PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Fri, 17 Aug 2018 13:29:26 +0100 en-GB hourly 1 https://wordpress.org/?v=4.9.6 Huge savings on hundreds of products in the PlayStation Gear Summer Sale https://blog.eu.playstation.com/2018/08/17/huge-savings-on-hundreds-of-products-in-the-playstation-gear-summer-sale/ https://blog.eu.playstation.com/2018/08/17/huge-savings-on-hundreds-of-products-in-the-playstation-gear-summer-sale/#comments Fri, 17 Aug 2018 13:16:16 +0000 http://blog.eu.playstation.com/?p=278615 Starting today, PlayStation Gear is offering savings on more than 200 products across a range of gaming brands, from ice cubes and t-shirts to collectible statues and themed playing cards. The sale runs until midnight on Tuesday 28th August, with discounts on selected merchandise for the following: PlayStation: Save up to 50% Call of Duty: […]

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Starting today, PlayStation Gear is offering savings on more than 200 products across a range of gaming brands, from ice cubes and t-shirts to collectible statues and themed playing cards.

The sale runs until midnight on Tuesday 28th August, with discounts on selected merchandise for the following:

  • PlayStation: Save up to 50%
  • Call of Duty: Save up to 40%
  • Destiny: Save up to 35%
  • Fallout: Save up to 20%
  • Assassins Creed: Save up to 30%
  • Bloodborne: Save 20%
  • Crash Bandicoot: Save up to 50%
  • Dark Souls: Save up to 25%
  • Doom: Save 15%
  • Dragon Ball Z: Save up to 25%
  • Final Fantasy: Save 15%
  • God of War: Save up to 20%
  • Kingdom Hearts: Save 15%
  • Mass Effect: Save 15%
  • Mortal Kombat: Save 15%
  • Overwatch: Save 15%
  • Street Fighter: Save up to 35%
  • The Last of Us: Save 10%
  • Titanfall: Save 15%
  • Uncharted: Save up to 37%

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Discover the full list of clothing, collectibles and more included in the sale at www.playstation-gear.com

Furthermore, we also have a selection of multi-buy offers available.

3-for-€36 on selected Funko Pop!

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2-for-€30 on Stubbins

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Buy one, get second half-price on selected framed prints

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Buy one, get second half-price on selected mugs

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All this and more is available at www.playstation-gear.com, the official home of PlayStation inspired merchandise – so what are you waiting for?!

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13 awesome PS VR experiences that are cheaper on PlayStation Store this weekend https://blog.eu.playstation.com/2018/08/17/13-awesome-ps-vr-experiences-that-are-cheaper-on-playstation-store-this-weekend/ https://blog.eu.playstation.com/2018/08/17/13-awesome-ps-vr-experiences-that-are-cheaper-on-playstation-store-this-weekend/#respond Fri, 17 Aug 2018 13:00:18 +0000 http://blog.eu.playstation.com/?p=278633 Though the 2018 summer heatwave might have taken a little siesta these past few weeks in some places, we’ve been keeping that scorching spirit alive with a bundle of red-hot deals in our PlayStation Store Summer Sale. If you’ve not yet had a chance to check it out, then what are you waiting for? Time […]

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Though the 2018 summer heatwave might have taken a little siesta these past few weeks in some places, we’ve been keeping that scorching spirit alive with a bundle of red-hot deals in our PlayStation Store Summer Sale.

If you’ve not yet had a chance to check it out, then what are you waiting for? Time is ticking and there are stacks of discounts to be getting in amongst – particularly if you’re the lucky owner of PlayStation VR.

In fact, PS VR owners might even be spoilt for choice, so with that in mind, we’ve put together a quick rundown of some of our favourite gems up for grabs in the sale this weekend. Why not take a browse and pick something out? You know, just in case it rains.

1. Superhot VR

Best foot forward: Time-bending, weapon-wielding bad-ass simulator.

What’s to love: A stupendously entertaining re-invention of the first-person shooter, Superhot stakes its brilliance with a single, simplistic mechanic: time only moves when you do. Tear through a room, pausing from moment-to-moment to side-step bullets, dispatch your adversaries and snatch-up weapons as they tumble through the air – Neo, eat your heart out.

2. Rez Infinite

Best foot forward: An exhilarating, audio-visual tour-de-force.

What’s to love: A modern re-imagining of the PlayStation 2, rhythm-driven rail shooter Rez, Rez Infinite amps up the visuals and features, and even adds new levels as it hops onto PlayStation VR. A psychedelic, truly one-of-a-kind experience, words will simply do no justice here; check out the video above to get a real idea of what to expect.

3. Raw Data

Best foot forward: ’80s sci-fi action pulp meets kinetic shooter… also, laser swords.

What’s to love: Sporting arguably one of the best trailers for a VR game to date (see above), Raw Data combines Blade Runner-era tech-noir aesthetics with modern shooter mechanics and free-roam virtual reality level design: evil mega-corps, killer robots, dramatic soundtracks… children of the ’80s will feel right at home.

4. Statik

Best foot forward: A blackly-comic, brilliantly-designed, sci-fi brain teaser.

What’s to love: Among the more boldly unique uses of the virtual reality medium, Statik combines a sardonic sense of humour with ingenious levels of environmental, spatial and conceptual puzzle design that delivers an experience at once both claustrophobic and compelling. Strapped to a chair, your hands bound inside a mechanical puzzle box, it’s up to you alone to figure your way out – good luck!

5. Apex Construct

Best foot forward: High-concept, first-person sci-fi exploration with a sweet bow.

What’s to love: Apex Construct puts a big emphasis on both the prowling robotic monstrosities that have overthrown the Earth and the exploration of that now collapsed world. Familiar mechanics will have your foraging for upgrades, hunting out hidden paths and revisiting areas to maximise your player build. A game in the very traditional sense, Apex Construct marries that unbeatable level of VR immersion with tried-and-tested gameplay.

6. I Expect You To Die

Best foot forward: A tongue-in-cheek puzzle-caper with golden-age cinema stylings.

What’s to love: I Expect You To Die is a clever combination of slapstick visual gags, a Dick Tracy-esque crime caper and off-the-wall puzzle design. Embark on numerous hazardous operations and do your best to outwit Dr Zor and the Zoraxis Organisation (yes, it’s daft!) before reporting back to the super-secret Enhanced Operatives Division with your findings.

7. Wayward Sky

Best foot forward: Charming, lightly-paced puzzle-adventure with stellar art direction.

What’s to love: Designed chiefly around offering a less-intense VR experience, Wayward Sky imports classic point-and-click adventure design into a hybrid, virtual reality experience that comprises a light-hearted Pixar-style plot, maze-like exploration and steampunky puzzle traps.

8. Psychonauts in the Rhombus of Ruin

Best foot forward: A fresh slice of the classic Psychonauts universe, exclusively for PS VR.

What’s to love: A continuation of the cult-classic universe created by Tim Schafer’s Double Fine Productions, Psychonauts in the Rhombus of Ruin brings the studio’s inimitably quirky aesthetics into a new first-person perspective and the added immersion of PS VR. Reprising the role of plucky young psychic Raz, you’ll have to project yourself into the mind of your crew to overcome obstacles, solve puzzles and uncover the identity of your mysterious kidnapper.

9. Rick and Morty: Virtual Rick-ality

Best foot forward: Take a ride into the warped, science fantasy world of Rick Sanchez.

What’s to love: A chance to dive inside the cult comedy cartoon series of Rick and Morty, Virtual Rick-ality transports you to the ever-hazardous garage laboratory of the most intelligent man in the universe, Rick Sanchez. Hop through portals, travel through time and display a casual disregard for health and safety – I’m sure it’ll all be fine!

10. Star Trek Bridge Crew

Best foot forward: Helm your own Federation star ship and explore the far reaches of space.

What’s to love: Pull on your Starfleet pyjamas, it’s time to live out the ultimate Trek fantasy as you – and up to three friends – take command of dreadnought-class star ship The Aegis. Explore an uncharted stretch on the space known only as ‘The Trench’, in search of a new home-world for the Vulcan population. Engineering, navigation, command – it’ll all be up to you and your team in your on-going mission.

11. The Invisible Hours

Best foot forward: Highly-stylised murder mystery from the creators of Rime.

What’s to love: Get embroiled in a proper who-dunnit as you find yourself trapped in a mansion with some of the nineteenth century’s most infamous figures. Trade witticisms with the likes of Thomas Edison and Sarah Bernhardt as you explore a vast home that once belonged to enigmatic scientist Nikola Tesla. Tense and dramatic with top-notch voice acting throughout, The Invisible Hours is a wholly different turn for the VR space.

12. Dirt Rally VR [add-on]

Best foot forward: Codemaster’s long-running and critically-acclaimed rally series is now VR compatible.

What’s to love: If you’ve already got Dirt Rally among your racing library on PS4, then be sure to check this one out. This expansion pack adds VR compatibility for the entire game, meaning you can now get behind the wheel of some of the world’s most powerful rally cars and cruise the scenic and – incredibly tense – stages from iconic locations around the world.

13. The Lost Bear

Best foot forward: An enchanting, eerie and artistically sumptuous side-scroller.

What’s to love: In a unique take on virtual reality, The Lost Bear brings together classic side-scrolling 2D action with fully-realised, 3D environments to deliver an uplifting, often challenging platform adventure. Guiding lost youngster Walnut through a perilous woodland, you’ll need to use both the 2D and 3D planes to overcome the obstacles that stand in her way.

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Santa Monica Studio details the epic creation of God of War’s unforgettable Stranger fight https://blog.eu.playstation.com/2018/08/16/santa-monica-studio-details-the-epic-creation-of-god-of-wars-unforgettable-stranger-fight/ https://blog.eu.playstation.com/2018/08/16/santa-monica-studio-details-the-epic-creation-of-god-of-wars-unforgettable-stranger-fight/#comments Thu, 16 Aug 2018 16:00:38 +0000 http://blog.eu.playstation.com/?p=278455 Hello! My name is Denny Yeh. I’m a Senior Staff Combat Designer here at Sony Santa Monica Studio. Today I’d like to take you behind the scenes to talk a little bit about the development of one of our showcase boss fights in the new God of War. A warning to those who haven’t played […]

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Hello! My name is Denny Yeh. I’m a Senior Staff Combat Designer here at Sony Santa Monica Studio. Today I’d like to take you behind the scenes to talk a little bit about the development of one of our showcase boss fights in the new God of War.

A warning to those who haven’t played the game yet: there will be SPOILERS for a certain boss fight to follow. If you’d prefer to experience it on your own first, kindly look away (and go buy our game)! Otherwise, scroll down to begin the journey.

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The God of War series has always had some spectacular opening boss fights: The Hydra, The Colossus of Rhodes, Poseidon and his water pony, among others. During these fights, the camera was usually zoomed out very far to show a sense of scale. This was because these fights all had one big thing in common: Kratos was fighting a massive foe. Get it? I said “big thing” because they’re massive. More to come, folks!

We knew we needed to do something just as epic in the new God of War, so when it was decided that the opening boss fight of the game was going to be against a smaller humanoid that was only about as tall as Kratos’ shoulder, we knew we were in for a big challenge. This is the (greatly condensed) story of how we created the boss fight with “The Stranger,” aka Baldur.

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So, how do we make fighting a guy this small feel as big as fighting the giant bosses of previous God of War games? We do the opposite of what we always did…zoom the camera in closer!

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Not that close!

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That’s better.

The close camera would help to sell the impact of each punch. These were two gods trading blows, so each hit needed to resonate with incredible force. Much of our early development time was spent on the “feel” of the fight. We wanted the player to feel like a god fighting a god, with the environment around you paying the price.

We began with our animator, Fabian Johnston, doing some exploratory animations. These helped set the tone of the entire fight. It was not long before we had them running in the game, with a whole bunch of breakable objects sprinkled about. This first prototype focused on answering a few questions:

  • How much can we push the godly reactions on both Kratos and Baldur before it starts feeling like too much?
  • How far can we go with environmental destruction? How dense can we make the breakable trees and rocks before they start interfering with gameplay? Do these add enough to the feel of the fight to be worth pursuing?
  • What size does the arena need to be to accommodate all of our other requirements?

As you can see, things were pretty rough at this early stage. However, it was already fun to control Kratos versus Baldur and to experience all the over-the-top reactions while playing. It was especially fun trying to angle the camera to knock Baldur through trees and rocks. This early prototype helped set expectations on how the fight would feel in the end.

We also discovered one big bonus to fighting a smaller character like Baldur: he was more fun to beat up. Hitting Baldur and sending him flying 50 feet was way more satisfying than hitting a giant monster’s hand. We played to this strength by making Baldur support almost all of our reaction states, such as being launched into the air or knocked back.

Around this time, our concept artist Stephen Oakley did some pre-visualization artwork of potential combat sequences for the fight, inspired by the early animations Fabian did. These helped spark even more ideas.

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By now, we had a large bucket of cool things we wanted to try out for the fight. I created a design document next, planning out the key beats of the fight… not as exciting as Fabian’s animations or Stephen’s pretty sketches, so I won’t post it. But, I did some work too! I promise.

Once we had a rough plan in place for the entire fight, we began implementing a rough skeleton for each phase, starting with the introduction when Baldur first appears at your door.

As you can see above, the animation and camera went through a lot of changes, but the basic idea of “punch Kratos over the roof” stayed the same.

We needed the intro to move you from the front of the house to the back. The skeleton served its purpose to communicate to the team exactly what was supposed to happen throughout the fight. This intro was later handed off to the cinematic team who did an excellent job re-animating it to be more…well, cinematic.

Following the intro, the fight was broken down into three core phases.

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Phase 1 is the introduction, which takes place in Kratos’ backyard. During this phase, Baldur does not attack much. Since this is the first boss fight in the game, it’s important to have a phase like this to ease the player in. This gives them a chance to use Baldur as a training dummy and enjoy the spectacle of knocking him through trees and rocks (which we already established was pretty fun from our early prototype work).

Story-wise, Baldur wants Kratos to attack him. He is purposely taking the hits in the hopes that Kratos can make him feel pain. Sometimes we’re lucky and the goals of both gameplay and story work together perfectly.

The transition between phases gave us a chance to showcase even more godly feats. These required a lot of iteration to get right, due to the continuous single shot camera we were going for. You’d be surprised how hard it is to get two characters into the right spot during gameplay without simply moving them in a camera cut.

The reason Baldur spins Kratos and throws him so high here is to mask how much we’re sliding the characters around to get in position to land on the roof. This was a recurring theme in how we designed many of our transitionary animations. Most of them have quick turns or heavy camera shaking impacts to hide the extra motion. Smoke and mirrors.

You’ll also see here that we used some of Stephen’s earlier pre-visualization artwork as reference for this tree ram sequence. This fight, like many other parts of our game, is cobbled together with ideas from people all over the studio. As a designer, my job isn’t just to come up with ideas, it’s also to filter the incredible amount of creativity coming out of every department and cherry pick the ones that will fit best.

The transition animations give us a change of scenery by moving the player to a new location. In a longer fight such as this, it’s important to keep everything escalating, including the environment. Another more subtle reason for moving the characters is that it refreshes all the breakable trees and rocks that were probably already destroyed in the first arena. This gives the player another new playground to destroy.

This is where phase 2 takes place. The early part of the phase introduces Spartan Rage, so we keep the player in rage mode longer than normal to allow them to learn the mechanics. Baldur starts being a little more aggressive in this phase, so the player has to start paying more attention to Kratos’ defensive options once the rage mode runs out.

The transition into the last phase showcases the work of our amazing breakables team. Fun fact: We originally planned to have Baldur throw a mountain at Kratos, who punches it in half. We eventually had to change it to be a bit more reasonable since Kratos is supposed to be a little rusty in this fight. If you see Kratos punching mountains in the future, however, you’ll know it was a long time coming.

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We had also originally planned on having Baldur attack you during this section where you’re climbing up the chasm. He would be kicking down rocks or causing avalanches, forcing you to dodge sideways to jump between ledges. This ended up being cut due to scope. However, in retrospect, it was good that we didn’t have time to include this. The whole boss fight is so fast paced that it was nice to have a few more short quiet sections like this to break up the action.

Phase 3 is when Baldur finally starts unleashing all of his attacks. As the first boss fight in the game, we didn’t want Baldur to be too difficult. It was more important that he give the illusion of intensity, rather than actually being a huge threat (If you’re interested in a challenge, try out some of our late game boss fights against the Valkyrie, which I also designed. Sorry in advance!). Baldur’s attacks are instead designed to teach and encourage different defensive mechanics:

  • Ground shockwave – Unblockable shockwave that moves straight. Sideways dodge.
  • Punch combos – Quick punches that can be dodged with good timing, but is most easily just blocked. Block or parry.
  • Leap into air and stomp – Unblockable in a large blast radius. Roll dodge.
  • Zig zag kick – Breaks guard. Parry or dodge with good timing

In addition to Baldur’s attacks, he needed a way to defend himself if the player was too aggressive. Since Baldur reacts to all of your attacks, he is more vulnerable to being locked in an infinite combo than most bosses.

We did a lot of work to make sure he always has ways to slip out and get some of his own attacks in. Sometimes he will take an axe-hit and then counter-attack. Other times he may use the momentum of your hit to dash back and gain some space. His defensive abilities all exist to reset the playfield and force the player to engage with his offense.

Baldur was also originally supposed to be able to grab your axe and use it against you. Imagine you throw your axe at him, he takes the hit, pulls it out of his body and throws it back at you. What a jerk! This proved a bit difficult to pull off… plus we didn’t want to discourage you from throwing your axe so early in the game, so in the end this feature was… axed.

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The development of just one boss fight involves pretty much every department. From environmental artists creating the arena, to audio designers making each punch sound chunky, to producers making sure we’re not just browsing cat videos all day. I was only able to share a small snippet here, but the end product was a culmination of everyone’s efforts.

Thank you for taking the time to read all of this. I hope you enjoyed this short look behind the curtain. And I also hope you enjoy fighting Baldur! He may not be the size of a mountain, or have the ability to grow giant crab legs, but hey…he has one sick mullet.

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Angle for global multiplayer glory in Fishing Sim World, out 18th September on PS4 https://blog.eu.playstation.com/2018/08/16/angle-for-global-multiplayer-glory-in-fishing-sim-world-out-18th-september-on-ps4/ https://blog.eu.playstation.com/2018/08/16/angle-for-global-multiplayer-glory-in-fishing-sim-world-out-18th-september-on-ps4/#comments Thu, 16 Aug 2018 15:00:45 +0000 http://blog.eu.playstation.com/?p=278521 Hello there! Fishing Sim World is the most authentic fishing simulator we’ve ever made, and we’re so excited for it to come to PS4 on 18th September. You’ll feel the thrill of hauling in trophy-sized bass, carp, monster pike and more across some of the world’s top fishing locations. Fishing Sim World combines realistic physics […]

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Hello there! Fishing Sim World is the most authentic fishing simulator we’ve ever made, and we’re so excited for it to come to PS4 on 18th September. You’ll feel the thrill of hauling in trophy-sized bass, carp, monster pike and more across some of the world’s top fishing locations.

Fishing Sim World combines realistic physics systems, complex fish AI, and real-world detail for a genuine fishing adventure that’s great solo or with friends. It’s the kind of highly detailed fishing adventure you’ve been waiting for.

A truly in-depth fishing sim experience

You’ll have 18 different species of fish to hunt at launch, including pike, carp, and largemouth and smallmouth bass. Each species has its own unique AI and behavioral systems – from water temperature and bait choice to the dynamic weather around the environment, you’ll have to learn how they react and adapt your plan accordingly. Choose a strategy right for the conditions in front of you and you’ll land your prey.

You’ll travel to seven stunning fishing destinations across Europe and North America in Fishing Sim World. Soak in the rays of sun-drenched Lake Johnson in Florida and explore picturesque Lake Boulder in upstate New York, both sprawling over 2000 acres in size. Go hunting in France’s famous Gigantica Main Lake, replicated in magnificent detail right down to the real-world hulking boss fish known as ‘Fudgies’. Or find your mark in a challenging stretch of the UK’s Grand Union Canal, home to powerful monster predator fish.

Fishing Sim World is fully licensed with some of the world’s biggest brands in fishing – choose from thousands of different rig, lure, rod and reel combinations to even the odds against your prey. Grab spinning and bait caster rods and reels from Duckett Fishing and Fitzgerald Fishing. Equip them with line from Fitzgerald or Sunline with lures and baits from Nichols Lures, Missile Baits and Bill Lewis Outdoors (Rat-L-Trap). You’ll have equipment from top names like Korda, RidgeMonkey, Mainline Baits and Delkim to make your hunt a success.

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Find the challenge that’s right for you

Whether you’re a newcomer to the sport or a fishing pro looking for a true test of your real-life angling talents, Fishing Sim World has fun and exciting challenges for you. You’ll rise from beginner to pro, improving your skills, upgrading your gear and becoming a master of the water. Cast your line from the shoreline, or get out there with one of three high-powered boats (two officially licensed from Bass Cat Boats), using sonar to find the perfect fishing spot.

And it doesn’t stop there. Fishing Sim World honors the competitive spirit at the heart of the sport with heart-pounding multiplayer action. Take on friends in four-player multiplayer, and compete in live tournaments with rivals from around the world in The Dovetail Fishing League, fighting for the title of Fishing Sim World Angler of the Month. The DFL hosts multiple events across four different series, each of which has its own season leaderboards, adding up altogether to determine your position in the Global Season leaderboard.

Whether you’re hunting monster pike in England, trophy bass in the States, or enjoying the peaceful quiet of a French lake, waiting for the catch of a lifetime, you’ll find something made for you in Fishing Sim World. Fishing Sim World arrives on 18 September, but you can grab your very own exclusive* in-game FSW boat, shirt, and set of rods and reels when you pre-order now. We can’t wait to see you on the open waters!

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Surreal retro action-RPG Anodyne is coming to PS4 next month https://blog.eu.playstation.com/2018/08/16/surreal-retro-action-rpg-anodyne-is-coming-to-ps4-next-month/ https://blog.eu.playstation.com/2018/08/16/surreal-retro-action-rpg-anodyne-is-coming-to-ps4-next-month/#comments Thu, 16 Aug 2018 14:15:31 +0000 http://blog.eu.playstation.com/?p=278561 It’s the ’90s. My friend invited me to his house after school to play Spyro the Dragon on the PlayStation. That day, my relationship with the PlayStation began, as its low-poly graphics and hypnotic music glued me to the screen. Little did I know that years later, I’d be on the other side of the […]

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It’s the ’90s. My friend invited me to his house after school to play Spyro the Dragon on the PlayStation. That day, my relationship with the PlayStation began, as its low-poly graphics and hypnotic music glued me to the screen. Little did I know that years later, I’d be on the other side of the screen with my own game appearing on the PS4.

In my surreal, retro-handheld-styled action-adventure game Anodyne, portals float through a void, glowing with the landscapes of humid marshlands, Picasso-esque green fields, and cityscapes. These places exist in the mind of the protagonist, Young, and you can visit them when Anodyne comes to the PS4 on 19th September!

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So how did Anodyne, a small project, get to the PS4?

Just an idea

On a March afternoon in 2012, I sat on the steps of my college’s library, sketching game ideas. At the time I was focused on computer science studies and internship hunting. I had made some money with small games, but I had no expectation that one day, one of those games would be on the PS4.

It’s easy to view the past with nostalgia and overlook Anodyne’s long journey. That summer, I was in Manhattan, designing levels during free time from my internship. In the haze of muggy commutes and Javascript bugfixing, I understood that it was important to finish Anodyne. And that this might be my last chance to attempt something like it before graduating.

Now, working alone presents challenges. While I could compose songs and design levels, I knew that trying to sell a game looking like this might present a problem.

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So, I searched for an artist.

Racing against time

Eventually, a friend introduced me to Marina Kittaka.

I described Anodyne’s goals to her:

It was to be surreal, like early, dream-like indie RPG games. The world would be both natural and urban, patched together with dream logic and themes of insecurity, escapism and relationships.
The mechanics were influenced by classic handheld action-adventure games, but more minimal. The player only gets a broom as a weapon, as I wanted to hone in on these games’ simple and fun mechanics.

Thanks to a demo and past small games, I showed I knew how to execute on my ideas. Marina and I quickly hit it off as a team after she sent me some of her pixel art work.

With our graduations on the horizon, we had to work fast. In addition to art, Marina figured that without a story or characters, the game’s world might fall flat. She quickly began to write narrative elements, giving Anodyne a colorful cast of characters.

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Progress went fast, slowing a bit when we returned to school in the fall. It’s quite stressful to remember, but somehow, swamped by coursework and the youthful drama of college, we managed to finish Anodyne by January 2013. Phew.

Porting to the PS4

Years later when showing Anodyne in Tokyo, I was introduced to Nnooo, who helped me port Anodyne to PS4. Due to Anodyne’s engine, it was an immense technical challenge to get it working on PS4, but a few years later, Nnooo’s amazing porting team engineered a brilliant solution! I feel very lucky to have met Nnooo.

So, I hope you’ll get lost in, and perhaps be influenced by, Anodyne’s dream world when it hits PS4 on 19th September! Do let me know if you enjoy the game! Farewell.

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MMORPG Skyforge gets a FPS twist with Battle Royale mode, coming to PS4 later this year https://blog.eu.playstation.com/2018/08/16/mmorpg-skyforge-gets-a-fps-twist-with-battle-royale-mode-coming-to-ps4-later-this-year/ https://blog.eu.playstation.com/2018/08/16/mmorpg-skyforge-gets-a-fps-twist-with-battle-royale-mode-coming-to-ps4-later-this-year/#comments Thu, 16 Aug 2018 13:01:30 +0000 http://blog.eu.playstation.com/?p=278538 Dear players, we are happy to announce that soon the world of Aelion will receive a new mode for you to enjoy. Skyforge: Battle Royale is a new spin on the popular genre that will take place inside a virtual simulation created by a god. The background story of Skyforge: Battle Royale In Aelion, humans […]

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Dear players, we are happy to announce that soon the world of Aelion will receive a new mode for you to enjoy. Skyforge: Battle Royale is a new spin on the popular genre that will take place inside a virtual simulation created by a god.

The background story of Skyforge: Battle Royale

In Aelion, humans need the aid of divine beings, you – the players. While normally you’d go out and chase Demons, Phytonids and other aliens invading the world.

The Battle Royale is a virtual simulation for the mortal citizens of Aelion, where they fight for the status of becoming an Adept, an elite follower of a god. It is the new entrance exam, instituted by the gods with the help of divine technologies.

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The flow of the game

You’ll be able to join a Battle Royale match from the start screen or from the Adventures menu, where you would usually select PVE and PVP activities.

In the lobby, you’ll be able to select a class with unique abilities attached to it, select if you want to play solo or in a group with friends. At the launch of this mode, we will support duos and teams of four.

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Once you’ve started your match you’ll be able to select a spawn point for yourself. These spots are random each time you launch a match and will teleport you to your desired location.

We had many ideas on how to make this entry phase feel as a part of our designed world and a “teleportation inside a VR simulation” seemed like the most fitting one.

Landed in the virtual world, you’ll be able to collect weapons and armour with different grades quality. Hide from enemies, sneak up on them and strike the final blow.

We completely reworked the aiming system compared to known experience from Skyforge. Battle Royale will give you “that FPS” feeling when playing – and less of an MMORPG. It’s really two genres combined.

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Additionally, we give you a bunch of objectives you can scout for during the battle. Air Drops will spawn with special loot. Mounts will help characters move quickly around the map. Special Monsters will also appear on special areas, offering a strategic place and as they will give much-desired loot.

Make sure to play strategically and outsmart your enemies.Skyforge Battle Royale will be available on PlayStation 4 later this year. In the meantime, get ready for the royal experience!

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Live-action PS4 thriller The Quiet Man’s extensive combat system revealed in new trailers https://blog.eu.playstation.com/2018/08/16/live-action-ps4-thriller-the-quiet-mans-extensive-combat-system-revealed-in-new-trailers/ Thu, 16 Aug 2018 12:34:47 +0000 http://blog.eu.playstation.com/?p=278527 Hello everyone, I’m excited to share with you some of the latest updates on The Quiet Man, a title I’ve been working on with the talented Human Head Studios team for quite a while now. The Quiet Man is priced at €14.99 and can be completed in a short concise amount of time – approximately […]

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Hello everyone, I’m excited to share with you some of the latest updates on The Quiet Man, a title I’ve been working on with the talented Human Head Studios team for quite a while now.
The Quiet Man is priced at €14.99 and can be completed in a short concise amount of time – approximately 3 hours.

We’ve shared very little about the game so far since our announcement at E3. In creating The Quiet Man, we wanted to take on a brand new challenge and opportunity in creating a game of high visual quality in a short compact gameplay experience that players could enjoy for a low price point. We wanted to create something unorthodox – a live action film, where you can take the role of the protagonist.

In case you’ve missed it, we’ve revealed so far that…

  • It’s a 3 hour immersive cinematic live action / third person brawler gameplay experience; jam-packed into a €14.99 game – with seamless transitions from the live action to gameplay, it’s something we feel that’s never been done before at Square Enix
  • The events of this game take place in a single night as you take on the role of Dane
  • You play in a soundless world where most of the game is inaudible and you must piece together clues based on each character’s actions, not words
  • Some of our other key players are Lala the songstress, police Lieutenant Ash who seems to have a connection with Dane, a highly mysterious masked man, and gang members from SOL 33 – Peter and Marcelo

With that, we’re excited to bring you a brand new trailer that shows off the intense and brutal combat, and lays out the mystery of what will transpire in that single night.

One of the main points we wanted to highlight in this game is the wide variety of combat – seriously, the combinations of grapples, attacks, and combos are amazing! They are all directed by action expert – Tatsuro Koike, who is famous for being involved in properties like the Yakuza game franchise and the Power Rangers TV series.

Check out just a few of the gameplay highlights here:

One of the interesting things about this game is there is no HUD (heads up display). In order to show you a bit of how the combat works, we’ve developed some super simple battle guides!

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Using the square button will allow you to do single or combo light attacks.

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Triangle does heavy attacks, including kicks. Of course, combo’ing square and triangle will create different results!

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Circle will allow grappling and throwing enemies against the environment

That’s just some of the basics, so we plan to share more of these leading up to the launch of The Quiet Man!

We hope you’re getting as excited as we are. If there’s anything else you are curious to know more about, please let me know in the comments below.

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Yakuza developer returns to PS4 with Fist of the North Star: Lost Paradise, out 2nd October https://blog.eu.playstation.com/2018/08/15/yakuza-developer-returns-to-ps4-with-fist-of-the-north-star-lost-paradise-out-2nd-october/ https://blog.eu.playstation.com/2018/08/15/yakuza-developer-returns-to-ps4-with-fist-of-the-north-star-lost-paradise-out-2nd-october/#comments Wed, 15 Aug 2018 14:45:45 +0000 http://blog.eu.playstation.com/?p=278465 You stand in the middle of the decrepit city of Eden, a lone source of civilisation in a post-apocalyptic, dusty wasteland and nothing will come between you and the love of your life. As you jog through the alleyways on your way to recover parts for a broken dune buggy, you’re approached by a wild […]

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You stand in the middle of the decrepit city of Eden, a lone source of civilisation in a post-apocalyptic, dusty wasteland and nothing will come between you and the love of your life.

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As you jog through the alleyways on your way to recover parts for a broken dune buggy, you’re approached by a wild group of muscled men wearing mohawks straight out of the 80s, intent on starting a fight to the death. Punches, kicks, a scream of “ATATATATATATA” as you unload your charged fists into the torso of a single adversary, then the whisper, “Omae Wa Mou Shindeiru,” or in English, “You are already dead.”

In Fist of the North Star: Lost Paradise, developed by RGG Studio, the developers behind the Yakuza series, combat and carnage in this alternate take on the manga are … plentiful. In the game, the main character Kenshiro utilizes a fighting style called Hokuto Shinken to deliver crushing blows to opponents with explosive results.

Only in the West: In addition to dual audio with Japanese and English voiceover, you will be among those able to experience the unrestrained, exaggerated deaths from the beloved manga and anime series.

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Comfort Combat: If you’ve played Yakuza 0, you will feel right at home with Lost Paradise’s combat. Dodging and strikes are familiar, but with a twist. Faithful to the manga and anime, you’ll utilize the art of Hokuto Shinken, an ability Kenshiro has to focus his strikes into killer attacks. Special finishing moves can be set up that will channel Kenshiro’s power into the bodies of enemies…resulting in exploding heads and torsos.

Similar to Yakuza’s heat actions, after just a few quick strikes, you’ll be prompted to hit the circle button. Follow the quick time action prompts and very soon, you’ll be showered a comical rain of blood and gore.

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Now You’re Really, Really Dead: Besides these strong finishers, Kenshiro will also unlock “Destiny Talisman” moves that can be used via the D-pad. These Talisman moves can quickly end clashes with crowds and slaughter without pity or restraint the toughest of foes. More than two dozen will be at release, and can range from area of effect attacks for crowd control to temporary usage of crazy weapons like flamethrowers.

Bloody Carnage? An 80s vision of the future? Anime? LET ME BUY IT ALREADY OR YOU ARE ALREADY DE-We wouldn’t think of getting in the way of someone with such strength and power as you. Go right on ahead. Lost Paradise releases 2nd October 2 and you can pre-order it right now!

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Sebastien Loeb Rally Evo, Valentino Rossi & Mantis Burn Racing headline PlayStation Now this month https://blog.eu.playstation.com/2018/08/15/sebastien-loeb-rally-evo-valentino-rossi-mantis-burn-racing-headline-playstation-now-this-month/ https://blog.eu.playstation.com/2018/08/15/sebastien-loeb-rally-evo-valentino-rossi-mantis-burn-racing-headline-playstation-now-this-month/#respond Wed, 15 Aug 2018 14:00:17 +0000 http://blog.eu.playstation.com/?p=278449 PS Now’s August offerings are headlined by a trio of racing games, each offering its own unique spin on the genre. Seasoned racing developer Milestone has a hand in two of them. Blast across complex tracks in Sebastien Loeb Rally Evo. And if you prefer the thunder of two-wheeled powerhouses tearing through chicaines? Then you’d […]

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PS Now’s August offerings are headlined by a trio of racing games, each offering its own unique spin on the genre. Seasoned racing developer Milestone has a hand in two of them. Blast across complex tracks in Sebastien Loeb Rally Evo. And if you prefer the thunder of two-wheeled powerhouses tearing through chicaines? Then you’d best stream motorcycle-goodness with Valentino Rossi The Game.

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Sim not your thing? Arcade thrills await in Mantis Burn Racing, a top-down racer that caters for quick-fix runs but builds in a healthy career mode if you’d prefer to lose hours jostling for pole position.

Also out this month

And if you’re not braced to race, there are a number of other games that have also joined PS Now:

  • Abzu
  • Joe Dever’s Lone Wolf
  • Nightmares From The Deep: The Cursed Heat
  • Lost Sea
  • Omega_Quintet
  • Blazblue Chronophantasma Extend
  • N.E.R.O: Nothing Ever Remains Obscure

Want to sign up*? Find out how here.

*PS Now is available in UK, Germany, France, Benelux, Ireland, Austria and Switzerland

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Sci-fi shooter Unearthing Mars 2 hits PlayStation VR next month https://blog.eu.playstation.com/2018/08/15/sci-fi-shooter-unearthing-mars-2-hits-playstation-vr-next-month/ https://blog.eu.playstation.com/2018/08/15/sci-fi-shooter-unearthing-mars-2-hits-playstation-vr-next-month/#respond Wed, 15 Aug 2018 13:21:51 +0000 http://blog.eu.playstation.com/?p=278487 Hello everyone! I’m thrilled to announce that Unearthing Mars 2: The Ancient War will be launched on 18th September! Unearthing Mars 2 is a futuristic FPS VR shooter from beginning to end, featuring slow-motion superpowers, distinctive weapons and challenging boss battles. You will experience adrenaline-pumping FPS combat as you shoot down enemies and bend time […]

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Hello everyone! I’m thrilled to announce that Unearthing Mars 2: The Ancient War will be launched on 18th September!

Unearthing Mars 2 is a futuristic FPS VR shooter from beginning to end, featuring slow-motion superpowers, distinctive weapons and challenging boss battles. You will experience adrenaline-pumping FPS combat as you shoot down enemies and bend time to your advantage.

Our first PS VR title, Unearthing Mars, was released in 2017. It highlighted the potential of VR gaming by introducing a different gameplay mechanic in each chapter. This second installment continues the adventures; however, this time it will be a complete FPS title, featuring shooter gameplay from the last chapters of the first game that fans loved so much. You are equipped with a PS VR Aim Controller to take down enemy foes as you travel back in time to an ancient Mars civilization. The new gameplay enables you to shoot enemies as you comfortably maneuver in and out of action-packed combat.

In Unearthing Mars 2, the extracted Phobos fragments from Mars are analyzed through the Ark Device and leads players to embark on a journey to unravel secrets of an ancient Mars civilization torn by an ongoing war.

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Each of the various fast-paced shooting stages features six or more weapons to choose from. The primary weapons are an assault rifle and shotgun. As you advance into further levels, you can unlock special weapons such as rocket launchers, plasma weapons, and chain guns. Additional rare and powerful weapons can also be found during boss fights.

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In any enemy encounter the player is able to trigger sharp focus, where within a split second of slowed time, the player is able to quickly aim and take down enemy weak points. Given the relatively low cool-down of the sharp focus ability, players are able to become practically invincible for a short period of time during critical combat moments.

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In the end, Unearthing Mars 2 is all about the boss battles. From fighting superhuman behemoths to gigantic automatons to a showdown in space limbo, these boss battles will test your shooting ability while offering unique gameplay mechanics in each fight.

I can’t wait for all of you to experience the fun we’ve packed into Unearthing Mars 2 when it comes out on 18th September. Thank you all, and we look forward to seeing you in the game!

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Introducing family-friendly PlayLink puzzler Melbits World https://blog.eu.playstation.com/2018/08/15/introducing-family-friendly-playlink-puzzler-melbits-world/ https://blog.eu.playstation.com/2018/08/15/introducing-family-friendly-playlink-puzzler-melbits-world/#respond Wed, 15 Aug 2018 13:16:19 +0000 http://blog.eu.playstation.com/?p=278433 Since the 2018 PlayLink video came out a lot of people have been asking online about those colorful little creatures wearing funny hats and jumping around crazy platforms. Well, now is the time speak to the word, answer all those questions and unveil the mystery… What is Melbits World? Melbits World is the winning game […]

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Since the 2018 PlayLink video came out a lot of people have been asking online about those colorful little creatures wearing funny hats and jumping around crazy platforms. Well, now is the time speak to the word, answer all those questions and unveil the mystery…

What is Melbits World?

Melbits World is the winning game of the 2017 PlayStation Talents awards from Spain and the first commercial release of our studio, Melbot.

We are a young independent studio funded in 2017 by my partner David Montero and myself, we form a group of talented ninjas with different backgrounds. Previously some of us have contributed to titles like Invizimals and Aragami or the Fez and Spelunky PS4 ports.

Our approach to gaming is really transdisciplinar and we are equally involved with toys as we are with videogames.

Why Playlink? What about the gameplay?

As a studio we are amazed with the social and gameplay possibilities of Playlink and the idea of having people playing together in the same room.

With Melbits we wanted give a twist to the Playlink range, making an arcade-inspired game with kawaii aesthetics that caters to the youngest PlayStation players but also thinking in those gamer parents that need a fun game to play with their children. What we did not expect is that adults loved it as much as kids!

In Melbits World players use their phones to control the different traps and obstacles that Melbits have to overcome when they walk by themselves. Interactions are very immediate and simple, there’s almost no instructions and is part of the learning process to spare some Melbits to be able to solve the puzzles.

What it’s really cool about it is that the different players have to be really focused and coordinated if they want to make it, it’s like some sort of a three-legged race.

When you run Melbits World for the first time you will find the four Melbits that were “living” inside your PS4, those are the Melbits that your team has to get thru the different levels.

You have to save at least two Melbits on each level to be able to unlock the immediate next level, and the more Melbits™ the team of players is able to save the more Melbits that they will get.

An important part of the game is to increase the amount of Melbits “living” in the PS4. There are different kinds, some of them are fast and light and some big and slow… and they have different personalities also.

Levels get more complex as players keep advancing in the game and also the number of obstacles and viruses keeps adding up. It looks easier than it actually is!. In this first release players will find 36 different levels spread in four different worlds and we are planning on releasing more worlds and other cool expansions further down the line.

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A count down timer adds an extra layer of difficulty and a bonification for the quickest and more resolutive teams, at the end of the day Melbits World is a teamwork game, at the end of the day is a great group problem solving exercise.

Another cool thing are the different presents that fall into the environment, when players get a given Melbit to pick up a present and that Melbit gets saved, players get a new accessory to customize their Melbits collection.

The yellow sparkling cubes floating around the track are called “seeds”, all players will have to use their ingenuity to be able to get all of them, Melbits World is not only about saving Melbits, it’s also about collecting the “seeds” and that’s a big part of the puzzle, when you collect all the seeds you earn more points and you unlock the rest of the worlds faster.

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So, what are Melbits? And why are they among us?

Melbits are these adorable kawaii characters that somehow embody all the Internet’s good vibes, their mission is to make everything digital work, in short, they are the opposite of the viruses.

Viruses represent the all the bad stuff on the internet and make everything that’s digital to break and malfunction. The more Melbits exist, the better the Internet will work, that’s why gathering as many Melbits as you can in your collection is also a part of the game. For now, this is all I can tell about Melbits… more to come.

We really love the idea of transmitting this spirit of pure and simple fun from the classic video games to the new generations and Melbits World is our attempt of doing that. We believe that this first Melbits release for PlayLink with is the perfect game to bring together different generations and styles of gamers whether they are family or colleagues or expert or casual gamers and have them all having a good time playing together.

You will find Melbits World on PlayStation Store among the family games for PlayLink later this year.

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Play Rainbow Six Siege for free from this Thursday as Ubisoft’s tactical shooter gets trial weekend on PS4 https://blog.eu.playstation.com/2018/08/14/play-rainbow-six-siege-for-free-from-this-thursday-as-ubisofts-tactical-shooter-gets-trial-weekend-on-ps4/ https://blog.eu.playstation.com/2018/08/14/play-rainbow-six-siege-for-free-from-this-thursday-as-ubisofts-tactical-shooter-gets-trial-weekend-on-ps4/#comments Tue, 14 Aug 2018 16:07:24 +0000 http://blog.eu.playstation.com/?p=278413 If you’re waiting to try Rainbow Six Siege’s intense close-quarters multiplayer action, we’ve got you covered! Assemble your squad and play for free from 16th to 20th August*. The Free Weekend starts on Thursday 16th August 3pm BST / 4PM CEST and will end on Monday 20th August 3pm BST / 4PM CEST, but you […]

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If you’re waiting to try Rainbow Six Siege’s intense close-quarters multiplayer action, we’ve got you covered! Assemble your squad and play for free from 16th to 20th August*.

The Free Weekend starts on Thursday 16th August 3pm BST / 4PM CEST and will end on Monday 20th August 3pm BST / 4PM CEST, but you can start pre-loading right now. And of course, any progress you make will carry on if you decide to purchase the full version of the game.

During the Free Weekend you’ll be able to play for free our three multiplayer game modes – Bomb, Hostage and Secure – on a variety of different maps. Choose one of our 20 iconic legacy Operators, each with a unique ability and playstyle, gather your friends and experience a unique style of assault full of fast paced action, destruction and gadgetry.

On Defense, coordinate with your team to transform your environments into strongholds. Trap, fortify and create defensive systems to prevent being breached by the enemy.

On Attack, lead your team through narrow corridors, breach barricaded doorways and reinforced walls. Use observation drones, rappelling and more to plan, attack and defuse every situation.

Check out the below video which will help you learn everything you need to know before your first steps in Rainbow Six Siege.

If you need more information about Rainbow Six Siege, head over to www.rainbow6.com where you’ll find all you need to know about our Operators and latest updates. We hope to see you in the game!

*PS Plus membership required to play

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Introducing the FIFA 19 PS4 hardware range https://blog.eu.playstation.com/2018/08/14/introducing-the-fifa-19-ps4-hardware-range/ https://blog.eu.playstation.com/2018/08/14/introducing-the-fifa-19-ps4-hardware-range/#comments Tue, 14 Aug 2018 15:23:12 +0000 http://blog.eu.playstation.com/?p=278401 Today we’re happy to announce an extensive range of FIFA 19 PS4 hardware bundles that will launch alongside EA SPORTS’ iconic football franchise when it returns to PlayStation this September. This means you can experience the prestigious UEFA Champions League with HDR quality graphics*on PS4, as well as in stunning 4K with the supercharged PS4 […]

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Today we’re happy to announce an extensive range of FIFA 19 PS4 hardware bundles that will launch alongside EA SPORTS’ iconic football franchise when it returns to PlayStation this September. This means you can experience the prestigious UEFA Champions League with HDR quality graphics*on PS4, as well as in stunning 4K with the supercharged PS4 Pro**.

Introducing the 1TB PS4 Champions Edition bundle, out 25th September

FIFA 19

Headlining the six-strong line-up is the 1TB PS4 Champions Edition bundle. Along with the Dualshock 4 controller, this bundle includes FIFA 19 Champions Edition Blu-ray disc, giving you three days early access to start playing FIFA 19.

The Champions Edition also includes a voucher that once redeemed will give you the following digital content:

  • Up to 20 FIFA Ultimate Team™ Jumbo Premium Gold Packs. One pack delivered each week.
  • UEFA Champions League Player Pick. Choose one of five guaranteed 80 to 83-rated players.
  • Cristiano Ronaldo and Neymar Jr. FIFA Ultimate Team™ seven-match loan period.
  • Special edition FIFA Ultimate Team™ kits designed by soundtrack artists.

Five other great FIFA 19 PS4 bundles, out 28th September

FIFA 19

The five other bundles will release on 28th September. You can choose from:

  • 1TB PS4 Pro Bundle
  • Includes Dualshock 4 wireless controller, FIFA 19 Standard Edition on Blu-ray disc

  • 1TB PS4 Bundle with two Dualshock 4 wireless controllers
  • Includes FIFA 19 Standard Edition on Blu-ray disc

  • 1TB PS4 Bundle
  • Includes Dualshock 4 wireless controller, FIFA 19 Standard Edition on Blu-ray disc

  • 500GB PS4 Bundle with two Dualshock 4 wireless controllers
  • Includes FIFA 19 Standard Edition on Blu-ray disc

  • 500GB PS4 Bundle
  • Includes Dualshock 4 controller, FIFA 19 Standard Edition on Blu-ray disc

FIFA 19

Content included in every bundle

Regardless of which console you want to enjoy FIFA 19 on, the bundle will include a redeemable voucher code that’ll unlock the following digital content:

  • Three FIFA Ultimate Team ICON loan players on a five-match loan period.
  • One FIFA Ultimate Team Rare Players Pack.

The 1TB PS4 Champions Edition bundle releases 25th September. The other bundles will be available on 28th September when FIFA 19 releases worldwide. Check with your nearest retailer for availability.

*HDR TV required.

*Games and entertainment streaming services can output up to 2160p; PS4™Pro upscales lower resolutions to 2160p. HDR TV required for 4K and HDR.

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Everything you need to know about military shooter Warface as it enters Early Access on PS4 today https://blog.eu.playstation.com/2018/08/14/everything-you-need-to-know-about-military-shooter-warface-as-it-enters-early-access-on-ps4-today/ https://blog.eu.playstation.com/2018/08/14/everything-you-need-to-know-about-military-shooter-warface-as-it-enters-early-access-on-ps4-today/#comments Tue, 14 Aug 2018 13:00:31 +0000 http://blog.eu.playstation.com/?p=278385 Warface is coming to PS4 this fall and today we’ll talk about the game and get a deeper look at some of its features that created a community with over 50 million members. With Early Access starting today, PS4 players from around the globe get a chance to become part of this community. PvP and […]

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Warface is coming to PS4 this fall and today we’ll talk about the game and get a deeper look at some of its features that created a community with over 50 million members. With Early Access starting today, PS4 players from around the globe get a chance to become part of this community.

PvP and PvE

First things first, let’s talk about the key features that make Warface a unique product for its genre. While most other shooters are either strictly PvP or PvE-oriented, Warface offers a mix of the two modes. Players can choose to sign up either for competitive action from random to ranked matches, or join forces with allies against the swarming AI-controlled Blackwood hordes.

A word about Blackwood: cunning yet practical, this villain organization is in constant search for the ways to bring the world to heel. It’s up to players to decide how the story is told – learning your enemy is a complex task here: enemies are presented in a wide variety of units, from basic to advanced infantry, weaponized turrets and cyborgs. Speaking of the latter, players will encounter plenty of them in one of the special operations, codenamed Anubis.

Warface

Your character classes

Another feature that is essential to be mastered in Warface is teamplay. Classes play a crucial part in regards to teamplay and Warface has four of them available: Rifleman, Medic, Engineer and Sniper. Each of these classes have their own weapons of choice, pattern and style of gear.

Again – It’s important to play for the team in Warface, so classes are situational and can be changed (should be changed, in fact!) during the PvP matches depending on the needs of the team. Same thing works with PvE mode where you should carefully pre-select your class before entering the raid.

There are currently five Early Access packs available, four of which are tailored to the needs of each class, while the fifth one is the Collector’s Edition that includes the contents of all other packs and additionally provides a pistol, knife and premium in-game currency.

Early Access packs are a chance for players to get a good head start with certain exclusive weapons and their respective premium golden versions with enhanced visuals and stats.

Warface

The maps

Another important part of gaming content are maps. Well-balanced maps are the foundation of competitive online gaming and Warface would feature 8 diverse locations for players to explore.

Players can choose from closed locations like Bunker, Black Mamba or Shuttle, featuring a train station allowing for multiple tactical opportunities. Players that are accustomed to fighting in narrow city streets would not be disappointed too with maps like Downtown or Streetwars.

At last there are two maps that are best suited for strict competitive play allowing for the main official Warface tournament PvP mode – Plant the Bomb.

Yard 2.0 and Bridges 2.0, combined with a wide variety of weapons as well as mastered teamplay could become jumping point for many future esports players and casual players that want to improve their skill. The maps feature renewed textures, improved gameplay and perfected balance.

Warface

The last feature that we wanted to talk about today are game modes. There are 8 PvP modes developed to best suit the needs of players. Looking to annihilate the enemy?

Team Deathmatch brings two diverse locations to fight in. More of a lone wolf? Put your skills to the test in Free for All — you shall find no allies or mercy here. Plant the Bomb and Storm add new twists to already familiar gameplay, and require not only tactical execution skills but strategic planning at high level.

These are just some of the features that we wanted to discuss today, and yet there is so much left – slides, PvE tactics, weapon choice.. We will discuss all of those in future posts and for now we invite everyone to take part in the Early Access and be among the first console players to explore the vast world of Warface!

The post Everything you need to know about military shooter Warface as it enters Early Access on PS4 today appeared first on PlayStation.Blog.Europe.

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Wailing Heights, a gorgeous hand-drawn comic book adventure, launches on PS4 today https://blog.eu.playstation.com/2018/08/14/wailing-heights-a-gorgeous-hand-drawn-comic-book-adventure-launches-on-ps4-today/ https://blog.eu.playstation.com/2018/08/14/wailing-heights-a-gorgeous-hand-drawn-comic-book-adventure-launches-on-ps4-today/#comments Tue, 14 Aug 2018 12:00:12 +0000 http://blog.eu.playstation.com/?p=278351 Hello! Stephen Downey here from Outsider Games, proudly announcing that our hand-drawn adventure game, Wailing Heights, launches today! Every line in the game was meticulously produced by our small development team, and I wanted to show how we went about creating the unique comic book styled world of Wailing Heights. At the very formation of […]

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Hello! Stephen Downey here from Outsider Games, proudly announcing that our hand-drawn adventure game, Wailing Heights, launches today!

Wailing Heights

Every line in the game was meticulously produced by our small development team, and I wanted to show how we went about creating the unique comic book styled world of Wailing Heights.

At the very formation of the idea – a body-hopping adventure game set in a peaceful, blood-curdling village inhabited by hipster vampires, gossiping ghosts and vegan werewolves – we knew we wanted the game to look and feel like a comic book brought to life.

To help us populate the town, we teamed up with some of our favourite comic book legends to create concept art for the characters. As a longtime comic reader, working alongside renowned artists like Preacher cover artist, Glenn Fabry, and John McCrea, who has drawn everything from Hitman to Batman and Spider-Man, was an amazing creative experience. As traditional artists, they worked with pen, paper and ink to create truly awesome pieces of original art to inspire our world.

Wailing Heights

Pictured: Soul Ghoulman, Public Defender, concept by Glenn Gabry hand-drawn in pencil

You start the game as Francis Finklestein, a washed-up singer-songwriter who hasn’t had a gig in 40 years. After a disastrous booking mix-up, you end up in a town full of modern monsters, and locked in a holding cell for the crime of ‘Not Being Dead Yet’. Fortunately an escaping prisoner shows you how to sing your soul into other monsters, and you find yourself on an escape attempt from Wailing Heights, body-hopping from one creature to another, and possessing their supernatural powers.

Translating the character concepts into digital animated characters fell on the shoulders of Outsider Games’ lead artist and animator, John McFarlane. John had the daunting task of hand-drawing and animating every one of our monstrous inhabitants and making the undead feel alive. John had drawn a few comics himself and was more than up to the task, with the characters walking, talking, flying and floating as if cut from the pages of a comic.

 

Having drawn a few comics myself, I was able to work with John and design some of the of the backgrounds. Our process followed the digital version of the traditional comic drawing method – starting with rough layouts, adding details in the pencils stage, finishing the linework in a black ink style, and adding colours under the lines.

Wailing Heights

The Town Hall – from linework to finished art.

Throughout your adventure in Wailing Heights, you’ll body-hop into quite a few of the locals. To complete the comic book feel, each character comes with their own Secret Origin comic book that’s only revealed when you possess them. For those quirky tales we recruited the best talent from the comic indie scene, tasking them with creating a little glimpse of our characters’ lives before they became the undead!

Wailing Heights

A snippet from Abnorm’s Origin Story – by indie comic creators Cy Dethan, Ruairí Coleman and Omi Remalante

Now that the game has launched, we’re really excited to hear what you thought of our body-hopping, monstrous adventure. If you manage to escape from Wailing Heights, please let us know what you thought on Twitter and Facebook.

The post Wailing Heights, a gorgeous hand-drawn comic book adventure, launches on PS4 today appeared first on PlayStation.Blog.Europe.

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Grand Theft Auto V was the best-selling game on PlayStation Store last month https://blog.eu.playstation.com/2018/08/13/grand-theft-auto-v-was-the-best-selling-game-on-playstation-store-last-month/ https://blog.eu.playstation.com/2018/08/13/grand-theft-auto-v-was-the-best-selling-game-on-playstation-store-last-month/#comments Mon, 13 Aug 2018 18:14:12 +0000 http://blog.eu.playstation.com/?p=278331 Los Santos (and the surrounding Blaine County) was the hottest destination for PS4 players this past July, as Rockstar’s GTA V climbed back up the PlayStation Store charts to claim the top spot. It may have been GTA Online’s spectacular After Hours update or the game’s inclusion in our massive Summer Sale that helped it […]

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Los Santos (and the surrounding Blaine County) was the hottest destination for PS4 players this past July, as Rockstar’s GTA V climbed back up the PlayStation Store charts to claim the top spot.

It may have been GTA Online’s spectacular After Hours update or the game’s inclusion in our massive Summer Sale that helped it rocket to the top of the charts; whatever the reason, Rockstar’s crime opus is proving unstoppable even four years after its PS4 debut.

Check out the full charts below.

PS4

  1. Grand Theft Auto V
  2. FIFA 18
  3. Rocket League
  4. No Man’s Sky
  5. The Crew 2
  6. F1 2017
  7. Gran Turismo Sport
  8. Gang Beasts
  9. Pro Evolution Soccer 2018
  10. Minecraft: PlayStation 4 Edition
  11. The Elder Scrolls V: Skyrim Special Edition
  12. Tom Clancy’s The Division
  13. Mass Effect: Andromeda
  14. Star Wars Battlefront II
  15. Payday 2: Crimewave Edition
  16. Horizon Zero Dawn
  17. Need for Speed Payback
  18. Hitman
  19. Battlefield 1
  20. Jurassic World Evolution

PS VR

  1. The Elder Scrolls V: Skyrim VR
  2. Job Simulator
  3. Superhot VR
  4. Rick and Morty: Virtual Rick-Ality
  5. Batman: Arkham VR
  6. Robinson: The Journey
  7. The Persistence
  8. Arizona Sunshine
  9. Farpoint
  10. RollerCoaster Legends II: Thor’s Hammer

DLC

  1. Fortnite Battle Royale – Wingman Starter Pack
  2. Fortnite – Standard Founder’s Pack
  3. Fortnite – Deluxe Founder’s Pack
  4. Fortnite – Standard to Deluxe Upgrade
  5. Call of Duty: WWII – The United Front: DLC Pack 3
  6. Rocket League – Jurassic World Car Pack
  7. Rocket League – DC Super Heroes DLC Pack
  8. Rocket League – Fast & Furious ’99 Nissan Skyline GT-R R34
  9. Fortnite – Deluxe to Limited Upgrade
  10. Rocket League – Batman v Superman: Dawn of Justice Car Pack

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This week’s PlayStation Store highlights: The Walking Dead, Warface, Death’s Gambit https://blog.eu.playstation.com/2018/08/13/this-weeks-playstation-store-highlights-the-walking-dead-warface-deaths-gambit/ https://blog.eu.playstation.com/2018/08/13/this-weeks-playstation-store-highlights-the-walking-dead-warface-deaths-gambit/#comments Mon, 13 Aug 2018 18:10:05 +0000 http://blog.eu.playstation.com/?p=278253 Zombies, soldiers and embracing death are the main dishes being served this week on PlayStation Store. Conclude Clementine’s story in the final season of Telltale’s engrossing The Walking Dead; battle the world’s best in Warface; and take on a world filled with threats in Death’s Gambit. And if none of that suits, there are still […]

The post This week’s PlayStation Store highlights: The Walking Dead, Warface, Death’s Gambit appeared first on PlayStation.Blog.Europe.

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Zombies, soldiers and embracing death are the main dishes being served this week on PlayStation Store. Conclude Clementine’s story in the final season of Telltale’s engrossing The Walking Dead; battle the world’s best in Warface; and take on a world filled with threats in Death’s Gambit.

And if none of that suits, there are still plenty of all-new experiences to choose from over the next seven days. Read on to find which will cater to your tastes.

1. The Walking Dead: The Final Season

TITLE

It’s been a long, harsh road for Clementine, not to mention any of us who have been on the journey with her since 2012. It’s time to take the first step in the concluding chapter of her story. How that story ends is up to you.

  • Available: 14th August

 

2. Warface

The intensity of the frontline is brought to PS4 this week as F2P military-styled shooter Warface releases. There’s a strong flexibility to its gameplay modes one would expect in today’s multiplayer market: quick missions to full-scale raids. PvE or PvP. Grab a squad and deploy!

  • Available: 14th August

3. Death’s Gambit

TITLE

This tough platformer was built specifically for those you who actively embrace the sweet pain of perma-death and relish rock-hard battles. With multiple classes and talent trees to test, and bosses so big you can only see their feet, Death’s Gambit is designed to scratch that very specific itch.

  • Available: 14th August

4. Wailing Heights

An adventure with an (undead) soul and a soundtrack that’d have corpses clapping. Play as a now-deceased band manager framed for a crime he didn’t commit. Use your ghostly ability to body-hop across a town of horror-themed fiends to find a way to escape your imprisonment.

New pre-orders

5. Divinity: Original Sin 2

There are many reasons to check out this gorgeous RPG. One is that it’s one of the most critically-acclaimed genre entries in many years. Another is its fantastic storytelling with deep characterisation from its entire cast. And another is that if you pre-order, you can start playing the game’s first act immediately.

PlayStation StoreOut this week

ps4


  • The Walking Dead: The Final Season – Season Pass
    14th August

  • Death’s Gambit
    14th August

  • Warface: Collector’s Early Access pack
    14th August

 


  • Warface: Rifleman Early Access pack
    14th August

  • Warface: Sniper Early Access pack
    14th August

  • Warface: Medic Early Access pack
    14th August

 


  • Warface: Engineer Early Access pack
    14th August

  • TerraTech (Not in UAE)
    14th August

  • DOG GONE GOLFING
    14th August

 


  • Guns Gore and Cannoli 2
    14th August

  • Phantom Doctrine (Not in Bahrain, Kuwait, Lebanon, Oman, Qatar, Russia, Saudi Arabia & UAE)
    14th August

  • Super Night Riders (Not in NZ, Portugal, Russia & UAE)
    14th August

 


  • Wailing Heights (Not in Bahrain, Denmark, Finland, Kuwait, Lebanon, Oman, Qatar, Saudi Arabia & UAE)
    14th August

  • Airport Simulator 2019 (Not in UAE)
    15th August

  • State of Mind (Not in UAE)
    15th August

 


  • Detective Gallo
    15th August

  • HIVE: Altenum Wars Deluxe Edition
    15th August

  • Hero Defense (Not in Saudi Arabia & UAE)
    16th August

 


  • EARTHLOCK DEMO
    16th August

  • Petoons Party (Not in Austria, Bahrain, Belgium, Denmark, Finland, Kuwait, Lebanon, Luxembourg, Netherlands, Norway, Oman, Poland, Qatar, Saudi Arabia, Sweden, Switzerland, Turkey, Ukraine & UAE)
    16th August

  • Persian Nights: Sands of Wonders
    17th August

 


  • Treadnauts (Not in NZ or Australia)
    17th August

 

psvita


  • The Long Reach (Not in NZ or Australia)
    15th August

 

PS4 DLC

13th August

  • World of Tanks
     
  • Horse Power: Triumph
  • Spectacular Seven

14th August

  • Warface
     
  • 500 Kredits
  • 1000 Kredits
  • 2500 Kredits
  • 5000 Kredits
  • 10 000 Kredits
  • Ghost Squad bodyskin pack
  • PlayStation Plus
     
  • Free VIP Booster
  • The Sims 4
     
  • Laundry Day Stuff (Not in Kuwait, Oman, Qatar, Saudi Arabia & UAE)

16th August

  • World of Tanks
     
  • Nomad Somua SM Primed
  • Nomad Somua SM Ultimate

Free for PlayStation Plus subscribers in August

The post This week’s PlayStation Store highlights: The Walking Dead, Warface, Death’s Gambit appeared first on PlayStation.Blog.Europe.

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Hands-on with Marvel’s Spider-Man https://blog.eu.playstation.com/2018/08/13/hands-on-with-marvels-spider-man/ https://blog.eu.playstation.com/2018/08/13/hands-on-with-marvels-spider-man/#comments Mon, 13 Aug 2018 16:00:28 +0000 http://blog.eu.playstation.com/?p=278265 Early on in Marvel’s Spider-Man there’s a scene where our hero — currently crawling through the air vents of a collapsing building — takes a moment to field a call from his dear Aunt May. May’s checking in, blissfully unaware while Peter is quickly stringing up bad guys and saving civilians moments before he’ll come […]

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Early on in Marvel’s Spider-Man there’s a scene where our hero — currently crawling through the air vents of a collapsing building — takes a moment to field a call from his dear Aunt May.

May’s checking in, blissfully unaware while Peter is quickly stringing up bad guys and saving civilians moments before he’ll come face to face with a major nemesis. It’s just another day in the neighbourhood.

The duality of Peter Parker’s life

Throughout my two hour demo I was constantly met with moments like this that reminded me of Peter Parker’s dual life. In one moment, Peter is just a young lab assistant looking to make ends meet and volunteering with his aunt at local food shelters; in another, he’s the agile and experienced web-slinger we know and love.

It’s a classic dichotomy that Insomniac leans into, leaving me just as interested in Peter’s day-to-day activities and relationships as his crime-fighting responsibilities. Spending time with Aunt May or taking the time to solve tech puzzles at the lab help to flesh out Peter’s life outside the mask.

The thrill of web-slinging around New York

It helps that the city of New York is gorgeously realised, offering activities and adventure at every turn.

I can guarantee that you will find yourself purposely choosing quests on the opposite side of Manhattan just to feel the sheer joy of swinging across long distances. I spent a lot of time running up the sides of buildings or swinging from tree to tree across Central Park with a smile glued to my face.

The swinging mechanics are immediately intuitive, and whether you’re diving off rooftops or catapulting yourself forward while chasing everything from villains to pigeons (yes, really), it all feels completely natural.

Playing a combat-experienced Spider-Man

Combat also feels natural and accessible, despite offering an impressive depth of strategic options. Peter has been Spider-Man for eight years in this game, and the breadth of combat styles and abilities is a reflection of his experience.

Wanna get in close and rapid-fire punch your way through some bad guys? Go for it. Wanna leap through the air and whip projectiles into robbers’ faces? You can do that. Wanna sneak around and stick enemies to the wall with a well placed impact web shot? You absolutely should. Every encounter gave me the chance to try something new and often I was rewarded for switching things up and taking advantage of Spider-Man’s skills and gadgets.

This was especially true when I found myself face to face with Kingpin. He’s an imposing enemy with strength, technology, and many henchmen at his disposal, leaving you with the choice of how to strategically take him down.

I ended up facing him three times before I found the perfect combination to defeat him. Ultimately Peter’s fighting style is creative, acrobatic, and very funny — sometimes it was worth it to take a few extra punches just to hear the quips he’d throw at Wilson Fisk.

You won’t just be playing as Peter Parker…

Peter’s not alone in the fight to keep New York safe, however. During one mission I was able to play as Mary Jane Watson, now an investigative journalist, and well aware that Peter is underneath the mask.

MJ can hold her own without superpowers, and uses her wit, intuition and sharp eye to solve a puzzle and uncover some damning evidence. Her sequence ended up being one of the standouts of my playthrough, and this spin on her character is a breath of fresh air. I’m itching for more opportunities to play as her as she and Peter continue to cross paths.

Nothing quite prepared me for how seamlessly the exhilarating world traversal, varied gameplay and witty storytelling comes together. Balancing two lives has always been at the heart of being a hero, but Marvel’s Spider-Man makes it clear that both sides of Peter are an adventure. I’ll be counting down the days until I can swing through his life again when the game launches on 7th September.

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Survive PS Plus headliner Dead by Daylight as hunter or hunted with these top tips https://blog.eu.playstation.com/2018/08/10/survive-ps-plus-headliner-dead-by-daylight-as-hunter-or-hunted-with-these-top-tips/ https://blog.eu.playstation.com/2018/08/10/survive-ps-plus-headliner-dead-by-daylight-as-hunter-or-hunted-with-these-top-tips/#comments Fri, 10 Aug 2018 15:00:45 +0000 http://blog.eu.playstation.com/?p=278189 This month’s PS Plus co-headliner Dead by Daylight is a thrilling online multiplayer experience that makes you feel like you’re in a horror movie. This is a one vs. four asymmetric multiplayer, with four players assuming roles of survivors trying to escape, while the fifth plays the killer hunting them down. Each game takes place […]

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This month’s PS Plus co-headliner Dead by Daylight is a thrilling online multiplayer experience that makes you feel like you’re in a horror movie. This is a one vs. four asymmetric multiplayer, with four players assuming roles of survivors trying to escape, while the fifth plays the killer hunting them down.

Each game takes place in a sandbox environment, generated by a mysterious force called “The Entity”. The survivors need to repair generators scattered around the level to activate gates and hatches so they can escape. The killer needs to attack survivors, capture them then sacrifice his vicitims to The Entity.

Whatever role you play, you’ll need smarts and sound tactics to achieve your goals. Before you settle in for this first weekend of scares, here everything you need to know to survive, regardless of whether you’re hunter or hunted.

If you’re playing as a survivor…

1. You’re likely going to die

Accept the fact you’re a corpse that just doesn’t know it’s dead yet. But even those first shuffles from the mortal coil are not meaningless. Every time you play, you gain blood points. Points are used to unlock perks. So bide your time, learn the mechanics. And when you die, a button tap will let you watch your dwindling comrades, letting you learn even in the afterlife.

2. You’ll definitely die if you confront the killer

Forget playing hero. You have no weapons and you can’t move as quickly as your would-be-killer. Run and you’ll leave tell-tale red markers which can be seen by whoever’s hunting you. Yes, the odds are stacked against you. Yes, this sucks. But as survivors play from a third-person perspective, you can more easily check your surroundings. Play stealthy, stay healthy.

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3. Hide, but not forever

Survivors’ UI reacts to the killer’s presence, their heartbeats getting louder in proportion to the killer’s proximity. That’s enough warning to hide. Hide in buildings, climb through windows or stick to cover when scouting the immediate area. Cornered? Hide in a locker. Basically: stay out of sight. But you can’t cower forever; generators need repaired.

4. Time your generator repairs correctly

And you’re not going to repair generators just by standing beside them. Nor is it as easy as pressing a button. You need to time these when prompted. Mess up and the repair gauge will drop back to zero and you start again. Not like you need more pressure, right?

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5. If you’re a lone survivor, it’s not totally hopeless

One concession: while survivors need to repair all five generators to escape, that number drops to two if you’re the last person standing. But you’ll need to find and escape through a separate hatch rather than the level’s main gate.

6. Three deaths and it’s game over

Get attacked, and you’ll leave a trail of blood. One more strike will leave you crawling. Get caught like this and the killer can drag you to one of the meathooks around the level and… well, you get the point.

If you’re stuck there long enough, you’ll die of blood loss. While you do respawn, you’ve only two lives left. Lose those and you’re out of the game permanently.

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7. You’ve a better chance together

Don’t be a horror flick cliche and separate. Work together. Survivors can best get others off meat hooks, Would-be-rescuers, remember you’re increasing your chance of escape as a result (and more bodies mean more distractions for the killer). Plus, generator repairs are quicker the more hands are working. So don’t cower: save.

8. Explore. You’ll be rewarded

Forget finding a favourite hidey hole and sticking to it. Get out and explore. You may stumble over single-use items. And the more you do, the more blood points you get, letting you unlock better perks. These include self- healing and speeding up generator repairs. One perk will even allow other characters to learn yours. So fight your fear and explore.

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If you’re playing as the killer…

1. All-powerful and complemented with some killer abilities

Good news you murderous dog! Your chosen killer is massively powerful and boasts unique abilities (for example, as the name suggests, the Trapper can set traps to capture prey, while the Wraith can turn invisible). Slight damper for your killing spirit: its first-person view only.

2. You’ll need to hook to kill

You cannot kill survivors by attacking. You need to persistently strike to weaken them to be dragged. Once malleable to your directions, head to the nearest meat hook and let them die from blood loss.

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3. A unique UI to track victims and level hints to pinpoint their location

Your UI will highlight the paths of any survivors who were foolish enough to run. And even those that managed to escape your first attack won’t hide for long: their blood trails will show up on your screen. In addition, keep your ears pricked. You may hear your victims’ movements, or the tell-tale flapping of crow wings as a flock is disturbed by someone’s passing.

4. Bait the hook

Grab a weakened survivor, stick them on a hook and then…hide nearby. Wait. Would-be rescuers will be distracted long enough for you to launch an attack.

The post Survive PS Plus headliner Dead by Daylight as hunter or hunted with these top tips appeared first on PlayStation.Blog.Europe.

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New details on the fiendish challenges awaiting Lara Croft in Shadow Of The Tomb Raider https://blog.eu.playstation.com/2018/08/10/new-detail-on-the-fiendish-challenges-awaiting-lara-croft-in-shadow-of-the-tomb-raider/ https://blog.eu.playstation.com/2018/08/10/new-detail-on-the-fiendish-challenges-awaiting-lara-croft-in-shadow-of-the-tomb-raider/#comments Fri, 10 Aug 2018 13:09:00 +0000 http://blog.eu.playstation.com/?p=278177 Lara Croft has been on a personal journey since 2013’s impressive Tomb Raider reboot, from inexperienced archeology grad to seasoned survivor. When we meet Lara in Shadow of the Tomb Raider, she’s no longer running; she’s hunting down the world domination-obsessed military organisation Trinity and its leaders, attempting to get one step ahead and turn […]

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Lara Croft has been on a personal journey since 2013’s impressive Tomb Raider reboot, from inexperienced archeology grad to seasoned survivor. When we meet Lara in Shadow of the Tomb Raider, she’s no longer running; she’s hunting down the world domination-obsessed military organisation Trinity and its leaders, attempting to get one step ahead and turn their plans to ash.

The road to Hell is paved with good intentions, as they say, and a series of hasty decisions on Lara’s part unleash a chain of cataclysmic events that have everyone from her longtime ally Jonah to Trinity’s head-of-command confronting her with the deadly consequences of her actions. At once, this new chapter feels more weighted and grounded than previous entries, and every part of the game reflects Lara’s journey into a heart of darkness.

Nothing highlights this more than Shadow’s setting: the dangerous jungles of Peru. Lara has always been quick to use her environment to her advantage, but here she melds into her surroundings with confidence and ease. She can sink into beds of vines to sneak past enemies, or cover herself in mud for instant camouflage.

New skills can be unlocked either through a traditional skill tree or by discovering ancient totems, like the extremely satisfying Eagle’s Talon, a rope takedown that starts with Lara dropping onto an enemy and ends with them strung up from a tree branch. Lara leans into her predator status here — in many ways her combat style is savvier and more ruthless than ever.

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That’s not to say Lara isn’t being hunted. A particularly exhilarating new addition to the series finds Lara face-to-face with other seasoned predators: the lethal jaguars of South America. A far cry from the wolf packs of previous entries, these encounters are contained, strategic experiences that will test Lara’s survival skills.

The two encounters I played through had different setups, one allowing for ground traversal and another offering multiple chances to gain higher ground. In each one the jaguar weaved its way in and out of Lara’s field of vision, stalking its prey and leaping out to strike with deadly force. Using the available environment is key to avoiding its attacks, and utilizing the newly introduced Perception herbs (which function similarly to the series’ Medicinal herbs) can help you keep track of the predator’s position and go in for the kill.

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Tombs have always been a centerpiece of the Tomb Raider games (go figure), and in Shadow they do not disappoint. Puzzle sequences are ingeniously implemented, putting players’ logic to the test and rewarding progress with a rush of sweet, sweet endorphins.

The tombs themselves are more expansive and treacherous than before, with many requiring underwater traversal — a classic Tomb Raider staple making its first appearance in this trilogy. Strategically placed air pockets and the need to sneak past deadly piranhas or eels raise the stakes in these delightfully challenging diving sequences.

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Shadow of the Tomb Raider offers customisable difficulty settings that allow players to modify the difficulty of puzzles, traversal and combat separately. Are you breezing through combat sequences but getting stumped by the puzzles? Or perhaps you’d rather not get any puzzle hints, but need some guidance when moving through the jungle? You can toggle these settings to fit the game to your preferences and craft a truly unique tomb raiding experience.

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As a longtime fan of the series, I’ve loved following Lara on her journey to becoming the fully fledged Tomb Raider. Shadow of the Tomb Raider exemplifies the elements that drew me to the series in the first place: thrilling exploration, engaging combat, and challenging puzzles.

But it’s the moral exploration of Lara’s identity that has me most excited to dive back into Shadow of the Tomb Raider when it launches 14th September on PS4.

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