Posted 8 December

Infantry Weapons In DUST 514

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The handheld weapons are a key part of any MMOFPS and DUST 514 is no exception. There were a few things that were very important to us.

Firstly, we wanted to avoid the feeling of “Vietnam in space” that you sometimes see in sci-fi games. The goal was to create weapons that had recognizable roles but used more advanced technologies than the equivalent weapons of today. The power of these guns would tear apart a modern day battlefield. In DUST 514 the only way your mercenary can survive the power of these weapons is due to the advanced shielding and armor of the dropsuits they wear. Without them, simply firing these weapons would severely injure or even kill you!

Secondly, it was important to us that the weapons felt like a natural part of the EVE universe. In the same way that the ships in EVE have distinct racial designs and specialities, the weapons of DUST 514 had to encapsulate the values and technology of the race that created them. The ruthless efficiency of the Caldari, the progressive aesthetics of the Gallente, the resilience and resourcefulness of the Minmatar as well as the proud arrogance of the Amarr Empire. All of this had to be communicated through the design of the weaponry; the different styles should be evident when you look at the three examples below.

What we didn’t want to do though, was to limit players to the use of one racial type. After all, you are a mercenary, so you use what works best for the job at hand. This way players are able to use a variety of different weapons to find what suits them best, regardless of its origin. Players are able to use different classes of weapon in different load outs so that they can make meaningful tactical choices and can respond to changing situations on the field of battle. There are three basic weapon classes, light, heavy and sidearm, and here we’re going to take a look at some of the weapons in these classes.

Light Weapons

Light weapons are probably the most common on the battlefield and for many players the light class will be their primary offensive weapon. The Gallente G75-VLB Plasma Assault Rifle is the perfect example of this. A solid all-purpose weapon, effective at short to medium ranges it is very flexible and comes in a number of variants: standard, breach, tactical and specialist. This allows the player to select the style that best suits them: trading fully automatic fire for targeted bursts, and lower rates of fire for increased accuracy over range amongst a variety of other benefits and trade-offs.

Gallente G75-VLB Assault Rifle

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Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.

It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.

Specifications

  • Designation:G75-VLB
  • Variant:Standard
  • Length:98cm
  • Weight (loaded):6.2kg
  • Weight (unloaded):5.8kg
  • Max. effective range:55m
  • Ammunition:Charged plasma slug

Heavy Weapons

Heavy Weapons are a different animal altogether. They can only be wielded by those skilled enough to use heavy dropsuits which immediately makes them a more specialized choice. They also tend to utilize a high amount of dropsuit power grid and CPU systems making them unsuitable if you favor a more “generalist” approach to your weapon and equipment load out. They are however devastating in the right hands. Nowhere is this more evident than in the DCMA S-1 Forge Gun. This Caldari built ordnance is an incredibly powerful anti-material weapon with only one purpose, engaging and destroying hostile Heavy Attack Vehicles, a job at which it excels.

Caldari DCMA S-1 Forge Gun

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Adapted from Deep Core Mining Inc.’s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge times, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.

Powered by a Gemini™ microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.

Specifications

  • Designation: DCMA S-1
  • Variant: Standard
  • Length: 135cm
  • Weight (loaded): 58.4kg
  • Weight (unloaded): 55.1kg
  • Max. effective range: 1,200m
  • Ammunition: Solid-state

Sidearms

Lastly, we have the sidearm class. Don’t be fooled by their size, these are very dangerous weapons in the right hands. Often used as a backup weapon by frontline assault troops they really come in to their own when providing a close range infantry combat solution for players in highly specialized roles (such as those using a Forge Gun). A favorite amongst these is the CAR-9 Scrambler pistol. This Amarr weapon, whilst hindered by a low ammunition count, is extremely high on power. Accurate shots with the CAR-9 will tear through shields and armor. It is particularly effective when striking the head due to its high damage output and the thinner armor plating in that area. This last point makes it a particularly popular choice for highly skilled players.

Amarr CAR-9 Scrambler Pistol

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The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, the CAR-9 produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.

Power consumption is excessive, but The CAR-9 addresses this via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon’s construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.

Specifications

  • Designation: CAR-9
  • Variant: Standard
  • Length: 25cm
  • Weight (loaded): 1.8kg
  • Weight (unloaded): 1.7kg
  • Max. effective range: 40m
  • Ammunition: Energy fuel cell

Written By: CCP CmdrWang

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Comments

16 Comments 2 Author replies
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TehPhilosopher 8 December, 2011 @ 3:11 pm   1

Tank buste… I mean Forge Gun :O I think I just pooped a little in excitement.

So it seems like there is a CPU and powergrid for each individual soldier, and they can customize its usage like capsuleers can customize their ships? Are there different armors with different CPU/powergrids, or is that standard? If there are, how are they distributed? By experience, by race, paying money?

And once again, the art is gorgeous!

    CCP CmdrWang 8 December, 2011 @ 3:15 pm    

    The short answer is yes. :) We will have more info on how armor or “dropsuits” work in future dev blogs, so keep an eye out for it!

 

Is the game going to be a subscription based game? The game looks amazing.

 
ExtremeGamer1995 8 December, 2011 @ 5:19 pm   3

Wait, theres no snipers? thats sort of dissapointing I dont use them all the time in any game but its nice to have the option. Or is it classed as a light weapon maybe, or heavy weapon possibly.

 

You’ve really put a lot of work into this game it seems, looking forward to it more and more. :)

Great artwork!

Can’t wait for the release :-)

CommanderStitch 8 December, 2011 @ 9:13 pm   6

i’m getting interested in this game, vary much. hope it’s what mag was supposed to be and more. :D looking forward to possiblities to the increase in the amount of people per match too, like the real eve universe. (i know it’s not there yet, but would be intereseting.)

 
SalmonCannon 8 December, 2011 @ 10:43 pm   7

MAG was brilliant for a while when patch 2 came out, i hope this is better :D

DAYDANNY666 9 December, 2011 @ 12:25 am   8

your game dust 514 is most likely going to run like poo like DCUO does and have crap animation like skyrim which I did not buy and also its most likely going to be the biggest cartoon ever filled with bugs because they don’t like to debug there code and then you will be paying to play with about 10 people if your real lucky.

(And then there were BoB that does not like certain games and now all TV as he will have a tantrum and return to XMB menu I think dust 514 as soon as I put the disk in he will spit it out and then rev his fan to show he’s angry.))

It be like Breaking News DAYDANNY666 former playstation owner, err was untill today as his PS3 comited suicide, it was believed that it had a tantrum and rev its fan so hard it blue its inside out all over, and was discovered in bits on monday.

 
WilliamBirkin 9 December, 2011 @ 8:47 am   9

love the design! They look like spaceships!

Can’t wait for this to release!

 
AndyBeans 9 December, 2011 @ 10:33 am   10

I’m interested in how this is going to turn out, hoping the huge EVE fanbase will take to working with FPS players and that it’s responsive enough to compete against other shooters. Will there be an open beta?

@DAYDANNY666 What are you on about?

 

The look of these weapons is fantastic and DUST 514 is going to be amazing.
Also I have a small question: are you going to make official DUST 514 forums, maybe with PSN ID access?
Anyway I am incredibly excited for this game and can’t wait to play it.

TehPhilosopher 9 December, 2011 @ 12:11 pm   12

#8 it’s not nice to copy-paste Markov chain -generated text to blogs.

 
THC_PRITCHARD 9 December, 2011 @ 1:33 pm   13

Is the transport controlled by ai or players?

 

Yesterday I get an email confirming my purchase of 12 months Playstation Plus. Apparently this is the auto renewal of my subscription. My subscription which isn’t due till March 2012. I call up yesterday and am told the system is down and there is nothing I can do. I email and am told it can only be sorted over the phone. I call today and am told I have to wait 2 working days for someone to call me back and talk about it. I wanted to spend that money on 12 days of Christmas. Absolute thievery and I miss out. If you’re on the fence I don’t recommend using this thieving service.

 
chrisandsheva 11 December, 2011 @ 3:25 am   15

nice description of both weaponry and the power needed to make use of them, i suppose theres no melee attacks?, given the shielding and armour, though of course there’ll be a way, erm as well as looking forward to this game, i have to say how impressed i am with the approach your making for it, All the relevent information in separate detailed blog posts, which is kinda allready telling me about how professional you’s are, So obviously the end product is also going to be.
Allways nice to see more blogs from you guys, and am allready looking forward to your next one.
Off topic- in case you’s are wondering about post8, bob is the name the guy has given to his ps3, i know he wasn’t being very nice about Dust514, but that’ll be his loss, but apart from that i kinda liked his story, made me laugh, which i’m sure was his intention. i could actually picture his ‘bob’ throwing a tantrum and blowing him to pieces, i doubt he meant any harm, Again looking forward to more info, so till then, if its after the holiday?. All the best to everyone involved with the game.

    CCP CmdrWang 12 December, 2011 @ 5:27 am    

    Hi chrisandsheva,

    Yes, there will be melee attacks in DUST 514, can’t imagine the game without it! :)

Cotten-Balls 24 December, 2011 @ 3:52 am   16

Ok good to know there will be melee. So, am I to be satisfied when I use this thing, whatever it is? Do I get a mini light-saber as the equivalent of a knife in other FPS games? Will the damage I deal to an unsuspecting opponent be sufficient enough to ensure their demise? Or will it be like in MAG, having to take a few swipes on even half-naked people to kill them? Will it be quick? Or will it be painfully and devastatingly slow as seen in Battlefield 3 (Such a turn-off btw)? I’m more of a sneaky player and anyone who has ever done battle against me (especially in MAG) will attest to that. I once maintained a 75% of my kills from my knife, as I said I am very sneaky and like to be very quite when I engage an enemy….these are things I need to know.