Introducing echochrome ii

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The original echochrome ticked many of the boxes of what I look for in a game: it was original, visually striking and it got me using the corners of my brain that sometimes go neglected, particularly the ones in charge of logic and common sense. So I thought I’d share these details about echochrome ii from Kumi Yuasa, in conjunction with the US PlayStation Blog, along with an interview by my trans-Atlantic alter-ego, Jeff Rubenstein.

Hi everyone! As most of you have already heard, we will be coming out with echochrome ii later this year. It was announced at E3 and we’ve received a lot of positive feedback. For those of you who don’t know what echochrome ii is, here is an interview and demo with our team to show you exactly what everyone has been talking about.

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Remember all the fun you used to have playing with shadows as a kid? Now you can bring back those exciting feelings of shadow art by utilizing the PlayStation Move motion controller and the PlayStation Eye camera! With its unique way of using Move controller as a flashlight, you will control light and shadows, rotate levels and change the way objects are viewed and the shadows they cast. The ultimate goal is to lead your character, that can only walk on the shadow, through the path from beginning to end. Beware, as there are hidden goals, jumping pads, holes, transporting elevators, and so on. Rotate the level itself to create a specific shadow – the possibilities are infinite and there is always more than meets the eye as every person can view each puzzle differently.
Also, echochrome ii features an artistic presentation style that fans of the franchise will recognize, however, this time with bold colors and lively music to put any player in the gaming mood. Players can also look forward to the new use of color, which gives hints to help players through the puzzles.

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