Puzzle-platformers are no rare breed on PSN, but one upcoming title, Papo & Yo, is looking to revitalize the genre in a number of intriguing ways. Papo & Yo tells the story of Quico, a young boy who has an unlikely best friend: a giant hulking beast named, appropriately, Monster. Together, the duo must navigate an ethereal world that’s reminiscent of a South American town but is set entirely in Quico’s imagination. The world itself is made up of dream-like neighborhoods to roam and populated with puzzles to solve.
After getting my hands on the game at E3, it didn’t take long to notice the unique approach developer Minority is taking when it comes to navigation and puzzle solving. Controlling Quico from a third-person perspective, I wandered a bit around Papo & Yo’s surreal world. Players can easily run and jump around the expansive environments, and also use visual cues to direct Monster (as well as a cute little flying robot named Lula) to points of interest. Utilizing all three characters to solve puzzles is key to progressing in the game, and once you learn a few basics—Monster is good at moving heavy objects, for example, and Lula can reach high areas inaccessible to Quico—the gameplay becomes surprisingly intuitive.
What really impressed me while playing is how the world changes according to Quico’s actions. Picking up a series of unassuming boxes near a line of houses causes the actual individual houses to lift off the ground and move according to where Quico places the boxes. Placing the boxes inside a nearby chalk outline causes the houses to create a rooftop bridge for Quico to cross. The entire segment really helped highlight the dream-like nature of Papo & Yo’s world.
There is, however, a dark side to Papo & Yo. If Monster happens to come across a poisonous frog (his favorite snack) and eat it, he’ll be thrown into a frenzied rage that puts Quico’s life in danger. Papo & Yo creative director Vander Caballero explained that Monster’s addiction to poisonous frogs is meant as an analogy to his own father’s substance abuse, which greatly affected the developer when he was a young boy (like Quico). Preventing Monster from eating the frogs, or hightailing Quico away from him if he does, is key to survival throughout the game.
There’s still plenty more of Papo & Yo that I can’t wait to see, but the game is already looking and playing wonderfully. Keep your eyes on the EU PlayStation.Blog for more news down the line.
















6 CommentsAdd Yours
1
Posted on 23 June, 2011 at 7:43 pm by mystic2405
god there are a lot of minis coming out on ps3 these days
2
Posted on 23 June, 2011 at 7:49 pm by stargateheaven
Looks weird..lol
3
Posted on 23 June, 2011 at 8:17 pm by Suzzopher
This is one of the most interesting looking games on the horizon.
4
Posted on 23 June, 2011 at 9:32 pm by vonhammer
I rember reading about how the real world relationship between the games creator and his father influenced the game.
I’ll definitely keep my one this one.
5
Posted on 23 June, 2011 at 10:10 pm by Michelasso
To me this looks much more interesting than the Journey. In the sense that it has the same potential of Flowers, that ended up being excellent.
BTW who said this is a mini? It will be a full PSN title. With HD graphics, trophies etc.
6
Posted on 24 June, 2011 at 4:35 am by Scuffy_P
Sorry Mr Burt for gate crashing your blog post, but desperate times etc.
Will someone on the blog team who monitors these messages PLEASE get in touch with the PSN tech guys, and ask them to sort out the trophy sync problems. i.e. They won’t sync.
50 meg fibre optic broadband. Started to (read “attempt”) sync my trophies around 1:30am. Fell asleep, woke at 4:15am. In 2hrs 15 minutes the percentage read “12%”. I’m physically tired of things not working in the way Sony ADVERTISE how it should.
So please, PLEASE, ask someone to look at the damn thing. It stopped being a joke 2 years ago.
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