PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Tue, 20 Aug 2019 16:50:23 +0100 en-GB hourly 1 https://wordpress.org/?v=5.2.2 Exclusive footage of the magical musical gardens of Mutazione, coming soon to PS4 https://blog.eu.playstation.com/2019/08/20/exclusive-footage-of-the-magical-musical-gardens-of-mutazione-coming-soon-to-ps4/ https://blog.eu.playstation.com/2019/08/20/exclusive-footage-of-the-magical-musical-gardens-of-mutazione-coming-soon-to-ps4/#comments Tue, 20 Aug 2019 16:01:04 +0000 http://blog.eu.playstation.com/?p=301777 I’m Hannah Nicklin, Writer and Narrative Designer at Die Gute Fabrik. Earlier this year we were delighted to announce Mutazione to you via our GDC Teaser Trailer. As we get closer to announcing our launch date, we wanted to give you an insight into one of the really special mechanics at the heart of Mutazione, […]

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I’m Hannah Nicklin, Writer and Narrative Designer at Die Gute Fabrik. Earlier this year we were delighted to announce Mutazione to you via our GDC Teaser Trailer. As we get closer to announcing our launch date, we wanted to give you an insight into one of the really special mechanics at the heart of Mutazione, as well as some exclusive footage, right here:

Magical musical gardens

In the game you play as Kai as she travels to the strange and secretive community of Mutazione to visit her ailing Grandfather, Nonno. There’s lots you can do each day: run around the village, choose who you want to talk to, and explore your way through an in-game week of small-town drama and scenic hangout spots.

But as you nurse your grandfather back to health, you begin to unravel long-kept secrets, and come to discover that Nonno has had plans to pass on his strange shamanistic practices to you…

In Mutazione, you see, if you have the right training and aptitude, you can hear the plants grow.

Nonno will teach you how to speed up plant growth, and guide you through the process of understanding how to compose gardens in a way which will enable them to flourish.

Mutazione on PS4

Singing seeds

There are dozens of plants you can collect seeds from, both in the wild and from characters. And a plant encyclopaedia where you can read more about their qualities.

Every single plant in the game has its own ‘instrument’ – a specific set of sounds and melodies it plays when you plant it in a garden. As you compose a garden, you will also be able to customise your own generative ambient musical composition.

Mutazione on PS4

The musical gardens were composed and designed by Alessandro Coronas, who was primarily inspired by nature. The team also drew influence from ambient music, especially Brian Eno’s classic album Music For Airports. We wanted to make a story-driven adventure game where players would also be able to express themselves creatively.

The plants feature a mix of synthesized audio and recordings of real instruments (e.g. guitars, strings). Different plant families play in different harmonic keys, so you’ll experience a variety of moods, textures, and emotions, from melancholic orchestral instruments in a minor key, to tranquil acoustic guitars in a major key.

Mutazione on PS4

You can engage with the gardens as much or as little as you like, sometimes you might like to move on with the story, but you can always return to and adjust them, and if you want some background music while you take a break from the story in the game, just sit in ‘listen’ mode, and enjoy your unique ambient composition.

We can’t wait for you to play the game, and are looking forward to announcing our release date in the near future, when we will also introduce you to the ensemble cast of loveable mutants you’ll befriend as you play the game.

Look out for news via our Twitter account, and if you’re at PAX West, check us out as part of the Indie MEGABooth, or at the Indie Forest and The MIX Seattle events.

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Meet the heroes & villains of ReadySet Heroes, a new PS4 dungeon crawler out this October https://blog.eu.playstation.com/2019/08/20/meet-the-heroes-villains-of-readyset-heroes-a-new-ps4-dungeon-crawler-out-this-october/ https://blog.eu.playstation.com/2019/08/20/meet-the-heroes-villains-of-readyset-heroes-a-new-ps4-dungeon-crawler-out-this-october/#comments Tue, 20 Aug 2019 15:10:21 +0000 http://blog.eu.playstation.com/?p=301970 Hi PlayStation fans! I’m Elyse and I’m the Art Lead for ReadySet Heroes at Robot Entertainment. I’m happy to announce that ReadySet Heroes will launching 1st October on PlayStation 4. You can pre-order the game now and score some fun content detailed in this blog post. I can’t wait for you all to play and […]

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Hi PlayStation fans! I’m Elyse and I’m the Art Lead for ReadySet Heroes at Robot Entertainment. I’m happy to announce that ReadySet Heroes will launching 1st October on PlayStation 4. You can pre-order the game now and score some fun content detailed in this blog post.

I can’t wait for you all to play and I’m excited to share more about the world of ReadySet Heroes and the characters that inhabit it. We created a rich fantasy realm in which you will encounter harrowing enemies, and challenging puzzles all designed to test your skills to prove yourself as a true champion.

Our heroes

Every game needs heroes, and we wanted to create a diverse line-up of charming characters for players to choose from. There are ten playable heroes*, each with a unique personality. Each has journeyed from their home to compete in the trials in hopes of becoming a champion.

I’d like to introduce you to a few of my personal favorites and talk about how we approached their designs.

https://live.staticflickr.com/65535/48584874146_a59f4766c7_b.jpg on PS4

Tuck

Tuck the badger is courageous, confident and adventurous, and was the first hero we created for the game. We explored many ideas of how to translate a badger’s characteristics into his design, which set the tone for the rest of the heroes. To achieve a more stylized aesthetic we choose to simplify the texture and pattern of his fur into similar shapes that would read well from the in-game camera distance.

https://live.staticflickr.com/65535/48584874146_a59f4766c7_b.jpg on PS4

Dixie

Dixie the rabbit is brave, funny, and a bit of a tomboy. A rabbit felt like a perfect fit for her energetic personality, and her giant ears and wide feet add a fun element to her silhouette.

https://live.staticflickr.com/65535/48584874146_a59f4766c7_b.jpg on PS4

Ollie

Ollie the lizard is a novice warrior, often clumsy and always good humored. Concepting a lizard was a good opportunity to add a splash of bright color to the hero lineup. It was a lot of fun to come up with the patterning of his spots and stripes!

https://live.staticflickr.com/65535/48584874146_a59f4766c7_b.jpg on PS4

Willow

Willow the woodpecker is a sharp witted, serious competitor, with a mysterious nature. Adding a bird hero created an opportunity for the animators to have some fun in creating her animations. Check out how she glides into the scene and shows off that distinctly bird-like twitch in her movements.

https://live.staticflickr.com/65535/48584874146_a59f4766c7_b.jpg on PS4

Under the hood

When deciding how to approach the character designs, animal heroes felt like a great fit for the world we wanted. It created an opportunity to explore which animals would make for great heroes, but also created some additional technical challenges for the team to consider. The biggest of these was how to achieve visual variation in size and proportion while working on a shared skeleton for the animations. We explored various styles for the characters as shown below to work out which look would work with shared sets of animations, while still allowing for some variation between animal types.

On the design side, the heroes also have very limited differences to their starting stats like speed, and attack, so we wanted to be careful to not imply those differences were greater by changing the size and proportions of the animals too drastically.

https://live.staticflickr.com/65535/48584874146_a59f4766c7_b.jpg on PS4https://live.staticflickr.com/65535/48584874146_a59f4766c7_b.jpg on PS4

 

The enemies

What would a trial be without enemies, and ReadySet features a lot! During the dungeon crawl portion of the game, players journey through a variety of different worlds which each feature a unique set of adversaries. The artists and designers worked closely together to come up with enemies which are both visually amusing and challenging to encounter.

When concepting these enemies our process was very organic to facilitate more creativity. The design team would meet with the concept artists to discuss their initial thoughts on what type of creatures fit well with each world. From there the artists came up with a number of sketches for enemies that could fit with the gameplay mechanics the designers had envisioned. Let’s take a look at a few of these enemies that you’ll encounter.

https://live.staticflickr.com/65535/48584874146_a59f4766c7_b.jpg on PS4

The Woodland Sprout

These little fellas may be small, but they’re just as spunky and determined. We tried out a number of various color schemes for them before landing on the pink and green combo marking them as denizens of the forest them reside in. You will rarely find one alone, and while they are not among the stronger foes their spear attacks can be a true challenge when they group up.

The Skelly

The Skelly is exactly who you don’t want to discover walking around a graveyard at night. They were one of the first enemies to be concepted and help to set the style of the rest of the enemies with the exaggerated proportions of their heads and bodies. These foes will wander until they spot you then unleash a slashing attack with their broadsword.

https://live.staticflickr.com/65535/48584874146_a59f4766c7_b.jpg on PS4

The Lava Turtle

Lava Turtles are not the swiftest of beasts but be careful to not get in their way or you will find yourself set ablaze. They can be found roaming the paths of the cave world and will attack if you get too close. Their hard shell means they are tougher to defeat than they would otherwise appear.

https://live.staticflickr.com/65535/48584874146_a59f4766c7_b.jpg on PS4

The Slime Knight

The Slime Knight is a great example of how we approached enemy design. The designers requested a larger character who was slow but extremely powerful. An armor suited enemy fitted well with the type of beast you’d find roaming the castle halls. To add an extra twist the concept artist came up with the idea of the purple slimes we had already created for the Castle to “possess” the armor, leading to the Slime Knight you see today. Do not make the mistake of underestimating them as one swing from their mace inflicts a large amount of damage.

https://live.staticflickr.com/65535/48584874146_a59f4766c7_b.jpg on PS4

Hopefully you’ve enjoyed learning more about the characters of ReadySet Heroes, and will be thinking about which hero you want to main – I’m calling Ollie now! There are many more characters to discover including some epic bosses to battle, so be ready for more to come.

Starting today, if you pre-order you can score a lot of exclusive goodies we created only for PlayStation players, including our digital soundtrack, and a special skin and crown that your champion can wear online and offline.

https://live.staticflickr.com/65535/48584874146_a59f4766c7_b.jpg on PS4

You’ll notice the classic PlayStation symbols on the crown and the signature PlayStation blue outfit.

On top of that, you will instantly get 10 PSN Avatars of our heroes and a Theme to decorate your PlayStation 4 system!

*Players will start with five heroes to choose from. Players must complete certain challenges to unlock the remaining five heroes.

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New Death Stranding footage and character spotlight videos unveiled https://blog.eu.playstation.com/2019/08/20/new-death-stranding-footage-and-character-spotlight-videos-unveiled/ https://blog.eu.playstation.com/2019/08/20/new-death-stranding-footage-and-character-spotlight-videos-unveiled/#comments Tue, 20 Aug 2019 13:00:35 +0000 http://blog.eu.playstation.com/?p=301950 Celebrated game director Hideo Kojima appeared at Gamescom this week to wow fans with not just one, but three new clips for the highly anticipated game he is developing, Death Stranding. The videos offered spotlights on familiar characters and introduced new in-game footage, giving fans more insight into what to expect along Sam Bridges’ journey […]

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Celebrated game director Hideo Kojima appeared at Gamescom this week to wow fans with not just one, but three new clips for the highly anticipated game he is developing, Death Stranding.

The videos offered spotlights on familiar characters and introduced new in-game footage, giving fans more insight into what to expect along Sam Bridges’ journey to reconnect a fractured society and save mankind.

The first clip revealed the more playful side to Sam’s mission, and featured a cameo by The Games Awards creator, Geoff Keighley. Check it out below.

The new footage is a brief introduction to traversal, delivery and character interactions as Sam scales a mountainside to deliver supplies to an isolated prepper.

The second clip reintroduced fans to another character integral in Sam’s journey: Deadman, and provided more details about Sam’s mysterious B.B. unit.

As a BRIDGES member, Deadman knows the ways of the living – and the dead. During the scene, he explains more about the background of B.B.s (Bridge Babies) and their role in Sam’s mission.

The final clip released at Gamescom focused on another BRIDGES member, Mama.

Through their first face-to-face meetup, Sam learns of Mama’s tragic connection to BTs.

You can pre-order the Death Stranding Special Edition today.

There are less than three months until the 8th November release of Death Stranding. Follow our official PlayStation channels so you don’t miss a thing about the upcoming game in the days leading up to launch.

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Marvel’s Avengers: A-Day prologue gameplay footage https://blog.eu.playstation.com/2019/08/20/marvels-avengers-a-day-prologue-gameplay-footage/ https://blog.eu.playstation.com/2019/08/20/marvels-avengers-a-day-prologue-gameplay-footage/#comments Tue, 20 Aug 2019 11:06:11 +0000 http://blog.eu.playstation.com/?p=301902 Everyone working on Marvel’s Avengers across our global team is proud to officially release the full A-Day demo footage to the world, which features the Avengers defending San Francisco in what will become one of the most harrowing days for the Super Hero team yet. The majority of the video takes place on the famous […]

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Everyone working on Marvel’s Avengers across our global team is proud to officially release the full A-Day demo footage to the world, which features the Avengers defending San Francisco in what will become one of the most harrowing days for the Super Hero team yet.

The majority of the video takes place on the famous Golden Gate Bridge where Thor, Iron Man, Hulk, Captain America, and Black Widow spring into action after a mysterious attack interrupts the festivities of A-Day, a celebration unveiling a new Avengers Headquarters and experimental Helicarrier technology.

As the tutorial level and prologue for Marvel’s Avengers, this segment is meant to give you taste of what’s to come.

   

We want to thank everyone who waited patiently for us to officially release gameplay footage online. We know how excited you all are to see Marvel’s Avengers in action, and get a better understanding of each Avenger’s unique playstyle.

Since our E3 reveal, the team has been polishing the prologue to ensure the highest quality possible and will continue to do so with the entire game until it ships on 15th May2020. For those who saw our demo at E3 or Marvel Games’ Hall H panel at San Diego Comic-Con, we hope you notice the updates and improvements we made to the visual fidelity, character models, animations, and more.

But for now, let’s explore what you’re seeing in the video more closely! Thor, the God of Thunder, is the first hero to be featured in the full A-Day footage. With his enchanted Asgardian hammer Mjolnir at his side, he pummels enemies down with mighty force and brutal throws.

One of Thor’s unique abilities is to pin an enemy down with Mjolnir while he continues to punch and kick his way to victory. Thor can recall Mjolnir at any time, which can then damage any enemy in its return path. As the God of Thunder, one of Thor’s electrifying Heroics calls forth lightning that will strike all enemies surrounding him.

Iron Man is up next! The Armored Avenger takes to the skies to fend off airborne enemies while expertly dodging enemy missiles aimed at taking him out. Similarly to Thor, Iron Man can fight in the air or the ground by using a combination of repulsor blasts, homing missiles, and his signature Unibeam to defeat any, in his own words, “B-movie actors” that come his way.

Once the threat of pulsar tanks arise, Bruce Banner is called in to transform into the Hulk, smashing down into the fray. True to the rage-filled nature of the Hulk, he can effortlessly pick up enemies and use them as a weapon to knock out any other surrounding foes. He can even pick up two enemies and crush them together in a savage show of strength to prove “Hulk is strongest one there is!” Enemies at a distance also have a reason to cower as the Hulk can unearth chunks of the ground and hurl them with devastating power.

Avengers on PS4  

While the Golden Gate Bridge is under attack, Captain America is assessing suspicious happenings aboard the Chimera Helicarrier. Upon being ambushed, Captain America dispatches his pursuers with his iconic shield throws combined with hand-to-hand combat, finishing them off with a concussive shield slam to the ground.

Finally, the villainous Taskmaster reveals himself to the Avengers and threatens to unleash a sonic bomb that could level most of the city. Recognising the “freak with the mask,” Black Widow tasks herself with eliminating the threat and is successful in pouncing atop him as he flies through the chaos of the bridge.

After expertly taking out his jetpack, Black Widow uses her agility and high-tech spy gear to weaken Taskmaster, but he’s learned some of the Avengers’ moves, such as Captain America’s shield throw, via his Photographic Reflexes ability. Before he can learn more, using her wits, Black Widow turns invisible to triumph over him.

After saving the bridge by disarming the sonic bomb, she uses her Widow’s Bite gauntlet to finish Taskmaster off then leads the team towards the next threat.  

Marvel's Avengers on PS4  

It is already too late when the Avengers realise that Taskmaster was just a distraction. The Avengers on the bridge watch in horror as the Helicarrier explodes with Captain America aboard. Although they don’t realise it yet, the true villain that pulled the strings during A-Day was Advanced Idea Mechanics (A.I.M.). A longstanding threat in the Marvel Universe, A.I.M.  believes that science, not Super Heroes, will save the world. Players will be tasked with reassembling Earth’s Mightiest Heroes to take on A.I.M. in Marvel’s Avengers.

We still have much more to show and will be bringing the demo to destinations around the world for you to get your hands on! Thank you for all the support, for the feedback we’ve received, and for the unwavering passion you have shown for Marvel’s Avengers. We’re hard at work making the game as mighty as possible and are constantly inspired by you, the fans. We have many more secrets to unveil as we continue the journey to launch.

We’ll have our next big beat in October and more to reveal in the coming months, but until then, enjoy the A-Day prologue and keep sharing your thoughts with us. Marvel’s Avengers arrives on PlayStation 4 on 15th May 2020. PS4 users will get exclusive benefits, including early access to the beta! More information on these benefits and the beta to come in the future.

On behalf of Team Marvel’s Avengers, thank you again for all the support and remember to embrace your powers!

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How MediEvil’s PS4 remake will please both newcomers and veterans of the PlayStation classic https://blog.eu.playstation.com/2019/08/20/how-medievils-ps4-remake-will-please-both-newcomers-and-veterans-of-the-playstation-classic/ https://blog.eu.playstation.com/2019/08/20/how-medievils-ps4-remake-will-please-both-newcomers-and-veterans-of-the-playstation-classic/#comments Tue, 20 Aug 2019 10:42:29 +0000 http://blog.eu.playstation.com/?p=301914 I’m fresh from an enjoyable hands-on session with MediEvil, the 1998 PlayStation classic that’s been given a new lease of life with a full PS4 remake. The Gamescom demo had me battle my way through the PS4 remake’s opening levels, tackling the undead across cemeteries and exploring the Hilltop Mausoleum. My time resulted in a […]

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I’m fresh from an enjoyable hands-on session with MediEvil, the 1998 PlayStation classic that’s been given a new lease of life with a full PS4 remake.

The Gamescom demo had me battle my way through the PS4 remake’s opening levels, tackling the undead across cemeteries and exploring the Hilltop Mausoleum. My time resulted in a few surprising discoveries that will please newcomers and veteran adventurers.

Read on to find out more about the new-look MediEvil – and check out a few ‘before and after’ screenshots.

For newcomers…

1. It’s got a hint of Dark Souls in its design

One of the biggest surprises is how MediEvil feels like Dark Souls… despite it releasing over a decade before From Software’s challenging fantasy epic.

Realisation dawns once you’re past the tutorial-like crypt and its surrounding graveyard. For one, MediEvil’s levels are compact labyrinths packed with secrets and shortcuts. Secondly, the game is tough. This is no brainless hack and slash romp: single enemies can do considerable damage, while mobs can quickly send the unwary back to the grave.

MediEvil on PS4MediEvil on PS4

Comparisons continue the further you explore. You need to discover or unlock new weapons first to expand your arsenal. Some of these will degrade and break in time (such as shields and clubs) or be in limited supply (throwing daggers, crossbow arrows). Combine that with some seriously challenging level design, such as a taxing climb up to Hilltop Mausoleum dodging mammoth boulders (or blocking them with a shield) and elaborate, oversized boss fights and you can’t help but be reminded of Dark Souls. Though Dark Souls was never this irreverent.

For From Software fans or even anyone curious about gaming’s often knotted genealogy, MediEvil presents a unique opportunity to experience an early, alternative take on a now-revered game design style.

2. You play a resurrected legendary knight with a score to settle…

The game’s backstory is the same in 2019 as it was in 1998. You play as the newly-resurrected Sir Dan Fortesque, formerly a noble knight who, after 100 years resting in his crypt, is little more than a skeleton in a suit of armour. But with a strong sword arm and a growing arsenal of weapons, he sets forth to battle evil and saves his kingdom once more.

MediEvil on PS4MediEvil on PS4

3. …but you’re not the hero your legend makes you out to be

History remembers Sir Dan Fortesque as the legendary knight who defeated the evil sorcerer Lord Zarok a hundred years ago. The reality is less impressive: Dan was arrow fodder, the first slain during a charge across the battlefield.

As a result, Dan was never able to ascend to the Hall of Heroes (MediEvil’s version of Vahalla). His surprise resurrection is a chance to live up to his legend and secure a spot amongst Gallowmere’s greats.

MediEvil on PS4MediEvil on PS4

For series veterans

1. Much of the original game remains intact

The rebuild leaves the undead heart of the 1998 original – with its melee-heavy combat, secret-packed levels and macabre humour – intact.

Instead, the focus for Other Ocean, the studio charged with resurrecting the third-person action-adventure for modern-day audiences, has been mostly cosmetic.

This PS4 remake overhauls the horror-themed visual style but retains its Tim Burton-esque personality. It rightly refuses to tinker with the original level design, yet isn’t afraid to add the occasional, but welcome, flourish. The world map has a new look, for example, while the Hall of Heroes, a hub world in which Sir Dan is bequeathed weapon upgrades from Gallowmere’s other legendary warriors, has been furnished with additional lore. 

MediEvil on PS4MediEvil on PS4

2. The voice work is a mix of returning heroes, classic takes and new voices

It’s tough to chinwag when you’ve no jaw. But Jason Wilson (who also penned MediEvil’s story) admirably managed to capture the ragged rasps of a mouthless Sir Dan Forteseque, making it fun rather than horrible. So there is no-one better to capture Dan’s personality for this PS4 remake, with Wilson re-recording all his dialogue.

Elsewhere, the game retains the original high-res audio of its supporting cast. For example, the numerous stone gargoyles creekingly intone advice to the curious just as they did back in 1998. But there are also fresh additions to the voice cast, such as the game’s new narrator, portrayed by voice actress Lani Minella. (Soul Calibur VI, God of War, XCOM 2.

MediEvil on PS4MediEvil on PS4

3. The original soundtrack has been lovingly re-recorded

Rightly, the classic score hasn’t been tampered with. Instead, it’s been enriched. The PS4 remake replaces the orchestral synth sound of the original with the real thing, with the Danny-Elfman-inspired score re-recorded by the Prague Symphony Orchestra. Overseeing its production? Composer duo Bob&Barn, who wrote and produced the original soundtrack.

Regardless of whether you missed MediEvil when it first released on the original PlayStation, or you’ve fond memories of playing hero saving Gallowmere from the clutches of an evil sorcerer, there are plenty of reasons to pick up a Dualshock 4 controller and enjoy the upcoming PS4 remake of the returning action-adventure this Halloween.

MediEvil on PS4MediEvil on PS4

Want more? Also make sure not to miss this behind the scenes look at how the game was created!

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Blast off to the Mun and beyond in Kerbal Space Program 2, coming soon to PS4 https://blog.eu.playstation.com/2019/08/20/kerbal-space-program-2-announced-for-ps4/ https://blog.eu.playstation.com/2019/08/20/kerbal-space-program-2-announced-for-ps4/#comments Tue, 20 Aug 2019 09:36:11 +0000 http://blog.eu.playstation.com/?p=301831 Hello! I’m Nate Simpson, Creative Director at Star Theory Games, and I’m excited to finally share some details about our upcoming game, Kerbal Space Program 2 — the sequel to the smash-hit original rocket crashing– I mean, rocket-building game!  As in the first game, Kerbal Space Program 2 challenges you to explore a realistically-simulated universe […]

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Hello! I’m Nate Simpson, Creative Director at Star Theory Games, and I’m excited to finally share some details about our upcoming game, Kerbal Space Program 2 — the sequel to the smash-hit original rocket crashing– I mean, rocket-building game! 

As in the first game, Kerbal Space Program 2 challenges you to explore a realistically-simulated universe by designing, building, and launching rockets farther and farther into the Kerbolar System.

The sequel’s scope extends far beyond the original game’s single planetary system, however, providing you with advanced technologies to create interstellar colony ships capable of flying to all-new stars and planets. As you explore a host of exotic celestial bodies, you’ll use the brand new colony system to build surface and deep-space bases from which to launch missions even deeper into the unknown. 

If you’re a newcomer to Kerbal, welcome aboard! Kerbal Space Program is a spaceflight simulation game in which you design and launch vehicles to carry little green astronauts to far-flung celestial bodies, no two of which are the same. Just getting to orbit can be an adventure, demanding creative solutions to gravitational, aerodynamic, and navigational hurdles.

As you explore these new worlds, you collect research data to unlock more advanced technologies, allowing you to venture even farther into the cosmos. In this game, there’s always an unexplored frontier.

As you advance your space program, failure isn’t only an option — it’s mandatory! Thankfully, it’s also hilarious. And while we believe that beautiful explosions are a great teaching tool, we’ve augmented the experimentation/iteration loop with a new tutorial process that uses context-aware animations to teach new concepts in an intuitive way.

Existing fans need not fret! The game itself hasn’t gotten any easier, but we believe that a smoother first-time user experience allows us to share the magic diamond of awesomeness at the center of this game with a lot more of our friends and family.

We’ve also worked hard to make sure that as we venture into future technologies, we continue the Kerbal tradition of rooting our parts in real science. We’ve consulted with subject-matter experts in areas like propulsion and astrophysics, with the goal of putting together an exciting-yet-plausible combination of interesting destinations and face-imploding engine technologies. If you’ve ever wanted to dabble in metallic hydrogen or nuclear pulse propulsion (and who hasn’t?), you’re going to be very happy. 

Your expansion into deep space will be facilitated by an all-new colony system that allows you to build structures on-site, using either collected resources or pre-assembled modular components brought by colony vessels.

These can be built on the ground or in orbit — and, as the population of each colony grows, the list of available colony parts increases. Once it’s mature, a colony can construct its own Vehicle Assembly Building to create new spacecraft! Once they’re rocket factories, colonies become valuable stepping stones across interplanetary (and eventually interstellar) space.

Kerbal Space Program 2 brings new features, new parts, new technologies, and new worlds —all of which we’ll be talking about more in the coming months. Stay tuned for our launch in Spring 2020! For the time being, feel free to check out our website, follow us on Twitter, subscribe on YouTube, become a fan on Facebook, and get ready to mount some more Mun rescues, because things are about to get wild.

Let’s see … I think that’s all for now. Oh! Also, we’re working on multiplayer. 

Hey, look at the time! Gotta go!

The post Blast off to the Mun and beyond in Kerbal Space Program 2, coming soon to PS4 appeared first on PlayStation.Blog.Europe.

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Final Fantasy VIII Remastered launches 3rd September on PS4 https://blog.eu.playstation.com/2019/08/20/final-fantasy-viii-remastered-launches-3rd-september-on-ps4/ https://blog.eu.playstation.com/2019/08/20/final-fantasy-viii-remastered-launches-3rd-september-on-ps4/#comments Tue, 20 Aug 2019 00:00:20 +0000 http://blog.eu.playstation.com/?p=301865 Ever since we announced Final Fantasy VIII Remastered at E3, fans have been wondering… when will it be out? The answer is… 3rd September, 2019. Yes, it’s that soon! We’re delighted to see this classic title come to life like never before with enhanced visuals and a bevy of improvements to make your journey even […]

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Ever since we announced Final Fantasy VIII Remastered at E3, fans have been wondering… when will it be out? The answer is… 3rd September, 2019. Yes, it’s that soon!

We’re delighted to see this classic title come to life like never before with enhanced visuals and a bevy of improvements to make your journey even more pleasant.

Be ready to jump in with Squall, Rinoa, and friends on day one. Pre-order Final Fantasy VIII Remastered on PlayStation 4 and get a Final Fantasy VIII Static Theme!

Final Fantasy VIII Remastered on PS4

What is Final Fantasy VIII Remastered?

Final Fantasy VIII Remastered tells an epic and emotional story about war and love. The militarized nation of Galbadia has formed an alliance with the Sorceress Edea in a bid for world conquest. Amid the conflict, Squall Leonhart and a group of fellow students from Balamb Garden’s mercenary force, SeeD, head into the conflict.

Together with his friends, Squall joins Rinoa Heartilly, a member of a resistance group, on an adventure that holds the fate of their world in its balance.

Final Fantasy VIII Remastered on PS4Final Fantasy VIII Remastered on PS4

 
This Remastered edition of the game enhances the original adventure with some cool new features:

  • Enhanced visuals: Several characters, enemies, GF, and objects have been refined to look better than ever before.
  • Battle Assist: Activate this booster to max out HP and ATB bars – and trigger Limit Breaks at any time. You will lose all HP when you get hit by a critical attack that gives more damage than your HP, or by lethal damage.
  • No encounters: Want to explore without fear of attack? Activate this option to turn off random encounters. Event battles must still be done in order to advance the story.
  • 3x speed boost: Accelerates time by a factor of three – perfect if you want to speed through easy battles or get somewhere in a hurry. This feature will not apply to certain scenes including movies.

Final Fantasy VIII Remastered on PS4

Final Fantasy VIII Remastered on PS4Final Fantasy VIII Remastered on PS4

 
For more information on Final Fantasy games, and the latest news on Final Fantasy VIII Remastered, stay tuned to PS Blog and Final Fantasy’s social media channels.

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Everything you need to know about Need for Speed Heat, coming soon to PS4 https://blog.eu.playstation.com/2019/08/19/everything-you-need-to-know-about-need-for-speed-heat-coming-soon-to-ps4/ https://blog.eu.playstation.com/2019/08/19/everything-you-need-to-know-about-need-for-speed-heat-coming-soon-to-ps4/#comments Mon, 19 Aug 2019 20:39:23 +0000 http://blog.eu.playstation.com/?p=301751 Are you ready to burn all limits? You’d better be because there’s no prize for second place in Need for Speed Heat – the upcoming title in the long-running racing series. From expressive customisation to authentic urban car culture, this adrenaline-fueled game’s got it all. And you’ll be able to put the pedal down starting […]

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Are you ready to burn all limits? You’d better be because there’s no prize for second place in Need for Speed Heat – the upcoming title in the long-running racing series. From expressive customisation to authentic urban car culture, this adrenaline-fueled game’s got it all. And you’ll be able to put the pedal down starting 8th November 2019. Or get early access on 5th November with EA Access.

Need for Speed Heat on PS4

The temperature’s rising

Welcome to Palm City, a street racer’s dream. This vibrant urban landscape is yours to explore and to dominate – if you’re up to the challenge.

By day you can take part in the Speedhunters Showdown, totally legit and above-board racing events that draw in some of the world’s top drivers. If you’ve got the will and the skill you’ll earn plenty of Bank in high-stakes race, drift, and off-road events. Fill your garage with customizable dream cars and assemble your crew – ’cause when night falls you’re going to need them.

When the sun sets and the neon buzzes to life you can earn Rep in illicit street races, but you’d better watch your back. The thin blue line gets even thinner in the dark, and the cops you meet on the night shift are hunting you, your ride, and your freedom. Of course, with greater risks come greater rewards like unique high-end parts for your car. The tricky part will be outrunning a gauntlet of predatory cops to make it back to your garage with them.

Need for Speed Heat on PS4Need for Speed Heat on PS4

 

But what about the cars?

Need for Speed Heat lets you get behind the wheel of some of the world’s top-performing cars, and almost every one of them can be customized to match your personal style. You probably spotted the Polestar 1 in the trailer, but here and a few more of the newest rides you’ll be able to customize and tweak to your heart’s desire:

  • Mitsubishi Evolution X
  • Ferrari 488
  • Nissan 350Z

Looking for something a little more classic? Don’t worry, this game has got you covered with cars like the elegant 1989 Lamborghini Countach, and many, many more.

We’re just scratching the surface of the gamut of incredible, high-performance street machines waiting for you in Need for Speed Heat. But even better? This game gives you more options for setting up your rides exactly the way you want them. From paint jobs to handling style, it’s all about you – your taste, your playstyle.

Need for Speed Heat on PS4

The customizations don’t stop there; you can make your babies purr like kittens or roar like tigers with the right exhaust systems. And, for the first time ever in a Need for Speed game, you can swap engines to boost nearly every car in the game to the highest rating!

Stay tuned

There’s way more to tell you about Need for Speed Heat in the coming weeks, including detailed info on the companion app, Need for Speed Heat Studio. The mobile app will let you customize your favourite rides for Need for Speed Heat before launch day. Then you’ll be able to apply your creations in-game to any unlocked base model and rip up the streets in style when the game launches in November.

Look for more news, updates, and announcements coming your way during Gamescom 2019.

Pre-order the Need for Speed Heat Standard Edition today and score the K.S Edition starter car as an added bonus. Or pre-order the Deluxe Edition and get the K.S Edition starter car, three unlockable K.S. Edition cars, and more!

Need for Speed Heat on PS4Need for Speed Heat on PS4

 

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Call of Duty: Modern Warfare 2v2 mode alpha hits PS4 on 23rd August https://blog.eu.playstation.com/2019/08/19/call-of-duty-modern-warfare-2v2-mode-alpha-hits-ps4-on-23rd-august/ https://blog.eu.playstation.com/2019/08/19/call-of-duty-modern-warfare-2v2-mode-alpha-hits-ps4-on-23rd-august/#respond Mon, 19 Aug 2019 19:37:49 +0000 http://blog.eu.playstation.com/?p=301742 No need to wait until Call of Duty: Modern Warfare launches this autumn to try the intense new Gunfight Mode. PlayStation 4 users can deploy into a free Alpha for the 2v2 mode from 23rd-25th August. Anyone with a PS4 and an internet connection can access the Alpha and play (no PS Plus membership required). […]

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No need to wait until Call of Duty: Modern Warfare launches this autumn to try the intense new Gunfight Mode. PlayStation 4 users can deploy into a free Alpha for the 2v2 mode from 23rd-25th August.

Anyone with a PS4 and an internet connection can access the Alpha and play (no PS Plus membership required). The Alpha includes five close-quarters maps, including two never-before-played locales: Docks and Speedball.

Prepare yourself with a Gunfight Mode overview and tips. We competed in several heated matches during a recent Modern Warfare hands-on event and walked away with helpful tactics.

Gunfight Mode overview

Unlike Modern Warfare’s core Multiplayer experience – which is all about insanely deep weapon customisation – Gunfight Mode is about adapting to unpredictable loadouts in intimate 2v2 maps. It’s a refreshing, intense contrast that enriches the overall package.

The goal is simple: First team to win five rounds secures victory. The catch is each team begins a given round with a “random” weapon loadout. Infinity Ward has curated a wide range of loadouts, from pistol and rocket launcher combos to scoped shotguns. You never know what you’re going to get, so quick thinking and fast reflexes are rewarded. The opposing team starts with the same loadout, which makes predicting enemy strategies crucial.

Experienced Call of Duty players will pick up the nuances of combat quickly. Even so, here are some tips to get you started:

  • Study your loadout – Your primary weapon is obvious, but look deeper to your sidearm, grenade, and gear. Sometimes your pistol will offer better range that the shotgun you spawned with. Don’t mistake your smoke grenade for a flash bang in the heat of the moment. Mind the details!
  • Listen carefully – Modern Warfare’s multiplayer removes the mini–map by default. Keep your ears peeled for the crunch of enemy footsteps and other positional cues. Keep your head on a swivel. Headphones make a big difference, too.
  • Pulling Overtime – An Overtime Flag appears if opposing players are still standing after 40 seconds. First team to secure the central flag wins the round.
  • Be unpredictable – Both teams start with sniper rifles and pistols? Take advantage of your enemies’ tunnel vision by storming the map, chucking a grenade, and brandishing that sidearm. Wildcard strategies make you harder to predict.
  • Move together – Generally goes without saying, but teams that move together live longer. This forces your enemies to think a second longer before engaging. Also, if you die via a surprise attack, your surviving ally has a chance to avenge your death and with the round.
  • Embrace discovery – Gunfight Mode is a brilliant way to get trigger time with a diverse set of weapons. Who knows – maybe the random loadouts will lead you to fall in love with a new approach to combat to take into Team Deathmatch and other Multiplayer modes.
  • Play the Call of Duty: Modern Warfare Gunfight mode Alpha on PS4 from 23rd-25th August, exclusively on PS4. The full game arrives on 25th October.

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Experience the pioneering live-action thriller Erica, out now on PS4 https://blog.eu.playstation.com/2019/08/19/experience-the-pioneering-live-action-thriller-erica-out-now-on-ps4/ https://blog.eu.playstation.com/2019/08/19/experience-the-pioneering-live-action-thriller-erica-out-now-on-ps4/#comments Mon, 19 Aug 2019 19:27:45 +0000 http://blog.eu.playstation.com/?p=301789 Immerse yourself in a mysterious and gripping story on your PlayStation 4 system with Erica, an interactive thriller which is available right now on PlayStation Store after its announcement today at Gamescom. This groundbreaking experience from Flavourworks marries high-fidelity film production values with engaging tactile gameplay and features a haunting score by acclaimed composer Austin […]

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Immerse yourself in a mysterious and gripping story on your PlayStation 4 system with Erica, an interactive thriller which is available right now on PlayStation Store after its announcement today at Gamescom.

This groundbreaking experience from Flavourworks marries high-fidelity film production values with engaging tactile gameplay and features a haunting score by acclaimed composer Austin Wintory (Journey,).

Here’s what you need to know.

GameTitle on PS4GameTitle on PS4

 

You’re in the middle of a life-long murder mystery

In the pioneering live-action cinematic experience, your decisions will shape the fate of Erica, a young woman who’s thrust into the middle of a murder mystery that’s somehow connected to her family’s history and the traumatic events that impacted her childhood.

As she meets a growing cast of old family friends and new acquaintances, you must separate fact from fiction, truth from lie to decide what is the real story that ties past and present together.

You decide how the story unfolds

Use your Dualshock 4 controller’s touchpad or the touchscreen of your mobile device* to dramatically shape your relationships in Erica’s multi-branching narrative. Dialogue choices will unfold seamlessly on screen as part of the ongoing conversation. Be warned though: you have limited time to decide how to respond.

GameTitle on PS4

You decide how you interact with the world

You can physically interact with your surroundings, and with a great degree of finesse. Carefully place a record player’s needle onto a vinyl, rapidly wipe the condensation off a mirror. Slowly peek through doors to spy on people unseen..

Your story, your fate

Erica plays out as a live-action experience shaped by your actions. Any one choice can lead to a different perspective on the events surrounding Erica’s current dilemma and you can find yourself in wholly unique situations. As such, there are many ways this story can end. How it does is up to you.

GameTitle on PS4GameTitle on PS4

 

Experience Erica’s journey and decide her fate right now, via PlayStation Store.

*ERICA app and iOS 9.0 and Android 4.4 and above required. Most iOS and Android mobile devices that run the firmware versions referenced are compatible. Some apps may interfere with ERICA app. Some devices are incompatible with ERICA app.

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First gameplay footage of Predator: Hunting Grounds unveiled at Gamescom https://blog.eu.playstation.com/2019/08/19/first-gameplay-footage-of-predator-hunting-grounds-unveiled/ https://blog.eu.playstation.com/2019/08/19/first-gameplay-footage-of-predator-hunting-grounds-unveiled/#comments Mon, 19 Aug 2019 19:01:48 +0000 http://blog.eu.playstation.com/?p=301764 Our CEO Charles Brungardt was just on stage with Geoff Keighley with our first gameplay trailer. In case you missed it, I’m here to give you a recap of what we are showing off at Gamescom and a little look at the process of making this game. Predator: Hunting Grounds is an asymmetrical online multiplayer […]

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Our CEO Charles Brungardt was just on stage with Geoff Keighley with our first gameplay trailer. In case you missed it, I’m here to give you a recap of what we are showing off at Gamescom and a little look at the process of making this game.

Predator: Hunting Grounds is an asymmetrical online multiplayer shooter. We found this was the best way to deliver on our main vision for the project: to recreate the raw dread of being hunted by something faster and more powerful than you, and the thrill of being the one doing the hunting.

That’s right: P:HG will be 1v4, and yes, you’ll be able to play as the Predator! Everyone else in the match will be part of an elite 4-person FireTeam, the best and baddest soldiers to face such a threat.

This is the first gameplay we are showing from the game, and we couldn’t be more thrilled. We’re early in development—this was all captured from a pre-alpha build, but it still gives you an idea of our vision for this project. You get to see how we want our missions to start, where the Fire Team is being brought in on the helicopter to the jungle. Did anyone recognise the song? That is a nod to ’87 for sure!

Anyway, you drop down into the map and the Fire Team heads out to accomplish the mission goals they’ve been given, taking out AI and so on. We want playing as the Fire Team to feel like almost its own game: there are AI combatants to face, objects to collect or destroy, and most importantly, getting the heck out of there when the job is done.

It’s that duality that makes things particularly interesting when the game takes a turn and the Predator enters into play. You never know what will happen… Will the Predator hunt down the Fire Team and take his trophies, or will the Fire Team accomplish their mission and hunt down the Predator? It keeps the gameplay intense and fast paced, something we tried to convey in the trailer.

ESRB: Rating Pending

The jungle scene in the demo is lush and full of danger. With the amount of foliage to blend in with, threats can come from anywhere. In particular, unlike many games, you HAVE to remember to look up. The jungle is a playground for the Predator, with all the tree trunks to climb and branches to leap across.

We really wanted to capture that element of surprise and anticipation of what is behind that bush, or tree, or stone as you approach it. The Fire Team should feel like badasses against the human enemies yet feel afraid of the true danger in the map: the Predator.

We used Predator ’87 for a majority of our inspiration for the game. Which we hope the gamers can see from the jungle environment, but also in the lengths we went to behind the scenes. We researched the original weapons and actually recorded them being fired in heavily wooded areas to make sure the sound and reverberation of bounding around trees and leaves was as accurate as possible in-game.

We of course take ’87 and evolve with current day weapons and technology; we want the Fire Team to be able to be at the top of their game against the universe’s deadliest hunter. In addition, we actually tracked down the synthesizers used in the original score.

These are just a few examples of the level of detail the team is aiming for as we create Predator: Hunting Grounds. It’s been a childhood dream to work on a Predator game. The little kid in me that would play Predator in the woods with friends is beyond stoked!

When we looked at this IP, it was really important to us that we stayed true to the canon already created in the Predator universe, but to also move it forward. It has been really great having everyone at Fox on hand to answer questions and riff and run things by. Especially since we have been given the unique opportunity that everything we make in this game becomes a part of the official Predator lore.

We have taken our inspiration from the ’87 Predator over the other films because we believe it’s the true crown jewel of the IP. We hope that fans of the films will see this game as a bit of a love letter to the film.

That being said our game takes place a few decades in the future, so we needed to incorporate all the films into the story. Gamers will see this in little reveals. For example, we have tied Stargazer from the most recent film, then added some interesting backstory between the two factions. We cannot wait for the community to get into the game and see how we have brought it all together!

Predators hunt in hot locations full of strife and combat. They also use paths that are less accessible: trees, roofline and other tall positions to gain the upper hand. So our maps are designed to have two mapping paths within them. The ground that the human (Fire Team and enemies) operate on and the “Predkour” map that the Predator primarily uses. The Predator can of course use both paths of travel, but with the Predkour it’s just so much more fun to be running through the trees stalking your prey.

The Predator can quickly run and jump from tree to tree or jump down to and up from the ground while moving around the map. The Predator is a monster that should come out of nowhere always keeping the Fire Team on their toes. It gives the game that tension / horror the Predator IP is known for.

We created a system for the Predator that we call “Predkour” in the studios; think parkour meets Predator. The Predator has the ability to attack from above as well as on the ground, just like in the films. This meant we needed to create a system for the Predator to climb into the trees and move limb from limb, or structure. The Predkour system has really been the most challenging element to the game. We wanted the Predator’s movement from tree-to-tree to feel effortless and make you feel inhuman with your ability to bound around the map.

This also lends to why the Predator is in third person, versus the Fire Team’s first person. The third person view for Predator really allows the player to see not only the Predator, but also the paths available for the Predator to take; as well as hunt at the same time.

The Predator being the namesake of the game should feel powerful and inhuman yet balanced against the Fire Team. The Fire Team is in first person, we feel the camera changes give the game the feel of two games. It’s been harder to make, but the experience is well worth the effort. First person gives the player better frontal awareness, but because of the tunnel vision of an FPS it can also be more terrifying when you know a Predator is hunting you.

As the Fire Team being hunted, they won’t be powerless by any means. The Predator is powerful, but not invincible. “If it bleeds you can kill it.” It’s all about combat awareness; the Predator is not fully invisible and you can see it as it moves around the world, even when cloaked it’ll give away its location from its own clicks and movement in the trees and the ground.

When the original idea (before even talking to our partners) came up, we wanted to make a game that could stand alone if you have a bad/no show enemy. We love co-op shooters, so the idea of making a fun team-based shooter that has a player controlled enemy that eventually shows up to the party really got us excited.

When presenting to our partners they all understood what we wanted to do and quickly got on board. This kind of game style hasn’t been done to death, but adding enemy AI changes the whole game type to be even more interesting and fresh each time. We think we’ve pulled off mission structure and pacing that, even if you took the Predator out of it, would be a fun and exciting co-op MP shooter to play with your friends.

ESRB: Rating Pending

The Predator is known for a ton of different weapons but the most well known weaponry the Predator uses is its wrist blades and plasma caster. These make the Predator extremely dangerous. These are the weapons we see in the demo. The combination of the two makes the Predator an extremely formidable foe.

Balance in Hunting Grounds is key and is ever-changing. A good Fire Team that stays together and communicates, tags, and tracks their enemies can be more effective than a team that runs around without any team work. A Predator that stalks their prey and waits for the opportunity to attack can be more dangerous against a single combatant, rather than jumping in the middle of a Fire Team to try to take them all on at once. It’s a true game of cat and mouse and sometimes the cat might become the mouse.

As we continue development we cannot wait to show everyone more of the game and are extremely proud of what we have been creating. As we get closer to launch and show more we believe fans of the Predator films and gamers alike will be as excited as we are.

The post First gameplay footage of Predator: Hunting Grounds unveiled at Gamescom appeared first on PlayStation.Blog.Europe.

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PUBG console cross-play confirmed, plus Season 4 release date https://blog.eu.playstation.com/2019/08/19/pubg-console-cross-play-confirmed-plus-season-4-release-date/ https://blog.eu.playstation.com/2019/08/19/pubg-console-cross-play-confirmed-plus-season-4-release-date/#comments Mon, 19 Aug 2019 17:00:47 +0000 http://blog.eu.playstation.com/?p=301724 Hey everyone. It has been quite a while since PUBG’s PlayStation launch back in December 2018, and while time has flown by, we’ve been hard at work behind the scenes. Since launch, we have added a ton of exciting content to the game, including a new winter themed map, a new weapon progression system, and […]

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Hey everyone. It has been quite a while since PUBG’s PlayStation launch back in December 2018, and while time has flown by, we’ve been hard at work behind the scenes. Since launch, we have added a ton of exciting content to the game, including a new winter themed map, a new weapon progression system, and a new ledge grab mechanic, among other things.

Today, we’re excited to tell you about our PUBG Season 4 update, coming to PlayStation 4 on 27th August. Season 4 may be our biggest update yet, with the arrival of the highly anticipated Erangel Visual Update and Survivor Pass 4: Aftermath.

This overhaul of our original map, Erangel, not only includes stunning visual enhancements, but also weapon and vehicle rebalancing across the board. Plus, we’ve added some hidden secrets that give hints into the history of Erangel, so be sure to explore your favorite hot drop locations to look for these clues. Most importantly, it’s still Erangel, and fans who have loved the map all this time should still feel right at home.

Survivor Pass 4: Aftermath will allow players to unlock over 100 Erangel-themed rewards as you level up. We’ve also added cooperative missions, which allow the community to work together towards goals and milestones. As you achieve these milestones together, new rewards are unlocked.

The Survivor Pass 4: Aftermath is available for 1,000 G-coin through in-game stores. Or you can get the special bundle, PUBG – Aftermath pack from PlayStation Store.

PUBG: Visual updated Erangel on PS4PUBG: Visual updated Erangel on PS4

 
Last but certainly not least — we are thrilled to reveal that cross-platform play is coming to PUBG on consoles! This has been, hands down, the most requested feature since we launched on consoles and we’re so happy to finally provide this for our console community.

Our first goal with cross-platform play was for 100 players from both consoles to be able to play in the same match. Our second goal was to improve our matchmaking times, which we expect to be shorter for all of our console players due to the wider matchmaking pool. Shorter wait times and more enemies on the battlegrounds = more opportunities to earn those chicken dinners. WIN.

Cross-platform play between PlayStation and Xbox gamers will be available for testing on the Public Test Server (PTS) starting late September and will hit live servers in early October. Be sure to look out for further details and patch notes on our official website and forums!

PUBG: Visual updated Erangel on PS4

All of these exciting announcements could not have been possible without you, our wonderful community. We hope you enjoy Season 4, which will have two months’ worth of PUBG updates along with it, so remember to check out the patch notes to see everything new. Thank you for your endless support, and we’ll see you on the battlegrounds!

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These are your new PlayStation Store releases this week https://blog.eu.playstation.com/2019/08/19/these-are-your-new-playstation-store-releases-this-week-7/ https://blog.eu.playstation.com/2019/08/19/these-are-your-new-playstation-store-releases-this-week-7/#comments Mon, 19 Aug 2019 16:45:47 +0000 http://blog.eu.playstation.com/?p=301682 We’re back with a new selection of action-packed titles hitting PlayStation Store this week. Heal a post-apocalyptic world in RAD, go questing with friends in Black Desert or guide lost souls in Monkey King: Hero is Back. Check out the highlights below and head over to PlayStation Store for more information on your next adventure. […]

The post These are your new PlayStation Store releases this week appeared first on PlayStation.Blog.Europe.

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We’re back with a new selection of action-packed titles hitting PlayStation Store this week. Heal a post-apocalyptic world in RAD, go questing with friends in Black Desert or guide lost souls in Monkey King: Hero is Back.

Check out the highlights below and head over to PlayStation Store for more information on your next adventure.

RAD

Why it should be on your radar:
When one apocalypse isn’t enough, Double Fine Productions serves up a 3D action rogue-like set in a world ravaged twice by armageddon. It’s your job to heal this broken world – and bash a few monsters along the way.

The further you venture into this radioactive wasteland, toxins will wreak havoc on your body mutating you into something less human. Maybe you’ll become even more powerful?

Black Desert

Why it should be on your radar:
Give Black Desert a go if you’re up for some MMORPG action featuring fast-paced combat, deadly bosses and a huge world to explore with your friends.

Transform into whoever you want to be – from a mighty berserker with outrageous strength to a cunning ninja attacking from the shadows. And if you get tired of fighting, you can always take time off to focus on important life skills such as fishing, trading, crafting, cooking and more.

Remnant: From the Ashes

Why it should be on your radar:
If this dimension starts feeling a bit dull, you should fire up Gunfire Games’ RPG shooter. Create portals and journey into dynamically generated realms with constantly evolving maps, enemy encounters, quests and events.

These new worlds won’t be friendly, but you’ll have a wicked arsenal of guns, armour and modifications to help you fight hordes of vicious monsters.

Oninaki

Why it should be on your radar:
We’ve been keeping an eye on this new fantasy adventure inspired by golden-age Japanese RPGs from the team behind I Am Setsuna. Play as a mysterious young man known as the Watcher, guide Lost Souls into the next world and harness the power of Daemons, each representing different weapon types. Manage their skills and switch between them in real-time battles to land devastating blows on dangerous monsters.

NBA 2K20 demo

Why it should be on your radar:
If you’re excited about the next entry of 2K’s basketball sim, you can get a head start and hit the courts from 21st August. The demo will let you test MyCAREER and the new MyPLAYER Builder, allowing you to customise a character’s looks and playstyle. You’ll also be able to carry over your player to the full game when it launches.

This week’s new pre-orders

Monkey King: Hero is Back

Why it should be on your radar:
This hack-and-slash game – based on the animated film by the same name – combines Chinese mythology with flashy kung fu action. From 17th October you can explore new episodes not portrayed in the original film and take on the role of the Monkey King as he uses his superhuman strength to defeat unique enemies – and deepens the friendship with his companions along the way.

PlayStation StoreOut this week

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Expert tips for surviving post-apocalyptic roguelike Rad, out this week on PS4 https://blog.eu.playstation.com/2019/08/19/expert-tips-for-surviving-post-apocalyptic-roguelike-rad-out-this-week-on-ps4/ https://blog.eu.playstation.com/2019/08/19/expert-tips-for-surviving-post-apocalyptic-roguelike-rad-out-this-week-on-ps4/#respond Mon, 19 Aug 2019 15:00:39 +0000 http://blog.eu.playstation.com/?p=301655 In Rad, the forthcoming rogue-like from Double Fine Productions and Bandai Namco, you’ll assume the role of a teenager tasked with saving the future of humanity, and risking their life by seeking answers somewhere in the depths of a post-post-apocalyptic wasteland. Naturally it’s pretty dangerous out there, and the longer you stay the more you’ll […]

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In Rad, the forthcoming rogue-like from Double Fine Productions and Bandai Namco, you’ll assume the role of a teenager tasked with saving the future of humanity, and risking their life by seeking answers somewhere in the depths of a post-post-apocalyptic wasteland.

Naturally it’s pretty dangerous out there, and the longer you stay the more you’ll be exposed to gnarly toxins which will wreak havoc on your fragile human form — twisting and mutating you into something far less than human, but far more powerful.

These mutations form the basis of combat in Rad. Sure, you start off with a bat and basic hand to hand combat skills, but as your Rad meter fills up, your body will pulsate and transform, and you’ll gain all kinds of unusual abilities.

Exo mutations are ones that physically transform your appearance. You can have three of these at any one time, each one happens to you at random, and each comes with an ability assigned to a button press. Over time these can also level up, further branching and evolving just as you do.

Some of your new powers also have secret combination effects with other mutations, so it’s always worth playing around to see if any of your abilities can play off one another, allowing you to wreak even more havoc, and develop new tactics.

We want players to discover these combinations themselves, but we’d like to share one example with you first!

Toxic Dump

If you develop this mutation, your legs will go all gooey and slimy, gross. On the flip side, you can now leave a toxic trail behind you that can damage most mutants, and you’ll be able to wade into pools of poisonous sludge without taking any damage yourself.

Fire Arm

Simply put, your arm will erupt into flames, giving you the ability to hurl balls of fire at your enemies, and granting you ranged combat. Tight!

Your legs are melting and your arm is on fire, but you’re into these new powers, and It doesn’t end there. With a little bit of experimentation you’ll find some extra powers at your disposal.

Fire Trail

Those toxic trails you’re leaving behind you don’t hurt all enemies, like Slamphibians for example. Got some of those on your tail? No problem, simply hit both ability buttons at once, the trail becomes a wake of fire, and those Slamphibians are toast.

Toxic Slam & Fire Slam

Ground Pound is one of your basic moves, but it too can sometimes be combined. Pound alongside your Fire Arm and you’ll create a patch of fire to cause damage or char up some tasty mutie meat!

Pounding with Toxic Dump creates a toxic puddle. It’s much faster to deploy than the trail itself, but it disappears after doing a single point of damage. It might be just enough to escape the clutches of some foul creature though!

These are just a little taste of all the bizarre, twisted mutations that await you in Rad, along with the myriad of ways the powers can be combined or used in new and interesting ways. Pick the game up on 20th August and test them out for yourself!

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New playable character revealed for Streets of Rage 4 at Gamescom https://blog.eu.playstation.com/2019/08/19/new-playable-character-revealed-for-streets-of-rage-4-at-gamescom/ https://blog.eu.playstation.com/2019/08/19/new-playable-character-revealed-for-streets-of-rage-4-at-gamescom/#comments Mon, 19 Aug 2019 10:32:15 +0000 http://blog.eu.playstation.com/?p=301637 Streets of Rage, also known as Bare Knuckle, is a trilogy of beat ’em up games developed and published by Sega in the 1990s. Famously known for its non-stop action and electronic dance-influenced music – scored by Yuzo Koshiro and Motohiro Kawashima – the series has gained “cult classic” status throughout the years and it […]

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Streets of Rage, also known as Bare Knuckle, is a trilogy of beat ’em up games developed and published by Sega in the 1990s. Famously known for its non-stop action and electronic dance-influenced music – scored by Yuzo Koshiro and Motohiro Kawashima – the series has gained “cult classic” status throughout the years and it is considered one of the greatest beat ’em up series of all time.

Since last year, co-developers Dotemu (Wonder Boy: The Dragon’s Trap, Windjammers 1 and 2), Lizardcube (Wonder Boy: The Dragon’s Trap) and Guard Crush Games (Streets of Fury) have been working on a new opus!

We’re all huge Sega fans and after Wonder Boy we wanted to bring another video game legend back to players. A few weeks ago, we revealed that Yūzō Koshiro and Motohiro Kawashima will be joined by an all-star ensemble in contributing brand-new tracks for the Streets of Rage 4 soundtrack, which is a huge accomplishment for us.

Regarding the game itself, its classic beat ’em up gameplay will remain the same but with new mechanics, a fresh story and beautiful hand-drawn stages to explore with a selection of well-known and beloved characters… and a few new faces to discover.

GAME NAME on PS4GAME NAME on PS4

 

Amongst them, the latest character to join Blaze Fielding and Axel Stone is a badass guitar-playing warrior named Cherry Hunter — the daughter of the one-and-only Adam Hunter. She’s a self-defence expert, trained by her father and Axel, and while she may not be the buffest character on the roster, she’s definitely one of the fastest. Cherry will be the perfect choice for players who love rock music, fast action, and neon colours.

Watch the new trailer at the top of this post to see her in action.

Cherry will be joined by other characters soon, so stay tuned for more news!

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Journey to the Savage Planet release date confirmed, co-op play detailed https://blog.eu.playstation.com/2019/08/19/journey-to-the-savage-planet-release-date-confirmed-co-op-play-detailed/ https://blog.eu.playstation.com/2019/08/19/journey-to-the-savage-planet-release-date-confirmed-co-op-play-detailed/#respond Mon, 19 Aug 2019 10:03:47 +0000 http://blog.eu.playstation.com/?p=301622 Your Journey to the Savage Planet is about to launch! So please take a moment in your hectic schedule, pick up a large, red marker, purchase a physical calendar for the first time since the ’90s and then circle this date: 28th January 2020. It may sound futuristic, but it’s just around the corner, meaning […]

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Your Journey to the Savage Planet is about to launch! So please take a moment in your hectic schedule, pick up a large, red marker, purchase a physical calendar for the first time since the ’90s and then circle this date: 28th January 2020.

It may sound futuristic, but it’s just around the corner, meaning that in a scant few months you will be fired spaceward with little more than a collection of loosely aligned hopes and dreams, to help Kindred Aerospace find a future home for humanity. If you survive. But I’m sure you’ll survive.

If that sounds a little terrifying to an unseasoned explorer, then fear no more! We are pleased to announce that you can bring a friend along for the mission. That’s right, Journey to the Savage Planet supports two-player co-op. The team here at Typhoon has a long commitment to co-op play, and we especially love the intimacy of you and your best friend murmuring earnestly to each other over a headset while exploring our weird and wonderful world.

We’ve had our time building custom co-op challenges in the past, but with Savage Planet we just wanted to open the toybox and let you figure out how to tackle everything. So play the whole thing together, call in a friend for a particularly tricky bit, or just solo the whole game and experience it exactly the way you want without anyone else chattering inanely in your ear. It’s up to you.

And while we’re talking about it, you early adopters who still cling to pre-orders in this increasingly digital age have a treat waiting for you! We’ve built a cool in-game bobble head of Kindred CEO, Martin Tweed that lives in your habitat and spouts nonsense whenever you hit it, plus a hideous tchotchke that can dangle from the grip of your pistol providing endless amusement and a slight bonus to your chances of bigger loot drops every time you senselessly murder one of your new planet’s inhabitants solely to further your own advancement. All you need to do is pre-order now! So do it. We need the money.

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Celebrate next month’s Borderlands 3 launch with these gorgeous, Bandit-themed wallpapers https://blog.eu.playstation.com/2019/08/16/celebrate-next-months-borderlands-3-launch-with-these-gorgeous-bandit-themed-wallpapers/ https://blog.eu.playstation.com/2019/08/16/celebrate-next-months-borderlands-3-launch-with-these-gorgeous-bandit-themed-wallpapers/#comments Fri, 16 Aug 2019 14:20:33 +0000 http://blog.eu.playstation.com/?p=301378 Borderlands 3 launches on 13th September — yowza! That’s soon! The third mainline entry in the rootin’ tootin’ lootin’ shootin’ saga introduces a party of four new Vault Hunters, each with their own very particular set of skills. But you know who’s back in Borderlands 3? Bandits. Yep — a whole gaggle of wild, unpredictable […]

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Borderlands 3 launches on 13th September — yowza! That’s soon! The third mainline entry in the rootin’ tootin’ lootin’ shootin’ saga introduces a party of four new Vault Hunters, each with their own very particular set of skills. But you know who’s back in Borderlands 3?

Bandits.

Yep — a whole gaggle of wild, unpredictable maniacs who would love nothing more than to give you lots of violent hugs.

To celebrate BL3’s impending release, our pals at 2K whipped up some fresh new Bandit-themed desktop and mobile wallpapers with which you can adorn your device of choice.

You can also hop in and play Borderlands: Game of the Year Edition for free this weekend — click here to download it at PlayStation Store. Enjoy!

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The PlayStation Gear Summer Sale starts today https://blog.eu.playstation.com/2019/08/16/the-playstation-gear-summer-sale-starts-today/ https://blog.eu.playstation.com/2019/08/16/the-playstation-gear-summer-sale-starts-today/#comments Fri, 16 Aug 2019 12:00:13 +0000 http://blog.eu.playstation.com/?p=301372 Along with unpredictable weather, summer wouldn’t be summer without some juicy sales to spend your hard-earned cash on, so PlayStation Gear is doing just that with the return of its Summer Sale.   From today until Wednesday 28th August, PlayStation Gear is offering great discounts across hundreds of accessories and clothing items for a range […]

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Along with unpredictable weather, summer wouldn’t be summer without some juicy sales to spend your hard-earned cash on, so PlayStation Gear is doing just that with the return of its Summer Sale.

PS Gear
 

From today until Wednesday 28th August, PlayStation Gear is offering great discounts across hundreds of accessories and clothing items for a range of gaming brands, including:

  • PlayStation
  • Assassin’s Creed
  • Crash Bandicoot
  • Crash Team Racing
  • Days Gone
  • Fallout
  • God of War
  • Overwatch
  • Resident Evil
  • Spyro

Discover the full list of products at www.playstation-gear.com.

Along with this, you can find a host of multi-buy offers, with the latest being:

2-for-£40 / €45 on selected Fortnite action figures

Fortnite actionf figures
 

With more than a dozen popular characters, including Drift, Omega and Cuddle Team Leader, choose any two for just £40 / €45 and build that Battle Bus collection.

Visit PlayStation Gear to find out more.

The post The PlayStation Gear Summer Sale starts today appeared first on PlayStation.Blog.Europe.

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How to watch the FIA Gran Turismo Championships next weekend https://blog.eu.playstation.com/2019/08/16/how-to-watch-the-fia-gran-turismo-championships-next-weekend/ https://blog.eu.playstation.com/2019/08/16/how-to-watch-the-fia-gran-turismo-championships-next-weekend/#comments Fri, 16 Aug 2019 10:22:41 +0000 http://blog.eu.playstation.com/?p=301519   The third battle ground for the World Tour live event of the 2019 FIA Certified Gran Turismo Championships is set to take place at the PlayStation Theater in New York City next weekend, 24th and 25th August. The pressure of this year’s competition is starting to heat up as the New York event marks […]

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The third battle ground for the World Tour live event of the 2019 FIA Certified Gran Turismo Championships is set to take place at the PlayStation Theater in New York City next weekend, 24th and 25th August.

The pressure of this year’s competition is starting to heat up as the New York event marks the halfway point leading to the World Finals.

The best of the best Gran Turismo Sport drivers from around the globe will compete each other in the heart of Times Square in front of a LIVE audience over two intensive days for top spot within the Manufacturer Series and Nations Cup.

Where can I see the action?

You can catch the event live over the weekend at the following times:

  • Press Conference / Pro-AM Race: Friday 23rd August,  8pm BST/9pm CEST 
  • Manufacturer Series: Saturday 24th August  7pm BST/8pm CEST to 9pm BST/10pm CEST 
  • Nations Cup: Sunday, August 25th, 7pm BST/8pm CEST to 9pm BST/10pm CEST 

Links to the streams with commentary for your respective language can all be found here.

Remember you can find all the latest Gran Turismo info here on PlayStation Blog and on the Gran Turismo website.

The post How to watch the FIA Gran Turismo Championships next weekend appeared first on PlayStation.Blog.Europe.

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Discover your next must-play game with PS Now’s ‘Collections’ feature https://blog.eu.playstation.com/2019/08/16/discover-your-next-must-play-game-with-ps-nows-collections-feature/ https://blog.eu.playstation.com/2019/08/16/discover-your-next-must-play-game-with-ps-nows-collections-feature/#comments Fri, 16 Aug 2019 09:00:22 +0000 http://blog.eu.playstation.com/?p=301274 In the mood for a multiplayer co-op evening, or want to lose yourself in some tactical espionage action? Save yourself the search and let PS Now find your perfect gaming night for you. Starting today, you’ll have a new way of browsing the 600+ games that are available to play on PS Now with the […]

The post Discover your next must-play game with PS Now’s ‘Collections’ feature appeared first on PlayStation.Blog.Europe.

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In the mood for a multiplayer co-op evening, or want to lose yourself in some tactical espionage action? Save yourself the search and let PS Now find your perfect gaming night for you. Starting today, you’ll have a new way of browsing the 600+ games that are available to play on PS Now with the new ‘Collections’ feature, as part of a new update for the PlayStation game service.

Collections will group together the entire PS Now catalogue into different collections based on platformers, genres and themes.

So if you want to experience the best PlayStation exclusives, enjoy the thrill of an action-packed sci-fi tale, roar around the track or test your piloting skills in a bullet hell title, it’s now easier for you to find the next game you want to play.

Perfect if you’re struggling to decide how you’re going to spend your gaming time, or want to try something new in your favourite game genre.

Simply navigate across to the ‘Browse’ tab on your PS Now’s main menu and dive into a wide range of Collections that’ll let you find your next must-play game the easy way. See a game you want to play later? Just press the Square button to add it to your curated list. Easy.

Not yet a subscriber? For more information on how to sign-up to PlayStation Now, as well as a full rundown of all the games currently available to stream or download, visit playstation.com.

The post Discover your next must-play game with PS Now’s ‘Collections’ feature appeared first on PlayStation.Blog.Europe.

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