pleased to announce that the next entry in the Samurai Warriors franchise will be released in the West this spring as Samurai Warriors: Spirit of Sanada.

As you know, Samurai Warriors is a historical tactical action game, retelling the events of the 16th century conflict known as the Sengoku era: the Age of Samurai! Normally we try to follow the historical events from many angles, and show many characters and how their lives influenced the outcome of that war, and the creation of the strongest Shogunate in Japanese history. Now however we’re doing something very different! For the first time we have decided to focus solely on the legendary Sanada Clan, and their own unique story.

Samurai Warriors: Spirit of Sanada

We picked the Sanada clan for two reasons. The first is their unique resilience and constant effort to overcome difficulties. In an age when most samurai would commit suicide if they thought they were about to be defeated, the Sanadas considered life precious, and would fight until the very end to try and turn the situation to their advantage. Their motto: ‘Survive until life is no more’ resonated strongly through all members of the clan; from their patriarch, Masayuki, to his famous son, Yukimura, who is the key protagonist of our game.

Each Japanese clan has their own banner symbolising the key beliefs of their lord’s family. For the Sanada that emblem was 6 gold coins on a field of red. This might seem simple, but in fact it symbolises the fare that a soul needs to pay the ferry man to cross the river to the afterlife, and so it showed their upmost dedication to every battle they took part in: if they were on your side, they would fight till the very end!

This heroism really inspired us and so we wanted to introduce players to this unique clan through closely following the life of Yukimura Sanada and his rise from a young man to someone hailed by many as the ‘strongest warrior in Japan’.

Samurai Warriors: Spirit of Sanada

Many of our existing fans really like Yukimura Sanada and his story, and so we hope that in Spirit of Sanada, they can live through the heroic tale of his life depicted from his birth during the Mayasuki Sanada era up to his tragic demise in the Siege of Osaka.

Yukimura was known as the “Crimson Demon of War” for his impressive skills in combat, and players will grow alongside him through his many battles which are played out in our trademark one-versus-thousands Warriors style gameplay! A long-requested character to the Samurai Warriors series is his father, Mayasuki, which I am pleased to announce will have his playable debut in Spirit of Sanada. Through the years before Yukimura’s birth, players will follow Mayasuki and get a greater insight to how this clan rose from the ranks to become a force to be reckoned with.

Samurai Warriors: Spirit of SanadaSamurai Warriors: Spirit of Sanada

 

We can’t wait for you to experience the stimulating tale of Yukimura and the Sanada Clan in Samurai Warriors: Spirit of Sanada when it releases on the 26th May 2017 for PlayStation 4. In the meantime we hope you enjoy some early screens from the Japanese version so you can get a first taste of the game!

A selection of costumes will be offered to all players who pre-order the title before its launch in May, including the Sanada Colour Costume “Kunoichi”, “Inahime”, “Kaihime”, “Chacha” and SP Costume “Kunoichi”.

Samurai Warriors: Spirit of Sanada Samurai Warriors: Spirit of Sanada Samurai Warriors: Spirit of Sanada
Samurai Warriors: Spirit of SanadaSamurai Warriors: Spirit of Sanada

 

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Huge new The Tomorrow Children update revamps systems, adds Administrator Tower https://blog.eu.playstation.com/2017/02/16/huge-new-the-tomorrow-children-update-revamps-systems-adds-administrator-tower/ https://blog.eu.playstation.com/2017/02/16/huge-new-the-tomorrow-children-update-revamps-systems-adds-administrator-tower/#comments Thu, 16 Feb 2017 14:30:30 +0000 http://blog.eu.playstation.com/?p=239867 It is five months since we launched The Tomorrow Children and to mark this awesome moment we are rolling out one new huge new feature and a complete revamp of a number of the existing systems. If you were holding back from trying out this dystopian alternate reality, now is the time to dive in. […]

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It is five months since we launched The Tomorrow Children and to mark this awesome moment we are rolling out one new huge new feature and a complete revamp of a number of the existing systems. If you were holding back from trying out this dystopian alternate reality, now is the time to dive in. If you played it five months ago when it was all a bit raw now is also the time for you to come back and see what we’ve done since then, which is a lot!

First things first, I’d like to thank the amazing comrades who have made suggestions and talked to me directly about what they’d like to see in the game and I really appreciate all the feedback as it helps me settle on new ideas to include in the game.

So, let’s cut to the chase! We have added a brand new building called the “Administrator Tower”.

The Tomorrow Children

A couple of months ago we added “Comrade Stars” which are stars that accumulate above your head as you receive praise from other players, and we also added Party Privilege Stamps that you can earn when you come in at a high toil ranking when a town is fully restored.

The Administrator Tower is the culmination of both of these systems and is going to give you a bunch of administrative commands at your fingertips. Here is a list of the things you can do right now:

  • Fire Brigade – all fires in town will be extinguished.
  • Phase Healing – all comrades will be healed to full immediately.
  • Non-Resident Barrier – Non-residents are banned from entry to the town for a certain period of time (players already logged in are fine until they next log out). Used wisely this can give you something close to private servers!
  • Airship Raid – The nearest Bankrotz will be destroyed by aerial attack. This is fun for everyone to watch!
  • Comrade Summons – All players will be asked if they want to be teleported back to town, useful for calling people back to fend off an attack!
  • Terrain Clearer – Terrain surrounding structures in town will be cleared.
  • Power Saver – The town will draw electricity from the state for a short period of time, and not deplete the town’s energy supply.
  • Food Saver – The town will use food from the state for a short period of time, and not deplete the town’s food supply.
  • Turret Tuning – Soviet scientists will temporarily tune the turrets to fire an extra shot in quick succession. Particularly great when combined with a certain mayor!
  • Retashi Smasher – All retashi in the town will be instantly quashed, great for when a swarm has just arrived.
  • Clone Luminescence – By order of the Administrator, all comrades will glow for a short period of time.
  • Island Disperser – All islands will be dispersed in the order in which they were created. Great for cycling in new islands to play on when you have fully mined the existing ones!

Now, on top of the above we have made some major retuning to make the game more fun for the player:

  • Shotgun and missile launcher recoils and reloads are much snappier now.
  • Shaking trees to drop their apples is much more snappy too.
  • The stretch gun will stretch more.
  • Fighting off a bunch of izverg will now give you a bit of a breather and izvergs will be scarcer for a while.
  • We reduced the health of the green Bankrotz by 50%. We also sped him up a touch to balance that out but not too much. Bankrotz have occasionally been seen to attack in pairs, watch out!
  • There are more izverg in each wave now, but more “down time” between waves to give everyone a breather. This really allows people to prepare and have fun with their towns.
  • Walls and cube blocks are much stronger now and not so easily destroyed, try placing a wall all around your town!
  • You can now praise a comrade even after she has disappeared and a little smokey splodge is all that is left.
  • The Bankrotz fireball attack is now not so accurate and will fire randomly near where it thinks it is being shot from. However, it’s charge time is shorter so watch out!
  • The tougher Yellow and toughest red Bankrotz, Bondi and Zapptors will appear a little less often now.
  • Better tuning of Izverg attacks when there are fewer players defending a town.
  • Praising gives more points now towards Comrade Stars.
  • The radius of dynamite has been greatly increased, try blowing up some terrain!
  • Lowered construction costs for walls and cube blocks.
  • Viewing the daily rankings when they pop up will earn you Comrade Star points if you are in the top ten.
  • Some void powers are now discoverable in treasure boxes!
  • Opening treasure boxes now gives you more experience points.
  • Comrades above level 30 will now receive two character points (agility, dex, etc) per level.
  • Comrades above level 50 will now receive three character points per level! (existing high level comrades will suddenly find they have quite a few points to assign when they login)
  • Comrades will now receive a badge when they purchase licenses.

We have been busy making new islands too, and have included an incredible looking one in this update, take a look:

The Tomorrow Children

Also, the black market is proving popular so we have included great value bundles of items themed to particular types of players. The selection will rotate every 24 hours so check them out. One of them might be perfect for your style of play so give it a chance!

My last note is a huge thanks to everyone who is playing and loving The Tomorrow Children, we have players that have clocked in hundreds and hundreds of hours from all over the world and it is humbling to see people getting so involved in our strange dystopic experiment.

I hope this blog will entice some new players from across the world too, because I’d like everyone to try this new version of The Tomorrow Children at least once, it’s a unique experience quite unlike any other game with amazing graphics, atmosphere and music. A huge amount of love has been put into creating and then polishing it with the help of the community. Spread the word to your comrades, let’s get busy!

For the Glory of All, Comrades!

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Crash Bandicoot N. Sane Trilogy releases 30th June https://blog.eu.playstation.com/2017/02/16/crash-bandicoot-n-sane-trilogy-releases-30th-june/ https://blog.eu.playstation.com/2017/02/16/crash-bandicoot-n-sane-trilogy-releases-30th-june/#comments Thu, 16 Feb 2017 13:37:46 +0000 http://blog.eu.playstation.com/?p=239889 Everyone’s favorite marsupial is in the process of getting enhanced, entranced, and ready to dance in HD graphical glory when he bursts back onto the scene in the Crash Bandicoot N. Sane Trilogy. But don’t worry, because the process isn’t that painful for him. Well, it’s not anything that a couple of wumpa fruits won’t […]

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Everyone’s favorite marsupial is in the process of getting enhanced, entranced, and ready to dance in HD graphical glory when he bursts back onto the scene in the Crash Bandicoot N. Sane Trilogy. But don’t worry, because the process isn’t that painful for him. Well, it’s not anything that a couple of wumpa fruits won’t fix.

We know Crash has plenty of fans out there, all eager for news about when he’s going to spin things up again. Your patience has paid off! Activision and the development team at Vicarious Visions have been hard at work updating this classic trilog, and they have some big news to share with you — as well as answes to some questions they’ve received from fans — so read on!

When is the N Sane Trilogy Coming out?!

Crash Bandicoot N. Sane Trilogy

June!

30th!

(Yes, that’s 2017)!

Can you believe it?! We can hardly believe it.

Why did you wait until now to tell us?

To torture you!

No, seriously, from our point of view it’s about being confident in a schedule that allows us to deliver on the quality of games we all want. We had to ensure everything’s aligned to deliver it smoothly. Sometimes it takes a bit of time to know these things.

— (Kara Massie, Producer)

What has changed from the original games in the environment art?

This is a great question and something that we’ve been working pretty hard on. The addition of real-time lighting in a PBR (Physically Based Rendering) engine, along with an increase in texture size, can sometimes make our environments look different than the originals.

Generally, while we strive to recreate each level so it looks and feels like the original, we also want to make sure that environments are fun, colorful, and read well in the fast-paced action with the addition of the new technology we are using.

— (Dustin King, Art Lead)

What’s been your favorite level to make art for and why?

I’ve enjoyed working on the prehistoric levels, and I found them to be a good case for reinterpretation. As I started working on them, I found that adding more greenery helped bring more of the earthy, prehistoric look that hearkens back to the illustrations in dinosaur books I loved as a kid. I also decided the path is more like shallow swamp water, since a tar pit would slow the player down.

I like the contrasting mix of familiar elements of earth, fire, water, and plants, and it has been fun trying to effectively blend these elements.

— (Aaron Trulson, Environment Artist)

My favorite level to work on was Future Frenzy. This level was jam packed with lights, signs, and all of these cool futuristic shapes. It was really fun making the city look alive, with all of the neon signs and the flashing lights. Getting the reflections on the buildings to look just right was a lot of work for the engineering team, but I’m really excited with how it turned out.

— (Jeffrey Lee, Environment Artist)

My favorite levels to make art for have been Deep Trouble and Under Pressure. These underwater levels are full of colorful and exotic sea plants that bring the whole environment to life. I wanted to give more depth to these levels, so look out for a fuller looking ocean.

— (Andrew Lee, Environment Artist)

Is The N. Sane Crash wearing shorts or jorts or jeans?

Wow, I actually had to look up ‘jorts’! Our version of Crash is wearing surfer shorts which we felt reads much closer to the shapes, colors, and forms in the original games, and is in line with the original concept art we started from that was provided to us by Sony. We feel it also speaks to his ’90s era persona.

— (Dustin King, Art Lead)

Who are the Voice Actors?

  • Fred Tatasciore (Dingodile, Koala Kong, Komodo)
  • Debi Derryberry (Coco, Tawna)
  • Greg Eagles (Aku Aku)
  • Dwight Schultz (Papu, Lab Assistant)
  • Maurice LaMarche (Nitrous Brio, Lab Assistant)
  • John DiMaggio (Uka, Tiny Tiger)
  • Jess Harnell (Crash Bandicoot, Pinstripe Potoroo, Ripper Roo)
  • Corey Burton (Doctor N. Gin, Doctor N. Tropy, Baby Cortex)
  • Lex Lang (Dr. Neo Cortex)

Why did you remake the soundtrack compositions, instead of reusing the originals?

We are recreating the original compositions to match the high-definition visuals and the updated look and feel of the game. The original music was brilliantly composed and arranged to get the most out of the memory and processing power of the original PlayStation. With much expanded resources, we are able to really improve sound quality and fidelity, while staying faithful to the original compositions.

— (Justin Joyner, Audio Lead)

Remaster or remake? It’s a remake isn’t it? It’s totally a remake? Please settle this.

This is a AAA remaster. We’re giving this the love and attention to detail that we pay to all of our AAA games. We’re building it using the original level geometry so that it plays as close to the original as possible. We’ve also referred to this as a remaster plus, as we are adding new features that we think the fans are going to love!

— (Dan Tanguay, Game Director)

Did you see my idea? Did you read our thread / watch our video / get my letter?

We actually do check online now and then, and we read all our letters. But honestly we’re really, really busy. Did you notice that date? It’s coming up very soon. Like you, we are really huge Crash fans, and we feel that we are taking very good care of what we know is precious to you. There is so much to explain, and we will, in time. For now, please know that we love you, and that we love and appreciate your kind words and support.

— (Kara Massie, Producer)

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Unravel and survive a Canadian mystery in PS4’s Kona, out 17th March https://blog.eu.playstation.com/2017/02/16/unravel-and-survive-a-canadian-mystery-in-ps4s-kona-out-17th-march/ https://blog.eu.playstation.com/2017/02/16/unravel-and-survive-a-canadian-mystery-in-ps4s-kona-out-17th-march/#comments Thu, 16 Feb 2017 12:20:50 +0000 http://blog.eu.playstation.com/?p=239881 Salut tout le monde! This is Alexandre Fiset, Co-founder of Parabole, a seven-person studio based in Québec, Canada. Today, on behalf of everyone involved in its creation, I’m happy to announce that Kona — a mystery survival game set in 1970’s Northern Canada — is coming to PS4 on 17th March! Words cannot describe how […]

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Salut tout le monde! This is Alexandre Fiset, Co-founder of Parabole, a seven-person studio based in Québec, Canada. Today, on behalf of everyone involved in its creation, I’m happy to announce that Kona — a mystery survival game set in 1970’s Northern Canada — is coming to PS4 on 17th March!

Kona

Words cannot describe how it feels to be bringing our game to such an amazing platform. I grew up during the original PlayStation era and I feel lucky to now have the opportunity, eighteen years later, to contribute to its ecosystem.

When I left my previous job to start my own studio, I remember that my associates and I were full of crazy ambitions. We wanted to create games with the help of local talents, featuring familiar local settings. We wanted these games to blend many genres in order to tell a story. We did not want them to take players by the hand. We wanted to do so many things, and to be honest, we never expected to have the opportunity to achieve so many aspects of our initial vision in such a short timespan. This is thanks to all our supporters, to all the people who said “Keep it up!” and to all our business partners who helped us make Kona a reality.

As a team of gamers, we wanted to create a universe where immersive atmosphere, complex gameplay mechanics, and in-depth storytelling could coexist. We also thought it was safe to assume that the ones playing our game know how to move a first-person character and camera around.

As a result, in Kona, you can expect to do many things, such as walking, driving, investigating, dreaming, and surviving.

Kona

Not only did we want a diversified experience, we also aimed to create a game reflecting elements of our culture. Based in the province of Québec, Canada, our team is surrounded by more than 9,000 game developers. And yet, games produced here that feature familiar locations and cultural references are rare. There are so many places here to show the world that we felt we should do something about it — and so we did.

Kona, a mystery set in the 1970s, was originally written and voiced in French (of course additional subtitle and voiceover languages are available). The story was written by writer David Bélanger and the original score was recorded by a local folk-rock band called CuréLabel. The result is a game that looks, sounds, and feels very authentic.

Kona

In short, Kona is a vintage and atmospheric game that blends mystery, adventure, and survival elements that the PlayStation crowd can enjoy this March.

We are eagerly looking forward to the game’s launch, and to reading all of your comments and reviews.

Cheers from Canada!

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PlayStation Now service update https://blog.eu.playstation.com/2017/02/15/playstation-now-service-update/ https://blog.eu.playstation.com/2017/02/15/playstation-now-service-update/#comments Wed, 15 Feb 2017 18:00:13 +0000 http://blog.eu.playstation.com/?p=239679 We’d like to share an important update on compatible devices for PlayStation Now. From 15th August 2017, you will no longer be able to use PS Now on the following devices: PlayStation 3 PlayStation Vita and PlayStation TV All Sony Bravia TV models* All Sony Blu-ray player models All Samsung TV models You will still […]

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We’d like to share an important update on compatible devices for PlayStation Now. From 15th August 2017, you will no longer be able to use PS Now on the following devices:

  • PlayStation 3
  • PlayStation Vita and PlayStation TV
  • All Sony Bravia TV models*
  • All Sony Blu-ray player models
  • All Samsung TV models

You will still be able to enjoy PS Now on PlayStation 4 and PC.

From 15th March 2017, you will no longer be able to sign up to PS Now through the affected devices. If your subscription lapses, you will be able to sign up again for the service on PS4 or PC.

After thoughtful consideration, we decided to shift our focus and resources to PS4 and Windows PC to further develop and improve the user experience on these two devices. This move puts us in the best position to grow the service even further.

If you use any of the affected devices, we want to give our heartfelt thanks for your support, and we hope you’ll continue with us. Remember that all of your PS Now cloud game saves can easily be accessed on both PS4 and Windows PC.

If you do not wish to continue your subscription on PS4 and PC, please remember to disable auto-renewal in your account settings before 15th July so that your subscription ends before 15th August 2017 (or before 15th April if you want your subscription to end before 15th May, the date the service ceases on the initial set of select 2016 Sony Bravia TVs). For details about how to end your subscription go here.

* PS Now will be discontinued on the following select 2016 Models starting on 15th May 2017: KD-100ZD9, KD-55XD8005, KD-49XD8005, KD-43XD8005, KD-55XD700x, KD-75ZD9, KD-49XD8099, KD-43XD8099, KD-49XD8305, KD-49XD700x, KD-65ZD9, KD-49XD8088, KD-43XD8088, KD-43XD8305, KD-50SD8005, KD-49XD8077, KD-43XD8077, KD-65XD750x

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Tim Schafer gets inside your head with PS VR and Psychonauts in the Rhombus of Ruin https://blog.eu.playstation.com/2017/02/15/tim-schafer-gets-inside-your-head-with-ps-vr-and-psychonauts-in-the-rhombus-of-ruin/ https://blog.eu.playstation.com/2017/02/15/tim-schafer-gets-inside-your-head-with-ps-vr-and-psychonauts-in-the-rhombus-of-ruin/#comments Wed, 15 Feb 2017 17:05:41 +0000 http://blog.eu.playstation.com/?p=239609 It’s appropriate that a game about mind powers is not only coming from one the industry’s most inventive heads – but also that Psychonauts in the Rhombus of Ruin is a mind-bending virtual reality adventure. Using PlayStation VR gives you the unique opportunity to enter the strange world of Psychonauts in an entirely new way… […]

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It’s appropriate that a game about mind powers is not only coming from one the industry’s most inventive heads – but also that Psychonauts in the Rhombus of Ruin is a mind-bending virtual reality adventure.

Using PlayStation VR gives you the unique opportunity to enter the strange world of Psychonauts in an entirely new way… which means you’re also interacting with the imagination of Double Fine supremo Tim Schafer, in an original way, too. And this virtual meeting of minds is something that’s been bouncing around in Tim’s head for a while.

“Games are all about transporting you into another world and making it feel real,” says Tim. “And I feel like VR does that for you in a heartbeat. We thought that it would be a fun place to start with in this game.”

Although it’s set between the first Psychonauts title and its 2018 dated sequel, Rhombus of Ruin is a standalone adventure where you see through eyes of nimble international psychic secret agent, Raz. Using his powers, you travel from brain to brain to rescue his team from the mysterious Rhombus of Ruin. Oh, and did we mention that Raz is… well, immobilised? Wait – there’s a good reason…

“Having Raz tied to a chair for the entire game was an intentional game design decision,” explains Tim. “Frankly, you have to be very careful with motion in VR games so that players are comfortable. I get sick at the drop of a hat when playing VR. Literally, if my character drops his hat I’ll get sick. Then when he has to pick it up, I’ll get sick again.

“So we made it that you can explore the world in other ways, using Raz’s psychic ability and clairvoyance to see through other people’s eyes. And it gave us a chance to play with scale as well, because that’s really cool to explore in VR. You can feel really big or small because it’s not just your point of view changing, it’s your whole way of looking at 3D space.”

Fans who are used to watching the usually agile Raz bounce around psychedelic environments filled with whacko characters straight from your cheese fuelled fever dreams won’t be at a loss, however.

“Not having to worry about Raz’s movement meant we could build these expressive environments,” says Tim. “We wanted to do right by the original characters, too, where they feel real – especially as you’re getting physically closer to them than ever.

“It was important to have players feel like they’re on a real adventure, not just a virtual reality demo. So we’ve created the game to occupy you for a while, but it’s also enjoyable in repeat sessions.”

And one of the things designed to help bring you back to Rhombus of Ruin? Well, it’s a Tim Schafer game, so… expect Double Fine to deliver the funny.

“Experiment! Throw things at character’s heads,” laughs Tim. “I mean, when you play Batman: Arkham VR, the first thing you do is you pick up a picture and throw it at Alfred’s head, right? In Rhombus of Ruin I just love taking a trip on a jet with a bunch of pillows and using telekinesis to shove them in people’s faces.”

In fact, testing the game’s limits with Raz’s telekinesis actually led to changes in the game’s creation. “We were surprised how much players (and the development team) used their new psychic power for everything but solving the puzzles,” reveals Chad Dawson, project lead.

“Poor Coach in the back of the jet, stuck in the bathroom without any toilet paper could call out repeatedly for the player to hand him a roll, but players would be busy goofing off and trying to stack the paper and pillows on Lili’s head. Even when they did pick up the roll of toilet paper, they would use their Pryo ability to light it on fire, frustrating the Coach even more.

“Eventually we gave in. Tim wrote dialogue and jokes for all the funny stuff we would see people doing. Our programmers added head and eye tracking to the characters so they watch what you are up to, and our animators added ‘swat the toilet paper away’ animations so you can mess with them even more.

“Breaking the rules is something you would expect when you’re playing as Raz, so it ended up being a feature we used throughout the whole game.”

You can indulge in this delightful psychic chaos for yourself when Psychonauts in the Rhombus of Ruin hits PS4 and PS VR on 21st February.

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Snake Pass slides onto PS4 and PS4 Pro on 29th March https://blog.eu.playstation.com/2017/02/15/snake-pass-slides-onto-ps4-and-ps4-pro-on-29th-march/ https://blog.eu.playstation.com/2017/02/15/snake-pass-slides-onto-ps4-and-ps4-pro-on-29th-march/#comments Wed, 15 Feb 2017 16:30:48 +0000 http://blog.eu.playstation.com/?p=239669 A big hello once again to the PlayStation community. James here from Sumo Digital, ready to bring you some fang-tastic news about our upcoming platformer, Snake Pass. It gives me great pleasure to announce that Snake Pass will be slithering on to PS4 on 29th March! Jungle Beats That’s right, our serpentine adventure, accompanied by […]

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Snake Pass

A big hello once again to the PlayStation community. James here from Sumo Digital, ready to bring you some fang-tastic news about our upcoming platformer, Snake Pass. It gives me great pleasure to announce that Snake Pass will be slithering on to PS4 on 29th March!

Jungle Beats

That’s right, our serpentine adventure, accompanied by a meticulously crafted original soundtrack composed by none other than audio legend David Wise, is set to launch on PS4 at the end of next month. This will be one of the first times players have been challenged to truly ‘Think Like A Snake’ as they take on the role of hero, Noodle. Accompanied by his best friend Doodle the Hummingbird, players will be setting out on a puzzle filled adventure where it’s up to them to solve the mystery that has beset the ancient land of Haven Tor.

Snake Pass

Sssupercharged!

But wait, there’s more! I’m also excited to announce that Snake Pass will feature PS4 Pro enhancements on release day. Ever since we showcased Snake Pass at the PlayStation Experience back in December and had the chance to see PS4 Pro in action ourselves, it quite quickly became a no-brainer for us. As we know many agree, Snake Pass is already a visual pleasure to witness, but adding PS4 Pro support has given us a chance to add another level of depth to the vivid and lush world of Haven Tor.

For those of you on a 4K monitor, your PS4 Pro will let you take full advantage of all the sights and sounds that Snake Pass has to offer. Don’t worry, we didn’t forget about you guys on standard high definition displays. Viewed on a 1080p monitor, Snake Pass will feature a whole host of performance and improvements that make the game stand out so much more. Those of you that have invested in HDR televisions will instantly notice the world *pop* just that little bit more, it’s honestly a sight you need to witness yourselves.

Snake Pass

P.S We love you xoxo

Since our unveiling last year, we never in our wildest dreams expected to receive as much support from the community as we have done to date. For those that came to hang out and meet the team at PlayStation Experience – THANK YOU. We hope you love the game as much as we have loved making it.

Snake Pass will be available for PlayStation 4 on 29th March in Europe. We’ll be providing pricing details very, very soon!

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Craft outrageous weapons in fast-paced PS4 shooter Mothergunship https://blog.eu.playstation.com/2017/02/15/craft-outrageous-weapons-in-fast-paced-ps4-shooter-mothergunship/ https://blog.eu.playstation.com/2017/02/15/craft-outrageous-weapons-in-fast-paced-ps4-shooter-mothergunship/#comments Wed, 15 Feb 2017 15:30:06 +0000 http://blog.eu.playstation.com/?p=239699 Hello PlayStation fans! My name is Petr Ciesarik from Grip Digital, and we’ve teamed up with Joe Mirabello from Terrible Posture Games (Tower of Guns) to bring you a new, fast-paced FPS called Mothergunship. We’ve been working together for about a year now, and we’re excited to share a little bit about our game. Mothergunship […]

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Hello PlayStation fans! My name is Petr Ciesarik from Grip Digital, and we’ve teamed up with Joe Mirabello from Terrible Posture Games (Tower of Guns) to bring you a new, fast-paced FPS called Mothergunship. We’ve been working together for about a year now, and we’re excited to share a little bit about our game.

Mothergunship is a game where we push the player to their limits with action. At its heart, the game is a straightforward concept: fight your way through the invading armada of alien ships, destroying each one from the inside, as you work your way through to the final Mothergunship boss. Sounds simple, right? Except the levels are randomly generated, the game throws wall after wall of bullets at you, the levels are littered with hazards, and mammoth bosses await you at the end of each ship.

We’re not saying much more than that regarding the story just yet, but it’s as ridiculously over-the-top as the gameplay. As a quick teaser, it’s highly likely you’ll be able to play as a mad scientist, a fish, and a Scottish terrier (a very underserved niche in gaming). This is a game focused on blowing up weird looking machines, and to do that you’ll need all the firepower you can get. So let’s talk about crafting.

Crafting is one of the core concepts behind Mothergunship. It doesn’t involve finding components and recipes like a lot of crafting mechanics in games. In Mothergunship, crafting is a fast and fun process — a bit more like playing with building blocks. Throughout your adventures you find a variety of pieces: barrels, splitter parts, special “cap” pieces, etc. You can combine these pieces in any way you like, grafting barrels all over the place and building up a gun with the stats you want.

Mothergunship

We’ve seen modular crafting systems like this in slower-paced space games where you can build out component-based spaceships, but we believe this is the first time an FPS has incorporated this kind of crafting into their guns, and the result is delightfully ludicrous; twelve-barrel lightning guns, shotguns that fire rockets, etc. It’s a system that’s very fun to play and encourages experimentation.

These crazy guns and impressively challenging arenas are only a part of the picture for Mothergunship. We’re also building this game to be playable co-op; that means you’ll be running through these crazy ships with a buddy, blasting robots and admiring each other’s impractical (but completely devastating) guns. There’s more to it than just that, but for now I’ll keep it brief.

It’s been a fun game to build so far, and we look forward to telling you more about what makes Mothergunship unique.

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Prey: 6 things we loved from the first 60 minutes https://blog.eu.playstation.com/2017/02/15/prey-6-things-we-loved-from-the-first-60-minutes/ https://blog.eu.playstation.com/2017/02/15/prey-6-things-we-loved-from-the-first-60-minutes/#comments Wed, 15 Feb 2017 15:00:21 +0000 http://blog.eu.playstation.com/?p=239687 In Prey, you’ll laugh at sharp dialogue, question reality, and fight for your life — all in the first 60 minutes. The team at Arkane (Dishonored) wants to enthrall you from the moment you wake up in the posh, sun-soaked apartment of protagonist Morgan Yu. Even as the story spirals into the abnormal, those opening […]

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In Prey, you’ll laugh at sharp dialogue, question reality, and fight for your life — all in the first 60 minutes. The team at Arkane (Dishonored) wants to enthrall you from the moment you wake up in the posh, sun-soaked apartment of protagonist Morgan Yu. Even as the story spirals into the abnormal, those opening moments will shake you, shock you, and even blow your mind.

Here are a few of the many things we loved about the first 60 minutes of Arkane’s sci-fi thriller, set to launch 5th May on PS4.

  1. The whole opening
  2. Sure, we’re cheating a little with this one, but the spectacular opening sequence of Prey as a whole is enough to get serious hooks into you. As a new employee of the TranStar Corporation, Morgan Yu takes an helicopter ride through a dazzling cityscape to undergo routine testing at a facility operated by her brother.

    But as you know, “routine” is hardly a lasting assurance, and soon the very nature of Morgan’s life and memory is called into question. Arkane crafts this entire sequence with aplomb, introducing a variety of gameplay mechanics while setting the stage for a mind-bending story to unfold.

    Prey

  3. Even the world has something to say
  4. Environmental storytelling is an invaluable tool to video game developers, and the Arkane team has leveraged it with its latest campaign. Morgan can hack into terminals and read private email threads that reveal key events in the Talos I space station catastrophe. The station’s on-site museum outlines the history of the structure, complete with dramatic lighting and sparkling plaques.

    Even the bodies themselves, frozen and twisted in agony, help craft the grisly story of TranStar and what’s at stake for the Earth below.

  5. Build your own platforms (BYOP)
  6. The crux of Prey’s gameplay systems? Empower you with as much choice as possible. This philosophy is exemplified in the GLOO Cannon, a device that fires a fast-acting, expanding adhesive. You can use this to slow enemies down and close the distance for a melee attack, or build platforms up to hard-to-reach areas. Or you can ignore the Cannon entirely.

    Up to you.

    Prey

  7. 0451
  8. Yes, the legendary numeric string made famous by System Shock, Deus Ex, and countless others is on full display. Prey embraces its predecessors with a smile.

  9. The mimics
  10. The Talos I is consumed by a Typhon alien infestation. These dangerous, ghostly threats take many forms. Literally. The Mimic, a small creature with startling speed, can take on the shape of almost any object on the station. Now every discarded mug or small trinket could be danger in disguise.

    Prey
    Morgan, as it turns out, can also unlock these abilities… for a price.

  11. Skill trees

Expect to spend many wonderful, anguishing moments picking the perfect skill to unlock as you progress through Talos I. By finding Neuromod’s scattered throughout the environment, you can expand Morgan’s library of talents, from repairing broken elevators and turrets to hacking valuable terminals. The Arkane team wants to make sure that any choice you make is rewarded and valuable, with a variety of applications that fit any play style.

Prey

So by all means, swing that wrench until you’re blue in the face. Or slink down the hallways undetected. In Prey, you have all the choice in the world.

But that’s no guarantee you’ll survive it.

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Watch the stunning Horizon Zero Dawn TV commercial https://blog.eu.playstation.com/2017/02/15/watch-the-stunning-horizon-zero-dawn-tv-commercial/ https://blog.eu.playstation.com/2017/02/15/watch-the-stunning-horizon-zero-dawn-tv-commercial/#comments Wed, 15 Feb 2017 14:01:58 +0000 http://blog.eu.playstation.com/?p=239399 Today we’re proud to premiere the official TV commercial for Horizon Zero Dawn, which starts airing in theaters, TV and online this month. The commercial opens on a time-lapse view of a world reclaimed by nature after a mysterious cataclysm, leading up to the era presented in Horizon Zero Dawn. It’s an era in which […]

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Today we’re proud to premiere the official TV commercial for Horizon Zero Dawn, which starts airing in theaters, TV and online this month.

The commercial opens on a time-lapse view of a world reclaimed by nature after a mysterious cataclysm, leading up to the era presented in Horizon Zero Dawn. It’s an era in which mankind is no longer the dominant species, and machines prowl the ruins of civilization. Check it out in 1080p or dynamic 4K:

What do you think? Are you as excited about the approaching launch of Horizon Zero Dawn as we are? You can expect more news about the game in the coming days, so stay tuned to the official PlayStation Blog and Guerrilla’s own Facebook and Twitter pages for all the latest information. Horizon Zero Dawn is now available for pre-order from PlayStation Store, so make sure you pre-order your copy today!

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StarBlood Arena explodes onto PlayStation VR on 12th April https://blog.eu.playstation.com/2017/02/15/starblood-arena-explodes-onto-playstation-vr-on-12th-april/ https://blog.eu.playstation.com/2017/02/15/starblood-arena-explodes-onto-playstation-vr-on-12th-april/#respond Wed, 15 Feb 2017 14:00:31 +0000 http://blog.eu.playstation.com/?p=239571 Ladies and gentlemen, boys, girls and all you gun-hungry space rebels – I’m Jay and this is StarBlood Arena! Our first pilots and their ships launched into the arena at PSX 2016 and all you boom-thirsty fans shouted for more! Now that we know you guys are hot ‘n’ heavy on our show, we wanted […]

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Ladies and gentlemen, boys, girls and all you gun-hungry space rebels – I’m Jay and this is StarBlood Arena!

Our first pilots and their ships launched into the arena at PSX 2016 and all you boom-thirsty fans shouted for more! Now that we know you guys are hot ‘n’ heavy on our show, we wanted to give you a little insight into how business is done in the ARENA. We’ve brought on the illustrious Scott Campbell to break down the tasty little PSX teaser.

If you’re like me and can’t wait to get in line for day one, we’ve got some special candy for those of you who take the pre-order plunge! The ancestors of the Arena come alive in the StarBlood Arena Legends Pack! Pilots and ships get sweet new kicks with:

Starblood Arena

Starblood Arena

  • The Steel Hercules skin for The Baron: A veteran of the arena, Steel Hercules will head-lock and body-slam his way to victory! Oh yeah!

Starblood Arena

Starblood Arena

  • The El Diablo Azul skin for Buck: This mysterious masked champion’s appetite for battle is matched only by his hunger for snacks!

Starblood Arena

Starblood Arena

  • The Granny Granny Boom Boom skin for Alice: She’s dusted off her explosives and is out to teach the young whippersnappers a lesson – and she’s tougher than any hard-candy!

On top of that, you’ll be earning BloodBux while you fight in the Arena, but our Legends Pack starts you out with a nice cozy stash of 10gs to get you rolling in style for buying stuff that we haven’t even revealed yet! Now, whatcha gonna do with all that cheese?

tarblood Arena

That’s just the tip of the asteroid we’ve got hurtling through space here and you’re gonna get to strap yourself to this thing in just a few more months here. Still not enough ammo for you, my sweet little gun-smugglers? Then watch the Rewind trailer where Scot takes us through the key features and keep your channel locked right here to PlayStation Blog and www.starbloodarena.com for the latest in missiles and mayhem!

Starblood Arena launches on 12th April, and pre-orders are open from today!

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NBA 2K17 is deal of the week on PlayStation Store https://blog.eu.playstation.com/2017/02/15/nba-2k17-is-deal-of-the-week-on-playstation-store/ https://blog.eu.playstation.com/2017/02/15/nba-2k17-is-deal-of-the-week-on-playstation-store/#comments Wed, 15 Feb 2017 13:00:03 +0000 http://blog.eu.playstation.com/?p=239763 Legends live on in PlayStation Store’s deal of the week, NBA 2K17! Take to the courts with either the Standard, Kobe Bryant Legend or Kobe Bryant Legend Gold Editions on PS4, with massive discounts across all editions. Buy NBA2K17 now on PlayStation Store. Final Fantasy 30th Anniversary Promotion (15/02/17 – 22/02/17) To celebrate the 30th […]

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Legends live on in PlayStation Store’s deal of the week, NBA 2K17! Take to the courts with either the Standard, Kobe Bryant Legend or Kobe Bryant Legend Gold Editions on PS4, with massive discounts across all editions.

NBA2K17

Final Fantasy 30th Anniversary Promotion (15/02/17 – 22/02/17)

To celebrate the 30th Anniversary of the iconic Final Fantasy series, we’ve got a host of amazing Final Fantasy content available on offer across PS4, PS3 and Vita.

Head to PlayStation Store for regional pricing. Here’s a look at what’s on offer.

Just a reminder…

Not only do we have our Deal of the Week Promotion this week, but we still have our amazing February Savings, Digital Discounts and PS3 and Vita Savings promotions on until the 22nd February. Head to PlayStation Store to save, download and play!

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Defend your world from alien invasion in PlayStation 4 MMO Skyforge, out March https://blog.eu.playstation.com/2017/02/15/defend-your-world-from-alien-invasion-in-playstation-4-mmo-skyforge-out-march/ https://blog.eu.playstation.com/2017/02/15/defend-your-world-from-alien-invasion-in-playstation-4-mmo-skyforge-out-march/#comments Wed, 15 Feb 2017 11:00:37 +0000 http://blog.eu.playstation.com/?p=239505 Hi everyone! We’re the Skyforge Team, and today we have something really exciting to share with you. We’re deeply honoured to give you the opportunity to become part of “the chosen” and discover what it means to fight until the end, again and again (and again)! In the free-to-play action MMO Skyforge, you receive the […]

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Hi everyone! We’re the Skyforge Team, and today we have something really exciting to share with you. We’re deeply honoured to give you the opportunity to become part of “the chosen” and discover what it means to fight until the end, again and again (and again)!

In the free-to-play action MMO Skyforge, you receive the gift of immortality and enlist to protect your home planet Aelion — a gorgeous but scarred world terrorised by alien invasions.

Aelion is a planet littered with ancient technology and powerful magic for you to throw back in the face of the invaders. RPG fans can look forward to 14 wildly different classes that you can switch between on demand, and action fans will find combat mechanics you won’t come across in just any other MMO.

Skyforge

Skyforge offers a unique mix of sci-fi and fantasy, action and role play elements that will keep you hooked for hours. It’s a universe filled with campaigns, player-versus-player action, and raids to best with your friends.

Become immortal

So how did you end up on Aelion? The planet was under the protection of the great guardian god Aeli who built a protective structure around the planet. He kept an ever-watchful eye on the mortal citizens of the planet and would descend when and where he was most direly needed.

But Aeli mysteriously disappears.

This is where you step in and receive the gift of immortality from Aeli. Create a unique looking character, sliders and all, and take your watch in protecting the citizens of Aelion.

Action and classes

Unlock more classes and switch between them at anytime. If the fight calls for a chainsword-wielding Berserker, become one; if your friends need an Alchemist to buff them, become one.

Combat is not a static affair, either; dodge attacks and shoot or hack the weapon out of the claws of your enemies and use it against them. Your enemies will know your name in no time!

Even more gifts!

We are happy to announce that there are more gifts to help you protect Aelion and look great while doing it. Register now to receive your exclusive Immortal Pack when the game launches — for free!

Skyforge

The Immortal Pack contains a Cyber Costume, Halo, and Glowing Eyes, that are exclusively available in this pack. Additionally, if you are a PlayStation Plus player we will add a whole set of extra rewards when you first log in, including the Wings of Vows — a cosmetic item that will make you stand out in any crowd as one of the first Immortals. This offer is only available now, so don’t miss your chance!

To claim your Immortal Pack, simply visit our official Skyforge PS4 website and register with your PSN account. The items will be in your account when the game officially launches in March 2017.

We can’t wait for you to stand next to us in battle, fighting together against the invading hordes in March 2017! See you all on Aelion — and remember; we are the first, and only, line of defence!

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