PlayStation.Blog.Europe https://blog.eu.playstation.com Your daily fix of PlayStation news from across the SIEE region Sat, 21 Apr 2018 09:30:41 +0100 en-GB hourly 1 https://wordpress.org/?v=4.9 The PlayStation Blog Quiz: How well do you know Fortnite’s Battle Royale map? https://blog.eu.playstation.com/2018/04/21/the-playstation-blog-quiz-how-well-do-you-know-fortnites-battle-royale-map/ https://blog.eu.playstation.com/2018/04/21/the-playstation-blog-quiz-how-well-do-you-know-fortnites-battle-royale-map/#comments Sat, 21 Apr 2018 09:30:41 +0000 http://blog.eu.playstation.com/?p=270613 Think you know your Tomato Town from your Snobby Shores? Can you easily eyeball Retail Row from a single screenshot? Now’s the time to prove it. See if you can identify 13 locations correctly from Fortnite’s Battle Royale map by matching the name with the screenshot. Guess right and that screen will grey out, leaving […]

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Think you know your Tomato Town from your Snobby Shores? Can you easily eyeball Retail Row from a single screenshot?

Now’s the time to prove it. See if you can identify 13 locations correctly from Fortnite’s Battle Royale map by matching the name with the screenshot. Guess right and that screen will grey out, leaving you with one less image to select from for the next question. Watch out though – there are three decoy screens in the gallery below!

How did you do? Post your results in the comments below and be sure to share this with your friends to see if they can beat your score!

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11 brilliant shooters that are cheaper than you thought on PlayStation Store this weekend https://blog.eu.playstation.com/2018/04/20/11-brilliant-shooters-that-are-cheaper-than-you-thought-on-playstation-store-this-weekend/ https://blog.eu.playstation.com/2018/04/20/11-brilliant-shooters-that-are-cheaper-than-you-thought-on-playstation-store-this-weekend/#comments Fri, 20 Apr 2018 14:32:06 +0000 http://blog.eu.playstation.com/?p=270601 Are you the shoot-first-and-ask-questions-later kind of gamer? We don’t blame you – the throaty rapport of your favourite pea-shooter letting rip as you blast your way through legions of zombies is hard to beat. So, for all those of you in search of some fresh first and third person action to keep you amused this […]

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Are you the shoot-first-and-ask-questions-later kind of gamer? We don’t blame you – the throaty rapport of your favourite pea-shooter letting rip as you blast your way through legions of zombies is hard to beat.

So, for all those of you in search of some fresh first and third person action to keep you amused this weekend look no further than PlayStation Store’s massive Double Discounts promotion, with extra savings for PS Plus members. Here are our highlights for shooter fans:

1. Titanfall 2: Ultimate Edition

It was Shakespeare who said it best: “Go big or go home”. We think it was Shakespeare, anyway… Whatever the case, it doesn’t come much bigger than Titanfall 2.

Strap into your very own gun-toting war-bot and blast your way out of enemy territory in single player or go toe-to-toe with other Titans in multiplayer. Lightening quick and lethal at any range, the Titans and their wall-running, jet-pack jumping pilots are the ultimate battlefield bad-asses.

2. Call of Duty: Modern Warfare Remastered

Regarded by many as a stone-cold genre classic, Call of Duty 4: Modern Warfare holds a special place in the hearts of many FPS fans. The title that launched a modern gaming mega-franchise, Activision launched a remastered version in 2016.

Fully retooled with the latest technology, this iconic title looks and plays better than ever. Just wait until you get a look at Captain Price’s lustrous facial hair in full-HD – it’s a thing of beauty!

3. Metro Redux

Based on the novels by Russian author Dmitry Glukhovsky, the Metro series offers a truly oppressive FPS experience. Set in a post-nuclear apocalypse, you must scavenge weapons and ammunition to fight off hordes of ‘Dark Ones’ (strange mutated creatures) as well as members of a new Nazi regime known as ‘The Fourth Reich’.

Originally released on PS3, both Metro 2033 and its follow up Metro Last Light were remastered for PlayStation 4 and are both included with Metro Redux.

4. Bulletstorm: Full Clip Edition

A uniquely raucous shooter of the most over-the-top variety, Bulletstorm prizes two things: humongous weapons and effortless style.

As exiled former assassin Grayson Hunt, it won’t simply be enough to mow down you enemies with the nearest firearm to hand. No, if you want to really master Bulletstorm, you’ll have to make the action look good. This means multi-kills, creative use of the environment and a few tricks from your trusty ‘Laser Leash’.

5. Destiny 2 – Digital Deluxe Edition

The follow up to Bungie’s phenomenally successful sci-fi shooter landed on PS4 in 2017 bringing all the game’s original charm along with a brand-new campaign, new levelling and loot systems, and heaps of fresh locations to explore.

With the first expansion ‘Rise of Osiris’ already released and second expansion ‘Warmind’ due for release next month, there’s no better time to jump in.

6. Sniper Ghost Warrior 3 – Season Pass Edition

Hot on the heels of its predecessors, Sniper Ghost Warrior 3 transports you to the Russian/Ukrainian border to search for a missing sibling, a dangerous pair of Georgian separatists and a Russian scientist.

Breaking with the linear design of previous titles, this third outing places you into a broad, open-world scenario brimming with sandbox gameplay. Whether you’re looking to live-up to the title’s stealthy injunctions or run in all guns blazing, Sniper Ghost Warrior 3 has you covered.

7. Killing Floor 2

One for the multiplayer aficionados here – and the zombie aficionados too, come to think of it! Putting co-operative play front and centre, Killing Floor 2 enjoins you and up to five friends to strap on an absolutely absurd amount of guns and melee weapons and indulge in the perennial past-time of zombie slaying.

Wave-based, highly-tactical and harder than a coffin nail, Killing Floor 2 wears its old-school roots with pride. Our advice: make your shots count, work as a team and, if you see something that looks like a flayed version of Brue Banner’s alter ego, run.

8. Star Wars Battlefront – Ultimate Edition

What’s more iconic amid the Star Wars universe than a light sabre? Well, not much really, but the unmistakable sound of the Imperial troopers’ plasma rifles showering a corridor in neon blasts must be a close second.

If you’ve a fondness for that legendary ‘pew, pew, pew’ and you missed out on 2015’s Star Wars Battlefront, then you can pick it up for mere pocket change in our PlayStation Plus Double Discounts promotion.

9. Sniper Elite 4 – Digital Deluxe Edition

Fancy a trip to the continent? How about Nazi-occupied Italy, circa 1942? Okay, it’s not exactly a prime holiday location, but for a man with a Lee Enfield Rifle and a Nazi general on his hit list, it’s as good a place as any.

The fourth instalment in the Sniper Elite series delivers all the signature kill-cam glory along with vastly expanded mission areas, boatloads of new weapons and more opportunities for a cheeky environmental kill than you can shake a stick (grenade) at.

10. Call of Duty: Infinite Warfare – Deluxe Edition

It was only a matter of time really: having successfully envisioned armed conflict of the past, present and future, on most corners of the Earth, sooner or later Call of Duty was going to have to look farther afield. So it was, in 2016, that the series blasted off into outer space.

Featuring all the classy touches you’d expect from Call of Duty, along with a bunch of new tricks (zero-gravity combat anyone?), Call of Duty: Infinite Warfare stands out as one of the most daring and original titles in the series to date.

11. The Shadow Warrior Collection

A throwback to the Build Engine hey-day of PC gaming brought boldly up-to-date for modern consoles, Shadow Warrior takes that cheeky brand of ’90s humour and gives it a contemporary make-over.

For a knocked-down price this weekend, you’ll get not one but two full-length games filled with a fair amount of toilet humour, dozens of unlikely weapons and demonic monstrosities of every conceivable kind. Sure it’s silly, but it’s also a hell of a lot of a fun!

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How an office chair helped shape the soundscape of zero gravity thriller Downward Spiral: Horus Station https://blog.eu.playstation.com/2018/04/19/how-an-office-chair-helped-shape-the-soundscape-of-zero-gravity-thriller-downward-spiral-horus-station/ https://blog.eu.playstation.com/2018/04/19/how-an-office-chair-helped-shape-the-soundscape-of-zero-gravity-thriller-downward-spiral-horus-station/#respond Thu, 19 Apr 2018 16:07:18 +0000 http://blog.eu.playstation.com/?p=270517 For Downward Spiral: Horus Station the team and I at 3rd Eye Studios are creating a mysterious and atmospheric solo (or online co-op) zero gravity thriller set in the lost and forgotten Horus Station – coming to PS4, PS4 Pro and with optional PS VR support – this spring. A key feature of the game […]

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For Downward Spiral: Horus Station the team and I at 3rd Eye Studios are creating a mysterious and atmospheric solo (or online co-op) zero gravity thriller set in the lost and forgotten Horus Station – coming to PS4, PS4 Pro and with optional PS VR support – this spring.

A key feature of the game is our sound and music. Horus Station features no voice over, cinematics or other traditional methods to tell our story. We are pure storytelling in a sense that we rely upon environmental storytelling and sound design, without exposition. Only interpretation.

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Ville Valo (HIM)’s electronic ambient score

Ville Valo, the platinum selling HIM frontman is a friend of 3rd Eye Studios and has created an amazing electronic ambient score for the whole experience.

It’s very different from what he’s known for and as you may have noticed from the trailer and dev diary so far it’s a dark, unique and fantastic. It will help us emphasize our key moments and make our thriller even more intense.

For Ville’s score, Can Uzer (our Sound Designer) and I placed his music to drive moments of excitement and atmosphere to its limits.

We’ve shied away from traditional game dynamic scoring and tried to do something more cinematic and unique for Horus Station. We feel Ville’s music really helps us tell our story and by the end, and we use it as sparingly as we can so when it hits it’s as perfect as possible.

Analogue technology inspirations

For the sound references we’ve purely being using analogue and real life samples and sounds where possible to make Horus Station more organic and alive.

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We’ve used nail guns, office chairs, radiators and pneumatic presses to help craft our weapon sounds. We’ve even used a sample of a tiger growl for our bolt sprayer weapon in the experience to make it more exciting.

On top of this screens buzz with static, alarms ring and our enemy agents are malicious and dark, with evil beeps and static roars.

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Atmosphere, ambiance and attitude

Our priorities with Horus Station from the beginning have been to create impact. We’re creating an atmosphere, ambiance and attitude that we feel is exciting and flows from every element of the game.

From Ville’s score to Can’s sound design we’re driving the player forward.

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Horus Station is also very mysterious, something that needs experienced first hand  – so you’ll have to play to experience the atmosphere we’ve crafted.

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For anyone that loves atmospheric, cinematic and innovative experiences, Horus Station will be out this spring. You can learn more about our sound design in the dev diary below.

The team can’t wait to share more ahead. To stay up to date be sure to follow us on Facebook, Twitter and Instagram and get ready to discover the secrets of Horus Station.

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Battlezone will be playable without PS VR from 1st May – here’s how Rebellion did it https://blog.eu.playstation.com/2018/04/19/battlezone-will-be-playable-without-ps-vr-from-1st-may-heres-how-rebellion-did-it/ https://blog.eu.playstation.com/2018/04/19/battlezone-will-be-playable-without-ps-vr-from-1st-may-heres-how-rebellion-did-it/#comments Thu, 19 Apr 2018 15:50:09 +0000 http://blog.eu.playstation.com/?p=270583 More than 2 million units sold and loads of ace games on it – what a superb 18 months PlayStation VR has enjoyed. We were delighted to be right there at the front of it, when our sci-fi tank shooter Battlezone released on PS VR’s launch day. We’ve had such great feedback from the thousands […]

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More than 2 million units sold and loads of ace games on it – what a superb 18 months PlayStation VR has enjoyed.

We were delighted to be right there at the front of it, when our sci-fi tank shooter Battlezone released on PS VR’s launch day. We’ve had such great feedback from the thousands upon thousands of you who strapped yourself into the Cobra cockpit – thank you for playing our game!

Now we’re thrilled to say that even more of you will be able to play Battlezone very soon. That’s because on 1st May we’re releasing Battlezone Gold on PlayStation 4 – the game’s definitive edition.

Battlezone

Not only does Battlezone Gold include all the additional content ever released for the game – we’ll get into that in a bit – but it’ll also make the game playable both with or WITHOUT a VR headset for the first time ever! AND Battlezone owners will automatically upgrade to Battlezone Gold, FREE.

So how did we make a VR game work without VR?

Well, on the development team we could always run Battlezone in “standard 3D” but it was a game designed for VR. In this early state, things still needed a lot of work to make the game work without a headset.

A lot of the work needed to go into what we call user experience and user interface alterations.

With the PSVR headset you have a much expanded field of view, so we worked on putting lots and lots of useful information on the panels that you see all around you in your cockpit – things like your shield status, radar and so on.

For Battlezone Gold we had to find a way of getting all that info back onto a 16 by 9 screen, which was no easy thing!

The first step was emulating the way you look around in the VR version. We added the ability to hold down the right analogue stick so that you can freely look around the tank’s cockpit – a start but not enough. We then cranked up the field of view so that some of the more peripheral information was now more central, which took us further in the right direction.

We also heavily tweaked various parts of our 3D user interface. In the VR version of Battlezone the user interface is all rendered on actual 3D polygons floating in space all around you.

Battlezone

For Battlezone Gold we spent an extensive amount of time adjusting the shapes, positions and animations of these polygons to work in standard 3D, so you can see everything you need to without having to manually adjust the camera.

We really dug into all the little details to make this work – things like increasing the size of various bits of text, reducing the angles on 3D elements to make them more readable and adding code to focus the camera on key areas as and when needed.

It’s the cavalcade of all these adjustments, minor and major, that have come together to get us to a point where Battlezone not only works without a headset, but is really fun too.

One of the more amusing changes came from what happens when you pause the game while on a slope. Because the pause menu is displayed as part of your tank, pausing at an angle means the whole display is at an angle, and that looks really weird outside of VR!

So in Battlezone Gold we temporarily adjust the camera to be level while you do whatever you need to while paused, and then set it back to normal when you restart.

Battlezone

There are loads of little things that we did to make Battlezone Gold work optimally. We added a control input that snaps the camera to your objectives for those frantic moments during gameplay when you need to check your progress while dodging incoming fire.

We improved the signalling of all incoming damage by adding flashing red hit indicators around the radar. We even repositioned all the bobbleheads so that you can see them all without a headset!

And that brings us on nicely to one of the coolest things about Battlezone Gold – namely that all of the additional content ever released for Battlezone is included free!

Whether you’re a new player or a returning one, you’ll receive all the bobbleheads, horns, tank skins and Classic Mode, our homage to the original arcade game, complete with green vector lines and traditional tank controls.

Battlezone Gold has been a long time coming. Redesigning the game so players with PS VR and those without can enjoy it together – yes, you can play together – has been a challenge.

We designed our game to take advantage of an exciting new technology, but we’re equally excited about bringing it to as many players as possible, so we’ve absolutely made sure it’s in tip-top condition for all.

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Disgaea 1 Complete is an HD update of the original strategy RPG classic and it’s coming to PS4 soon https://blog.eu.playstation.com/2018/04/19/disgaea-1-complete-is-an-hd-update-of-the-original-strategy-rpg-classic-and-its-coming-to-ps4-soon/ https://blog.eu.playstation.com/2018/04/19/disgaea-1-complete-is-an-hd-update-of-the-original-strategy-rpg-classic-and-its-coming-to-ps4-soon/#comments Thu, 19 Apr 2018 14:21:11 +0000 http://blog.eu.playstation.com/?p=270545 “Your new name is ‘Mid-Boss.'” Ah, what a memorable moment 15 years ago from Disgaea: Hour of Darkness. And now, it’s back! The original Disgaea adventure is getting a complete makeover in Disgaea 1 Complete for PS4! Disgaea 1 Complete will show fans the origins of this critically-acclaimed strategy RPG series that took the West […]

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“Your new name is ‘Mid-Boss.'”

Ah, what a memorable moment 15 years ago from Disgaea: Hour of Darkness. And now, it’s back! The original Disgaea adventure is getting a complete makeover in Disgaea 1 Complete for PS4!

Disgaea 1 Complete will show fans the origins of this critically-acclaimed strategy RPG series that took the West by storm back in 2003. For those of you who are new to the Disgaea franchise, this is the true beginning of it all and definitely a game you won’t want to miss.

The story begins as Laharl awakens from a two-year slumber when Etna, one of the castle’s (devious) vassals, informs him that his father (King Krichevskoy) has died. The young prince realizes what he must do and vows to reclaim the throne.

Along the way, he meets Flonne, an angel trainee who was sent from Celestia to assassinate the already-dead King Krichevskoy, but instead follows Laharl and Etna to see if demons are truly heartless. With its rag-tag team of unlikely heroes, this zany and over-the-top story illustrates just why the series is renowned in the West for being “uniquely Disgaea.”

And now, the original is back and better than ever! With classic elements of gameplay combined with modern HD graphics, players can get lost in the fast-paced strategy RPG action and roller-coaster storyline. Over-the-top level caps (Up to 9999!) and damage upwards of hundreds of millions await.

Not happy with how things are going in your game? Vote in the Dark Assembly to change the rules of the Netherworld, or obtain nostalgic items like the Horse Wi… Actually, we’ll let you finish that sentence.

Disgaea 1 Complete arrives on PS4 this fall. If you’re feeling rusty on the Disgaea madness, you might want to check out Disgaea 5: Alliance of Vengeance to get a taste of the chaos before the original makes its triumphant return. Each game in the series builds on the Disgaea lore in its own unique way, so we highly recommend coming back to its roots to see how it all began.

For more information about Disgaea 1 Complete, be sure to check out the official website as well. We look forward to seeing you in the Netherworld that started it all.

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Multiplayer fighter Brawlout gets Hyper Light Drifter, Guacamelee guest stars in this summer’s PS4 release https://blog.eu.playstation.com/2018/04/18/multiplayer-fighter-brawlout-gets-hyper-light-drifter-guacamelee-guest-stars-in-this-summers-ps4-release/ https://blog.eu.playstation.com/2018/04/18/multiplayer-fighter-brawlout-gets-hyper-light-drifter-guacamelee-guest-stars-in-this-summers-ps4-release/#comments Wed, 18 Apr 2018 14:01:12 +0000 http://blog.eu.playstation.com/?p=270507 Bogdan Iliesiu here, CEO of Angry Mob Games. We’re excited to announce the upcoming launch of our party-fighter, Brawlout, on PS4! We knew we couldn’t be the only ones with fond memories of sitting with the buddies, sprawled across college dorms or sunk into comfy rec rooms. For those with an ingrained love of fighting […]

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Bogdan Iliesiu here, CEO of Angry Mob Games. We’re excited to announce the upcoming launch of our party-fighter, Brawlout, on PS4!

We knew we couldn’t be the only ones with fond memories of sitting with the buddies, sprawled across college dorms or sunk into comfy rec rooms. For those with an ingrained love of fighting games, this one’s for you. And by you, I also mean us.

Brawlout for PS4

Brawlout is a fighting game built for fast-paced matches and action-oriented play by eliminating shielding and defensive tactics. By focusing on aggressive mechanics, new players will be able to easily nail impressive combos while not feeling overwhelmed by friends who’ve had a bit more practice.

It’s easy to learn and difficult to master, which we think is a good way to appeal to both casual players and gamers looking to dedicate the time to honing their skills to become pros.

Brawlout for PS4

We’ve got seven original fighters to choose from, but add in variants to those characters and it swells up to eighteen, in addition to the three indie guest characters we’ve teleported in from Hyper Light Drifter, Guacamelee, and… currently undisclosed!

Want an agile, deadly, assassin-type? Sephi’ra is a good bet (and my personal favourite). For close combat, nothing beats a grappler like Paco, while if long range projectiles are your thing, Chief Feathers, or even better, his Condor X variant covers most of the battleground with carefully placed mines, bombs, or even guided missiles.

Brawlout for PS4

“Isn’t this just another Smash clone?” is something we’ve heard a lot during development. In some ways, yes, we do have elements that people loved in Smash. Character movement, Ledge grabs and even some character power sets are reminiscent of the Nintendo classic. But at its core, Smash Bros. wasn’t where we dove for inspiration when thinking about the type of core mechanics we wanted to include in Brawlout.

Our game more closely reflects our love for the traditional fighters like Street Fighter and Mortal Kombat. You really feel the weight of your punches and kicks-in-the-face! Plus combo-breakers! We wanted an aggressive, combo heavy game, not something that was just full of blocks and defensive stand-offs.

We’re beyond excited to bring Brawlout to PS4; we’re confident that it’s an experience not previously available for console. With the PS4’s stellar online capabilities, it was immediately one of the goals we set for ourselves when developing Brawlout.

Its visuals got a huge boost, too – plus it’s PlayStation Pro enhanced, with crisp 4K fighting. Feel free to challenge the team online this summer!

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Sci-fi action RPG Songbringer gets free story DLC, massive update next week https://blog.eu.playstation.com/2018/04/18/sci-fi-action-rpg-songbringer-gets-free-story-dlc-massive-update-next-week/ https://blog.eu.playstation.com/2018/04/18/sci-fi-action-rpg-songbringer-gets-free-story-dlc-massive-update-next-week/#comments Wed, 18 Apr 2018 12:04:01 +0000 http://blog.eu.playstation.com/?p=270487 Songbringer isn’t your grandma’s action RPG. Unless your grandma is into robot sidekicks, intergalactic bad guys, hallucinogenic cacti, and epic free updates. It’s been a whirlwind year for one-man developer Wizard Fu: he launched his first PlayStation title and moved to East Asia, all the while creating new content and working on improvements for the […]

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Songbringer isn’t your grandma’s action RPG. Unless your grandma is into robot sidekicks, intergalactic bad guys, hallucinogenic cacti, and epic free updates.

It’s been a whirlwind year for one-man developer Wizard Fu: he launched his first PlayStation title and moved to East Asia, all the while creating new content and working on improvements for the Zelda-inspired pixel art adventure game Songbringer.

This all culminates in one huge game update for PS4 players, which includes free story DLC (The Trial of Ren), a free dynamic Theme and a set of avatars.

The free Trial of Ren DLC, along with the rest of the goodies, will be available for PlayStation 4 players on 24th April, as a special thank you to players and fans who supported Songbringer from its successful Kickstarter through to the game’s launch.

The Trial of Ren DLC

Songbringer Songbringer Songbringer

 

Discover the whereabouts of the mysterious Ren and undertake his trial in the hopes of achieving spiritual ascension! This DLC pack is free for all Songbringer players and adds more story, allowing players to uncover a new battle dungeon.

Collect new items, fight remixed enemies and defeat Ren to obtain a new power: Battle Meditation. Other new items include a craftable Flamethrower and Hyper Boots.

Also included is a mysterious ring, Eiael’s Snare which introduces a new enhanced difficulty mode.

By wearing the ring, you’ll receive a higher end-game score but all bosses now have a wider range of special attacks, and regular enemies are tougher.

Songbringer SongbringerSongbringer

 

The big update

Along with the DLC launch, Songbringer’s base game is also receiving a big update.

We’ve listened closely to the feedback from players and added features to improve and expand Roq’s combat abilities.

You can now parry attacks and charge your weapon for a harder hit, along with other tweaks to improve the feel of combat. You can find out the full details of the patch on Double Eleven’s blog.

Songbringer
Songbringer
Songbringer

 

Dynamic Theme

Free for all PlayStation 4 Europe players, you can now download an epic Songbringer theme, featuring the threatening visage of a hideous Drobth, found stalking the overworld and dungeons of Ekzera.

Songbringer’s update, Free DLC, dynamic theme and avatars will be available for PlayStation™ Europe players from 24th April.

You can follow Wizard Fu and Double Eleven on Twitter for more information on this and other games. Budding games developers can also watch Nathanael live-stream the entire development process.

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Monster Hunter: World expands with new quest type, welcomes new Elder Dragon this week https://blog.eu.playstation.com/2018/04/17/monster-hunter-world-expands-with-new-quest-type-welcomes-new-elder-dragon-this-week/ https://blog.eu.playstation.com/2018/04/17/monster-hunter-world-expands-with-new-quest-type-welcomes-new-elder-dragon-this-week/#respond Tue, 17 Apr 2018 17:07:12 +0000 http://blog.eu.playstation.com/?p=270423 It’s been nearly three months since we launched Monster Hunter: World globally and we are humbled by how many new and returning hunters have enlisted to investigate the New World and the Elder Crossing. From all of us at Capcom, thank you! Now, let’s talk about the next addition to the game: a brand new […]

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It’s been nearly three months since we launched Monster Hunter: World globally and we are humbled by how many new and returning hunters have enlisted to investigate the New World and the Elder Crossing. From all of us at Capcom, thank you!

Now, let’s talk about the next addition to the game: a brand new Elder Dragon accompanied by a new quest type and loot system, all coming for free starting at 19th April at 1am BST.

New Elder Dragon: Kulve Taroth

With the conclusion of the Zorah Magdaros and Nergigante investigations, the path is now clear for new Elder Dragons to emerge in the New World; the perfect opening for the majestic Kulve Taroth.

Cloaked in a heavy golden mantle, this dazzling threat is fast approaching and it’s up to you and your Hunting Squad to work together and repel it at all costs. Of course, you’ll be handsomely rewarded for your efforts.

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New quest type: Siege

The magnitude of Kulve Taroth’s arrival is nothing to be scoffed at. To prevent a total catastrophe, we’re deploying a brand new hunting strategy. Prepare for an all-out Siege.

In this new quest type, we invite all of you up to the Gathering Hub to coordinate your hunting efforts with all 16 players in the lobby. Up to four parties of four hunters each can team up and contribute progress, work together to collectively break more parts, and reap greater benefits of hunting the same Kulve Taroth.

Please note that the Siege game mode balance is the same regardless of the hunting party size, and SOS Flares will be disabled for this special operation. Instead, we advise that you make use of the Search for Online Session function or Squad Sessions to find or build a hub ready to take on this massive feat.

Multiplayer coordination is a requirement for anyone seeking the shiny, powerful new rewards we have to offer, so make sure you have an active PlayStation Plus subscription to join the Siege.

New weapon loot system

The primary goal of this Siege is to repel Kulve Taroth, but its shimmering golden mantle happens to be a collection of shiny weapon relics it has gathered along its journey through the New World.

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We don’t have much information on when and where Kulve Taroth has amassed all these relics, so the nature and quality of these weapons (read: type and stats) are entirely up to fate. Focus your efforts on breaking as many parts and dealing as much damage as possible to take home some exciting rewards.

New armour and new layered armour

When it comes to armour, however, the Smithy already has tailored blueprints to craft majestic α and β armor sets with the most glimmering materials you can gather. And to mark the special occasion, we’re also offering a brand new Layered Armour Set, which you can equip on top of your favorite set to change its appearance. Look for a special delivery request after you take on your first Kulve Taroth Siege.

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The first instance of the Kulve Taroth Siege will start on 19th April at 1am BST, along with our second free content update, and will be live only for a limited time, so be sure to assemble your Squad and take full advantage of this golden opportunity. The Siege of Kulve Taroth will be returning at a later date, so stay tuned to the Monster Hunter channels on Facebook and Twitter for the latest reports.

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Creating the beautiful animated cutscenes of Little Witch Academia: Chamber of Time https://blog.eu.playstation.com/2018/04/17/creating-the-beautiful-animated-cutscenes-of-little-witch-academia-chamber-of-time/ https://blog.eu.playstation.com/2018/04/17/creating-the-beautiful-animated-cutscenes-of-little-witch-academia-chamber-of-time/#respond Tue, 17 Apr 2018 16:03:54 +0000 http://blog.eu.playstation.com/?p=270367 Today I am very excited, and proud, to talk to you all about our collaboration with Studio TRIGGER and the legendary Yoh Yoshinari for this game. Yoh Yoshinari worked on such anime as Evangelion, Gurren Lagann and Kill La Kill. For this game, set in the Little Witch Academia universe, APLUS Co., Ltd – our […]

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Today I am very excited, and proud, to talk to you all about our collaboration with Studio TRIGGER and the legendary Yoh Yoshinari for this game. Yoh Yoshinari worked on such anime as Evangelion, Gurren Lagann and Kill La Kill.

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Illustrated by TRIGGER

For this game, set in the Little Witch Academia universe, APLUS Co., Ltd – our game studio – truly worked hand-in-hand with the animation studio who created this brand.

We felt incredibly lucky to have TRIGGER create some original animation for the cutscenes of the game – Chamber of Time can be considered as an extra season of the series in many aspects.

Below you will find a storyboard showcasing one of our cutscenes with Akko trying to catch a running skeleton (it’s a long story).

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Illustrated by TRIGGER

The game is set during the summer holidays at Luna Nova where Akko, Lotte and Sucy discover a room that seems to manipulate time. They will investigate the Seven Wonders of Luna Nova to try and get out of a time loop.

For the player, the real wonder is that each discovery of a new mystery is animated by TRIGGER, and fully voiced by the talented Seiyū cast of the anime.

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Illustrated by TRIGGER

Let’s now take a closer look at how we made the game.

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Illustrated by TRIGGER

TRIGGER’s Animation is amongst the most respected in the anime industry and we needed the game to be able to match the virtuoso art style and smoothness of LWA. That was a real challenge at first, as you can imagine.

In order to pull it off, we developed the Visual Harmony System. It allowed our characters to act just as they would in the original work, breathing more life into the game and giving a very distinct anime feel to the experience.

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Designed by APLUS Co.,Ltd

Once we defined the visual aspects and the story direction we wanted to follow (no spoilers!), we started crafting more details of the world of Little Witch. In an anime you only see what the director wants to show you, but in a game we need to give the players the freedom to explore. That meant recreating Luna Nova in all its glory and crafting rooms the viewers might only have heard of in passing.

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Designed by APLUS Co.,Ltd

In addition to all the main beloved cast, we had to create a lot more extra students since the player would be able to roam freely in the Luna Nova Academy and interact with all of them. That meant a lot of dedication to making sure that they fit in this world. We also had to imagine their relationships with Akko and how they would interact with each other.

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Illustrated by TRIGGER

Characters in Little Witch Academia are so full of life we had to make sure this transcribed well within our game, creating entire backstories for students the players might not even interact with (but please do if possible!).

Since this is a game, we also imagined a lot of enemies that the player would have to face. These creatures had to be scary and magical… and yet full of quirks!

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Designed by APLUS Co.,Ltd

Working on a game based on an existing universe can be very challenging since we have to satisfy fans, offering them something new and exciting, whilst serving as an entry point for newcomers to this world. Never an easy task. Our team had a lot of fun imaging secret rooms for the Luna Nova academy, as well as new spells for the witches.

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Designed by APLUS Co.,Ltd

This game really is a passion project for all of us at Bandai Namco Entertainment, so hopefully you enjoyed this little behind-the-scenes post, and I hope you will be excited to discover more on this title. Little Witch Academia: Chamber of Time will be available on 15th May, and if you pre-order now you’ll receive an exclusive Grand Charion mini-game.

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Illustrated by TRIGGER

Visit the official Little Witch Academia: Chamber of Time site to learn more about the game.

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Fortnite interview: how Epic created the Battle Royale mode, and what’s next for its smash hit shooter https://blog.eu.playstation.com/2018/04/17/epic-games-on-fortnite-creating-battle-royale-gameplay-tweaks-and-whats-next-for-the-game/ https://blog.eu.playstation.com/2018/04/17/epic-games-on-fortnite-creating-battle-royale-gameplay-tweaks-and-whats-next-for-the-game/#comments Tue, 17 Apr 2018 15:07:33 +0000 http://blog.eu.playstation.com/?p=270399 Epic Games has been on top of the world since its smash-hit Battle Royale mode launched in Fortnite, heading up Twitch viewership charts and crossing over into mainstream conversation with numerous celebrities name-checking it and streaming it alongside the game’s most popular personalities. I’ve had a great time being carried to racking up Victory Royales […]

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Epic Games has been on top of the world since its smash-hit Battle Royale mode launched in Fortnite, heading up Twitch viewership charts and crossing over into mainstream conversation with numerous celebrities name-checking it and streaming it alongside the game’s most popular personalities.

I’ve had a great time being carried to racking up Victory Royales with my PSN pals and I think it’s safe to say I’ve boarded the Fortnite hype train. Naturally, I wanted to learn more about how Epic crafted what may currently be the most talked-about game in the world.

So I reached out to Eric Williamson, design lead on Fortnite to answer some burning questions about their free-to-play phenomenon.

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PSB: How has the team at Epic been handling the insane amount of attention Fortnite has enjoyed in the past few months? Did you expect this would become as big as it is now?

Eric Williamson: We’re blown away by the response. We’re thrilled that players are enjoying the game and that it’s bringing people together!

PSB: What did the process of adding Battle Royale to Fortnite look like? How long did it take from the first person having the idea to shipping it?

EW: In the past, the Fortnite team had been experimenting with a number of PvP modes, but ultimately decided to move its focus to the PvE experience. There was always the intention to go back to that. Last year, the idea of a battle royale-style game came up. We just thought it would be cool to combine the last-man standing gameplay with the action-building mechanics that make Fortnite unique. In July of last year, we started to work on a prototype, and then released our first version of the game in September. So, roughly two months. There was such a good, solid foundation there for us, so that certainly helped us get to a playable version so quickly.

PSB: There have been lots of big updates to Fortnite since launch, with more anticipated ones on the way. Can you give us a peek at some of the smaller tweaks the team is working on? Any new QoL-level stuff in the pipeline?

EW:Yeah, the team is constantly looking to improve everything across the board, and a lot of that is based on feedback from players. Whether it’s performance improvements, new content, or updates to existing game elements, we’re always looking at how we can make the experience better.

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PSB: Since adding Battle Royale, what change or tweak has made the biggest overall impact on gameplay?

EW:I think our inventory system has had such a positive impact overall. Being able to quickly pick up or swap items makes it very quick to grab exactly what you need. Some of our items also don’t take any inventory space, so running through a pile of loot to pick it all up is a really satisfying moment. All of this helps get you back to the action as quickly as possible.

We didn’t initially think 5 inventory slots would be enough — in fact, we even had plans right around launch time to increase the number of slots so players could carry more. But then we started seeing these really interesting choices about what players would carry, and how it forced people to prioritize what items they wanted. We realized pretty quickly that we shouldn’t make any changes to how that works.

PSB: Has the success of Battle Royale influenced Epic’s approach to the Save the World mode?

EW:We have folks working on both modes which are both influencing in a lot of ways. A lot of the content that comes into Battle Royale was designed for PvE first, for example. Going the other way, the Combat Pro control scheme that our team implemented into Battle Royale, the Save the World later adapted a version of that. We work closely with each other and share a lot of content, so players of both modes are seeing the benefits all of the time.

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PSB: What are some other “emergent gameplay” type experiences you’d like to see someone take a stab at?

EW:The thing about “emergent gameplay” is that players discover it, so we wouldn’t want to give too much away and even lead them in any one direction. We look at everything we add to the game, whether it’s the building mechanic or a new item, as a tool players can use. How they use them is what makes the moment to moment unique and surprising, and we love to see what players come up with.

PSB: Lots of folks are starting to dip their toes into the waters of Fortnite after seeing all the recent coverage and hearing about it from friends. If there’s one tip you would give to a brand-new player, what would it be?

EW:Building! Learning how to place a ramp to get onto the roof of a building is a great first step. Fortnite’s action-building system can be used for mobility, defense, or even offense, and becoming comfortable with the system is a great way to increase your chances of winning.

For example, if you get caught out in the open and begin taking fire, you can quickly build a wall or a ramp to give yourself some cover. This protection can give you a moment to heal, apply a shield, or reload a weapon.

PSB: We can’t let you go without asking: Any hints about what we can expect in the next Battle Pass?

EW:We like to surprise players, so sorry, I can’t say much! You’ll learn more soon.

The post Fortnite interview: how Epic created the Battle Royale mode, and what’s next for its smash hit shooter appeared first on PlayStation.Blog.Europe.

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NBA Playgrounds 2 gets online league, Season mode when it releases on PS4 this summer https://blog.eu.playstation.com/2018/04/17/nba-playgrounds-2-gets-online-league-season-mode-when-it-releases-on-ps4-this-summer/ https://blog.eu.playstation.com/2018/04/17/nba-playgrounds-2-gets-online-league-season-mode-when-it-releases-on-ps4-this-summer/#comments Tue, 17 Apr 2018 13:01:18 +0000 http://blog.eu.playstation.com/?p=270393 When NBA Playgrounds launched last May, the team here at Saber was incredibly excited – but also full of nervous energy. When developing an arcade NBA-licensed game, you’re taking part in a rich history of gaming that brings with it certain expectations. On release day – and the weeks and months that followed – we […]

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When NBA Playgrounds launched last May, the team here at Saber was incredibly excited – but also full of nervous energy. When developing an arcade NBA-licensed game, you’re taking part in a rich history of gaming that brings with it certain expectations.

On release day – and the weeks and months that followed – we were delighted to find out NBA Playgrounds was a hit for our indie game company. High-flying basketball arcade action was back in a big way! So how do you follow that up? You have to get that much better and you need to be responsive to what fan requests. NBA Playgrounds 2 is coming this summer, and it’s essentially everything you asked for. And more.

One of the first things we wanted to do with the sequel was to expand online play. We witnessed some epic online games on YouTube and knew that we wanted to bring an even richer experience. We looked at our tournaments that filled the blackboard in our office pitting one developer against another and very soon it became clear that we want to bring this competitive experience and spirit to you.

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That’s why we created Playgrounds Championship for NBA Playgrounds 2. It’s a worldwide online league with several divisions where you can climb the ladder to the top. You’ll always know exactly where you stack up against other Playgrounds 2 players online and see yourself progress as you acquire skills. We made sure to include co-op leagues to climb the ranks with a friend as well, or go it alone in the solo league.

Of course, what good is an online league without solid online play? That’s why we’re also adding dedicated servers to NBA Playgrounds 2 for fast online matchmaking and responsive gameplay. We know lag was a problem in the first game for some and this should address the concern. We also listened to community feedback and have added four-player online games where you can have each player be a human player online or any combination of human and AI opponents.

Single-player was also a big focus, which is why we developed the new Season Mode. You’ll now be able to take your team through a season, the playoffs, and win the NBA Championship, with special players to collect depending on the team you choose to take all the way. For all you collection fans, we’ll have more than 200 current and retired NBA players to unlock in card packs.

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The Saber team also kept pushing forward on a ton of other aspects of the original game. The player modelers and artists added a variety of new player models for a more representative variety. New animations and facial animations have been added. The AI is improved and smarter. There are dozens of tracks of new original music recorded. New gameplay mechanics like double alley-oops bring even more high-flying action.

We have some more surprises up our sleeves, so keep a look out for more news as summer quickly approaches. Get ready to prove yourself on the Playgrounds!

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New God of War merchandise range is now live on PlayStation Gear https://blog.eu.playstation.com/2018/04/17/new-god-of-war-merchandise-range-is-now-live-on-playstation-gear/ https://blog.eu.playstation.com/2018/04/17/new-god-of-war-merchandise-range-is-now-live-on-playstation-gear/#comments Tue, 17 Apr 2018 12:00:16 +0000 http://blog.eu.playstation.com/?p=270361 To celebrate this Friday’s release of God of War on PS4, we are sharing our five favourite pieces of clothing and collectibles from the new official merchandise range on PlayStation Gear. The collection reflects the upcoming epic’s new Norse theme, and joins a range of classic Greek-mythology inspired God of War merchandise – all of […]

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To celebrate this Friday’s release of God of War on PS4, we are sharing our five favourite pieces of clothing and collectibles from the new official merchandise range on PlayStation Gear.

The collection reflects the upcoming epic’s new Norse theme, and joins a range of classic Greek-mythology inspired God of War merchandise – all of which you can check out here.

1. Kratos black hoodie

We love the simple yet recognisable design of this black hoodie. Inspired by Kratos’s iconic red war paint, the hoodie is also available in grey and goes well with the 3D embroidered Snapback Cap.

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2. ‘Do not be sorry’ framed collector print

You’ll find a good selection of framed prints on PS Gear, including the games main stunning artwork which shows the characters embarking on their journey.

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Our favourite has to be the “Do Not Be Sorry” print though. The iconic quote was first heard in the epic E3 announcement trailer and perfectly sets the tone for the complex father-son relationship at the heart of the game’s narrative.

3. Kratos face T-shirt

Featuring a high-quality print of the imposing God of War himself, this black 100% cotton t-shirt is a welcome bold addition to the range.

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For those after something slightly different, the Yggdrasil t-shirt is also now available and features the mystical tree in Norse mythology that links the universe’s nine worlds together.

4. ‘Be a warrior’ mug

Featuring bespoke artwork of a battle-ready Kratos and Atreus and packed in a presentation box, sipping your morning beverage from this mug is sure to get you pumped up for the day ahead!

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5. Atreus Stubbins

God of War and cute and cuddly aren’t things that normally go together, but this official Stubbins plush toy pulls it off! Measuring 20cm tall and made from super-soft materials, this Atreus plushie is hard not to hug – although go easy at first, he’s probably not used to them.

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Let us know in the comments if you agree with our top picks, and check out the full expanding range over at PlayStation Gear here.

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God of War and Yakuza 6 headline this week’s new PlayStation Store releases https://blog.eu.playstation.com/2018/04/16/god-of-war-and-yakuza-6-headline-this-weeks-new-playstation-store-releases/ https://blog.eu.playstation.com/2018/04/16/god-of-war-and-yakuza-6-headline-this-weeks-new-playstation-store-releases/#comments Mon, 16 Apr 2018 17:31:45 +0000 http://blog.eu.playstation.com/?p=270307 New parental responsibilities weigh heavy on two warriors returning to PlayStation this week. God of War sees Kratos embark on an epic journey with his son Atreus, while Kazuma Kiryu has to look after a newborn child while investigating what happened to its mother in Yakuza 6: The Song of Life. 1. God of War […]

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New parental responsibilities weigh heavy on two warriors returning to PlayStation this week. God of War sees Kratos embark on an epic journey with his son Atreus, while Kazuma Kiryu has to look after a newborn child while investigating what happened to its mother in Yakuza 6: The Song of Life.

1. God of War

Take an epic journey through Norse mythology as PlayStation icon Kratos returns, as the God of War must now teach his son Atreus to fight and survive in a quest that’ll reshape them both.

  • Why you should play it: Redesigned combat, dazzling action, a moving story and stunning visuals all await in this critically-acclaimed epic.
  • Find out more: The secrets behind God of War’s tonal shift
  • Available: Friday 20th April

2. Yakuza 6: The Song of Life

Continue Kazuma Kiryu’s story as the Yakuza series returns to PlayStation.

3. Virry VR with Drozdov

Enjoy a private safari as you get up close and personal with a wide array of African wildlife in this interactive PS VR experience.

Virry VR with Drozdov

  • Why you should play it: Down weapons, forget tactics and instead don headphones and PS VR to unwind with some of the world’s most impressive animals in their natural habit.
  • Available: Monday April 16th

 

PlayStation StoreOut this week

ps4

 

 

 

 

 

psvita


  • BUNNY MUST DIE! CHELSEA AND THE 7 DEVILS (Only in Australia, Bulgaria, Croatia, Cyprus, Czech Republic, Greece, Hungary, Iceland, India, Ireland, Israel, Malta, NZ, Romania, Slovakia, Slovenia, South Africa, UK)
    18th April

 

PS4 DLC

17th April

18th April

19th April

20th April

Remember, if you’ve not got access to your PS4, PS3 or PS Vita then you can also buy through our online store on your mobile, tablet or computer

Free for PlayStation Plus subscribers in April

The post God of War and Yakuza 6 headline this week’s new PlayStation Store releases appeared first on PlayStation.Blog.Europe.

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Find out how Santa Monica Studio created a more complex and layered Kratos for God of War on PS4 https://blog.eu.playstation.com/2018/04/16/find-out-how-santa-monica-studio-created-a-more-complex-and-layered-kratos-for-god-of-war-on-ps4/ https://blog.eu.playstation.com/2018/04/16/find-out-how-santa-monica-studio-created-a-more-complex-and-layered-kratos-for-god-of-war-on-ps4/#comments Mon, 16 Apr 2018 14:03:37 +0000 http://blog.eu.playstation.com/?p=270315 “There’s an internal journey for every human being,” God of War Creative Director Cory Barlog recently told me. “In the old games, we tackled more of the physical journey. The emotional journey, the internal journey, is far more intriguing now.” Indeed. Kratos has come a long, long way since the closing moments of 2010’s God […]

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“There’s an internal journey for every human being,” God of War Creative Director Cory Barlog recently told me. “In the old games, we tackled more of the physical journey. The emotional journey, the internal journey, is far more intriguing now.”

Indeed. Kratos has come a long, long way since the closing moments of 2010’s God of War III. It’s not just the bushy beard, or the magical throwing axe, or the son traveling by his side. It’s his manner, his temperament. Something is different.

God of War: The Evolution of Kratos

This is important because, as anybody who’s ever played God of War knows, Kratos has demonstrated exactly two emotions: effortless cool and bloodthirsty rage. And that was enough to propel him through six games — seven, if you count the mobile title. And for most of the series, his single-minded bloodlust was so overt and so unapologetic that it felt fresh, groundbreaking.

God of War: The Evolution of Kratos God of War: The Evolution of KratosGod of War: The Evolution of Kratos

 

But time affects us all, and 2018’s God of War will show us a side of the character we’ve never seen before. Watch our new video above to learn more about how Santa Monica Studio is evolving this iconic character.

God of War: The Evolution of KratosGod of War: The Evolution of Kratos

 

As for Barlog? Some things never change. “I have always had this overdelivery complex,” Barlog said. “I keep obsessively adding things, making the game bigger and better, because I can’t leave anything on the table. I want to give the whole experience. You’ll get everything I can possibly give.”

The excitement is palpable. God of War returns to PlayStation on 20th April.

The post Find out how Santa Monica Studio created a more complex and layered Kratos for God of War on PS4 appeared first on PlayStation.Blog.Europe.

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Star Wars Battlefront II gets limited time Ewok Hunt mode from 18th April https://blog.eu.playstation.com/2018/04/13/star-wars-battlefront-ii-gets-limited-time-ewok-hunt-mode-from-18th-april/ https://blog.eu.playstation.com/2018/04/13/star-wars-battlefront-ii-gets-limited-time-ewok-hunt-mode-from-18th-april/#comments Fri, 13 Apr 2018 16:10:52 +0000 http://blog.eu.playstation.com/?p=270221 Beneath the evening skies of Endor, the might of the Empire means little to the Ewoks as they fight for control of their home world. In Ewok Hunt, Star Wars Battlefront II‘s exciting new mode, spears and blasters battle for dominance as a squad of stormtroopers are ambushed by a tribe of Ewoks descending from […]

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Beneath the evening skies of Endor, the might of the Empire means little to the Ewoks as they fight for control of their home world.

In Ewok Hunt, Star Wars Battlefront II‘s exciting new mode, spears and blasters battle for dominance as a squad of stormtroopers are ambushed by a tribe of Ewoks descending from the trees to channel their hidden fury.

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Available only for a limited time, Ewok Hunt lets you stalk your Imperial enemy under the cover of night, or desperately fight to hold off the pint-sized throngs until you can escape.

The battle begins

In the new mode, you start as an Ewok or in a group of stormtroopers. The ambush begins as the Ewok attacks the unsuspecting stormtroopers, using spears, Wisties, and whatever abilities they can muster to take down the intruders.

Each stormtrooper defeated spawns as another Ewok. If the Empire’s forces have been completely eliminated, the Ewoks win and their celebration can begin.

However, the stormtroopers’ superior training and firepower are more than a match for the frantic Ewoks. Armed with an arsenal of weapons as well as flashlights to cut through the darkness, players must hold back the Ewok ambush if they have a hope of surviving until an extraction team can arrive.

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Crystals return – and some special appearances

Our April update isn’t just about Ewok Hunt. As part of this month’s release, Crystals will return to Star Wars Battlefront II as one of the ways for fans to unlock Appearances, including Endor Leia and Endor Han.

Real-world currency can only be used to purchase Crystals, which are only redeemable for Appearances (learn more about Crystals in our FAQ). Credits are earned through in-game activity and can be redeemed toward Appearances, as well. Over 50 additional Appearances to personalize your units will be made available in this update.

And if you haven’t seen our big Progression update yet, be sure to check it out – you don’t know what you’re missing! It’s already a big hit with players and fans.

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The post Star Wars Battlefront II gets limited time Ewok Hunt mode from 18th April appeared first on PlayStation.Blog.Europe.

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Out-there action platformer Slime-San expands in upcoming Superslime Edition, out 8th May https://blog.eu.playstation.com/2018/04/13/out-there-action-platformer-slime-san-expands-in-upcoming-superslime-edition-out-8th-may/ https://blog.eu.playstation.com/2018/04/13/out-there-action-platformer-slime-san-expands-in-upcoming-superslime-edition-out-8th-may/#comments Fri, 13 Apr 2018 15:00:40 +0000 http://blog.eu.playstation.com/?p=270267 It’s been nearly a year since Slime-san slimed his way into your hearts and it’s been an incredible ride! We created amazing merchandise like printed vinyl records and fluffy plushies! We released two huge content patches that add brand new campaigns and features! We saw an amazing community build up with avid fans and mind-blowingly […]

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It’s been nearly a year since Slime-san slimed his way into your hearts and it’s been an incredible ride!

We created amazing merchandise like printed vinyl records and fluffy plushies! We released two huge content patches that add brand new campaigns and features! We saw an amazing community build up with avid fans and mind-blowingly talented speedrunners. We showcased the game at exciting fairs like Gamescom, Tokyo Game Show, PAX and many more.

Heck, we even got prestigious nominations like IGN’s Best Platformer of 2017 and received many great reviews so far.

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But we’re not done yet, not even close! We’re excited to announce Slime-san: Superslime Edition, the ultimate version of Slime-san, coming to the PS4 on 8th May!

Slime-san is a fast paced, action platformer where you control a little slime that was eaten up whole by a giant worm!

Your goal is to jump, slide and slime your way through its intestines and back out its mouth. There’s no moment to stand still as you are chased by its stomach acid so make sure to use your special, slimy abilities wisely!

Slime your way through cracked surfaces, slow down time to jump with pixel precision and dash through brittle obstacles back out to freedom! Run, run, run!

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Slime-san: Superslime Edition includes all of the content we’ve released in the past year. These patches added brand new campaigns, levels, hub worlds and features.

It’s not an exaggeration to say that Slime-san is nearly 60% bigger than it was in its initial launch, so you won’t run out of content here anytime soon!

Additionally, the Superslime Edition also includes 10 brand new and exclusive levels that will test your platforming skills! These levels even include a new play style and come with their own trophies to accomplish.

Last but not least, Superslime Edition also includes a brand new feature called “Dynamic Colors” that will alter the game’s colour palette to a unique one for each world. Slime-san’s will shine more colourful than ever before on the PS4!

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In Slime-san: Superslime Edition, you’ll be able to tackle three major campaigns!

In Mama’s Madness you get swallowed up by a giant worm – Outch! Your goal is to platform yourself through its intestines back out its mouth before you get digested!

In Blackbird’s Kraken you were about to take a vacation with your family and get eaten whole by a giant Kraken?! Once more you’ll need to jump, slime & slide your way out!

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And lastly, Sheeple in Sheeple’s Sequel believes he’s an NPC in a video game (Crazy, right?) and he decides to recode himself as the villain! Can you beat his mind-bending levels?

This is a game packed with content. It has 160 levels, new game+, explorable hub worlds with shops, speed running & boss rush modes, mini games and more.

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We also ensured anyone can play this game by including comprehensive colour blind options, as well as button mapping and extensive gameplay options. You’re the master of your own game and you decide how to play it!

Are you ready for the most slimetastic platformer of your life? We can’t wait to bring you Slime-san: Superslime Edition to the PS4 on 8th May!

The post Out-there action platformer Slime-San expands in upcoming Superslime Edition, out 8th May appeared first on PlayStation.Blog.Europe.

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Listen to God of War’s epic soundtrack now on PlayStation Music https://blog.eu.playstation.com/2018/04/13/listen-to-god-of-wars-epic-soundtrack-now-on-playstation-music/ https://blog.eu.playstation.com/2018/04/13/listen-to-god-of-wars-epic-soundtrack-now-on-playstation-music/#comments Fri, 13 Apr 2018 13:30:25 +0000 http://blog.eu.playstation.com/?p=270193 Hey PlayStation Blog readers! With only one week until the return of Kratos, I’m delighted to announce that the full God of War soundtrack is live today on Spotify, available on PlayStation Music! When Santa Monica Studio asked me to compose the score to the new God of War, I was awestruck, because I’m such […]

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Hey PlayStation Blog readers! With only one week until the return of Kratos, I’m delighted to announce that the full God of War soundtrack is live today on Spotify, available on PlayStation Music!

When Santa Monica Studio asked me to compose the score to the new God of War, I was awestruck, because I’m such a fan of the original games in the franchise.

As I collaborated with game director Cory Barlog, it became clear that this new game would require wholly new music that did not revisit the memorable scores of the original games, but instead ventured forth into new musical territory.

I took my memories of that classic God of War soundtrack – the deep choirs, pounding drums, and shrieking brass – and reinvented them for a Norse age. I wrote new themes, and introduced to the music exotic instrumentation and languages from various Northern European folk traditions.

Of all the new pieces that I wrote for God of War, the song that means the most to me personally is probably “Memories of Mother.”

This was the first theme I wrote for God of War, and it was not for the Mother, it was for Kratos himself!

Inspired by the new game’s shockingly emotional story, I set out to completely reinvent the musical language of this character, to compose an unexpectedly beautiful theme for Kratos.

My initial musical sketches were built entirely out of variations of this melancholy theme, and produced nearly four years ago for an early prototype of the game.

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As the game moved into full production, the Sony creative team and I realised that the theme was actually too sad and lyrical to represent Kratos. So, I shelved it and set out to write a new theme, a piece that would ultimately debut at E3 2016 with a live orchestra before the announcement of the game. That melody is more reflective of the qualities one associates with Kratos: masculine, relentless, and badass.

About a year after I started writing, I shifted focus to scoring cinematics, and it became clear I would need a theme to represent Atreus’ mother.

That’s when I remembered the beautiful melody I had abandoned! It was exactly the theme I needed. The Mother Theme was then woven into dozens of scenes, and is now featured in the score as much as, if not more than, Kratos’ main theme.

“Memories of Mother” was the melody I first imagined years ago, when I was tasked with finding a new sound for the franchise. I hope that fans will be deeply moved by it as they play through this epic adventure on 20th April.

The post Listen to God of War’s epic soundtrack now on PlayStation Music appeared first on PlayStation.Blog.Europe.

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Helping you stay safe on PlayStation Network: How to share your PlayStation games safely https://blog.eu.playstation.com/2018/04/13/how-to-share-your-playstation-games-safely/ https://blog.eu.playstation.com/2018/04/13/how-to-share-your-playstation-games-safely/#comments Fri, 13 Apr 2018 13:05:21 +0000 http://blog.eu.playstation.com/?p=270185 At PlayStation we recognise that you might sometimes want to share a game you own with a friend or, indeed, try one of their games before making the decision to buy it yourself. Fear not – there are safe and secure ways to do this on PlayStation Network, both of which we’ll cover today. However, […]

The post Helping you stay safe on PlayStation Network: How to share your PlayStation games safely appeared first on PlayStation.Blog.Europe.

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At PlayStation we recognise that you might sometimes want to share a game you own with a friend or, indeed, try one of their games before making the decision to buy it yourself.

Fear not – there are safe and secure ways to do this on PlayStation Network, both of which we’ll cover today. However, there are also methods that are extremely unsafe, and we wanted to take the opportunity today to discuss those too.

1) Hand your friend the physical copy

Okay, so this one is pretty obvious, but the best and safest way to share your games with your friends is to physically hand them your copy (assuming your friends are trustworthy and will definitely give the game back, unlike my university housemate who borrowed my copy of GTA Vice City and never returned it – I haven’t forgotten, you know who you are!)

Of course this is only an option if you have a physical copy of the game and if your friends live near you. In this day and age it’s not uncommon for people to make friends with people they’ve met online, and many people buy their games digitally.

2) Share Play

Share Play allows players to safely share their game through PSN. Simply invite your friend to a Party on your PS4 and start a Share Play session. Once the session has begun, you have multiple options for what you want to do:

  1. Digitally “pass the controller”, allowing your friend to take control of the game for you
  2. Battle against each other in local multiplayer titles
  3. Or simply share your screen with your friend.

Each play session can last for up to one hour and there are no limits on the number of sessions that can be held. This should easily allow your friends to get a good idea of what a game is like before they decide to buy the game for themselves.

For example, I’ve recently been using Share Play to school my niece and nephew, who live on the other side of the Atlantic, in Injustice 2 (and definitely not to boost my win/loss records!)

More information on Share Play can be found here.

3) What not to do

It might seem like the simplest way of sharing your games, but you should never share your PSN log-in details with anyone – especially someone you’ve never met.

Not only is this against the PlayStation Community Code of Conduct but you run the risk of having your account stolen. Your personal information is valuable to scammers and thieves, particularly longstanding accounts with multiple digital purchases or PlayStation Plus subscriptions.

Account thieves may use sophisticated tactics in an attempt to gain your trust, with promises of access to a wealth of digital content in exchange for your log in details. Remember, if it sounds too good to be true then it more than likely is!

If you do give your log-in details to another player you run the risk of them making unauthorised purchases or changing your email and password combination to prevent you from regaining control of your account.

Should you find yourself locked out of your account, or already have an account which has been stolen, you can contact our Customer Services Team who should be able to help once they have verified your identity.

Similarly, if you receive any PSN messages from people asking for access to your account, you can report them to our team of moderators who will take the appropriate action.

Finally, as an added layer of security, we strongly recommend that you enable Two Step Verification on your account. This will result in an access code being sent to your mobile phone any time you try to sign in to your account, which is a handy way of keeping scammers out.

More details on Two Step Verification can be found here.

Read more in our Safety & Moderation series:

 

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New Yakuza 6 live action trailers explore the legend of the Dragon of Dojima https://blog.eu.playstation.com/2018/04/12/new-yakuza-6-live-action-trailers-explore-the-legend-of-the-dragon-of-dojima/ https://blog.eu.playstation.com/2018/04/12/new-yakuza-6-live-action-trailers-explore-the-legend-of-the-dragon-of-dojima/#comments Thu, 12 Apr 2018 13:10:47 +0000 http://blog.eu.playstation.com/?p=270159 For long-time fans of the Yakuza series, Kazuma Kiryu has always represented justice and strength. He’s a good man who never says no to those in need and his willingness to take decisive action brings out the dragon in all of us. It’s ironic that a man like this would come from a criminal organization […]

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For long-time fans of the Yakuza series, Kazuma Kiryu has always represented justice and strength. He’s a good man who never says no to those in need and his willingness to take decisive action brings out the dragon in all of us. It’s ironic that a man like this would come from a criminal organization – but that, of course, reminds us of the goodness in people.

To celebrate the release of Yakuza 6: The Song of Life, we partnered with Liquid Advertising’s creative team and director Christopher Ewing to explore the legend of the Dragon of Dojima from an unexpected point of view – through the eyes of a few memorable characters who had small but important parts to play in Kiryu’s adventures over the course of the series.

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Fans will remember Tatsu, Yuina, and Haruka from the substories “Prodigal Son,” (Yakuza Kiwami), “The Bouncer” (Yakuza Kiwami), and “Another Haruka” (Yakuza 5). In this series, we catch up with each of these characters as they remember the time they crossed paths with the Dragon, who not only put himself in harm’s way to save them from danger, but also demonstrated a generosity and resolve that changed their lives for years to come.

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But what happened to them after their encounters with Kiryu? That is what these shorts aim to answer.

To create an authentic sense of place, we filmed each of their stories on location in Japan, capturing the unique light, grit, and beauty of the world that has captivated fans of the series for over a decade. Together, these recollections give us a new look at the legend of Kazuma Kiryu, as those who live in his world see him – a kind and strong protector who will always answer a cry for help.

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How Detroit: Become Human’s trio of composers help shape the PS4 sci-fi thriller’s identity https://blog.eu.playstation.com/2018/04/12/how-detroit-become-humans-trio-of-composers-help-shape-the-ps4-sci-fi-thrillers-identity/ https://blog.eu.playstation.com/2018/04/12/how-detroit-become-humans-trio-of-composers-help-shape-the-ps4-sci-fi-thrillers-identity/#comments Thu, 12 Apr 2018 13:00:02 +0000 http://blog.eu.playstation.com/?p=270165 In Detroit: Become Human, players will be able to control three very unique characters. Although Kara, Connor and Markus are all androids, they are of different makes and have a very different background and function in society. To emphasize these three very different stories, we decided to entrust the original soundtrack to three composers with […]

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In Detroit: Become Human, players will be able to control three very unique characters. Although Kara, Connor and Markus are all androids, they are of different makes and have a very different background and function in society. To emphasize these three very different stories, we decided to entrust the original soundtrack to three composers with the aim to create distinct musical colors fitting our main characters’ identities and to sustain their individual arc.

To stress Connor’s very cold and mechanical behavior, we chose a primarily electronic soundtrack. For Kara, we wanted a music that would be emotional and moving, underlining her quest for identity, love and empathy. For Markus, we needed a soundtrack that would be epic and represent the grand aspect of his journey.

We were very fortunate to find three very talented composers who accepted this highly unusual approach.

Kara’s composer: cellist Philip Sheppard

We first contacted Philip Sheppard, who composed Kara’s soundtrack. We had chosen one of his compositions early on in the development when searching for a track for the Detroit announcement trailer (PGW’15). David was particularly moved by a track called Wind Storm and which featured very pulsating cellos. Philip is a cellist and has been composing soundtracks for film and television for many years.

Connor’s composer: Nima Fakhrara

We then contacted Nima Fakhrara who worked on the movie The Signal (dir. Will Eubank) which had attracted our attention. We were particularly intrigued by the fact that Nima created custom instruments for his projects, something we thought could be very interesting for Detroit: Become Human and Connor’s very special characterization.

Markus’ composer: John Paesano

John Paesano’s epic orchestral compositions on Daredevil (Netflix) and The Maze Runner (Dir. Wes Ball) got us interested in his work. His approach felt like the perfect pairing with Markus.

We contacted each of them, met them in LA or London and explained to each what we had in mind for the project. Together with Mary Lockwood (music supervisor) and Aurélien Baguerre (lead Audio) we setup a collaborative framework allowing each of them to be fed creatively with game assets, exchange with writer/director David Cage on a regular basis and follow what the two other composers were doing so as to create unique scores within the same world.

It has been a complex endeavor but also an incredibly gratifying journey to work with each of them, resulting in a very unique soundtrack for the game, which we hope players will enjoy starting 25th May. Be sure to take advantage of the limited timed pre-order offer of the Digital Soundtrack, or the Collector’s Edition Soundtrack (Upgrade) within the Digital Deluxe Edition.

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