Sound Shapes’ Level Editor And Trophies Take Centre Stage

Fellows! We are absolutely gagging to get Sound Shapes into your hands. Gagging! We wish it could be with you now, but unfortunately that can’t be the case. We will be bringing it to Europe as soon as we can, and all being well, this will be on 15th August.

But enough of that waffle. Because we’re so excited to get Sound Shapes to you, we thought we’d help kick start your creative imaginations by having one of our studio founders, Jonathan Mak, walk you through creating a level using our level tools. And if you’re the kind of player who is more excited to *play* than create (and that’s fine too) we’re revealing our Trophy mode. Yes, there is a platinum.

So, until this point we’ve been showing you lots of different parts of our campaign mode. Just to recap: we’re providing five different albums with several tracks each, with each album including art and music from a different pair of artists, such as Deadmau5 and Pixeljam; Pyramid Attack and Beck. Beating these levels will unlock their components, and then you’ll be able to mix and match them in your own levels!

In the following video, for example, Jon quickly puts together a level that (among other things) includes Deadmau5 loops paired with Jim Guthrie/Superbrothers hazards, and he throws in some vocals that you might remember from our recent reveal of the Beck album Cities. He even shows off the player’s ability to record timings and change beats-per-minute…and it all sounds (and plays!) pretty good:

We’ve tried to make it not only as fun for you to make songs and levels as possible, but as effortless to upload and share them. We’ve said this before, but seeing what players do with our tools is one of the things we’re all most looking forward to, and we’re certain that you’re going to blow away what Jon did there within a matter of days.

Something that we think (hope?) is going to take more than a matter of days, however, is players claiming our platinum trophy. If you’re a trophy hunter, you’re probably well aware of the pain and glory of trying to beat our pal Shawn McGrath’s Dyad with its intense trophy levels. Here at Queasy Games, we didn’t want players to be distracted by playing albums in a certain way for trophies, or trying to “game” our community. Instead we created two things: Death Mode and Beat School.

Death Mode is an unusual twist in our campaign mode. Once you’ve beaten our albums, you can flip each album over to a b-side and experience intense, single-screen timed challenges to collect notes without dying based on signature moments from each of the album’s tracks. Each win unlocks a trophy, and we hope these will test the skills players have learned in our levels, making each trophy not merely hard-fought, but deeply rewarding.

Beat School is a different sort of challenge: here we challenge all players, even those who consider themselves non-musical, to create beats on a single screen by listening and matching to a rhythm we have created. With luck, these levels will challenge and inspire you to go into the editor and make your own beats – if Jon’s video above hasn’t already convinced you.

Don’t forget: Sound Shapes hits PS3 and PS Vita as a cross-play title on 15th August, and remember, you get both versions for one price! It’s €12.99/£9.99 (20% off for a limited time for PS Plus members) and the trophies are shared between versions too. Did we mention there’s a platinum?

0 Author replies

Will there be a demo? I’m quite interested in this game but would like to try it first.

i agree with #1. please make a demo. i might buy it if i enjoy a demo of it.

So ten days ago the game was coming out on the 8th, one day after US.

Now it magically comes out on the 15th. What the hell SCEE?

sharpenedpixel 01 August, 2012 @ 16:42

We’re not well aware of the pain and glory of trying to get trophies in Dyad because it’s not released in Europe and looking more and more like it’s not going to be ;_;

Wait, what the heck is with the sudden delay of a week? With no explanation as to why its suddenly not releasing the same week as the US either. Come on…

Looks very interesting but the explanation video doesn’t do a good job to explain how the make a song/level (for me).
Will it usher you slowly and clearly in like LBP2 did so amazingly well?
I also would like to try before I buy.

I’m definitely in for this game, and if SCEE makes us wait past the 15th for this (which wouldn’t be all that surprising considering we’re still waiting for Dyad) then I’ll be switching to a US PSN account.

i want this!!

How longs the PS+ discount? Out of the country until 23rd of August and would love to buy the game with the discount :P.

CoolRichy008UK 01 August, 2012 @ 17:42

looks like il be contacting sony and the police about 2 users who are tryin to ruin my life


now gonna contact sony and the police

Im still waiting for all those discovery apps that was shown for vita 3+ months ago, one of them was even a clock app. now how much time does it really take to make something as simple as that?

almighty-slayer 01 August, 2012 @ 18:13

I like how it says “Preorder today” at the end. I can’t, because SCEE are silly and haven’t got the preorder up for it.

Also disappointed in the one week delay


looks amazing

DID YOU SEE THAT? he create a house music from nothing!! omg AMAZING! hey Tiesto, Armin you must definitely play with this :) DAY 1 :)

I did see this game last year at Gamescom. At that point I didn’t realise this game could get so awesome!

So there is a Platinum…any possibility of revealing the Trophylist before the games release?

how long before a zelda theme is made :)


What happened to t@g? D:


I can’t wait to buy this, it seems like such a cool idea.

Although I have no doubt I will fail to create anything decent, I look forward to playing the creations of people who possess actual talent! :P


Sound Shapes + Minirig Speaker = Awesome.

hitman_stephen 02 August, 2012 @ 09:52

music games are not to my taste, only thing that interests me is that its on the vita and the platinum.

Wishfull thinking: I think it is about time people stop complaining all the time in the comments on this blog.

Looks really good. We need more unique titles like this on Vita. I just hope Sony get behind it with some good PR. not everyone reads this blog, you know!

fjernbetjening 02 August, 2012 @ 14:12

That was awesome! :D

You know what else could be awesome? The option to extract an mp3 file from your level, thus, really creating music with this game, that way you can listen to it anywhere. Or maybe it’s already in the game? I really hope so.

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