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Weapons In DUST 514, Part Two

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In the last weapon blog I introduced you to the three weapon classes in DUST 514: Heavy, Light and Sidearm. In this blog I thought it would be fun to pick a few weapons that really changed the way that the development team played when we added them to the game.

Sometimes people don’t realise how long it can take to get a weapon from the drawing board to being fully functional and kicking ass in the game. It needs to be concepted, built, textured, animated, weapon logic needs to be engineered, audio systems put in place, sounds created, various values set up, tested, debugged, and tweaked. As you can imagine, all this takes quite a while, which means you spend a lot of time playing your game with a limited set of gear. Over time new weapons are added to the game and they can radically alter the balance of play because they open up all new possibilities in combat. Below are some examples of this.

Heavy weapons for heavy armour…

To begin with, we have the Minmatar MH82-BCR Personal Autocannon. This is a heavy weapon and as such can only be fitted by the heavy dropsuit. As well as being simply devastating in its own right, this weapon really opened up the heavy dropsuit class once we added it to the game. For some time the heavy dropsuit wasn’t very popular on the dev team. It may have had a ton of hitpoints and access to the deadly Forge gun but it was slow and easy to outmaneuver. This saw it primarily being used in specialist anti-vehicle roles (where it excelled) but not much else.

This came abruptly to an end when the autocannon made it in to the game. Suddenly you didn’t have to fight the other dropsuit classes on their own terms with weapons ill-suited to the heavy’s slower movement. Now you could outlast any other class in a head-on firefight (though smart players can still outmaneuver the slower heavies), you had more armour and a lot more firepower; enough to destroy light vehicles as well as infantry. The introduction of this weapon unlocked the full potential of the dropsuit and gave us one of the game’s most satisfying weapons to fire. The camera shake, VFX and RoF make firing the weapon incredibly visceral. You feel unstoppable, like you could take on just about anything, and sometimes for just a few bright moments you can.

Minmitar MH82-BCR Personal Autocannon

MI_Autocannon

A multi-barrel, rotary drive machine gun, the autocannon is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death’s Engine.”

Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the autocannon produces a pinpoint stream of gunfire with unmatched killing potential.

Specifications

  • Designation: MH82-BCR
  • Variant: Standard
  • Length: 70.2cm
  • Barrel length: 48.9cm
  • Weight (loaded): 60kg
  • Weight (unloaded): 47.4kg
  • Max. effective range: 1,000m
  • Muzzle velocity: 3,450 ft/sec (1,050 m/s)
  • Ammunition: Titanium Sabot

Filling the short range gap…

Next up is the Gallente CRG-3 Plasma Shotgun. When we added it to the game the shotgun filled a gaping hole in our weapons line up. At the time most of the weapons we had in were semi- to full-automatic with mid to long ranges, but the shotgun gave us a very powerful, short range weapon. It was actually one of our most eagerly awaited weapons on the team, to quote one of the designers, “shotguns are born fun”.

What happened when we put it in the game though? As a light weapon, it can be fitted to any dropsuit which makes it very versatile. However, it was those players using Scout dropsuits that really gravitated towards it. Having such a powerful weapon helped them offset their relatively weak armour and shields. They began to use their high speed and maneuverability to get as close as possible as fast as possible with the shotgun and blow their enemy away! Of course, any potential victim in a more heavily armoured dropsuit class could potentially fit themselves to soak a portion of the damage done and retaliate with a fistful of death of their own so Scouts still had to stay on their toes!

Gallente CRG-3 Plasma Shotgun

GA_ShotGun

Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread’ that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.

Specifications

  • Designation: CRG-3
  • Variant: Standard
  • Length: 94.5cm
  • Weight (loaded): 4.35kg
  • Weight (unloaded): 3.6kg
  • Max. effective range: 30m
  • Muzzle velocity: 1,325 ft/sec (403 m/s)
  • Ammunition: Lead charge

Up close and personal…

Last on the list for this blog is the humble knife. Imagine you’re in a desperate gun fight, you’re closing in on your opponent, he’s almost dead, you run out of ammo, but you’re close enough to use melee to finish him off… but melee hasn’t been implemented yet and he shoots you in the face! This was a situation many of us experienced before the Nova Knife went in to the game and it was incredibly frustrating. As you can imagine it was a very welcome addition and now it’s hard to imagine how we could have played without it.

Every dropsuit comes equipped with a blade so it doesn’t need to be fitted. For most players the Nova Knife is a weapon of last resort, but for a crazed few it is used as a primary. They train skills in knife handling and fit their dropsuits with Myofibril Stimulant modules to make the knife as deadly as possible. There is of course no more embarrassing way to be killed than with the knife. And no more frightening sight than a module-enhanced fast moving Scout dropsuit that is bearing down on you as you try to pick them off before they get too close.

Caldari ZN-28 Nova Knife

Nove_Knife

A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armour.

Specifications

  • Designation: ZN-28
  • Variant: Standard
  • Blade Length: 20cm
  • Weight: 0.5kg
  • Max. effective range: 0.5m
  • Ammunition: Fuel cell

One of the most exciting things about game development is watching and experiencing the game as various pieces of gameplay fall into place. Every new weapon we add to the game opens up the gameplay in ways we predicted and ways we didn’t and one of the things that excites me the most about DUST 514 is that the continuous development post-launch means that developers and players alike will get to see the gameplay evolve over time as new content is introduced into the game.

14 Comments
1 Author replies

Finally!
Too much time has passed since the last blog: I really missed my “appointments with Dust 514” during the last weeks.
In the last blog, the one about Dropsuits, there was this awesome concept/artwork of a Scout with a glowing knife and I said to myself “that’s the coolest knife ever seen in a video game”.
Now that I know that it made it into the final game I am even more excited: didn’t think it was possible I admit ;)
I know that probably you can’t answer but is the Nova Knife a one hit kill weapon?
Anyway you are great guys, just are you planning to make some official Dust 514 forums?
I have seen the new EVE site and it is really amazing and in my opinion with the integration of Dust 514 forums it will reach new levels of greatness, not to mention that it would help immensely to truly unite EVE and PS3…I really want to be a part of that “One Universe, One War”.

1.1

Yes, we are working on integrating DUST and EVE forums together so there will definately be a DUST 514 forum.

I’m hoping this is going to be an epic game when its released, with a very strong Story line as well, no pressure lol :D

That shotgun design is amazing! Can’t wait to see how it all comes together, although the classes are starting to sound a bit generic.. any chance of an EWAR class? :D

4

Looking better and better cant wait to see how it links with us pilots in eve. got my name in the hat for the closed beta got fingers toes arms and legs crossed i get into this one.

TehPhilosopher 17 February, 2012 @ 19:50
5

I’ve been waiting for the updates on Dust, thanks! Sounds like you ahve the right design goal with a (plasma) shotgun, ie. nasty short-range pwnage weapon – not a medium-range sniper (looking at you, BF3). Nice insight into balancing such a game as well!

@2
Dust 514 won’t have a story, it’s a MMO-FPS.
But don’t be disappointed because each battle will actually shape EVE’s universe: WE will make the story with each bullet fired and planet conquered.

7

Thumbs up for this game

8

I can’t wait for this game to be released.

Is this coming to the PS Vita?

10

i Will probebly by the!

@Phaultie
Dust 514 will arrive on Vita; not many details but it’s confirmed.
I already dream about Dust Commanders giving orders using the touchscreen/pad.

P.S.
PS Move will be supported as well.

BLACKHEAD_OF_CIA 01 March, 2012 @ 17:20
12

To all the guys who made this game just, thank you!
24 vs 24
65000 planets
a lot of guns and vehicles
all things are good but do i smell a subscribe button
me no have money i sold my warrhamer to get a ps3

BLACKHEAD_OF_CIA 01 March, 2012 @ 17:22
13

make gallente guns stronger =]

chrisandsheva 01 March, 2012 @ 17:42
14

@ BLACKHEAD_OF_CIA
Am sure theres no subscription to keep playing, once you’ve bought it.. i think how the devs will keep making money is by people buying vitrtual credits off psn that you spend in-game, But it’s Not going to be extreme, nor required.. just something that IF you feel will make your xp (experience) of this game better then you have the option to do so.. but Don’t quote me on any of this as it was a good while back that the blog about this came out.. I missed seeing this blog when it come on, must of been a busy day as i haven’t missed any others.
Just Roll on Release Day..514…

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